The document outlines resources and programs provided by NYU's Leslie eLab to help startups succeed, including events to inspire, educate, and connect entrepreneurs, workshops to build skills, startup bootcamps and coaching, funding opportunities like the $200k Entrepreneurs Challenge and Prototyping Fund, incubators and coworking spaces, and contact information for the manager of the Leslie eLab. The overall message is that the Leslie eLab aims to help startups start up through various educational and support programs.
Designing Happiness with Delightful Mobile ExperiencesRoy Vergara
?
At Zappos anything worth doing, is worth doing with WOW. We are empowered to go above and beyond the expectations of our customers in order to make them happy. When people think of delight & happiness, rarely does a mobile app or device come to mind. How can we design products & technology that delights & inspires people to be happy? How do we translate amazing examples of customer experience into the digital world? This presentation explains the 3 main interconnected influences on happiness, and how designing for emotion is a powerful thing.
Its common to hear that design is only aesthetics or usability - can you make this pretty?
This presentation is a myth-busting discussion that shatters the false belief that only some people can be creative.
See how the Zappos Mobile UX Designers use a design process to solve problems, and how YOU can use this creative potential in your everyday life.
5 Things Startups Get Wrong {A Marketer's Perspective}Saneel Radia
?
This is a 'non-presentation' I gave at the Smart City Startups Festival in April 2015. It dispels the notion that growth hacking replaces marketing (although it is highly valuable for early stage startups). I lay out five mistakes I see startups make as they attempt to move beyond their early adopters. Each topic begins with the problem, presents an inspirational case study (of a tech startup that scaled beyond their hardcore early adopters), and offers a practical solution that aims to set startups down the right path. The presentation served as a prop as I dove into discussions with real startups at the event and helped them work through these problem areas.
Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context
TRI is a theory for solving invention problems developed by Genrich Altshuller based on an analysis of over 2 million patent documents. TRIZ provides systematic and repeatable tools and methods to help innovators and engineers overcome "psychological inertia" and arrive at highly innovative solutions. Some key TRIZ tools include the 40 inventive principles, contradiction matrix, ideal final result, inventive standards, trends of technical evolution (S-curves), and resource analysis. Function analysis and S-field analysis are used to understand problems and identify potential solution directions. The goal of TRIZ is to make the invention process more structured and less dependent on arbitrary insights by relying on proven patterns of innovation.
This document provides tips for marketing a startup product. It recommends building a remarkable product that is worth talking about to early adopters and influencers. It also suggests marketing directly to passionate influencers by finding who your customers listen to, using various word-of-mouth techniques. Finally, it advises building loyalty through community management by treating customers well so they endorse the product and engage with the community. The goal is to use these techniques as a "marketing elevator" to efficiently acquire users, build a brand, and gain recommendations for the startup product.
How to Create an INSANELY GREAT Presentation or PitchMartafy!
?
This document provides tips for creating highly effective presentations. It emphasizes the importance of clear communication and storytelling to engage audiences. The key recommendations are to have a single core message, keep content simple, start with an engaging story rather than an agenda, use visuals over words whenever possible, appeal to emotions, and practice presentation skills. The overall goal is to make presentations "insanely great" so that audiences feel compelled to pay attention.
1. The document discusses various types of thinking including critical thinking, creative thinking, linear thinking, and random thinking.
2. It contrasts critical thinking and creative thinking, noting that critical thinking involves analysis and judgment while creative thinking is expansive, non-judgmental, and focuses on developing unique ideas.
3. The document presents models for thinking including the kayak with two paddles representing critical and creative thinking, and the six thinking hats method which categorizes different types of thinking into white, red, black, yellow, green, and blue hats.
Innovation requires creativity but has more resources lately. True innovation takes creativity out of the lab and into the world. Creative directors can drive agency innovation by combining their skills with new resources and expertise from other fields. This allows them to generate new, revenue-generating opportunities for clients by simplifying problems, combining unrelated areas, and maximizing people's talents - which sounds a lot like what creative directors already do.
This document discusses various techniques for creative thinking and problem solving. It describes critical thinking as the process of conceptualizing, applying, analyzing, synthesizing, and evaluating information to guide belief and action. Creative thinking is described as looking at problems from a fresh perspective to suggest unorthodox solutions. Other techniques discussed include divergent thinking to generate many ideas, convergent thinking to derive the best solution, brainstorming to produce quantity of ideas without judgment, and the six thinking hats method to separate thinking modes. The document provides examples and guidelines for effectively applying these creative problem solving techniques.
The document appears to be a series of slides from a presentation. It includes slides with quotes, budgets, diagrams, and tips. Key points:
- A quote from Michael Chabon states "It's very difficult to fail at pornography".
- A slide shows a budget breakdown for a $100k project including categories like consulting, studies, production, and communication.
- Another slide provides 7 tips for creating visual presentations, such as using clear landmarks and blasting corporate templates.
- Additional slides discuss fostering creativity in the classroom, divergent and convergent thinking, defining problems, and ensuring adequate education.
Get on top of Innovation by understanding the essentials. What it is. The types of Innovation and the elements of an Innovation ecosystem. Thanks for viewing orxil(a)yahoo.com
Creativity and innovation are important for problem solving and business growth. [1] Creativity involves generating new ideas, while innovation is the process of developing and applying creative ideas. [2] For an organization, innovation refers to converting new ideas into useful products, services, or practices. [3] While creativity is needed for innovation, it is not sufficient on its own - innovative ideas must also be applied successfully.
Designers cant help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know when to say when and move from designing interfaces to developing them.
(Posted from speech of same name given at the Big Design Conference, June 1, 2012)
TEDx Talk :How to Build your Creative Confidence by David KelleySameer Mathur
?
David Kelley discusses how to build creative confidence by overcoming the belief that creativity is only for a select few. He cites research by psychologist Albert Bandura showing that overcoming fears in one domain can increase confidence in other areas. Kelley concludes that much of the design process involves reducing fear and increasing familiarity with creativity. Stories of a GE designer and Kelley's own cancer experience show that everyone is capable of creative problem solving when they regain their creative confidence.
This document provides an overview of creative thinking techniques. It discusses critical thinking versus creative thinking, with creative thinking focusing on exploring ideas and finding multiple solutions rather than just one. Common creative thinking techniques are then outlined, including brainstorming, idea generating questions, checklists, and block busting techniques. Brainstorming guidelines emphasize suspending judgment, thinking freely, and building on others' ideas. The document also addresses characteristics of creative people and attitudes that can block creativity.
This document discusses creativity and innovation. It argues that creativity involves combining existing ideas to create something new. True innovation requires challenging existing ways of thinking and taking customers' perspectives. Innovation is difficult because companies tend to benchmark each other, leading to similar approaches. The document advocates rethinking how companies are run to foster a culture where new ideas are welcomed, risks are embraced, and failure is accepted as part of the learning process. Speed and action are important for innovation to succeed.
Muhammad Ali was a legendary boxer and philanthropist known for his accomplishments in the ring and advocacy outside of it. Some of his notable achievements included being a 3-time heavyweight champion, donating extensively to charitable causes, and sacrificing his title when refusing to fight in the Vietnam war due to his religious beliefs. Ali left behind a legacy of determination, courage in standing up for his principles, and inspiration to achieve one's dreams despite obstacles.
The document discusses the growth and impact of social media. Some key points made include:
- Social media usage, especially on platforms like Facebook, YouTube, and Flickr has grown tremendously in recent years in terms of time spent, content shared, and number of users.
- Many large brands and organizations, including governments and the military, are actively using social media for marketing, outreach, and sharing information.
- Younger generations are leading the transition to digital and social media usage that will continue to shape future media habits.
What Would Steve Do? Lessons from the World's Most Captivating PresentersMartafy!
?
This was the last presentation I created during my tenure at HubSpot as Director of Brand & Buzz. To date, it remains HubSpot's 2nd most popular ݺߣShare of all time with >1.25 Million views and 35,000 downloads.
See the original presentation on HubSpot's ݺߣShare channel here: http://slidesha.re/1avaxMa
To learn more about HubSpot, visit www.HubSpot.com.
Presentation created for international VPs of an IT consulting firm, for their introductive training program.
"Illegible fonts, cheesy visuals, obscure charts : everyday, we all suffer from "Death by Powerpoint" syndrome.
But there's only a few tips and tools to know to overcome those setbacks, and to dazzle the audience with your next presentation.
Join us on the quest for the Holy ݺߣ and you will discover the secrets of presentation design."
The document provides an overview of the Year 9 Graphic Design course, introducing the teacher and outlining what students will learn which includes principles of design, using Photoshop and creating websites. It also lists course resources like the course website, digital portfolios and Teams that students will use and provides initial instructions on setting up their Edublogs website homepage.
Putting Design Back into Instructional DesignCammy Bean
?
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
TRI is a theory for solving invention problems developed by Genrich Altshuller based on an analysis of over 2 million patent documents. TRIZ provides systematic and repeatable tools and methods to help innovators and engineers overcome "psychological inertia" and arrive at highly innovative solutions. Some key TRIZ tools include the 40 inventive principles, contradiction matrix, ideal final result, inventive standards, trends of technical evolution (S-curves), and resource analysis. Function analysis and S-field analysis are used to understand problems and identify potential solution directions. The goal of TRIZ is to make the invention process more structured and less dependent on arbitrary insights by relying on proven patterns of innovation.
This document provides tips for marketing a startup product. It recommends building a remarkable product that is worth talking about to early adopters and influencers. It also suggests marketing directly to passionate influencers by finding who your customers listen to, using various word-of-mouth techniques. Finally, it advises building loyalty through community management by treating customers well so they endorse the product and engage with the community. The goal is to use these techniques as a "marketing elevator" to efficiently acquire users, build a brand, and gain recommendations for the startup product.
How to Create an INSANELY GREAT Presentation or PitchMartafy!
?
This document provides tips for creating highly effective presentations. It emphasizes the importance of clear communication and storytelling to engage audiences. The key recommendations are to have a single core message, keep content simple, start with an engaging story rather than an agenda, use visuals over words whenever possible, appeal to emotions, and practice presentation skills. The overall goal is to make presentations "insanely great" so that audiences feel compelled to pay attention.
1. The document discusses various types of thinking including critical thinking, creative thinking, linear thinking, and random thinking.
2. It contrasts critical thinking and creative thinking, noting that critical thinking involves analysis and judgment while creative thinking is expansive, non-judgmental, and focuses on developing unique ideas.
3. The document presents models for thinking including the kayak with two paddles representing critical and creative thinking, and the six thinking hats method which categorizes different types of thinking into white, red, black, yellow, green, and blue hats.
Innovation requires creativity but has more resources lately. True innovation takes creativity out of the lab and into the world. Creative directors can drive agency innovation by combining their skills with new resources and expertise from other fields. This allows them to generate new, revenue-generating opportunities for clients by simplifying problems, combining unrelated areas, and maximizing people's talents - which sounds a lot like what creative directors already do.
This document discusses various techniques for creative thinking and problem solving. It describes critical thinking as the process of conceptualizing, applying, analyzing, synthesizing, and evaluating information to guide belief and action. Creative thinking is described as looking at problems from a fresh perspective to suggest unorthodox solutions. Other techniques discussed include divergent thinking to generate many ideas, convergent thinking to derive the best solution, brainstorming to produce quantity of ideas without judgment, and the six thinking hats method to separate thinking modes. The document provides examples and guidelines for effectively applying these creative problem solving techniques.
The document appears to be a series of slides from a presentation. It includes slides with quotes, budgets, diagrams, and tips. Key points:
- A quote from Michael Chabon states "It's very difficult to fail at pornography".
- A slide shows a budget breakdown for a $100k project including categories like consulting, studies, production, and communication.
- Another slide provides 7 tips for creating visual presentations, such as using clear landmarks and blasting corporate templates.
- Additional slides discuss fostering creativity in the classroom, divergent and convergent thinking, defining problems, and ensuring adequate education.
Get on top of Innovation by understanding the essentials. What it is. The types of Innovation and the elements of an Innovation ecosystem. Thanks for viewing orxil(a)yahoo.com
Creativity and innovation are important for problem solving and business growth. [1] Creativity involves generating new ideas, while innovation is the process of developing and applying creative ideas. [2] For an organization, innovation refers to converting new ideas into useful products, services, or practices. [3] While creativity is needed for innovation, it is not sufficient on its own - innovative ideas must also be applied successfully.
Designers cant help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know when to say when and move from designing interfaces to developing them.
(Posted from speech of same name given at the Big Design Conference, June 1, 2012)
TEDx Talk :How to Build your Creative Confidence by David KelleySameer Mathur
?
David Kelley discusses how to build creative confidence by overcoming the belief that creativity is only for a select few. He cites research by psychologist Albert Bandura showing that overcoming fears in one domain can increase confidence in other areas. Kelley concludes that much of the design process involves reducing fear and increasing familiarity with creativity. Stories of a GE designer and Kelley's own cancer experience show that everyone is capable of creative problem solving when they regain their creative confidence.
This document provides an overview of creative thinking techniques. It discusses critical thinking versus creative thinking, with creative thinking focusing on exploring ideas and finding multiple solutions rather than just one. Common creative thinking techniques are then outlined, including brainstorming, idea generating questions, checklists, and block busting techniques. Brainstorming guidelines emphasize suspending judgment, thinking freely, and building on others' ideas. The document also addresses characteristics of creative people and attitudes that can block creativity.
This document discusses creativity and innovation. It argues that creativity involves combining existing ideas to create something new. True innovation requires challenging existing ways of thinking and taking customers' perspectives. Innovation is difficult because companies tend to benchmark each other, leading to similar approaches. The document advocates rethinking how companies are run to foster a culture where new ideas are welcomed, risks are embraced, and failure is accepted as part of the learning process. Speed and action are important for innovation to succeed.
Muhammad Ali was a legendary boxer and philanthropist known for his accomplishments in the ring and advocacy outside of it. Some of his notable achievements included being a 3-time heavyweight champion, donating extensively to charitable causes, and sacrificing his title when refusing to fight in the Vietnam war due to his religious beliefs. Ali left behind a legacy of determination, courage in standing up for his principles, and inspiration to achieve one's dreams despite obstacles.
The document discusses the growth and impact of social media. Some key points made include:
- Social media usage, especially on platforms like Facebook, YouTube, and Flickr has grown tremendously in recent years in terms of time spent, content shared, and number of users.
- Many large brands and organizations, including governments and the military, are actively using social media for marketing, outreach, and sharing information.
- Younger generations are leading the transition to digital and social media usage that will continue to shape future media habits.
What Would Steve Do? Lessons from the World's Most Captivating PresentersMartafy!
?
This was the last presentation I created during my tenure at HubSpot as Director of Brand & Buzz. To date, it remains HubSpot's 2nd most popular ݺߣShare of all time with >1.25 Million views and 35,000 downloads.
See the original presentation on HubSpot's ݺߣShare channel here: http://slidesha.re/1avaxMa
To learn more about HubSpot, visit www.HubSpot.com.
Presentation created for international VPs of an IT consulting firm, for their introductive training program.
"Illegible fonts, cheesy visuals, obscure charts : everyday, we all suffer from "Death by Powerpoint" syndrome.
But there's only a few tips and tools to know to overcome those setbacks, and to dazzle the audience with your next presentation.
Join us on the quest for the Holy ݺߣ and you will discover the secrets of presentation design."
The document provides an overview of the Year 9 Graphic Design course, introducing the teacher and outlining what students will learn which includes principles of design, using Photoshop and creating websites. It also lists course resources like the course website, digital portfolios and Teams that students will use and provides initial instructions on setting up their Edublogs website homepage.
Putting Design Back into Instructional DesignCammy Bean
?
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
This document provides an overview of the Year 9 Graphic Design course taught by Mr. Matthews. It includes a list of students in the class, an introduction to the course which will cover principles of design, using Photoshop, and creating websites. It outlines expectations for a positive working culture, homework and sanctions. It also details the digital workflow for students, including using the course website, Edublogs portfolio sites, Teams, and Dropbox. Some career paths and inspiration in graphic design are showcased at the end.
How To Design, Create, and Implement Visuals and Images With Social Media - S...Doyle Buehler
?
Visuals permeate our existence everywhere, including online. The challenge for most businesses is that they are unsure of how to connect visuals to their own message, are not able to create anything that is profound and remarkable, and further do not know how to effectively create, design and distribute them.
In this SEMRush webinar, you will learn:
How to properly rank visuals with effective SEO
How to create visual themes
Where to come up with ideas for visuals, besides your lunch
How to tell a visual story with your brand
How to create hooks to help your audience easily share your brand story
How to leverage all of your visuals across your entire digital ecosystem
The document provides an overview and guidelines for a Year 9 graphic design course taught by Mr. Matthews. It outlines the key topics to be covered including principles of design, visual communication, using Photoshop and creating websites. It emphasizes enjoying the creative process, managing deadlines, and using digital tools like Edublogs to develop an online portfolio. Rules are established regarding behavior, homework, and consequences for missing deadlines or incomplete work.
Business, Design Process, and the Thread of AdobeMaria Gosur
?
This document discusses the design process and how Adobe can help. It outlines the typical stages of project discovery, visual design, building and integrating, and conclusion. The presenter emphasizes that design is about solving problems and not jumping straight to solutions without proper research. Adobe tools can help document research through templates, affinity diagrams, maps, personas, style tiles, site maps, and other deliverables to better understand user needs. Effective documentation of the design process is important.
A New Toolbox: Artifact Providence 2013Kevin Sharon
?
Kevin and Sophie reveal Happy Cogs design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
The Untapped Potential of Social Media That Most Businesses Are Missingsemrush_webinars
?
Visuals permeate our existence everywhere, including online. The challenge for most businesses is that they are unsure of how to connect visuals to their own message, are not able to create anything that is profound and remarkable, and further do not know how to effectively create, design and distribute them.
This document discusses the importance of design for startups. It provides principles of good design from Dieter Rams, including that design should be innovative, useful, aesthetic, understandable, unobtrusive, honest, long-lasting, thorough, environmentally friendly, and as minimal as possible. It emphasizes that design is not just about aesthetics but also how a product works and is experienced by users. Good design considers the user experience and involves gathering user feedback in an iterative process.
Whats a Design Sprint and Why Does it Matter? by Elvis Pivi?Bosnia Agile
?
We all want to believe were just about to reach it our eureka moment.
That moment when light breaks, clouds part, and all those torturous months of thinking, planning, re-thinking, and re-planning finally pay off in the form of the perfect solution to our problem.
Except that day never comes. And back to countless meetings, we go.
Perspiring towards perfection has a certain romantic appeal, but ultimately it robs us of the thing we want most: progress. This lecture is designed to give perfectionists in every form product designers, marketers, business leaders, product, and project managers their first introduction to a better method for getting things done: the Design Sprint.
During this presentation, it will be explained:
* From thinking to doing: the origin of the Design Sprint
* What is the Design Sprint?
* Why the Design Sprint is the hero you need? -
* Sprints what are they good for? - How exactly does the Design Sprint work?
1. The document discusses responsive web design (RWD) and how it can be implemented simply using media queries.
2. It notes that RWD only requires learning one line of code - media queries like @media screen and (min-width:1025px) { /* your CSS here */ }
3. However, it also cautions that RWD requires more than just technical implementation - it involves designing for different screen sizes and a focus on user experience across devices.
Studio Design Method by Benji Haselhurst of Parisleaf: A Branding & Digital S...FPRAGNV
?
Benji Haselhurst helps PR & communications professionals realize they're designers too. Through the workshop, Benji shares his thoughts and what he's learned practicing the studio design method.
Bi-design: Devs & Designers getting along - Royi Benyossef, VidmindCodemotion Tel Aviv
?
This document discusses strategies for improving collaboration between designers and developers when building Android apps. It recommends that developers and designers do their homework by learning Android design guidelines and quality checklists. Developers should mock up the UI and flows before coding to adjust expectations. The document also suggests connecting designers to the code repository and training them on layouts and resources. Developers should write code to make it easier for designers to make changes, like using feature toggles and meaningful resource names. The goal is to shorten feedback loops and allow everyone to contribute their strengths for a better product.
This document provides guidance on basic web design principles including purpose, audience, and image. It emphasizes determining the goal and purpose of pages early on. The designer should consider who their audience is and learn about them. Creating a consistent look and feel with some variation keeps the audience engaged. Other tips include using the rule of thirds in layout, keeping the eye on the page, and striving for excellence rather than perfection. Details are important but perfectionism wastes time. The document also warns about common web page mistakes and technical considerations like file formats and bandwidth. It stresses the importance of both aesthetics and usable, readable content.
This document is a presentation on graphic design and branding for libraries. It discusses why design is important for libraries and establishing a visual identity. It covers barriers to good design like time, skills, and money. Core design principles like alignment, proximity, contrast and color are explained. The presentation also outlines the workflow process for design including seeking inspiration, adapting content for different mediums, drafting, setting a design palette, getting feedback and revising. Finally, it provides examples of tools that can be used for design including inspiration sources, color palettes, fonts, images and creation tools. Consistency and branding across different library environments and materials is also addressed.
Why Outsourcing Graphic Design Projects is the Next Big Thing?Rahul Aggarwal
?
Design Studios, Brand Consultants, Ad Agencies, Printing Firms, Digital Marketers etc. can grow their businesses manyfold by outsourcing their graphic design projects to Designhill, one of the world's largest graphic design marketplace. With over 25,000+ professional designers, Designhill provides a secure, risk-free and affordable solution for such business to source high quality designs.
This presentation outlines the various difficulties, frustrations and challenges faced by creative agencies and highlights how Designhill can help overcome them.
Final 5 Steps to Measure Success in Web DesignCore Elevation
?
This document discusses how web designers can focus their efforts and measure success. It provides tips for web designers, including defining success metrics, choosing the right tools for each job, doing A/B testing, making case studies and testimonials shareable on social media, and promoting their work to maximize their potential. The key message is that web designers should have a laser focus on their goals and be proactive in making things happen for their business through intentional efforts.
Seminar 1 - Asset creation and Creative challenges - 8 and 11 february 2021 Fahri Karakas
?
In this seminar, we look at top ways and strategies for creating your own creative assets on the Internet.
I share my own journey of asset creation on Medium and on YouTube.
We look at creative content success stories and asset creation journeys of:
- David Baldacci
- Nas Daily
We also look at creative challenges you can implement every week.
We are kickstarting our seminar series with a fascinating set of exercises and resources to unleash your imagination.
The first task of this course is to unleash your imagination and use it wildly.
Every one of us is creative. We are born creative. We need to reclaim our own creativity.
These exercises and resources will help you to do this.
As you start working on your portfolio, you will also start a new journey of self-discovery, creativity, and asset creation.
In this journey, you are only competing with yourself.
You need to find your own path in this life and this module will help you to do that.
Enjoy!
#6: Chinese is not too good. 說真的,我有點 nervous... 因為我才20歲。 大家都比我大,也比我有經驗。 但是,雖然我先跟大家說聲抱歉,但我還是覺得我今天來是很重要的,因為我很像要跟各位分享我這個暑假 發生的一個對我而言 很重要的一個\n
#8: 但是我今天的主題其實不是橫山 而是我在橫山學到最重要得意個lesson:就是 creative confidence,也就是 “創新 信心” \n如果你們有 creative confidence,我相信你們的project 會比我的好 at least 10 倍。 \n
#9: before I tell you what creative confidence is, \n在這個 教室裡,認為自己有創意 的同學, 請舉手。 \n\n\n
#10: kindergarteners playing\n\n當你去問 大班的小朋友,覺得自己是 有創意artist 的 raise your hands\n大家 raises their hands. but if you ask high schoolers, only one or two will. \n難道我們的創新力隨著年紀會減少嗎? \n我覺得這是一個 信心 的問題\n
#16: design thinking taught me that i can be creative too. \n我想大部分的服科所學生 都有聽過design thinking 吧。 \n沒有的,請舉手。 \n