This document provides an overview of a tutorial on Design Thinking for Requirements Engineering (DT4RE). The tutorial aims to introduce basic principles and methods of Design Thinking and discuss how it can be integrated with Requirements Engineering. It outlines different approaches to integrating Design Thinking and Requirements Engineering based on the complexity of the project from pure Design Thinking to fully integrated approaches. The tutorial also discusses open research challenges around principles, artifacts, project influences, methods adoption, and operationalization of Design Thinking and Requirements Engineering processes.
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Design Thinking for Requirements Engineering
1. DT4RE: Design Thinking for RE
20.08.2018
Banff, Alberta, Canada
Jennifer Hehn, Falk Uebernickel, Daniel M辿ndez
2. Jennifer Hehn
www.iwi.unisg.ch
Research areas
Design Thinking and
Requirements Engineering
Design Science Research
Daniel M辿ndez
www.mendezfe.org
Research areas
Empirical software engineering
w/ focus on:
Requirements
Engineering
Software Process Models
Quality Management
Interdisciplinary qualitative
research
Falk Uebernickel
goo.gl/WmRyAu
Research areas
Design Thinking and
Human-centered Design
for Information Systems
Industry 4.0 / Internet of
Things
InsurTech
Qualitative research
3. This session is based on...
Previous tutorials given on either Design Thinking
or Requirements Engineering
Experiences made in projects
4. This tutorial will be about...
Scope
Introduction into basic principles and methods for Design Thinking (DT)
Sharing experiences and lessons learnt on using DT in context of RE
Discuss synergies with RE and open research challenges
Out of Scope
Out of the box solutions
Universally applicable blueprint
5. Ground rule
Whenever you have questions / remarks,
please dont ask , but
share them with the whole group.
6. Introduction - Who are you?
Quick round...
Who are you?
What are your experiences in Design Thinking
in the context of software development projects/processes?
8. Same as with agile methods,
there are different perspectives on Design Thinking
9. What is Design Thinking (not)?
Design Thinking...
is a human-centered problem solving
method that applies extensive user-research,
rapid prototyping, iterative improvement cycles,
and interdisciplinary team work
In contrast, Requirements Engineering
is a holistic discipline with various principles,
approaches and even more methods
10. Two faces of the same medal?
In Design Thinking, we
often pretend that after
building a high-resolution
prototype, the rest is just
development.
In RE, we often pretend
that requirements are
somehow present and
just need to be elicited.
11. Issues in scope of current debates
When should we make use of Design Thinking?
How can we make use of Design Thinking?
How can we integrate Design Thinking and RE in a
seamless manner?
12. Outline
1. Design Thinking in a Nutshell
2. Design Thinking for Requirements Engineering
3. Final discussion and closure
13. Outline
1. Design Thinking in a Nutshell
2. Design Thinking for Requirements Engineering
3. Final discussion and closure
16. Design Thinking is a problem solving approach that
starts with the human
Viability
FeasibilityDesirability
29. The outcome of a Design Thinking project is one or
more tested prototypes
LOW RESOLUTION
PROTOTYPE HIGH RESOLUTION
PROTOTYPE
Simple and easy to handle prototypes
Quickly created
Focus is on few features / critical functions
Costs: low
Complex simulations and prototypes of the future
product, service or process and business model
All important functions are implemented
Costs: higher
41. Outline
1. Design Thinking in a Nutshell
2. Design Thinking for Requirements Engineering
3. Final discussion and closure
42. Outline
1. Design Thinking in a Nutshell
2. Design Thinking for Requirements Engineering
3. Final discussion and closure
43. DT largely concentrates on
identifying/empathising with the
stakeholders and end-users, and
understanding the domain and problem
space to enable distilling needs and
requirements.
RE typically concentrates on
subsequent requirements elicitation,
analysis, and documentation
Cross Comparison
Source: Artefact-based Requirements Engineering: The AMDiRE Approach - https://arxiv.org/abs/1611.10024
Why?
What?
How?
Context Specification
Requirements
Specification
System
Specification
RE
DT
44. DT largely concentrates on...
better understanding the problem space by
identifying and empathising with stakeholders
providing a system vision by defining key
(functional) features
the rationale for (formal) requirements
RE largely concentrates on
identifying, analysing/refining, and
specifying/modelling requirements going beyond
functional ones
Cross Comparison
Source: Artefact-based Requirements Engineering: The AMDiRE Approach - https://arxiv.org/abs/1611.10024
45. Source: Artefact-based Requirements Engineering: The AMDiRE Approach - https://arxiv.org/abs/1611.10024
Prototype
Persona
User journey
User Test
protocols
Needs
Opportunity
Areas
Stakeholder
Map
Platform
Model
Service
Model
Design
Challenge
Ideas
Business
model
Human
model
Insights
Exemplary DT Artefacts
47. Evolution of Design Thinking and RE
Complexity*
t
Pure
Design Thinking
Infused
Design Thinking
Integrated
Design Thinking
Upfront
Design Thinking
* Note: one is not per-se better than the other; everything has its place
48. Evolution of Design Thinking and RE
t
Pure
Design Thinking
Infused
Design Thinking
Integrated
Design Thinking
Upfront
Design Thinking
* Note: one is not per-se better than the other; everything has its place
Complexity*
50. Much like RE, DT shouldnt suddenly stop
DT is human-centric, but also team-driven
Team members (skills, motivation, participation) are crucial
Make explicit implicit assumptions (e.g. to avoid gold plating)
Beware dependencies to implicit knowledge
Potentially working towards the void
No immediate counterpart and no institutionalised hand-shake
Software process model? Needs and team culture?
No continuity and potentially no champion
No guaranteed operationalisation (and feasibility) of prototype
Take-Aways
51. Evolution of Design Thinking and RE
t
Pure
Design Thinking
Infused
Design Thinking
Integrated
Design Thinking
Upfront
Design Thinking
* Note: one is not per-se better than the other; everything has its place
Complexity*
52. German Software Company (SME)
Problem Statement: Development of an offering for a new target
group (private landlords) in real estate management
Team: Requirements Engineer, Product Manager, IT-Architect,
Designer, Hotline Support, Project Lead, Design Thinking Coach
Design Thinking Project: 4 months
Upfront Design Thinking
DT RE
53. DT RE
12 qualitative interviews
1 quantitative questionnaire
2 Personas
4 prototypes
User story definition via
project team
User stories and high
resolution prototypes are
handed over to
implementation
Upfront Design Thinking
54. What works:
Fostering a collaborative working environment
Fostering a failure tolerant culture through rapid prototyping and
continuous experimentation
Broadly validated key features / user stories
Open challenges:
Final deliverable via user stories and HighRes prototype
No further feedback cycles
Potential starvation of results with no implementation (or control
over it)
Take-Aways
55. Evolution of Design Thinking and RE
t
Pure
Design Thinking
Infused
Design Thinking
Integrated
Design Thinking
Upfront
Design Thinking
* Note: one is not per-se better than the other; everything has its place
Complexity*
56. International Electronics group
Headquarter in Germany,10.500 employees
Needfinding and Prototyping Infusion
Infused Design Thinking
DT
RE
57. What works:
Fostering a broader collaborative working environment
Integrating creative idea generation in context of a software
development life cycle
Open challenges:
No further development-critical artefacts, e.g. NFRs, technical
constraints, or data models
Still no seamless and sustainable integration of DT methods into
software development activities
Limited learning curve for reuse in further projects
Take-Aways
58. Evolution of Design Thinking and RE
t
Pure
Design Thinking
Infused
Design Thinking
Integrated
Design Thinking
Upfront
Design Thinking
* Note: one is not per-se better than the other; everything has its place
Currently in
progress
Complexity*
59. German Utility Company
Problem statement: Development of an offering to boost photovoltaik
sales
Team: multidisciplinary
Design Thinking process: 3 months
Integrated approach: 12+ months
Integrated Design Thinking approach
DT RE
60. Design Thinking
3 months
Final
(non-tech.)
prototype
DT
10 expert interviews
22 interviews with possible
users (homeowners and
craftsmen)
40 insights collected
50 ideas generated
12 value propositions for
both craftsmen and
customers
3 Personas
12 low resolution prototypes
tested with both stakeholder
groups
1 final high resolution
prototype (not yet tested)
Full Design Thinking
Approach
Revised vision:
Home Improvement
Platform
61. Design Thinking
3 months
DT@Scrum
12-x months
Design Thinking Toolbox: User Testing & Prototyping;
Product Owner Role is inhabited by Design Thinking Team
SCRUM
Sprint 0
SCRUM
Sprint 1
SCRUM
Sprint 2
....
SCRUM
Sprint n
Sprint
backlog
Sprint
backlog
Sprint
backlog
MVP1
Final
(non-tech.)
prototype
DT
10 expert interviews
22 interviews with possible
users (homeowners and
craftsmen)
40 insights collected
50 ideas generated
12 value propositions for
both craftsmen and
customers
3 Personas
12 low resolution prototypes
tested with both stakeholder
groups
1 final high resolution
prototype (not yet tested)
E
p
i
c
s
User
stories
Flow
Charts
Non-tech
Prototype
Full Design Thinking
Approach
Revised vision:
Home Improvement
Platform
62. What works:
DT as a structured, domain-agnostic approach to requirements elicitation
Extended arm into wicked problems and re-define actual problems and
SW system context
Sufficiently correct and complete key features / user stories via
continuous experimentation and testing of non-technical and technical
prototypes
Clear roles and responsibilities
Currently open challenges:
Difficulty in integrating further RE-specific artefacts, e.g. NFRs, technical
constraints, or data models
Take-Aways
65. Towards a pragmatic approach to human-centric RE
DT
RE
Infused RE
DT RE
Fully integrated DT
? Coarse problems &
goals
Project characteristics
DT RE
Upfront DT
66. Open research challenges
Principles: Which principles and approaches
in DT can be found in more holistic human-
centred software development approaches
and how do they differ?
Boundary objects: How can artefacts with
similar purposes, but different forms, be
integrated?
General Challenges
67. Open research challenges
How can problems be efficiently classified?
What are typical project situations which
influence the choice of a strategy?
How do these situations and the class of
systems influence the choice of a strategy
and single methods?
How can these situations be characterised
and assessed in early stages of a project
(with which confidence)?
Project Influences
68. Open research challenges
Which methods in DT can be found in /
reused for other software engineering
disciplines (e.g. HCI, TDD)?
How do these methods differ? How can they
be integrated?
Method adoption
69. Open research challenges
Interfaces
How can artefacts, roles, and methods be
seamlessly integrated?
Which artefacts do overlap? Are shifts in roles and
responsibilities necessary?
How can milestones be efficiently defined?
Operationalisation
How can resulting processes be integrated (into the
overall life cycle) - for instance SCRUM?
How can resulting processes be tailored?
Interface and Operationalisation
70. Outline
1. Design Thinking in a Nutshell
2. Design Thinking for Requirements Engineering
3. Final discussion and closure