The hard facts from the Develop Conference talk I gave on 10th July 2013 - I've deleted the case studies as they require context and discussion and should not be read 'cold'
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A statistical analysis of the games media
2. 10.30am on a Tuesday morning
A statistical look at the games press
Simon Byron
director of Games
3. The experiment
To determine the optimum time for releasing
information to the press
Who is writing the most?
When are they writing it?
What can we do to make them write about
our stuff?
4. The methodology
33 global media outlets monitored
Just under 28,000 news pieces tracked
All times BST
All stories from specific News RSS feed where
available
10. The major caveat
It was a fucking bonkers two months
Dominated by two topics:
E3
Xbox One
12. Who writes what?
CVG
DarkZero
Destructoid
Edge
Eurogamer
Gamasutra
Game Informer
Game Reactor
Games Radar
GamesIndustry.biz
Gamespot
GameTrailers
Giant Bomb
God is a Geek
IGN Video Games
IncGamers
Inside Gaming Daily
Joystiq
Kotaku
MCV
Neoseeker
NowGamer
Official Xbox Magazine
Penny Arcade
Polygon
PS3 Trophies
PSU
Rock, Paper, Shotgun
Spong news
VG247
Videogamer
X360 Achievements
Xclann
35. Recommendations
Tuesdays most prolific
Between 4:00pm and 5:00pm
But consider slower times too
Use social media where possible
Wolfenstein reveal gained 25 per cent more
coverage in first 24 hours
Keep an eye on the trends
Be mindful of events