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Fairness in Modern Society Presented by: Fadi Amroush Markets, Religion, Community Size, and the  Evolution of Fairness and Punishment Joseph Henrich,* Jean Ensminger, Richard McElreath, Abigail Barr, Clark Barrett, Alexander Bolyanatz, Juan Camilo Cardenas, Michael Gurven, Edwins Gwako, Natalie Henrich, Carolyn Lesorogol, Frank Marlowe, David Tracer, John Ziker Published 19 March 2010,  Science  327, 1480 (2010) DOI: 10.1126/science.1182238 Experimental Economics
Outlines Run The Experiment  04/20/10 Motivation 1 GAME DESCRIPTIONS 2 3 Results & Conclusion  4 New Treatment 5
Motivation What features of a society motivate individuals to behave fairly? If notions of fairness are, indeed, calibrated to the Paleolithic, then any variation from place to place should be random. 04/20/10
The Games 04/20/10 1 Dictator Game.  good measure of the first players sense of fairness, since he has the power to be as unfair as he likes.  3 Third Party Punishment Game (TPG) Interactions with third parties. 2 The Strategy Method Ultimatum Game (UG) That provides a measure of willingness to punish, even at a cost to the punisher
Paper Aim 04/20/10 Economic -integrated The degree to which a society is economically integrated . The Relationship Religion Religious the individu- als within it are.
Dictator Game DG.  Two anonymous players are allotted (the stake) in a  oneshot interaction  . The first player  Player 1  can offer a portion of this sum to a second player  Player 2. Player 1  has the job of deciding how the stake is divided between the two players.  Player 2  is passive in this game and merely receives what is offered.  04/20/10
Dictator Game DG. In this  oneshot  anonymous game, a purely selfinterested  Player 1  would offer  zero . Offers in the DG provide a measure of a kind of  behavioral fairness  that is not directly linked to kinship, reciprocity, reputation, or the immediate threat of punishment. 04/20/10
Strategy Method Ultimatum Game The Stake is allocated to the pair. The  first Player  1 is given the first of two moves in deciding how the money will be allocated between the two anonymous players . The  second player  must decide what offer he would accept (within a 10% margin of error) In this game the actual offer made can be rejected by  Player 2 , in which case neither player receives anything.  04/20/10
Strategy Method Ultimatum Game The  strategy method  extension of this game refers to the fact that  Player2   , before hearing the actual amount offered by  Player 1 , must decide whether to accept or reject each of the possible offers, and that these decisions are binding. 04/20/10
Strategy Method Ultimatum Game If people are motivated purely by selfinterest,  Player 2  will always accept any positive offer; knowing this,  Player 1  should offer the smallest nonzero amount. Because this  Oneshot  anonymous interaction,  Player 2s  willingness to reject provides one measure of  costly punishment , termed  secondparty punishment. 04/20/10
Third Party Punishment Game (TPG) Two players are allotted the stake and a third player gets onehalf of this amount . Player 1  must decide how much of the stake to give to  Player 2  (who makes no decisions).  before giving the actual amount  Player 1  allocated to  Player 2 ,  Player 3  has to decide whether to pay 20% of his allocation to punish  Player 1 ,causing  Player 1  to suffer a deduction of 30% of the stake from the amount he kept for himself.   04/20/10
Third Party Punishment Game (TPG) For example, suppose the stake is $100: If  Player 1  gives $10 to  Player 2  (and keeps $90 for himself), and  Player 3  says he wants to punish this offer amount, then  Player 1  takes home $60,  Player 2  $10, and  Player 3  $40. If  Player 3  had instead decided not to punish offers of 10%, then the take home amounts would be $90, $10, and $50, respectively.  04/20/10
Third Party Punishment Game (TPG) In this anonymous  oneshot game , a purely self-interested  Player 3  would never pay to punish  Player   1. A selfinterested  Player 1  should always offer zero to  Player 2 . Thus, an individuals willingness to  pay to punish  provides a direct measure of his taste for a second type of costly punishment,  third party punishment . 04/20/10
Playing Sequence  Fresh players Player 1 in the DG and, or Player 2 in DG Player 1 in the UG and Player  2 in UG 04/20/10 DG UG TGP
Run The Experiment  Show up Stakes Language Sample Fees 2025% of one days wage in the local economy. Real money one days minimum wage in the local community. Native  All game instructions were read by native speakers sample 2,148 volunteers from 15  contemporary , small-scale societies. 04/20/10
Run The Experiment  The societies in question  included the Dolgan (hunters in Siberia), the Hadza (foraging nomads in Tanzania) and the Sanquianga (fishermen in Colombia). . 04/20/10
Run The Experiment  Economic game. A Third-Party Punishment Game - An experimenter is shown demonstrating such a game in a remote region of Papua New Guinea. 04/20/10
Results Those societies that most resemble the anthropological consensus of what Paleolithic life would have been like (hunting and gathering, with only a modicum of trade) were the ones where fairness seemed to count least. People living in communities that lack market integration display relatively little concern with fairness or with punishing unfairness in transactions.  Notions of fairness increase steadily as societies achieve greater market integration. 04/20/10
Results People from  better economic  -integrated societies are also  more likely to punish those who do not play fair , even when this is  costly  to themselves. The sense of fairness in a society was  linked  to the degree of its participation in a world  religion . Participation in such religion led to offers in the dictator game that were up to  10 percentage points higher  than those of non-participants. 04/20/10
Results World religions , with their moral codes, and their beliefs in  heaven  and  hell , might indeed be  expected to enforce notions of fairness  on their participants, so this observation makes sense. From an economic point of view, therefore, such judgmental religions are actually a progressive force. 04/20/10
New Treatment If the dictators choice ,set ranges from  -$5 to +$5   instead  of from  0 to $5 , The proportion of positive offers falls from  71 to 10%  (J. A. List, J. Polit. Econ. 115, 482 (2007)).  This suggests that another motivation for sharing is a desire to avoid the most selfish feasible action. This motive would lead dictators to share when the choice set ranges from zero. 04/20/10
The dictator, after making an allocation decision is given the option  to   exit  the game and keep the full stake less a small amount. The exit option leaves the other player with zero but also ensures that he never knows that a Dictator Game was to be played.  One-third of the dictators take the exit option ,Thus, some participants are willing to pay a price to avoid a situation in which they are expected to share because they dislike not doing so in that situation.( J. Dana, D. Cain, R. Dawes,  Organ. Behav. Hum. Decis. Process. 100, 193 (2006)). What is the relation between fairness and those not exit (mine). 04/20/10
New treatment  Change the rang to  -$5  0 ,  to compare if we will have the same result , I think is may be good measure of fairness (mine). Study the relation between fairness and people of medium level of  income. 04/20/10
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  • 1. Fairness in Modern Society Presented by: Fadi Amroush Markets, Religion, Community Size, and the Evolution of Fairness and Punishment Joseph Henrich,* Jean Ensminger, Richard McElreath, Abigail Barr, Clark Barrett, Alexander Bolyanatz, Juan Camilo Cardenas, Michael Gurven, Edwins Gwako, Natalie Henrich, Carolyn Lesorogol, Frank Marlowe, David Tracer, John Ziker Published 19 March 2010, Science 327, 1480 (2010) DOI: 10.1126/science.1182238 Experimental Economics
  • 2. Outlines Run The Experiment 04/20/10 Motivation 1 GAME DESCRIPTIONS 2 3 Results & Conclusion 4 New Treatment 5
  • 3. Motivation What features of a society motivate individuals to behave fairly? If notions of fairness are, indeed, calibrated to the Paleolithic, then any variation from place to place should be random. 04/20/10
  • 4. The Games 04/20/10 1 Dictator Game. good measure of the first players sense of fairness, since he has the power to be as unfair as he likes. 3 Third Party Punishment Game (TPG) Interactions with third parties. 2 The Strategy Method Ultimatum Game (UG) That provides a measure of willingness to punish, even at a cost to the punisher
  • 5. Paper Aim 04/20/10 Economic -integrated The degree to which a society is economically integrated . The Relationship Religion Religious the individu- als within it are.
  • 6. Dictator Game DG. Two anonymous players are allotted (the stake) in a oneshot interaction . The first player Player 1 can offer a portion of this sum to a second player Player 2. Player 1 has the job of deciding how the stake is divided between the two players. Player 2 is passive in this game and merely receives what is offered. 04/20/10
  • 7. Dictator Game DG. In this oneshot anonymous game, a purely selfinterested Player 1 would offer zero . Offers in the DG provide a measure of a kind of behavioral fairness that is not directly linked to kinship, reciprocity, reputation, or the immediate threat of punishment. 04/20/10
  • 8. Strategy Method Ultimatum Game The Stake is allocated to the pair. The first Player 1 is given the first of two moves in deciding how the money will be allocated between the two anonymous players . The second player must decide what offer he would accept (within a 10% margin of error) In this game the actual offer made can be rejected by Player 2 , in which case neither player receives anything. 04/20/10
  • 9. Strategy Method Ultimatum Game The strategy method extension of this game refers to the fact that Player2 , before hearing the actual amount offered by Player 1 , must decide whether to accept or reject each of the possible offers, and that these decisions are binding. 04/20/10
  • 10. Strategy Method Ultimatum Game If people are motivated purely by selfinterest, Player 2 will always accept any positive offer; knowing this, Player 1 should offer the smallest nonzero amount. Because this Oneshot anonymous interaction, Player 2s willingness to reject provides one measure of costly punishment , termed secondparty punishment. 04/20/10
  • 11. Third Party Punishment Game (TPG) Two players are allotted the stake and a third player gets onehalf of this amount . Player 1 must decide how much of the stake to give to Player 2 (who makes no decisions). before giving the actual amount Player 1 allocated to Player 2 , Player 3 has to decide whether to pay 20% of his allocation to punish Player 1 ,causing Player 1 to suffer a deduction of 30% of the stake from the amount he kept for himself. 04/20/10
  • 12. Third Party Punishment Game (TPG) For example, suppose the stake is $100: If Player 1 gives $10 to Player 2 (and keeps $90 for himself), and Player 3 says he wants to punish this offer amount, then Player 1 takes home $60, Player 2 $10, and Player 3 $40. If Player 3 had instead decided not to punish offers of 10%, then the take home amounts would be $90, $10, and $50, respectively. 04/20/10
  • 13. Third Party Punishment Game (TPG) In this anonymous oneshot game , a purely self-interested Player 3 would never pay to punish Player 1. A selfinterested Player 1 should always offer zero to Player 2 . Thus, an individuals willingness to pay to punish provides a direct measure of his taste for a second type of costly punishment, third party punishment . 04/20/10
  • 14. Playing Sequence Fresh players Player 1 in the DG and, or Player 2 in DG Player 1 in the UG and Player 2 in UG 04/20/10 DG UG TGP
  • 15. Run The Experiment Show up Stakes Language Sample Fees 2025% of one days wage in the local economy. Real money one days minimum wage in the local community. Native All game instructions were read by native speakers sample 2,148 volunteers from 15 contemporary , small-scale societies. 04/20/10
  • 16. Run The Experiment The societies in question included the Dolgan (hunters in Siberia), the Hadza (foraging nomads in Tanzania) and the Sanquianga (fishermen in Colombia). . 04/20/10
  • 17. Run The Experiment Economic game. A Third-Party Punishment Game - An experimenter is shown demonstrating such a game in a remote region of Papua New Guinea. 04/20/10
  • 18. Results Those societies that most resemble the anthropological consensus of what Paleolithic life would have been like (hunting and gathering, with only a modicum of trade) were the ones where fairness seemed to count least. People living in communities that lack market integration display relatively little concern with fairness or with punishing unfairness in transactions. Notions of fairness increase steadily as societies achieve greater market integration. 04/20/10
  • 19. Results People from better economic -integrated societies are also more likely to punish those who do not play fair , even when this is costly to themselves. The sense of fairness in a society was linked to the degree of its participation in a world religion . Participation in such religion led to offers in the dictator game that were up to 10 percentage points higher than those of non-participants. 04/20/10
  • 20. Results World religions , with their moral codes, and their beliefs in heaven and hell , might indeed be expected to enforce notions of fairness on their participants, so this observation makes sense. From an economic point of view, therefore, such judgmental religions are actually a progressive force. 04/20/10
  • 21. New Treatment If the dictators choice ,set ranges from -$5 to +$5 instead of from 0 to $5 , The proportion of positive offers falls from 71 to 10% (J. A. List, J. Polit. Econ. 115, 482 (2007)). This suggests that another motivation for sharing is a desire to avoid the most selfish feasible action. This motive would lead dictators to share when the choice set ranges from zero. 04/20/10
  • 22. The dictator, after making an allocation decision is given the option to exit the game and keep the full stake less a small amount. The exit option leaves the other player with zero but also ensures that he never knows that a Dictator Game was to be played. One-third of the dictators take the exit option ,Thus, some participants are willing to pay a price to avoid a situation in which they are expected to share because they dislike not doing so in that situation.( J. Dana, D. Cain, R. Dawes, Organ. Behav. Hum. Decis. Process. 100, 193 (2006)). What is the relation between fairness and those not exit (mine). 04/20/10
  • 23. New treatment Change the rang to -$5 0 , to compare if we will have the same result , I think is may be good measure of fairness (mine). Study the relation between fairness and people of medium level of income. 04/20/10