This document summarizes a presentation on current research into games for managing chronic conditions. It identifies several chronic conditions for which games have been developed, including diabetes, asthma, HIV/AIDS, and various others. It then analyzes patterns in game designs, grouping games into genres like knowledge games, self-management skill games, and simulation games. It discusses common game elements like characters, settings, and intended outcomes. Examples of existing games are provided, such as The Diabetic Dog for diabetes and Bronkie the Bronchiasaurus for asthma. Research on games like Re-Mission is also mentioned. The presentation aims to identify innovations and new ideas in designing games for chronic disease self-management.
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Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
1. Current Research on Games for
Managing Chronic Conditions
Presentation to the Games for Health Conference
Boston, MA
Debra Lieberman, Erica Biely,
Ramsey Nijem, & Marta Delcor
UC Santa Barbara
June 13, 2012
2. We found games & research on these
chronic conditions
Diabetes Crohns disease
Asthma HIV / AIDS
Kidney disease Multiple sclerosis
Malaria Heart Disease
Hepatitis Cancer
Tuberculosis STDs, STIs
Sickle cell disease Autism
Hypertension Depression
Arthritis Alzheimers
Cystic fibrosis
3. Some patterns / similarities emerged
Can we boil most self-management games down to
just a few game designs?
Likewise, is the research limited to a few repeating
study designs and research questions?
So, I ask you to provide counter-examples:
Where are examples of innovation?
What are your ideas for innovation?
Here are the patterns we found in todays games:
4. 5 chronic condition game genres or formats
1. Knowledge games
2. Self-management skill games
3. Simulation games
4. Nurturing games
5. Goal setting and social support games
(not discussed today; used mostly for fitness and prevention,
but there is great potential for disease self-management)
Some games are hybrids of two or more genres
5. Characters
1. No characters (puzzles, card games)
2. Fantasy characters
3. Realistic characters
4. Self character (avatar)
5. Helper character / tutor / doctor / sage
6. Co-learner character that models the joy of discovery
7. Role model characters (positive, negative, transitional)
8. Enemies that cause illness
Some characters have the chronic condition, some do not
6. Settings
1. No setting (puzzles, card games)
2. Fantasy worlds
3. Real world
4. Inside the human body
7. Intended outcomes
1. Knowledge gain; deeper understanding
2. Skill development and rehearsal
Health decision-making
Self-care
What to do in social situations
3. Changes in attitudes, risk
perceptions, empathy, self-concepts all can lead
to behavior change
4. Social support instrumental and emotional
5. Motivation for health behavior change in real life
8. Repurposed off-the-shelf commercial games
could be used for chronic conditions
Aerobic fitness and weight loss
Dance games, Wii Fit, Kinect games
Mental acuity, attention, memory
Scrabble, Sudoku, Tetris, Dakim, Brain Age
Physical therapy and rehabilitation
Wii balance board, Kinect motion sensor
Phobia reduction
Auto racing games to address fear of
driving
9. Theory integrated into the game design
For example, Extended Parallel Process Model (Witte)
Game presents a threat message
Players feel threat of the chronic condition:
Perceived severity, susceptibility
Game instills efficacy through rehearsal of self-
management
Players see the efficacy of the recommended response as
they rehearse that response
Self-efficacy, response efficacy
10. R2 = .03
Perceived
susceptibility
.18* .35***
R2 = .15
). Perceived
severity R2 = .19
Playing
the health game Improved behaviors
.20** .35*** and health outcomes
R2 = .05
Self efficacy for
self-management
behaviors .17**
-.11**
.28***
R2 = .08
Response efficacy of
self-management
behaviors
11. Here are examples of games for
management of chronic conditions
The Diabetic Dog (diabetes)
Re-Mission (cancer)
Bronkie the Bronchiasaurus (asthma)
Heart Sense (heart disease)
13. The Diabetic Dog
Nurturing of a patient character
Simulation of chronic disease self-management
Underlying multivariate algorithm of actions and
effects
Make health decisions and see the consequences
The nurtured characters health outcomes (good
outcomes are needed to win the game) are based
on the players health decisions in the game
15. Bronkie the Bronchiasaurus
Role playing adventure game
Fantasy characters
Set in the real world (real consequences of good
or bad asthma self-management)
Nurturing of ones own character
The characters health outcomes (good outcomes
are needed to win the game) are based on the
players health decisions in the game
16. Re-Mission
Produced by HopeLab, Palo
Alto, CA
For teens and young adults
who have cancer
To improve cancer
knowledge, adherence, sel
f-care
17. Re-Mission
Role playing adventure game
Fantasy characters
Set in the human body
Nurturing of characters
The nurtured characters health outcomes (good
outcomes are needed to win the game) are based
on the players health decisions in the game
19. Heart Sense
Role playing game in which you help the hero try to
solve a crime and simultaneously rescue his career
and find romance. However, as the hero, some of the
many characters you might get clues from, need your
help to deal with heart attacks before they or others
can help you. Since, for their own reasons, they often
don't believe they are having a heart attack or don't
want to take care of it promptly, there are significant
obstacles to helping these characters help
themselves. And if you prefer to harm these
characters, you are free to do so, but watch out, your
own future will be affected as well!
20. Heart Sense
Role playing adventure game
Realistic characters
Set in the real world
Nurturing of characters
The nurtured characters health outcomes (good
outcomes are needed to win the game) are based
on the players health decisions in the game
21. Research examples
Re-Mission, Bronkie
Randomized controlled trials
(no slides, just speakers description)
22. Do you recommend any disease
self-management games with
different formats and behavior
change strategies?
Innovative ideas for designing
disease self-management games?
23. Thank you!
Debra Lieberman, Erica Biely,
Ramsey Nijem, Marta Delcor
Health Games Research
UC Santa Barbara
www.healthgamesresearch.org
Database: www.healthgamesresearch.org/db