際際滷

際際滷Share a Scribd company logo
Playful Interaction: Designing and Evaluating a 
Tangible Rhythmic Musical Interface 
Cesar Vandevelde Peter Conradie! 
cesar.vandevelde@ugent.be 
peter.conradie@ugent.be 
Jolien De Ville Jelle Saldien! 
jolien.deville@ugent.be 
jelle.saldien@ugent.be
Tangible Music Interfaces 
 Increased accessibility 
 Sensory engagement 
 Group use and concurrent 
use 
Advances in DIY hardware 
 Laser cutting 
 3D printing 
 Electronics platforms (e.g. 
Arduino)
Sounds Pegs 
Brennan 2013 
Block Jam 
Newton-dunn & Gib 2003 
FirstAct electronic drumsticks 
Small & Izen 2011 
Radio Baton 
Mathews 1991 
Physical artifacts 
that manipulate 
digital sound
Overtone 
Overholt 2005 
Haptic Drum 
Holland et al. 2010 
Augmented 
Instruments
DrumDuino 
DrumTop 
Troyer 2012 
Physical sound generation 
using everyday objects
object / surface Drum Duino Actuator! 
actuator 
solenoid 
push rod 
Sound is generated 
through the physical 
impact of the push rod 
against an object. 
Each actuator is color-coded 
to correspond to 
one specific channel.
Drum Duino ICLI2014 presentation
Select active channel! 
Stores previous channels 
pattern in memory when 
changing. 
Beat: enabled! 
Beat: disabled! 
Change speed! 
Control panel 
Shape mimics the visual 
language of a Djembe 
Drum. 
Allows users to interact 
with up to three solenoid 
actuators 
Pattern indicators! 
Displays stored pattern, 
blinks to indicate active 
position.
Drum Duino ICLI2014 presentation
Version 1! 
Version 3! 
Version 2!
Method 
Participants 
 Co-discovery (constructive 
interaction) 
 Preadolescents from a 
technology hobby club 
 5 pairs of 2 children 
 Aged between 8 and 11. 
Setup 
 Short demonstration 
 10 minutes of free 
exploration 
 Recreate familiar sounds 
(clock, jackhammer) 
 General questions about 
their experiences
Results 
What happened 
 The actuators were much 
more captivating than the 
control panel. 
 Only after exploring many 
surfaces and objects did 
they start to change the 
rhythm. 
 Children prefer loud 
objects. 
 All groups agreed: it 
would be hard to make 
music, but with enough 
practice, it should be 
possible.
Discussion 
Group use 
 Concurrent use was 
facilitated because of the 
separate actuators. 
 Actuators can be 
programmed individually, 
but always stay in sync. 
Accessibility 
 Children had no trouble 
playing and generating 
sounds. 
 Low threshold of use! 
Sensory Engagement 
 Noise generated can be 
considered annoying. 
  but fun to play with! 
Future work 
 Focus on the actuators.
Thank you! Questions? 
Playful Interaction: Designing and Evaluating a 
Tangible Rhythmic Musical Interface 
Cesar Vandevelde Peter Conradie! 
cesar.vandevelde@ugent.be 
peter.conradie@ugent.be 
Jolien De Ville Jelle Saldien! 
jolien.deville@ugent.be 
jelle.saldien@ugent.be

More Related Content

Drum Duino ICLI2014 presentation

  • 1. Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface Cesar Vandevelde Peter Conradie! cesar.vandevelde@ugent.be peter.conradie@ugent.be Jolien De Ville Jelle Saldien! jolien.deville@ugent.be jelle.saldien@ugent.be
  • 2. Tangible Music Interfaces Increased accessibility Sensory engagement Group use and concurrent use Advances in DIY hardware Laser cutting 3D printing Electronics platforms (e.g. Arduino)
  • 3. Sounds Pegs Brennan 2013 Block Jam Newton-dunn & Gib 2003 FirstAct electronic drumsticks Small & Izen 2011 Radio Baton Mathews 1991 Physical artifacts that manipulate digital sound
  • 4. Overtone Overholt 2005 Haptic Drum Holland et al. 2010 Augmented Instruments
  • 5. DrumDuino DrumTop Troyer 2012 Physical sound generation using everyday objects
  • 6. object / surface Drum Duino Actuator! actuator solenoid push rod Sound is generated through the physical impact of the push rod against an object. Each actuator is color-coded to correspond to one specific channel.
  • 8. Select active channel! Stores previous channels pattern in memory when changing. Beat: enabled! Beat: disabled! Change speed! Control panel Shape mimics the visual language of a Djembe Drum. Allows users to interact with up to three solenoid actuators Pattern indicators! Displays stored pattern, blinks to indicate active position.
  • 10. Version 1! Version 3! Version 2!
  • 11. Method Participants Co-discovery (constructive interaction) Preadolescents from a technology hobby club 5 pairs of 2 children Aged between 8 and 11. Setup Short demonstration 10 minutes of free exploration Recreate familiar sounds (clock, jackhammer) General questions about their experiences
  • 12. Results What happened The actuators were much more captivating than the control panel. Only after exploring many surfaces and objects did they start to change the rhythm. Children prefer loud objects. All groups agreed: it would be hard to make music, but with enough practice, it should be possible.
  • 13. Discussion Group use Concurrent use was facilitated because of the separate actuators. Actuators can be programmed individually, but always stay in sync. Accessibility Children had no trouble playing and generating sounds. Low threshold of use! Sensory Engagement Noise generated can be considered annoying. but fun to play with! Future work Focus on the actuators.
  • 14. Thank you! Questions? Playful Interaction: Designing and Evaluating a Tangible Rhythmic Musical Interface Cesar Vandevelde Peter Conradie! cesar.vandevelde@ugent.be peter.conradie@ugent.be Jolien De Ville Jelle Saldien! jolien.deville@ugent.be jelle.saldien@ugent.be