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Unit Leaders Design
Geert Van Campenhout
   Femke Dralants
     Sven De Laet
     Jeroen Claes
Page Structure
Wireframes

        •   Personas
        •   Implications for design
        •   Barriers green consumption
        •   Challenges
Mindmap
                                                                                                  Increases
                                                                      Skepticism      Labels
                                                                                                  price
                     Young adults            Inhibiting barriers to
     Influenced                                                           Price
                                             green consumation
     by children                                                                       Little time to
                                Who                          Information               get information
                   Women                  Ecological                              Technolog      Not used in
                                          shopping                                y              all
                           Implications                                                          situations
Incentive    Overcome                                   Challenges
                           for design                                       Pricing
                                                                                           At competitive
instead      barriers
                                                                                           levels
                   Consumer                               Technology
     In-store                                Time                              Consumer
                   friendly                               use
     advertising                                                               friendly
                   technology
                                                    Scarce            Inform at point
                                                                      of purchase
We didn’t reinvent the wheel
Wireframes
Navigation Design
Flowchart

  Analysis
   • Action at point of contact
   • Reduce shopping time
   • Technology helps
   • Discounts/Green points
   • Store independent
Flowchart
Paper Prototyping
Paper Prototype

  Brainstorm
      • Think aloud in group

  Co design
      • 5 Primary Personas
      • Questions and discussions
Paper Prototype

  Brainstorm most important results
      • Incentive (GreenPoints & Sharing)
      • SmartPhone application
      • Different than existing shopping apps
            o Green alternatives
            o Green scores
      • Barcode scanner
Paper Prototype

  Co design most important results
      •   App not more time consuming
      •   Certainty Greenness product
      •   Ecological footprint
      •   Search function
Paper Prototype

  Paper prototyping and iteration
      • Methods
          o Two sessions
          o Testing the flow of the design
          o After each session iteration and adjustments
          o 6 primary and 6 secondary


      • Most important results
          o Good overall flow
          o GreenMe profile
          o Comparing prices
          o Button adjustments
Paper Prototype
Paper Prototype

  Paper prototyping and iteration
      •
      • Finale paper prototyping

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  • 1. Unit Leaders Design Geert Van Campenhout Femke Dralants Sven De Laet Jeroen Claes
  • 3. Wireframes • Personas • Implications for design • Barriers green consumption • Challenges
  • 4. Mindmap Increases Skepticism Labels price Young adults Inhibiting barriers to Influenced Price green consumation by children Little time to Who Information get information Women Ecological Technolog Not used in shopping y all Implications situations Incentive Overcome Challenges for design Pricing At competitive instead barriers levels Consumer Technology In-store Time Consumer friendly use advertising friendly technology Scarce Inform at point of purchase
  • 8. Flowchart Analysis • Action at point of contact • Reduce shopping time • Technology helps • Discounts/Green points • Store independent
  • 11. Paper Prototype Brainstorm • Think aloud in group Co design • 5 Primary Personas • Questions and discussions
  • 12. Paper Prototype Brainstorm most important results • Incentive (GreenPoints & Sharing) • SmartPhone application • Different than existing shopping apps o Green alternatives o Green scores • Barcode scanner
  • 13. Paper Prototype Co design most important results • App not more time consuming • Certainty Greenness product • Ecological footprint • Search function
  • 14. Paper Prototype Paper prototyping and iteration • Methods o Two sessions o Testing the flow of the design o After each session iteration and adjustments o 6 primary and 6 secondary • Most important results o Good overall flow o GreenMe profile o Comparing prices o Button adjustments
  • 16. Paper Prototype Paper prototyping and iteration • • Finale paper prototyping