This document discusses using gamification in the library to engage students. It describes having students search for books in the library catalogue as part of a scavenger hunt game. It also mentions creating a maker space area in the library where students can learn programming using Raspberry Pis and Minecraft. Various other game ideas are proposed like quiz games about books, raffles, and more complex mystery games to spark interest in reading and use of the library.
4. STEP ONE: LOG YOUR MOBILE DEVICE ONTO THE
DEC NETWORK
STEP TWO: LOG INTO YOUR PORTAL
STEP THREE: FIND THE LIBRARY CATALOGUE
STEP FOUR: LOCATE A BOOK
SHOW MS JENSEN AND COLLECT YOUR PRIZE