This document outlines workshops on creating virtual reality content using Unity3D. Workshop 2 focuses on creating simple VR scenes in Unity3D, capturing 360-degree photos and video for VR, and deciding on projects to experiment with different VR content creation tools. Participants are instructed to form groups and research existing VR projects to help identify suitable tools for their own project ideas. Examples are provided of interactive VR videos, VR editing software, and VR films covering topics like earthquakes and virtual reality as a storytelling medium.
2. Workshops - Program
Experiencing & identifyingVRWORKSHOP I
WORKSHOP II
WORKSHOP III
Creating content forVirtual Reality
What is Unity3D?
Why to use Unity3D?
Creating a simple scene
Make your scene viewable inVR
360Ëš / spherical photo and video
Project work
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
3. - WHO HAS NOTYET INSTALLED UNITY? -
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
4. Getting started: What is Unity?
Let’s ask David Helgason, one of the founders of Unity.
http://www.youtube.com/watch?v=4mtzAXSiR1w
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
5. Getting started: Why use Unity?
• Not only for games, also for other interactive
environments
• Very easy multiple platform output. No restriction
in mobile apps
• Integration with devices as Rift, Cardboard, Kinect
and Razer Hydra
• Integration with 3D modelling software:
Blender/3ds Max/Maya/….
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
6. Getting started: Why use Unity?
• Active community of millions
• Thousands of models, scripts and plugins via
Asset Store
• Many tutorials and guides available
• Nice combination of 3D environment and
scripting
• Environment meant for collaboration between
programmers, designers and everything in
between
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
7. Projects: ARBieb
Scan children’s books
View 3d cloud with opinions
Add own reviews
Together with Berber deVries
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
8. Projects: 3 Oktoberapp
• App around
Leidens Ontzet
• Android and iOS
• Only GUI:
timetable,
soundboard, etc.
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
9. Projects: Brainstorm
Live EEG data visualization for Oculus Rift
Together with Eva Delincakova & Bert Spaan @ Hack
the Brain hackathon
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
10. VR Content: Unity3D
Assignment:
Create a simple scene which can be navigated with
the first person OculusVR player Controller
START UNITY
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
12. VR Content: Photo &Video
• Spherical photos
• 3584 * 1792
• Not 3D
• Spherical videos
• 1920 * 1080 (low)
• 15 fps
• Max 3 min
• Not 3D
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
13. VR Content: Photo &Video
Control via app
Playback via photo / video
viewers, or upload to platform
like Littlstar orYouTube
Show editing workflow
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
14. VR Content – Which medium?
PHOTO /VIDEOUNITY3D
Full control of environment
Many interactive possibilities
Full 3D, high quality
Time consuming
Closer to video games
Capture reality
Less interactive
Currently not 3D, lower quality
Easier to create
Closer to cinema
Only 1 Ricoh Theta…
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
15. Workshop 2 - Homework assignment
• Form a group for your project
• Research existing projects
• Think about with what you would like to
experiment
• Decide which tools are best suited for your project
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
16. Interesting projects – part I
• eleVR research group
• Blog: http://elevr.com/blog/
• Experimental videos:
https://www.youtube.com/watch?v=uomKFWRBpFc
• https://www.youtube.com/watch?v=yFZIl_RCqg8
• https://www.youtube.com/watch?v=86Gku79Nch8
• VR editing software with a format for storytelling:
• http://www.visionaryvr.com/
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
Welcome everybody to this second workshop.
Let’s review what we did last week.
The program of today consists of an introduction to the practical skills you will use to finish your project.
Last week we set a theoretical framework in which we compared Virtual Reality with cinema.
Next week I’m going to explain about how to create your own VR experience. I’ll give an introduction to Unity3D and explain about making spherical photos and videos.
Let’s first look how one of the founders of Unity answers that question
3D physics engine and environment to develop games
Almost industry standard
Let’s first look how one of the founders of Unity answers that question
3D physics engine and environment to develop games
Almost industry standard
Why would you use Unity? You’ve already learned Processing, Max MSP, Open Frameworks and who knows what else. I’m going to be a fanboy
I’ll quickly show a few projects I have done in Unity, to give you an idea of the possibilities outside of gaming
I found Unity to be a really useful environment and started to use it for other projects as well.
After doing these projects I realized that Unity was a tool that could be very useful to many Media Tech students. That’s why I decided to do this workshop, hopefully you’re going to use it for some interesting projects.
One of the reasons Unity is growing fastly, is because it is the most-used platform for creating Virtual Reality content
Vertigo shot in VR
Show photos and videos online
The content of this first workshop gives good input for your essay assignment.
Form a statement or question and argue
Phrase a precise question and answer it, or explain how this question could be answered
Can you zoom in VR?
How does editing in VR work?
For which desired goal will editing work best in VR? Rhytmic? Shock? Contrast?
According to Andre Bazin film has the unique capability to capture objective reality. How does VR relate to this?
How to reach continuity in VR, an essential part of telling a narrative
Will the monkey illusion work in VR as well?
Subtitles in VR