This document discusses generative adversarial networks (GANs) and their relationship to reinforcement learning. It begins with an introduction to GANs, explaining how they can generate images without explicitly defining a probability distribution by using an adversarial training process. The second half discusses how GANs are related to actor-critic models and inverse reinforcement learning in reinforcement learning. It explains how GANs can be viewed as training a generator to fool a discriminator, similar to how policies are trained in reinforcement learning.
The document summarizes recent research related to "theory of mind" in multi-agent reinforcement learning. It discusses three papers that propose methods for agents to infer the intentions of other agents by applying concepts from theory of mind:
1. The papers propose that in multi-agent reinforcement learning, being able to understand the intentions of other agents could help with cooperation and increase success rates.
2. The methods aim to estimate the intentions of other agents by modeling their beliefs and private information, using ideas from theory of mind in cognitive science. This involves inferring information about other agents that is not directly observable.
3. Bayesian inference is often used to reason about the beliefs, goals and private information of other agents based
ゼロから始める深層強化学習(NLP2018講演資料)/ Introduction of Deep Reinforcement LearningPreferred Networks
?
Introduction of Deep Reinforcement Learning, which was presented at domestic NLP conference.
言語処理学会第24回年次大会(NLP2018) での講演資料です。
http://www.anlp.jp/nlp2018/#tutorial
本スライドは、弊社の梅本により弊社内の技術勉強会で使用されたものです。
近年注目を集めるアーキテクチャーである「Transformer」の解説スライドとなっております。
"Arithmer Seminar" is weekly held, where professionals from within and outside our company give lectures on their respective expertise.
The slides are made by the lecturer from outside our company, and shared here with his/her permission.
Arithmer株式会社は東京大学大学院数理科学研究科発の数学の会社です。私達は現代数学を応用して、様々な分野のソリューションに、新しい高度AIシステムを導入しています。AIをいかに上手に使って仕事を効率化するか、そして人々の役に立つ結果を生み出すのか、それを考えるのが私たちの仕事です。
Arithmer began at the University of Tokyo Graduate School of Mathematical Sciences. Today, our research of modern mathematics and AI systems has the capability of providing solutions when dealing with tough complex issues. At Arithmer we believe it is our job to realize the functions of AI through improving work efficiency and producing more useful results for society.
This document introduces deep reinforcement learning and provides some examples of its applications. It begins with backgrounds on the history of deep learning and reinforcement learning. It then explains the concepts of reinforcement learning, deep learning, and deep reinforcement learning. Some example applications are controlling building sway, optimizing smart grids, and autonomous vehicles. The document also discusses using deep reinforcement learning for robot control and how understanding the principles can help in problem setting.
The detailed results are described at GitHub (in English):
https://github.com/jkatsuta/exp-18-1q
(maddpg/experiments/my_notes/のexp7 ~ exp11)
立教大学のセミナー資料(後篇)です。
資料前篇:
/JunichiroKatsuta/ss-108099238
ブログ(動画あり):https://recruit.gmo.jp/engineer/jisedai/blog/multi-agent-reinforcement-learning2/
This document discusses generative adversarial networks (GANs) and their relationship to reinforcement learning. It begins with an introduction to GANs, explaining how they can generate images without explicitly defining a probability distribution by using an adversarial training process. The second half discusses how GANs are related to actor-critic models and inverse reinforcement learning in reinforcement learning. It explains how GANs can be viewed as training a generator to fool a discriminator, similar to how policies are trained in reinforcement learning.
The document summarizes recent research related to "theory of mind" in multi-agent reinforcement learning. It discusses three papers that propose methods for agents to infer the intentions of other agents by applying concepts from theory of mind:
1. The papers propose that in multi-agent reinforcement learning, being able to understand the intentions of other agents could help with cooperation and increase success rates.
2. The methods aim to estimate the intentions of other agents by modeling their beliefs and private information, using ideas from theory of mind in cognitive science. This involves inferring information about other agents that is not directly observable.
3. Bayesian inference is often used to reason about the beliefs, goals and private information of other agents based
ゼロから始める深層強化学習(NLP2018講演資料)/ Introduction of Deep Reinforcement LearningPreferred Networks
?
Introduction of Deep Reinforcement Learning, which was presented at domestic NLP conference.
言語処理学会第24回年次大会(NLP2018) での講演資料です。
http://www.anlp.jp/nlp2018/#tutorial
本スライドは、弊社の梅本により弊社内の技術勉強会で使用されたものです。
近年注目を集めるアーキテクチャーである「Transformer」の解説スライドとなっております。
"Arithmer Seminar" is weekly held, where professionals from within and outside our company give lectures on their respective expertise.
The slides are made by the lecturer from outside our company, and shared here with his/her permission.
Arithmer株式会社は東京大学大学院数理科学研究科発の数学の会社です。私達は現代数学を応用して、様々な分野のソリューションに、新しい高度AIシステムを導入しています。AIをいかに上手に使って仕事を効率化するか、そして人々の役に立つ結果を生み出すのか、それを考えるのが私たちの仕事です。
Arithmer began at the University of Tokyo Graduate School of Mathematical Sciences. Today, our research of modern mathematics and AI systems has the capability of providing solutions when dealing with tough complex issues. At Arithmer we believe it is our job to realize the functions of AI through improving work efficiency and producing more useful results for society.
This document introduces deep reinforcement learning and provides some examples of its applications. It begins with backgrounds on the history of deep learning and reinforcement learning. It then explains the concepts of reinforcement learning, deep learning, and deep reinforcement learning. Some example applications are controlling building sway, optimizing smart grids, and autonomous vehicles. The document also discusses using deep reinforcement learning for robot control and how understanding the principles can help in problem setting.
The detailed results are described at GitHub (in English):
https://github.com/jkatsuta/exp-18-1q
(maddpg/experiments/my_notes/のexp7 ~ exp11)
立教大学のセミナー資料(後篇)です。
資料前篇:
/JunichiroKatsuta/ss-108099238
ブログ(動画あり):https://recruit.gmo.jp/engineer/jisedai/blog/multi-agent-reinforcement-learning2/
The detailed results are described at GitHub (in English):
https://github.com/jkatsuta/exp-18-1q
(maddpg/experiments/my_notes/のexp1 ~ exp6)
立教大学のセミナー資料(前篇)です。
資料後篇:
/JunichiroKatsuta/ss-108099542
ブログ(動画あり):
https://recruit.gmo.jp/engineer/jisedai/blog/multi-agent-reinforcement-learning/
This is the slide about comparing distributed GPU processing between some DeepLearning Flameworks on TensorFlow User Group #4.
The meetup was in Tokyo on 2017/04/19.
https://tfug-tokyo.connpass.com/event/54396/
【第54回 プログラミング?シンポジウム 発表資料 7-2】
Many new software development methods such as agile and iterative development require closer communication among developers compared to traditional ones. However today, many IT engineers are not good at communicating with others. Therefore, we are developing software engineer education curriculum with enhancement of communication skills (more specifically, consensus-building skills) in mind. We are adopting case-centered methods, in which both software development process and importance of consensus can be understood through actual experiences. For evaluation, we have applied our educational case method to six computer science undergraduates, composed in two groups of three persons each. As the result, consensus-building workshop in our curriculum was effective in achieving closer communication.
近年、アシ?ャイルや反復開発なと?緊密なコミュニケーションを前提とする開発手法か?普及してきている。しかし、他者とのコミュニケーションを拒むソフトウェア技術者の存在をはし?め、現在 のソフトウェア業界て?はコミュニケーションスキルの向上は必す?しも実現されていない。そこて?筆者らは、新人に対しコミュニケーションスキル、特に合意形成スキルを重視した技術者教育を行うことか?重要た?と考え、教育手法を設計?試行している。具体的には、開発フ?ロセスをこなす中て?合意形成の重要性を体験て?きるような、ケース中心の教育手法を採用している。その検証のため、大学4年生6名に集まってもらい、それそ?れ3名のク?ルーフ?に分かれ、ケースを基に開発を進める実験を行った。その結果、コンセンサスを体感するワークショッフ?を行う事て?、コミュニケーションをより密にする開発を行う事か?出来ることを確認した。