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EMP Museum
Chuck Ruud
Layla Hassoun
Larissa Yoshiura
Nidhi Gupta
Olga Solano
A-TEAM
Strategic Technology - DM 2014
Fernanda Galmez
PIVOT STRATEGIES
ROADMAP
UMBRELLA STRATEGY
NEW INVESTMENTS
GOALS
AGENDA
VISITORS REVIEWS
2004 2006 2008 2010 2012 20142000
“This museum
could be the one
that saves
Seattle”
“If you’re a
frustrated musician
this is the museum
for you”
“This should be
Number 1!”
“They understand
what is to be a
museum, and to
balance education
with pop culture”
“... EMP don’t
invest money in
the items they’re
over-charging you
to see”
2002
“The exhibits
aren’t inviting
and not well
done; it’s
somewhat of a
hodgepodge”
“It’s a bit pricey,
the employees I
talked to seemed
disinterested in
their own
museum”
“One small room
with a few bits of
Battlestar
Galactica props
doesn’t justify
calling a place SF
museum”
“The
exhibits are
limited and
never
changing”
“The
exhibits, on
average,
were small
and
lackluster”
Source: Tripadvisor
SWOT ANALYSIS
Strengths↑ Opportunities ↑
↑ Uniqueness
↑ Sightseeing
↑ Localization
↑ Few attractions in Seattle
↑ Wealthy millennials in Seattle
↑ Washington is the 6th Millennial
market
Weaknesses ↓ Threats ↓
↓ Onsite communication
↓ Exhibitions duration and
curator
↓ Seattle is a business destination
↓ Low perceived value ($$$$)
Museum
features
SWOT ANALYSIS
Product /
Experiences
Strengths↑ Opportunities ↑
↑ Youth Board Advisor ↑ Pop culture broadness
Weaknesses ↓ Threats ↓
↓ Almost no social /
environmental approach
↓ Speed of trends
↓ Niche perceived positioning
↓ Socially responsible products
consumption
Strengths↑ Opportunities ↑
↑ Well defined
↑ SM presence and rating
↑ Google Search Ranking
↑ Music and international experience
lovers
↑ Gen Z babies
↑ Engagement in the social media
↑ Mobile heavy-users
Weaknesses ↓ Threats ↓
↓ Website UX
↓ Multichannel accessibility
↓ 43% of revenues are
donations
↓ Negative reviews
SWOT ANALYSIS
Communication
with target
GOALS
BE SELF-SUSTAINABLE
↓ Reduce dependency on donations
↑ Increase # of visitors with minimum costs
PIVOT STRATEGIES FOR SUSTAINABILITY
#1 AMPLIFY WHAT IS DOES BEST
#2 LEVERAGE ITS UNIQUE POSITION
#3 BUILD A NETWORK OF LIFE-TIME FANS AND PATRONS
#4 EXTEND THEIR CIRCLE OF INFLUENCE BEYOND THE WALL OF EMP
#5 STIMULATE FEEDBACK AND CONTINUED COMMUNICATION
#6 IMPROVE THE PERCEPTION OF PRICE/VALUE
#7 CREATE STRATEGIC PARTNERSHIPS
THE UMBRELLA STRATEGY
Outer XP Inner XP
Leverage its unique positioning within its
existing visitor base while attracting new
visitors. Create experiences that extend
beyond the walls of EMP through new
technologies and opportunities for
visitors to share experiences.
Create “hard to forget” and
“lifetime opportunity to see”
experiences enjoyed by “extreme
fans”, “amateurs” and “non-fans”.
ThreatsWeaknesses
Concept: 110% potential
ROADMAP
#1 Short-term
#2 Mid-term
6 (+)
$$
6 (-) M
$$
6 (-) M
$
#3 Long-term
MOBILE APP
CONTAINER TEASER
EXHIBITIONS VIRTUAL TOUR
NEW INVESTMENTS _ mobile app
After / Before
next visit
IDEA
App for smartphones with features that
cover the entire consumer journey
UX RELATED TO THE MUSEUM
Fun for fans and non-fans
Experiences inside and outside the
museum, stored, shared and
remembered.
Before
Stay culturally tuned,
Buy tickets, EMP
Radio
Smart audio guide
(beacons),
Augmented Reality,
Real time Feedback,
Social sharing
Review, remember,
re-share, social
gaming
Collect points
Visit EMP
again
During
Exchange for
discounts
INVESTMENTS
A. Development
B. Beacons
C. Partnerships
HOW IT
WORKS:
NEW INVESTMENTS _ container teaser exhibition
UX RELATED TO THE MUSEUM:
Building up anticipation.
Connect with the space, exhibits and culture.
HOW IT WORKS:
Exhibit of un-utilized pieces of EMP’s collections.
Integrate innovative technology giving users a taste of the EMP.
INVESTMENTS:
A. Reused container.
B. Reused Electric XRE20 with zero emissions.
C. The design of the inside of the truck.
D. Operational and personnel costs.
E. Planning.
F. Publicity/ Advertising.
IDEA:
A “teaser” exhibition within a
shipping container that can easily
travel around North America.
REMOTE GUESTSNEW INVESTMENTS _ REMOTE GUESTS _ ROBOT EXPERIENCE
IDEA
Guests can remotely rent a The Double Robotic (or similar type robots).
These members can sign out a robot for a desired time to experience
the museum freely.
UX RELATED TO THE MUSEUM
A. User is able to connect with the space, exhibits and people
around.
B. Leveraging this technology so it can speak to the sci-fi section of
the exhibit.
C. Connecting with others emotions as they also experience the
exhibits.
HOW IT WORKS
INVESTMENTS
A-TEAM
Strategic Technology - DM 2014
THANK YOU!
Chuck Ruud
Layla Hassoun
Larissa Yoshiura
Nidhi Gupta
Olga Solano
Fernanda Galmez

More Related Content

EMP Museum - Experience Design

  • 1. EMP Museum Chuck Ruud Layla Hassoun Larissa Yoshiura Nidhi Gupta Olga Solano A-TEAM Strategic Technology - DM 2014 Fernanda Galmez
  • 3. VISITORS REVIEWS 2004 2006 2008 2010 2012 20142000 “This museum could be the one that saves Seattle” “If you’re a frustrated musician this is the museum for you” “This should be Number 1!” “They understand what is to be a museum, and to balance education with pop culture” “... EMP don’t invest money in the items they’re over-charging you to see” 2002 “The exhibits aren’t inviting and not well done; it’s somewhat of a hodgepodge” “It’s a bit pricey, the employees I talked to seemed disinterested in their own museum” “One small room with a few bits of Battlestar Galactica props doesn’t justify calling a place SF museum” “The exhibits are limited and never changing” “The exhibits, on average, were small and lackluster” Source: Tripadvisor
  • 4. SWOT ANALYSIS Strengths↑ Opportunities ↑ ↑ Uniqueness ↑ Sightseeing ↑ Localization ↑ Few attractions in Seattle ↑ Wealthy millennials in Seattle ↑ Washington is the 6th Millennial market Weaknesses ↓ Threats ↓ ↓ Onsite communication ↓ Exhibitions duration and curator ↓ Seattle is a business destination ↓ Low perceived value ($$$$) Museum features
  • 5. SWOT ANALYSIS Product / Experiences Strengths↑ Opportunities ↑ ↑ Youth Board Advisor ↑ Pop culture broadness Weaknesses ↓ Threats ↓ ↓ Almost no social / environmental approach ↓ Speed of trends ↓ Niche perceived positioning ↓ Socially responsible products consumption
  • 6. Strengths↑ Opportunities ↑ ↑ Well defined ↑ SM presence and rating ↑ Google Search Ranking ↑ Music and international experience lovers ↑ Gen Z babies ↑ Engagement in the social media ↑ Mobile heavy-users Weaknesses ↓ Threats ↓ ↓ Website UX ↓ Multichannel accessibility ↓ 43% of revenues are donations ↓ Negative reviews SWOT ANALYSIS Communication with target
  • 7. GOALS BE SELF-SUSTAINABLE ↓ Reduce dependency on donations ↑ Increase # of visitors with minimum costs
  • 8. PIVOT STRATEGIES FOR SUSTAINABILITY #1 AMPLIFY WHAT IS DOES BEST #2 LEVERAGE ITS UNIQUE POSITION #3 BUILD A NETWORK OF LIFE-TIME FANS AND PATRONS #4 EXTEND THEIR CIRCLE OF INFLUENCE BEYOND THE WALL OF EMP #5 STIMULATE FEEDBACK AND CONTINUED COMMUNICATION #6 IMPROVE THE PERCEPTION OF PRICE/VALUE #7 CREATE STRATEGIC PARTNERSHIPS
  • 9. THE UMBRELLA STRATEGY Outer XP Inner XP Leverage its unique positioning within its existing visitor base while attracting new visitors. Create experiences that extend beyond the walls of EMP through new technologies and opportunities for visitors to share experiences. Create “hard to forget” and “lifetime opportunity to see” experiences enjoyed by “extreme fans”, “amateurs” and “non-fans”. ThreatsWeaknesses Concept: 110% potential
  • 10. ROADMAP #1 Short-term #2 Mid-term 6 (+) $$ 6 (-) M $$ 6 (-) M $ #3 Long-term MOBILE APP CONTAINER TEASER EXHIBITIONS VIRTUAL TOUR
  • 11. NEW INVESTMENTS _ mobile app After / Before next visit IDEA App for smartphones with features that cover the entire consumer journey UX RELATED TO THE MUSEUM Fun for fans and non-fans Experiences inside and outside the museum, stored, shared and remembered. Before Stay culturally tuned, Buy tickets, EMP Radio Smart audio guide (beacons), Augmented Reality, Real time Feedback, Social sharing Review, remember, re-share, social gaming Collect points Visit EMP again During Exchange for discounts INVESTMENTS A. Development B. Beacons C. Partnerships HOW IT WORKS:
  • 12. NEW INVESTMENTS _ container teaser exhibition UX RELATED TO THE MUSEUM: Building up anticipation. Connect with the space, exhibits and culture. HOW IT WORKS: Exhibit of un-utilized pieces of EMP’s collections. Integrate innovative technology giving users a taste of the EMP. INVESTMENTS: A. Reused container. B. Reused Electric XRE20 with zero emissions. C. The design of the inside of the truck. D. Operational and personnel costs. E. Planning. F. Publicity/ Advertising. IDEA: A “teaser” exhibition within a shipping container that can easily travel around North America.
  • 13. REMOTE GUESTSNEW INVESTMENTS _ REMOTE GUESTS _ ROBOT EXPERIENCE IDEA Guests can remotely rent a The Double Robotic (or similar type robots). These members can sign out a robot for a desired time to experience the museum freely. UX RELATED TO THE MUSEUM A. User is able to connect with the space, exhibits and people around. B. Leveraging this technology so it can speak to the sci-fi section of the exhibit. C. Connecting with others emotions as they also experience the exhibits. HOW IT WORKS INVESTMENTS
  • 14. A-TEAM Strategic Technology - DM 2014 THANK YOU! Chuck Ruud Layla Hassoun Larissa Yoshiura Nidhi Gupta Olga Solano Fernanda Galmez