The EMP Museum is exploring strategies to become more financially sustainable and attract new visitors. Their proposed roadmap includes short, mid, and long-term initiatives such as developing a mobile app with augmented reality features, sending a "teaser" shipping container exhibition on tour, and allowing remote guests to experience the museum through robotic avatars. The overarching strategy is to leverage the museum's unique position and create memorable experiences both within and extending beyond its walls through new technologies and opportunities for social sharing.
3. VISITORS REVIEWS
2004 2006 2008 2010 2012 20142000
“This museum
could be the one
that saves
Seattle”
“If you’re a
frustrated musician
this is the museum
for you”
“This should be
Number 1!”
“They understand
what is to be a
museum, and to
balance education
with pop culture”
“... EMP don’t
invest money in
the items they’re
over-charging you
to see”
2002
“The exhibits
aren’t inviting
and not well
done; it’s
somewhat of a
hodgepodge”
“It’s a bit pricey,
the employees I
talked to seemed
disinterested in
their own
museum”
“One small room
with a few bits of
Battlestar
Galactica props
doesn’t justify
calling a place SF
museum”
“The
exhibits are
limited and
never
changing”
“The
exhibits, on
average,
were small
and
lackluster”
Source: Tripadvisor
4. SWOT ANALYSIS
Strengths↑ Opportunities ↑
↑ Uniqueness
↑ Sightseeing
↑ Localization
↑ Few attractions in Seattle
↑ Wealthy millennials in Seattle
↑ Washington is the 6th Millennial
market
Weaknesses ↓ Threats ↓
↓ Onsite communication
↓ Exhibitions duration and
curator
↓ Seattle is a business destination
↓ Low perceived value ($$$$)
Museum
features
5. SWOT ANALYSIS
Product /
Experiences
Strengths↑ Opportunities ↑
↑ Youth Board Advisor ↑ Pop culture broadness
Weaknesses ↓ Threats ↓
↓ Almost no social /
environmental approach
↓ Speed of trends
↓ Niche perceived positioning
↓ Socially responsible products
consumption
6. Strengths↑ Opportunities ↑
↑ Well defined
↑ SM presence and rating
↑ Google Search Ranking
↑ Music and international experience
lovers
↑ Gen Z babies
↑ Engagement in the social media
↑ Mobile heavy-users
Weaknesses ↓ Threats ↓
↓ Website UX
↓ Multichannel accessibility
↓ 43% of revenues are
donations
↓ Negative reviews
SWOT ANALYSIS
Communication
with target
8. PIVOT STRATEGIES FOR SUSTAINABILITY
#1 AMPLIFY WHAT IS DOES BEST
#2 LEVERAGE ITS UNIQUE POSITION
#3 BUILD A NETWORK OF LIFE-TIME FANS AND PATRONS
#4 EXTEND THEIR CIRCLE OF INFLUENCE BEYOND THE WALL OF EMP
#5 STIMULATE FEEDBACK AND CONTINUED COMMUNICATION
#6 IMPROVE THE PERCEPTION OF PRICE/VALUE
#7 CREATE STRATEGIC PARTNERSHIPS
9. THE UMBRELLA STRATEGY
Outer XP Inner XP
Leverage its unique positioning within its
existing visitor base while attracting new
visitors. Create experiences that extend
beyond the walls of EMP through new
technologies and opportunities for
visitors to share experiences.
Create “hard to forget” and
“lifetime opportunity to see”
experiences enjoyed by “extreme
fans”, “amateurs” and “non-fans”.
ThreatsWeaknesses
Concept: 110% potential
11. NEW INVESTMENTS _ mobile app
After / Before
next visit
IDEA
App for smartphones with features that
cover the entire consumer journey
UX RELATED TO THE MUSEUM
Fun for fans and non-fans
Experiences inside and outside the
museum, stored, shared and
remembered.
Before
Stay culturally tuned,
Buy tickets, EMP
Radio
Smart audio guide
(beacons),
Augmented Reality,
Real time Feedback,
Social sharing
Review, remember,
re-share, social
gaming
Collect points
Visit EMP
again
During
Exchange for
discounts
INVESTMENTS
A. Development
B. Beacons
C. Partnerships
HOW IT
WORKS:
12. NEW INVESTMENTS _ container teaser exhibition
UX RELATED TO THE MUSEUM:
Building up anticipation.
Connect with the space, exhibits and culture.
HOW IT WORKS:
Exhibit of un-utilized pieces of EMP’s collections.
Integrate innovative technology giving users a taste of the EMP.
INVESTMENTS:
A. Reused container.
B. Reused Electric XRE20 with zero emissions.
C. The design of the inside of the truck.
D. Operational and personnel costs.
E. Planning.
F. Publicity/ Advertising.
IDEA:
A “teaser” exhibition within a
shipping container that can easily
travel around North America.
13. REMOTE GUESTSNEW INVESTMENTS _ REMOTE GUESTS _ ROBOT EXPERIENCE
IDEA
Guests can remotely rent a The Double Robotic (or similar type robots).
These members can sign out a robot for a desired time to experience
the museum freely.
UX RELATED TO THE MUSEUM
A. User is able to connect with the space, exhibits and people
around.
B. Leveraging this technology so it can speak to the sci-fi section of
the exhibit.
C. Connecting with others emotions as they also experience the
exhibits.
HOW IT WORKS
INVESTMENTS