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Interactive and Engaging Learning
Through Games
Kartic Vaidyanathan
A set of discussion questions to get started
https://www.menti.com/kap4hsmyxp
https://www.mentimeter.com/app/presentation/0
333be4770d499cab9044f72f4e5483a/6942dce7ac
bf
Introduction
What is increasingly
becoming scarce in
todays world ? 
Especially CLASSROOMS
Understanding Play
1.What does "Play" mean to you?
2.The associations and emotions it involves
3.How often do you experience Playful moments in a
week?
4.Where do you experience them most often? Please
provide the most recent examples you could
recollect.
Some sample responses
1)Wrapper of something serious
2)Something done just for its own sake  No
goals/targets/deadlines
3)Joy of doing things that you will never master
4)Immersive fun-winding pursuit
5)Appreciation of activity (without protocol/formalities)
6)Engaged, Entertained, Engrossed
7)Old Gurukul method
8)No obligations/responsibilities
Guess Who
This is the subtitle that
makes it comprehensible
01
A Quiz to understand GBL
https://quizizz.com/admin/quiz/603766ceee61a9001b3f6
2fe/learning-game-based-learning-through-quiz
Books Vs Games
5,800,000,000
What is this ?
Answer
DIGITAL PILOT STEM GAMES IN
EDUCATION CONTEXT AT IIT MADRAS
( PADLET OVERVIEW )
https://wordwall.net/play/31941/479/428 - AI/ML Real life application - Make the flight hit the
right clouds
https://wordwall.net/play/31886/412/201 - Steps in building construction
https://wordwall.net/play/29285/461/582 - Active Listening
https://raptivity2020-
prod.s3.amazonaws.com/users/b86pg/published/erk6L/interaction.html - Time Management
TEAM GAME
HUMANS Vs ZOMBIES - LIFESKILLS GAME
RESEARCH ON BENEFITS OF GAMES
(An overview of my research paper at FoL Conference at IIM-
Bangalore in 2019)
LEARNER ENGAGEMENT  SNAKE & LADDER
21st CENTURY NEEDS - CROSSWORD
ACROSS
1] Trait for learning difficult topics
4] Mindset that encourages effort over outcomes
6] Lecture based models miss out on .. learning
DOWN
2]  Skills matter beyond aptitude/academics
3] To solve newer problems, one needs to be ......
5]  learners are engaged learners
21st CENTURY NEEDS - CROSSWORD - ANSWERS
ACROSS
1] Trait for learning difficult topics
4] Mindset that encourages effort over outcomes
6] Lecture based models miss out on .. learning
DOWN
2]  Skills matter beyond aptitude/academics
3] To solve newer problems, one needs to be ......
5]  learners are engaged learners
Thank you
THEGAMIFICATIONREPUBLIC
STAGE OF
EDUCATION
VISUAL/
SOUND
FUN ACTIVITY
BASED
TEXT /
INFORMATION
END RESULT
Primary High High High Low Very High Engagement
Secondary/High Low Moderate Moderate Very High Low Engagement
College/
Corporate
Moderate Low Low Very High Low Engagement
Teaching and Learning Methodologies
There is an opportunity to leverage learning techniques from
primary school. To make the process fun, engaging and joyful.
GAMES
ENABLE
THIS
Thank you
THEGAMIFICATIONREPUBLIC
1) Learner Centricity
2) Real World Correlation
3) Social Emotional Skills
4) Peer Learning
5) Fail Safe Learning
6) Incentivizes Persistence | Encourages Growth Mindset
7) Handles Attention Span
8) Immersive Learning
Top Benefits of Games
RESEARCHER
1.Gabe Zicherman
2.Randall Fujimoto
3.Davin Pavlas(2010)
4.Robyn Hromek/Sue Roffey(2009)
5.Wim Westera(2017)
6.Lamba/Annetta/Firestone[2018]
Guess who did what research
FINDING
Get Over Fear Of Failure - games
Social/Emotional Skills - games
Growth Mindset through play
Flow/Immersiveness in play
Learning using serious games
Student cognition from games
Understanding Flow Factors
How Learning is enabled through Flow
25
To Summarize, why games work is because
All of us work towards the best interests of the business.....
..but we work so hard.....and lose the fun.....
We fail to realize.....that different people are at different
knowledge levels....that there is a
There is a greater need than ever before
.....to SIMPLIFY..........GAMIFY

More Related Content

Energized and Engaging Classrooms through Play_Games.pptx

  • 1. Interactive and Engaging Learning Through Games Kartic Vaidyanathan
  • 2. A set of discussion questions to get started https://www.menti.com/kap4hsmyxp https://www.mentimeter.com/app/presentation/0 333be4770d499cab9044f72f4e5483a/6942dce7ac bf
  • 3. Introduction What is increasingly becoming scarce in todays world ? Especially CLASSROOMS
  • 4. Understanding Play 1.What does "Play" mean to you? 2.The associations and emotions it involves 3.How often do you experience Playful moments in a week? 4.Where do you experience them most often? Please provide the most recent examples you could recollect.
  • 5. Some sample responses 1)Wrapper of something serious 2)Something done just for its own sake No goals/targets/deadlines 3)Joy of doing things that you will never master 4)Immersive fun-winding pursuit 5)Appreciation of activity (without protocol/formalities) 6)Engaged, Entertained, Engrossed 7)Old Gurukul method 8)No obligations/responsibilities
  • 6. Guess Who This is the subtitle that makes it comprehensible 01
  • 7. A Quiz to understand GBL https://quizizz.com/admin/quiz/603766ceee61a9001b3f6 2fe/learning-game-based-learning-through-quiz
  • 11. DIGITAL PILOT STEM GAMES IN EDUCATION CONTEXT AT IIT MADRAS ( PADLET OVERVIEW ) https://wordwall.net/play/31941/479/428 - AI/ML Real life application - Make the flight hit the right clouds https://wordwall.net/play/31886/412/201 - Steps in building construction https://wordwall.net/play/29285/461/582 - Active Listening https://raptivity2020- prod.s3.amazonaws.com/users/b86pg/published/erk6L/interaction.html - Time Management
  • 12. TEAM GAME HUMANS Vs ZOMBIES - LIFESKILLS GAME
  • 13. RESEARCH ON BENEFITS OF GAMES (An overview of my research paper at FoL Conference at IIM- Bangalore in 2019)
  • 14. LEARNER ENGAGEMENT SNAKE & LADDER
  • 15. 21st CENTURY NEEDS - CROSSWORD ACROSS 1] Trait for learning difficult topics 4] Mindset that encourages effort over outcomes 6] Lecture based models miss out on .. learning DOWN 2] Skills matter beyond aptitude/academics 3] To solve newer problems, one needs to be ...... 5] learners are engaged learners
  • 16. 21st CENTURY NEEDS - CROSSWORD - ANSWERS ACROSS 1] Trait for learning difficult topics 4] Mindset that encourages effort over outcomes 6] Lecture based models miss out on .. learning DOWN 2] Skills matter beyond aptitude/academics 3] To solve newer problems, one needs to be ...... 5] learners are engaged learners
  • 18. STAGE OF EDUCATION VISUAL/ SOUND FUN ACTIVITY BASED TEXT / INFORMATION END RESULT Primary High High High Low Very High Engagement Secondary/High Low Moderate Moderate Very High Low Engagement College/ Corporate Moderate Low Low Very High Low Engagement Teaching and Learning Methodologies There is an opportunity to leverage learning techniques from primary school. To make the process fun, engaging and joyful.
  • 21. 1) Learner Centricity 2) Real World Correlation 3) Social Emotional Skills 4) Peer Learning 5) Fail Safe Learning 6) Incentivizes Persistence | Encourages Growth Mindset 7) Handles Attention Span 8) Immersive Learning Top Benefits of Games
  • 22. RESEARCHER 1.Gabe Zicherman 2.Randall Fujimoto 3.Davin Pavlas(2010) 4.Robyn Hromek/Sue Roffey(2009) 5.Wim Westera(2017) 6.Lamba/Annetta/Firestone[2018] Guess who did what research FINDING Get Over Fear Of Failure - games Social/Emotional Skills - games Growth Mindset through play Flow/Immersiveness in play Learning using serious games Student cognition from games
  • 24. How Learning is enabled through Flow
  • 25. 25 To Summarize, why games work is because All of us work towards the best interests of the business..... ..but we work so hard.....and lose the fun..... We fail to realize.....that different people are at different knowledge levels....that there is a There is a greater need than ever before .....to SIMPLIFY..........GAMIFY