2. A set of discussion questions to get started
https://www.menti.com/kap4hsmyxp
https://www.mentimeter.com/app/presentation/0
333be4770d499cab9044f72f4e5483a/6942dce7ac
bf
4. Understanding Play
1.What does "Play" mean to you?
2.The associations and emotions it involves
3.How often do you experience Playful moments in a
week?
4.Where do you experience them most often? Please
provide the most recent examples you could
recollect.
5. Some sample responses
1)Wrapper of something serious
2)Something done just for its own sake No
goals/targets/deadlines
3)Joy of doing things that you will never master
4)Immersive fun-winding pursuit
5)Appreciation of activity (without protocol/formalities)
6)Engaged, Entertained, Engrossed
7)Old Gurukul method
8)No obligations/responsibilities
11. DIGITAL PILOT STEM GAMES IN
EDUCATION CONTEXT AT IIT MADRAS
( PADLET OVERVIEW )
https://wordwall.net/play/31941/479/428 - AI/ML Real life application - Make the flight hit the
right clouds
https://wordwall.net/play/31886/412/201 - Steps in building construction
https://wordwall.net/play/29285/461/582 - Active Listening
https://raptivity2020-
prod.s3.amazonaws.com/users/b86pg/published/erk6L/interaction.html - Time Management
15. 21st CENTURY NEEDS - CROSSWORD
ACROSS
1] Trait for learning difficult topics
4] Mindset that encourages effort over outcomes
6] Lecture based models miss out on .. learning
DOWN
2] Skills matter beyond aptitude/academics
3] To solve newer problems, one needs to be ......
5] learners are engaged learners
16. 21st CENTURY NEEDS - CROSSWORD - ANSWERS
ACROSS
1] Trait for learning difficult topics
4] Mindset that encourages effort over outcomes
6] Lecture based models miss out on .. learning
DOWN
2] Skills matter beyond aptitude/academics
3] To solve newer problems, one needs to be ......
5] learners are engaged learners
18. STAGE OF
EDUCATION
VISUAL/
SOUND
FUN ACTIVITY
BASED
TEXT /
INFORMATION
END RESULT
Primary High High High Low Very High Engagement
Secondary/High Low Moderate Moderate Very High Low Engagement
College/
Corporate
Moderate Low Low Very High Low Engagement
Teaching and Learning Methodologies
There is an opportunity to leverage learning techniques from
primary school. To make the process fun, engaging and joyful.
21. 1) Learner Centricity
2) Real World Correlation
3) Social Emotional Skills
4) Peer Learning
5) Fail Safe Learning
6) Incentivizes Persistence | Encourages Growth Mindset
7) Handles Attention Span
8) Immersive Learning
Top Benefits of Games
22. RESEARCHER
1.Gabe Zicherman
2.Randall Fujimoto
3.Davin Pavlas(2010)
4.Robyn Hromek/Sue Roffey(2009)
5.Wim Westera(2017)
6.Lamba/Annetta/Firestone[2018]
Guess who did what research
FINDING
Get Over Fear Of Failure - games
Social/Emotional Skills - games
Growth Mindset through play
Flow/Immersiveness in play
Learning using serious games
Student cognition from games
25. 25
To Summarize, why games work is because
All of us work towards the best interests of the business.....
..but we work so hard.....and lose the fun.....
We fail to realize.....that different people are at different
knowledge levels....that there is a
There is a greater need than ever before
.....to SIMPLIFY..........GAMIFY