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VIRTUAL GOODS AND
VIRTUAL GIFTS


Engage Expo  March 10th, 2009
Understanding Virtual Goods
   People spend their time, energy, and money on the


   things that are important to them
 Engaged users  virtual goods potential
Virtual Goods
     Four key drivers for virtual goods adoption


     も Self-expression

     も Competitive advantage
     も Social Gestures

     も Status
Self-Expression

Scrapblog Premium Templates   Gaia Online
Self-Expression

Meez              IMVU
Competitive Advantage

MobWars (Facebook)   Friends for Sale (facebook)
Social Gestures

Hot or Not        Facebook
Status

Xbox Live Achievements   Kongregate
Payment and Virtual Goods
     Payments are still a challenge in virtual goods


     も Credit  cards
     も Incentivized offers

     も Pre-paid cards

     も Mobile solutions
VIRTUAL GIFTS
Virtual Gifts
     Gifting in real life


     も What makes for a good gift?
     も Why do people give gifts?
Where Virtual Gifts Work Best
   Community Sites


 Social Networks
Virtual Gifts - Examples
     Facebook


     も Social proof
     も Expressive

     も Strength of relationship

     も Relatively inexpensive
Virtual Gifts - Examples
     HotorNot


     も Analog  equivalent
     も Attention-seeking

     も Status symbol
Market Sizing Overview (US)
     Conservative Estimate


     も Casual MMOs /Virtual Worlds = $50MM-$75MM
     も Social Networking Applications = $50MM-$75MM

     も Other FTP games = $50 million

     も Console games = ?

     も Hardcore MMOs = ?

     も Non-game applications = ?

     Total = $200 million+ in 2008
Blogs and Resources
   Jeremy Liew, Lightspeed Venture Partners


 Andrew Chen, Futuristic Play

 Virtual Goods News

 Inside Facebook

 Virtual Goods Summit

More Related Content

Engage Expo Presentation On Virtual Goods