playence presentation called "Enterprise Multimedia Integration and Search" for the Future Enterprise Systems Workshop, held jointly with the Future Internet Symposium in Berlin, Germany, 20th September 2010
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Enterprise Multimedia Integration and Search
1. Enterprise
Mul-media
Integra-on
and
Search
Future
Enterprise
Systems
September
20th,
2010
Ozelin
L坦pez,
Katharina
Siorpaes
www.playence.com
2. MoAvaAon
≒ With
increasing
bandwidth,
cheaper
storage
of
data,
and
improved
hardware,
mulAmedia
content
is
gaining
importance.
≒ 40%
of
worldwide
tra鍖c
in
Internet
in
2010
will
be
consumed
by
viewing
and/or
downloading
videos
≒ In
2014,
the
sum
of
all
video
forms
will
consume
90%
of
tra鍖c
Source:
Cisco
www.playence.com
20
sepAembre
2010
2
3. MoAvaAon
≒ As
rich
medium,
video
can
transport
and
conserve
more
informaAon
than
text
ever
could.
≒ This
type
of
content
also
creates
new
issues
with
respect
to
search,
integraAon,
management
and
preservaAon
≒ A
new
challenge
arises,
when
trying
to
integrate
text
with
mulAmedia
www.playence.com
20
sepAembre
2010
3
4. MoAvaAon
≒ So
far,
only
small
parts
of
data
comes
out
of
automaAc
analysis
on
mulAmedia
assets
≒ The
work
is
鍖nally
done,
mostly,
by
humans.
≒ MulAmedia
informaAon
is
isolated
www.playence.com
20
sepAembre
2010
4
5. MulAmedia
HolisAc
View
in
the
Enterprise
≒ Knowledge
AcquisiAon
process
is
criAcal
to
any
semanAcally
enhanced
system
≒ Current
informaAon
systems
can
only
rely
on
weak
annotaAon
processes
for
mulAmedia
assets
≒ When
needed,
manual
annotaAon
tagging
is
performed
with
the
help
of
shared
vocabularies
and
thesauri.
≒ The
level
of
integraAon
with
exisAng
InformaAon
Systems
is
limited
www.playence.com
20
sepAembre
2010
5
7. AnnotaAon
Process
≒ The
annotaAon
process
can
be
done
automaAcally
by
the
system
or
manually.
The
accuracy
and
precision
of
this
process
depends
on
the
type
of
content.
≒ Textual
annotaAon
is
done
automaAcally,
using
Ontologies
and
NLP
techniques
to
pinpoint
textual
references
to
concepts
and
instances
in
the
source.
≒ Several
domain
ontologies
can
be
used
to
this
purpose,
providing
a
mulA-足view
perspecAve
on
the
same
resource.
www.playence.com
20
sepAembre
2010
7
8. AnnotaAon
Process
≒ In
the
case
of
video
or
audio,
automaAc
analysis
has
less
accuracy.
≒ ASR
can
done
the
work
up
to
some
extent
(60-足80%)
≒ For
video
or
image
analysis,
high-足level
features
can
be
obtained,
like
face
detecAon,
detecAon
of
objects,
daylight
classi鍖caAon
and
other
basic
features.
≒ In
these
cases,
collaboraAon
human
annotaAon
must
be
supported.
www.playence.com
20
sepAembre
2010
8
9. AnnotaAon
Process
≒ In
the
case
of
video
or
audio,
automaAc
analysis
has
less
accuracy.
≒ ASR
can
done
the
work
up
to
some
extent
(60-足80%)
≒ For
video
or
image
analysis,
high-足level
features
can
be
obtained,
like
face
detecAon,
detecAon
of
objects,
daylight
classi鍖caAon
and
other
basic
features.
≒ In
these
cases,
collaboraAon
human
annotaAon
must
be
supported.
www.playence.com
20
sepAembre
2010
9
10. IntegraAon
≒ AnnotaAon
process
will
leave
a
set
of
resources
linked
to
the
same
semanAc
content
≒ Data
can
easily
be
located,
mashed-足up
and
displayed
regardless
its
original
source.
≒ IntegraAon
in
playence
Media
empowers
the
user
to
locate
a
meeAng
recording
and
being
able
to
鍖nd
related
videos,
audios,
pictures
and
documents.
≒ Once
annotated,
everything
can
be
queried
using
the
same
model.
www.playence.com
20
sepAembre
2010
10
12. Search
≒ playence
Media
performs
semanAc
search,
using
annotaAons
and
applying
faceted
search
and
semanAc
navigaAon
to
narrow
the
set
of
results
≒ When
searching,
playence
Media
makes
use
of
Natural
Language
Processing
techniques
like
lemmaAzaAon
or
spell
check.
≒ SemanAc
features
are
used
in
query
expansion,
like
synonym
expansion
through
SKOS,
or
generalizaAon-足
specializaAon
expansion,
using
the
is-足a
relaAonship
and
instances
from
concepts
involved,
or
using
more
complex
relaAons
in
query
expansion.
www.playence.com
20
sepAembre
2010
12
14. playence
Media
Intelligent
mulAmedia
management
including:
automaAc
semanAc
annotaAon,
interlinking,
in-足video
search
and
browsing.
≒ Automa-c
mul--足language
knowledge
extrac-on
LocaAon
of
relevant
key-足words
and
domain
knowledge
through
batch
ASR.
E鍖cient
video
annotaAon
for
later
use.
≒ In-足video
Search
Land
a
search
at
the
exact
second
where
the
relevant
content
is
being
played.
Land
a
search
at
the
exact
second
where
the
relevant
actor
is
talking.
≒ Mul-linguality
Support
for
a
wide
variety
of
languages.
Complex
cross-足language
query
and
mulAmedia
asset
retrieval.
≒ Mul-format
support
AVI,
MPEG,
FLV,
etc.
www.playence.com
20
sepAembre
2010
14
15. playence
Media
≒ Dynamic
ra-ng
On-足the-足go
signalling
on
the
most
interesAng
porAons
of
a
rich
media
asset.
Beher
locaAon
of
releant
content
and
improve
search
results.
≒ Manual
annota-on
re鍖nement
Re鍖nement
of
automaAc
annotaAons.
AddiAon
of
annotaAons.
≒ Browsing
and
asset
naviga-on
Powerful
browsing
engine
to
keep
sight
of
huge
amounts
of
media
content.
Eases
鍖nding,
discovering
and
accessing
the
required
media
resources.
≒ Rela-onship
viewer
Snapshot
view
of
a
porAon
of
the
subjacent
data
model.
Document
set
鍖ltering
by
way
of
query
expansion
and
reducAon.
www.playence.com
20
sepAembre
2010
15
16. Further
Steps
≒ The
challenges
associated
with
mulAmedia
integraAon
in
the
enterprise
are
manifold
≒ Relevance
and
in-足video
search
≒ Ontology
evoluAon
from
customer
perspecAve
≒ Work鍖ow
and
collaboraAve
processes
are
needed.
≒ Interlinking
Linked
Open
Data
Linked
Closed
Data
www.playence.com
20
sepAembre
2010
16
17. Conclusion
≒ Media
is
going
to
be
the
next
enterprise
communicaAon
mechanism
≒ Media
is
a
bitch!
We
need
completely
new
ways
of
manage
it
Business
is
beyond
text,
but
technology
is
not
≒ Providing
a
holisAc
view
empowers
enterprises
to
manage
mulAmedia
assets
≒ This
holisAc
view
comprises
heavily
informaAon
related
processes:
annotaAon,
integraAon,
search,
interlinking
≒ playence
Media
comes
to
the
playground
to
help
companies
dealing
with
these
challenges.
www.playence.com
20
sepAembre
2010
17
18. QuesAons
?
We
understand
and
integrate
your
media
content.
www.playence.com