This document introduces ERNIT, the world's first smart piggy bank. It discusses ERNIT's goal of teaching children the value of money through a connected piggy bank and app. The app and piggy bank work together to teach financial lessons appropriate for different age groups from 4-15 years old. ERNIT sees the opportunity to partner with technology companies to further develop its IoT, security, connectivity, and data protection capabilities to create a learnable, secure, and API-enabled platform. It calls for collaboration in areas like messaging protocols, efficient data transfer, security chips, and child data protection to realize its technology vision.
3. THE BEGINNING
Spend more than
they own
Survey from rent.com
of all children
have a low understanding
of the value of things
30%
Survey from Danske Bank
Experts
4. FIELD STUDY This will help me save and
my parents can help too!
8 year old Peter
5. It's boring just to save money.
This is something di鍖erent. Now
I can see how much I have with
just one push of a button.
9 year old Sandra
7. THE EDUCATION BEHIND THE DESIGN
ERNIT is a fantastic idea. I
work with families who
really need this.
Child psychologist and PhD Christine Steerman
with over 30 years of experience in family
counseling.
ERNIT uses all the
childrens senses to teach
them about money. An
essential part in teaching.
Elementary school teacher and childrens
books author Dorte So鍖e M淡rk Emus
Financial visualization
Childrens economy writer
Communication expert
Certi鍖ed Coach
Kids game developer
Gami鍖cation expert
S淡ren Nielsen Mads Tagel
9. 4-6 year
Big versus small Goal. Learn how amounts a鍖ect
progress. Visual show goals getting 鍖lled. Learn
where the money goes.
+
4 year old children
recognizee on average 100 brands
Martin Lindstr淡m, Brandwashed
10. 7-9 year
The concept of numbers. We introduce chores
and allowance. They are old enough to start
earning own money within the family.
ALLOWANCE
7 year old childrens
brand preferences will
last a lifetime
Nickelodeon study
+ + + =+ GOAL
CHORES
TIME
11. 10-12 year
We introduce a consumer card.
Its a more direct link to the bank.
Happy children create
retention in a bank.
Professor Lars Krull, Aalborg University
CHOICES+
ALLOWANCE
CHORES
TIME
= GOAL+
12. 13-15 year
We introduce a debit card.
They can take more control of how
they spend money on a daily basis.
53% of all grown ups use
brands from their childhood
SIS International Research
OVERVIEW
BUDGET
JOB
13. i
LIFETIME VALUE
Piggy Bank
Savings Account
4-6 year
ERNIT app
7-9 year 10-12 year 13-15 year
ERNIT app
i
Piggy Bank
Savings Account Savings Account
ERNIT app
Savings Account
ERNIT app
Consumer Card Debit Card
14. AS TECHNOLOGY PARTNER YOU WILL GET
ERNIT Piggy Bank
ERNIT App
Bank Integration
Exclusivity
IoT Sensor Speci鍖c Data
ERNIT
Partner
18. Server API
account creation
parent/patron invitations
invitation accept
adding/removing/editing a child
adding/removing/editing goals
assigning money to speci鍖c goals
cashing out goals
status inquiry for all data objects
linking/unlinking piggy banks to children
status/activity inquiry for the piggy banks
Sandbox available at https://developers.ernit.com
19. PIG API
Get paired bank card balance
Check & Get 鍖rmware updates
Behavioral Insights
Noti鍖cations from other Channels
Goals & Gaming Noti鍖cations
23. Call for Action - Challenge Areas
1. Messaging Oriented Middleware Development : MQTT / STOMP /AMQP / New
Protocol ?
2. Battery Ef鍖cient Data Transfer between MoM and IoT
3. Security in Hardware: A TLS enabled Chip ?
4. New Connectivity Slot: A Pig with SIM slot ? ( 802.11a,b,g,n)
5. Child Data Protection ( GDPR in EU & COPPA in US ) - IoT dedicated Data
Center