This document introduces Euler Getter (EG), a topological game invented by Takehiko Yasuda. EG is played on a projective plane board with 10 cells. Two players take turns coloring cells red or blue until the board is filled. The player with the larger Euler characteristic of their colored area wins. The first player has a winning strategy if the number of cells is even. The document discusses tactics, implementations, problems with EG, and proposes a variant called Stringy Euler Getter played on a torus board.
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Euler Getter
1. Introduction to
Euler Getter
Takehiko Yasuda (Osaka Univ.)
Mathematical Software and Free Documents XV
2. What is EG
(Euler Getter) ?
a game introduced by Y. (2010)
Other games with
Features
the feature
topological
Hex, Minor, Shapley
(connection)
territory Go, Reversi (Othello)
11. EG Rules
? Two players: Red and Blue
? Take turns coloring a cell red or
blue, until all cells are colored.
12. EG Rules
? Two players: Red and Blue
? Take turns coloring a cell red or
blue, until all cells are colored.
? The winner is the one whose area
has larger Euler characteristic.
13. Euler characteristic
A : area consisting of cells on a EG board
??e(A) Z : its Euler characteristic
14. Euler characteristic
A : area consisting of cells on a EG board
??e(A) Z : its Euler characteristic
e(A) := #{vertices} - #{edges} + #{cells}
15. Euler characteristic
A : area consisting of cells on a EG board
??e(A) Z : its Euler characteristic
e(A) := #{vertices} - #{edges} + #{cells}
= #{connected components} - #{loops} ← human-friendly
16. Example
e(A) = #{connected components} - #{loops}
Q: What are the Euler characteristics of
RED and BLUE?
18. Euler characteristic
as a measure
Inclusion-exclusion principle:
e(X Y) = e(X) + e(Y) - e(X Y)
The idea came from the motivic integration.
19. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
20. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
e(Red) e(Blue); No Draw!
21. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
e(Red) e(Blue); No Draw!
Key Facts
22. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
e(Red) e(Blue); No Draw!
Key Facts
?P? is closed and unorientable.
23. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
e(Red) e(Blue); No Draw!
Key Facts
?P? is closed and unorientable.
? Red Blue = disjoint loops
24. Euler characteristic
as a measure
In EG, if the board is ?lled,
e(Red) + e(Blue) = e(P?) = 1
e(Red) e(Blue); No Draw!
Key Facts
?P? is closed and unorientable.
? Red Blue = disjoint loops
? e(loop) = 0
25. Winning Strategy
Theorem (Schnell)
If #{cells} is even, then the ?rst player has
a winning strategy.
26. Winning Strategy
Theorem (Schnell)
If #{cells} is even, then the ?rst player has
a winning strategy.
Proof
Strategy-stealing argument
27. Tactics and
terminology
Miura, Sannai, Shibuta, Tiba, ...
37. Problems
? What are the best shape and size as an
EG board? (Special cells like the acute
point are not desirable.)
38. Problems
? What are the best shape and size as an
EG board? (Special cells like the acute
point are not desirable.)
? Is the reversed rule better?
39. Problems
? What are the best shape and size as an
EG board? (Special cells like the acute
point are not desirable.)
? Is the reversed rule better?
? Di?cult to explain rules to the general
public
40. Problems
? What are the best shape and size as an
EG board? (Special cells like the acute
point are not desirable.)
? Is the reversed rule better?
? Di?cult to explain rules to the general
public
? No iOS or Android implementation
41. S.E.G. (Stringy Euler Getter)
a possible variant of EG
which might address issues in the last slide
42. S.E.G. (Stringy Euler Getter)
a possible variant of EG
which might address issues in the last slide
? on a torus instead of the projective plane
43. S.E.G. (Stringy Euler Getter)
a possible variant of EG
which might address issues in the last slide
? on a torus instead of the projective plane
? each cell has an assigned score
(randomly at the beginning)
44. S.E.G. (Stringy Euler Getter)
a possible variant of EG
which might address issues in the last slide
? on a torus instead of the projective plane
? each cell has an assigned score
(randomly at the beginning)
? compete on: Euler char. + the sum of
scores (+ Komi)
45. S.E.G. (Stringy Euler Getter)
a possible variant of EG
which might address issues in the last slide
? on a torus instead of the projective plane
? each cell has an assigned score
(randomly at the beginning)
? compete on: Euler char. + the sum of
scores (+ Komi)
Algebro-geometric interpretation
torus + scores = log elliptic curve
Euler char. + scores = stringy Euler number