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Evaluation of Gamespace

     Walter Patterson
      Iain Lowson
Objectives of study
Approach to study
Assessment at Int1/Int2 level



Identify, describe             Explain          Perform    Produce (report)
 Select                 Select                 Select    Select
 Match                  Match                  Match     Match
 Locate (in the game    Text entry (not                   Text entry (not
  space)                  available in study)                available in study)
Assessment practice
           Chunking of NAB items




   Assessment/remediation/assessment cycle




       Making assessment more holistic




            Use of NAB templates
Tutor views
Uniformly positive


Noted higher levels of motivation & engagement


Way of the future


Scripts not pre-marked (but no poor handwriting!)


Unable to present part of a game for assessment
Student views
 No writing
 Takes away stress of being assessed
 The game context helps me to understand the
  questions
 No writing
 No difficulty in playing the game
 No problems with reading screen
Student views
 Cant go back to correct an answer
 Cant go back if you didnt read an instruction
Endnote
Difficult to ensure independent work in usual classroom
layout (adjacent PC screens)

Great resource for formative assessment

Need to reduce development costs (eg pre-made
environments and characters)

Well-suited to lower SCQF levels

More Related Content

Evaluation of gamespace

  • 1. Evaluation of Gamespace Walter Patterson Iain Lowson
  • 4. Assessment at Int1/Int2 level Identify, describe Explain Perform Produce (report) Select Select Select Select Match Match Match Match Locate (in the game Text entry (not Text entry (not space) available in study) available in study)
  • 5. Assessment practice Chunking of NAB items Assessment/remediation/assessment cycle Making assessment more holistic Use of NAB templates
  • 6. Tutor views Uniformly positive Noted higher levels of motivation & engagement Way of the future Scripts not pre-marked (but no poor handwriting!) Unable to present part of a game for assessment
  • 7. Student views No writing Takes away stress of being assessed The game context helps me to understand the questions No writing No difficulty in playing the game No problems with reading screen
  • 8. Student views Cant go back to correct an answer Cant go back if you didnt read an instruction
  • 9. Endnote Difficult to ensure independent work in usual classroom layout (adjacent PC screens) Great resource for formative assessment Need to reduce development costs (eg pre-made environments and characters) Well-suited to lower SCQF levels

Editor's Notes

  • #3: Assessing the validity of an assessment includes the 3 elements: Construct validity; Content validity; Face validity. The first two of these ought to be assured through the normal awarding body processes relating to unit validation.The third is more subjective and has several dimensions. It is important that the tutor and the student should be confident that the processes and demands of the assessment are in line with their expectations.Any assessment process should not require the candidate to possess knowledge and/or skills that are not directly relevant to the assessment (a complaint often levied against essay writing in exams!). In the case of computer-enabled assessment it is important that the knowledge of how to operate a computer and/or the skills to use software do not become a barrier (or a distraction) for the candidateThe measuring of reliability (on an item-by-item basis) is technically difficult and usually requires lots of data. So measuring reliability was always going to be a challenge with the small number of centres each with a small number of candidates
  • #4: There are National Assessment Bank items for each of the units in the study these exemplify the standards as set out in the Unit Specification (and have been validated by SQAs processes)The challenge for the study was to be assured that the GBA provided an equivalent demand (and remained in line with the standards as set out in the Unit Specification)Making judgements about face validity and extraneous factors was based around observation of candidate behaviour and subsequent interviews with both candidates and tutorsThe initial thought around measuring reliability was to randomise the order in which pupils attempted; (1) the paper NAB; and (2) the GBA
  • #5: At SCQF Levels 4 and 5 (Intermediate 1 and Intermediate 2) assessment instruments tend to cluster around the Knowledge level in Blooms taxonomy. Most questions ask candidates to identify or describe both of which are satisfied by the selection/matching exercises in the GBAsIn some instances (eg open-book testing) the requirement to explain can be taken to be equivalent to matching or selectingBut in other cases these mechanisms in the GBA do not match the requirement to explain. In these cases a text-entry field is required (not available in the GBA versions in the study)In some cases the candidate evidence was obtained through performance (with associated assessor checklist) this was more difficult to achieve by GBA selection and/or matchingWhere the candidate was required to produce a report (eg risk assessment) the GBA approach was to select and/or match and then incorporate these answers into a template that became the report
  • #6: Measuring reliability was made considerably more difficult by the common practices of tutors to make assessment more manageable and/or more holisticIn carrying out the fieldwork, none of the centres used a NAB as a single assessment event. Tutors broke NABs into manageable chunksWithin these chunks there was a fairly common strategy of assess / remediate / re-assess Some tutors treated the NAB templates as instruments that had to be followed to the letter (down to the number of lines in an answer box!)
  • #7: There were implementation issues to be overcome in almost every centreIn spite of this tutors were really enthusiastic about the GBAs and what they offered in the way of engagement & motivation especially for the more disengaged studentsThey would really like scripts to be computer-marked but accepted that computer-produced scripts did save them having to read students' handwritingThey were disappointed that it was not possible to present students with only part of the game
  • #8: Students LOVED the absence of writing in the completion of these assessmentsThey agreed that the contexts conveyed in the gameplay were helpful to them in answering the questions100& agreement that they had no difficulty in playing the GBA or reading the screenStudents with learning difficulties (and requiring readers/scribes) appeared to cope well unaided in playing the game
  • #9: The linear nature of the game was a real issue for studentsTo correct a mistake they were asked to play the whole game again. This was seen as a strong negative for students who pointed out that this facility (ie going back to previous answer) was readily available in paper NAB
  • #10: Adjacent screens and identical screen questions and layouts raised issues around cheating