This document discusses conventions used in drum & bass music videos and promotional materials for albums. It identifies several conventions including: high tempo with quick cuts and camera shots; matching images to the beat; including narratives and urban themes in videos. For promotional materials, conventions discussed are using the artist's name, album title, images, release date, record label, and reviews. The document compares examples from Pendulum and Chase & Status to analyze how their promotional materials follow conventions and how the student's materials align with conventions as well.
This document evaluates a media student's music video project by analyzing how it conforms to conventions of the genre. The student created a dark, mysterious video featuring a hooded figure to represent the band and match the theme of the song, "This Is An End." Key elements like location, costumes, camerawork and narrative portray the indie/gothic genre and tell a story that connects to the song's lyrics about suicide. While using few special effects, the student employed standard editing techniques like fades and blends between shots. Overall, the evaluation finds the project successfully applies conventions of music videos to represent the band and genre.
The campaign to promote Matrix's album and single release consisted of a CD digipack, website, and music video. The website uses dark backgrounds and contrasting colors to create an unconventional brand image representing the alternative techno genre. It promotes Matrix as a mysterious DJ through images that reference artists like the Joker to appeal to fans of this niche music. The campaign effectively uses these products together across different platforms to market Matrix and the label to techno audiences online and in magazines.
The document discusses conventions in media products and how the student's project uses, develops, and challenges conventions of the indie alternative genre. It provides examples of how conventions were implemented in the student's music video, including using a dark underground set inspired by Imagine Dragons, incorporating instruments as props, and having models with dark makeup. It also discusses conventions used in the digital album packaging and website, such as listing song titles on the digipak and including a background video on the website homepage. Overall, the document aims to demonstrate how the student incorporated typical indie alternative conventions while also putting their own creative spin on some conventions.
The document discusses conventions in media products and how the student's project uses, develops, and challenges conventions of the indie alternative genre. It analyzes the conventions used in the student's music video, album artwork, and website. For the music video, conventions from other artists like setting, costumes, and facial expressions were developed. The album artwork and website similarly developed conventions from other indie bands while also challenging conventions through stylistic choices. Overall, the student aimed to represent the indie alternative genre and their band's image through strategic use of conventions.
The document analyzes conventions in pop music videos through examples on YouTube. It discusses common techniques like shooting in green rooms, using flashy effects, following artists with cameras, including dance numbers and backup dancers, using bright lighting and costumes. It also notes how the analyzed music videos informed the creation of the author's own music video, which aims to have a bright atmosphere through editing while also challenging some conventions by de-emphasizing locations and having more modest costumes.
The digipak meets many conventions of real music products through consistent fonts, colors, and emphasis on the artist's name and album title. It challenges conventions by cutting off parts of images and including the artist's social media instead of producer details. While mostly conventional, elements like a handwritten font and messages from the artist aim to feel authentic yet distinctive. Overall, the design draws from typical digipak styles but incorporates some original elements.
The document provides feedback from an audience on the combination of a band's main media products and ancillary texts. [1] The audience provided mostly positive feedback on the video media product, praising elements like the use of stop motion, shots, and narrative. [2] Some negatives included issues with some stop motion shots and too many black screens. [3] Feedback on the print product was also mostly positive but noted it could be more finished and better connect the narrative. The creator plans to address the feedback to better meet audience expectations.
Here is a word document on the second evaluation point which focuses on the brand and identity of my media products, as well as how I have shown the genre.
The document provides an evaluation of a music promotion package created by Joe Holden for an album. It summarizes the main tasks, ancillary tasks, audience testing, and self-evaluation sections. The evaluation summarizes that the main music video adhered to conventions of the rock genre but differed by not including a storyline. Audience feedback noted some areas for improvement and that the ancillary tasks could better link to each other and maintain a consistent theme. Upon reflection, Joe believes the products were successful but could be improved with more locations, a storyline, and better organization during production.
This document summarizes how a music video uses and challenges conventions of the genre. It uses conventions like stereotypical "geek" clothing, depictions of bullying, lighting for an energetic atmosphere, and close-ups to build an identity. However, it also challenges conventions by using a dark mask from a horror film for the superhero, slow motion during fast scenes, and having the subject directly look at the camera to involve the audience. Overall the narrative of an underdog becoming a superhero is a strong convention in this genre of music videos.
This document discusses conventions used in media products and how the student's slide share and music video challenge or develop conventions of real media products in the indie alternative genre. It provides examples of symbolic conventions like setting, costumes, and facial expressions as well as technical conventions like editing, camerawork, and website design. The student aims to portray their band and genre accurately while also adding their own creative flair, such as using close-up shots and connecting different elements of their marketing campaign visually.
The document contains examples of advertisements for music albums and singles. Most ads follow similar conventions, including displaying the band name, album name and artwork, and release date. Some ads provide more information like the record label, available formats, and unique selling points to draw in audiences. A few ads take a more minimal approach, leaving out details to encourage further research from interested viewers.
The document discusses branding in the music industry and provides an example of how One Republic has maintained a consistent brand image across their music videos and album covers. It then provides a hypothetical example of how a fictional artist's brand image is conveyed through elements like color scheme, references to fairytales in the visuals, lighting, locations, and costumes of the artist. The brand image is described as "Quirky, Timeless, Unique." Examples are given of how these elements spread the brand image across a music video and album packaging like the artwork, advertisements, and thank you pages.
The audience feedback on the media product was mixed. 4 out of 6 people said they liked the music video, praising the locations and effects, while 2 disliked that some areas were too dark or blurry. Most felt the video was representative of other hip-hop music videos. All agreed the imagery matched the lyrics well. However, disappointingly, none said the video made them want to explore the artist's other work.
Jon, James, and Ash evaluated their media project. Jon thought their final cut was good overall, though they had some problems with editing due to lost files and lack of time. James felt their eagerness to gain a good grade and use of extra time to re-shoot proved their success. Ash thought they managed their project and timeline well, though editing was delayed due to a computer error they were able to recover from. All agreed their technological and production skills improved.
The document provides an evaluation of a media studies project. It summarizes how the media product uses forms and conventions of real media, including using silhouettes to create a visual identity for the band like real artists. It challenges conventions by creating an intimate connection between viewer and artist rather than togetherness. Feedback showed the storyline could be clearer. The student learned audience feedback is important to understand who characters are. Media technologies like Photoshop, Premiere and blogging were used effectively in the research, planning, construction and evaluation stages.
The document discusses how the media product, a music video for the song "Retrospect", uses and develops conventions of the indie music genre. Some key ways include:
1) Using typical indie settings like bedrooms and streets for filming locations due to a low budget.
2) Employing natural, desaturated colors in editing and costumes to fit the indie aesthetic.
3) Telling a narrative story rather than being a performance-based video, while still using common shot types like close-ups to convey emotion.
4) Uploading to YouTube and using social media for promotion, matching how real indie artists distribute their work. Accessories like the album artwork and website maintain consistency in imagery and color
The combination of the main product (music video) and ancillary texts is generally effective, though some aspects could be improved. The costume, location, and font choices help link the music video and ancillary texts, while the mixture of direct and indirect addressing works despite some potential inconsistencies. Color and lighting are also fairly well linked, apart from some scenes in the music video. However, the themes, emotions, and attitudes conveyed do not have as strong of a connection between the music video and ancillary texts, as the ancillary texts focus more on moving past emotions rather than mirroring them.
This document discusses conventions used in music videos for the trip hop and dubstep genres. It provides examples from the music video for "Numb" by Lola Mae. Key conventions discussed include close-up shots of the artist, matching edits to the song's beat, using lighting and color to set a moody atmosphere, and costumes that reflect the artist's style. Social media presence and design of related materials like the website, digital album pack, and singles follow conventions that help audiences connect the artist's image and style across formats.
The document discusses the relationship between a music video and two ancillary texts: a digipak and magazine advert. There are clear themes that link all three products, including featuring the same location and protagonist from the music video. Images on the digipak and advert depict the artist in a similar style and wearing the same clothing as in the video. Camera angles, props, and overall themes are also consistent across products to reinforce the brand identity and make the relationship between the pieces obvious to audiences. Maintaining cohesion of visual elements and themes across a main product and ancillary texts is important for effectively communicating the artist's brand.
The document discusses the relationship between the artist's music video and two ancillary texts: a digipak and magazine advert. There are clear themes that link all three products, including featuring the same location and protagonist as the music video. Images on the digipak and magazine advert depict the artist in a similar style as the music video, holding a guitar in an outdoor setting, reinforcing the song's theme. The products also share a dimensional editing style of the images to further strengthen their relationship and build the artist's brand identity.
The document discusses how the author designed various media texts, including a music video, poster, and digipak, for an indie folk artist named Haux to be intertextual and meet genre conventions. Key elements like imagery, color schemes, typography, and locations were carried over across all the texts to clearly link them together and position the artist within the indie folk genre. Features included on the digipak and poster, such as social media icons, copyright information, and handwritten notes, were also discussed in terms of their functional and personalization purposes. In conclusion, the author believes the main product and ancillary texts are effectively interconnected and engage the target audience through consistent application of design elements.
The document summarizes audience feedback received on music video and print advertising products created for a fictional band called "The Fears". The feedback was mostly positive, praising elements like the use of stop-motion in the video and the poster's layout. Some criticisms included parts of the stop-motion looking "skippy", too many black screens in the video, and the print product not appearing fully finished. The creators plan to address the criticisms by improving problematic areas based on the audience feedback. The target audience was correctly identified as 16-25 year old males and females.
Our media product is a concept-based music video that uses visual metaphors and symbolism to represent the themes of cheating explored in the song lyrics. We developed a visual brand identity centered around the motif of a red hand and used consistent typography, layout, and color palette across the music video, magazine advertisement, and CD cover. Audience feedback was positive and suggested we make the motif and meaning of the lamp symbolism clearer. We incorporated new media technologies like video editing software, desktop publishing, and blogs to construct, plan, and evaluate our project.
The document provides information and inspiration for designing a digipak advert. It analyzes existing digipak advert designs from various artists such as Janet, Beyonce, Katy Perry, Avril Lavigne, and Taylor Swift. Key elements that are commonly included and should be considered for the new design are:
1) A strong image of the artist to draw attention.
2) Details on the album release date.
3) An image of the album design to promote recognition.
4) Bold text listing the artist name and album title.
5) An eye-catching layout that follows design principles.
6) Cohesive branding through colors and fonts that match the album style
The document discusses how the media product uses, develops, and challenges conventions of real music videos. It summarizes how the video uses black and white filters throughout to focus on the lyrics rather than bright colors, develops the use of split screens by positioning frames differently than typical music videos, and challenges conventions like using an overlay of close-up and mid shots for an upbeat song rather than slow songs.
The combination of the artist's print production work and music video was mostly effective but could have been improved. The print production used consistent colors, fonts, and imagery to be recognizable as a package. However, the lighting and colors were not fully consistent between the polished print materials and homemade-looking video. Improvements could have included more consistent lighting in the video and filming some scenes in a studio to better match the print package.
O documento discute os conceitos de ci棚ncia, conhecimento e teoria. Apresenta exemplos hist坦ricos sobre como expedi巽探es cient鱈ficas mobilizaram e acumularam conhecimento de diversas partes do mundo, construindo redes que permitiram aos centros dominar espacial e temporalmente a periferia. Tamb辿m aborda como a ci棚ncia depende de formas como gr叩ficos e inscri巽探es para dominar a dist但ncia.
The document provides an evaluation of a music promotion package created by Joe Holden for an album. It summarizes the main tasks, ancillary tasks, audience testing, and self-evaluation sections. The evaluation summarizes that the main music video adhered to conventions of the rock genre but differed by not including a storyline. Audience feedback noted some areas for improvement and that the ancillary tasks could better link to each other and maintain a consistent theme. Upon reflection, Joe believes the products were successful but could be improved with more locations, a storyline, and better organization during production.
This document summarizes how a music video uses and challenges conventions of the genre. It uses conventions like stereotypical "geek" clothing, depictions of bullying, lighting for an energetic atmosphere, and close-ups to build an identity. However, it also challenges conventions by using a dark mask from a horror film for the superhero, slow motion during fast scenes, and having the subject directly look at the camera to involve the audience. Overall the narrative of an underdog becoming a superhero is a strong convention in this genre of music videos.
This document discusses conventions used in media products and how the student's slide share and music video challenge or develop conventions of real media products in the indie alternative genre. It provides examples of symbolic conventions like setting, costumes, and facial expressions as well as technical conventions like editing, camerawork, and website design. The student aims to portray their band and genre accurately while also adding their own creative flair, such as using close-up shots and connecting different elements of their marketing campaign visually.
The document contains examples of advertisements for music albums and singles. Most ads follow similar conventions, including displaying the band name, album name and artwork, and release date. Some ads provide more information like the record label, available formats, and unique selling points to draw in audiences. A few ads take a more minimal approach, leaving out details to encourage further research from interested viewers.
The document discusses branding in the music industry and provides an example of how One Republic has maintained a consistent brand image across their music videos and album covers. It then provides a hypothetical example of how a fictional artist's brand image is conveyed through elements like color scheme, references to fairytales in the visuals, lighting, locations, and costumes of the artist. The brand image is described as "Quirky, Timeless, Unique." Examples are given of how these elements spread the brand image across a music video and album packaging like the artwork, advertisements, and thank you pages.
The audience feedback on the media product was mixed. 4 out of 6 people said they liked the music video, praising the locations and effects, while 2 disliked that some areas were too dark or blurry. Most felt the video was representative of other hip-hop music videos. All agreed the imagery matched the lyrics well. However, disappointingly, none said the video made them want to explore the artist's other work.
Jon, James, and Ash evaluated their media project. Jon thought their final cut was good overall, though they had some problems with editing due to lost files and lack of time. James felt their eagerness to gain a good grade and use of extra time to re-shoot proved their success. Ash thought they managed their project and timeline well, though editing was delayed due to a computer error they were able to recover from. All agreed their technological and production skills improved.
The document provides an evaluation of a media studies project. It summarizes how the media product uses forms and conventions of real media, including using silhouettes to create a visual identity for the band like real artists. It challenges conventions by creating an intimate connection between viewer and artist rather than togetherness. Feedback showed the storyline could be clearer. The student learned audience feedback is important to understand who characters are. Media technologies like Photoshop, Premiere and blogging were used effectively in the research, planning, construction and evaluation stages.
The document discusses how the media product, a music video for the song "Retrospect", uses and develops conventions of the indie music genre. Some key ways include:
1) Using typical indie settings like bedrooms and streets for filming locations due to a low budget.
2) Employing natural, desaturated colors in editing and costumes to fit the indie aesthetic.
3) Telling a narrative story rather than being a performance-based video, while still using common shot types like close-ups to convey emotion.
4) Uploading to YouTube and using social media for promotion, matching how real indie artists distribute their work. Accessories like the album artwork and website maintain consistency in imagery and color
The combination of the main product (music video) and ancillary texts is generally effective, though some aspects could be improved. The costume, location, and font choices help link the music video and ancillary texts, while the mixture of direct and indirect addressing works despite some potential inconsistencies. Color and lighting are also fairly well linked, apart from some scenes in the music video. However, the themes, emotions, and attitudes conveyed do not have as strong of a connection between the music video and ancillary texts, as the ancillary texts focus more on moving past emotions rather than mirroring them.
This document discusses conventions used in music videos for the trip hop and dubstep genres. It provides examples from the music video for "Numb" by Lola Mae. Key conventions discussed include close-up shots of the artist, matching edits to the song's beat, using lighting and color to set a moody atmosphere, and costumes that reflect the artist's style. Social media presence and design of related materials like the website, digital album pack, and singles follow conventions that help audiences connect the artist's image and style across formats.
The document discusses the relationship between a music video and two ancillary texts: a digipak and magazine advert. There are clear themes that link all three products, including featuring the same location and protagonist from the music video. Images on the digipak and advert depict the artist in a similar style and wearing the same clothing as in the video. Camera angles, props, and overall themes are also consistent across products to reinforce the brand identity and make the relationship between the pieces obvious to audiences. Maintaining cohesion of visual elements and themes across a main product and ancillary texts is important for effectively communicating the artist's brand.
The document discusses the relationship between the artist's music video and two ancillary texts: a digipak and magazine advert. There are clear themes that link all three products, including featuring the same location and protagonist as the music video. Images on the digipak and magazine advert depict the artist in a similar style as the music video, holding a guitar in an outdoor setting, reinforcing the song's theme. The products also share a dimensional editing style of the images to further strengthen their relationship and build the artist's brand identity.
The document discusses how the author designed various media texts, including a music video, poster, and digipak, for an indie folk artist named Haux to be intertextual and meet genre conventions. Key elements like imagery, color schemes, typography, and locations were carried over across all the texts to clearly link them together and position the artist within the indie folk genre. Features included on the digipak and poster, such as social media icons, copyright information, and handwritten notes, were also discussed in terms of their functional and personalization purposes. In conclusion, the author believes the main product and ancillary texts are effectively interconnected and engage the target audience through consistent application of design elements.
The document summarizes audience feedback received on music video and print advertising products created for a fictional band called "The Fears". The feedback was mostly positive, praising elements like the use of stop-motion in the video and the poster's layout. Some criticisms included parts of the stop-motion looking "skippy", too many black screens in the video, and the print product not appearing fully finished. The creators plan to address the criticisms by improving problematic areas based on the audience feedback. The target audience was correctly identified as 16-25 year old males and females.
Our media product is a concept-based music video that uses visual metaphors and symbolism to represent the themes of cheating explored in the song lyrics. We developed a visual brand identity centered around the motif of a red hand and used consistent typography, layout, and color palette across the music video, magazine advertisement, and CD cover. Audience feedback was positive and suggested we make the motif and meaning of the lamp symbolism clearer. We incorporated new media technologies like video editing software, desktop publishing, and blogs to construct, plan, and evaluate our project.
The document provides information and inspiration for designing a digipak advert. It analyzes existing digipak advert designs from various artists such as Janet, Beyonce, Katy Perry, Avril Lavigne, and Taylor Swift. Key elements that are commonly included and should be considered for the new design are:
1) A strong image of the artist to draw attention.
2) Details on the album release date.
3) An image of the album design to promote recognition.
4) Bold text listing the artist name and album title.
5) An eye-catching layout that follows design principles.
6) Cohesive branding through colors and fonts that match the album style
The document discusses how the media product uses, develops, and challenges conventions of real music videos. It summarizes how the video uses black and white filters throughout to focus on the lyrics rather than bright colors, develops the use of split screens by positioning frames differently than typical music videos, and challenges conventions like using an overlay of close-up and mid shots for an upbeat song rather than slow songs.
The combination of the artist's print production work and music video was mostly effective but could have been improved. The print production used consistent colors, fonts, and imagery to be recognizable as a package. However, the lighting and colors were not fully consistent between the polished print materials and homemade-looking video. Improvements could have included more consistent lighting in the video and filming some scenes in a studio to better match the print package.
O documento discute os conceitos de ci棚ncia, conhecimento e teoria. Apresenta exemplos hist坦ricos sobre como expedi巽探es cient鱈ficas mobilizaram e acumularam conhecimento de diversas partes do mundo, construindo redes que permitiram aos centros dominar espacial e temporalmente a periferia. Tamb辿m aborda como a ci棚ncia depende de formas como gr叩ficos e inscri巽探es para dominar a dist但ncia.
This document advertises franchising opportunities with Always Best Care, seeking motivated, caring, ambitious, and compassionate individuals to build a business and make a difference. The document contains keywords about desirable qualities and goals for franchisees, and provides a website for more information.
Luc鱈a planea pasar un d鱈a en el parque Warner de Madrid en junio con sus padres. Comprar叩 entradas de tren por 108 euros total y disfrutar叩 de atracciones como La Aguada, Scooby-Doo y juegos acu叩ticos, as鱈 como ver una pel鱈cula de Yogui en 3D y visitar la tienda del Joker. Comer叩 una hamburguesa en Burger King.
The combination of the artist's digipak and magazine advert effectively promotes the artist and album. The digipak uses professional photos of the artist with effects and includes information about the album and tracks. The magazine advert also features the album cover photo to promote the new release. Together, the visuals in the digipak and advert catch attention and provide key details about the artist and music in a consistent style.
The advert does not feature the artist in order to promote the CD itself and because the artist is already well-known. It uses the same image as the CD cover to familiarize customers with it. The key features are the artist's name in bold text, the album release date, and album name to provide important details to customers. The image satisfies customers by giving them a preview of the CD cover and showing the artist is popular, targeting existing fans. It has some connection to the artist's music by depicting instruments but does not rely on typical conventions perhaps because the artist is established.
The document discusses conventions of various media formats including music videos, indie music videos, digipaks, and magazine advertisements. It provides examples of conventions such as showing the band in a music video, relationships between lyrics/music and visuals, displaying the artist name and album title prominently on digipaks, and using consistent imagery across formats. The document also examines how the described media product follows conventions such as relationships between elements and using recurrent design elements/fonts.
The document analyzes several music posters and identifies common elements such as the artist name, album title, release date, album artwork, and featured songs. It also discusses how including additional details like the artist's website, record label, and format can help promote brand recognition and loyalty by creating synergy across platforms. Elements that are sometimes missing from posters but considered important include reviews and information on the record label.
The document discusses the design elements that are important to include on a CD digipak, such as the track list, artist information, catalogue number, and copyright details. It also mentions using clear images of the artist to help audiences connect with them. While the digipak prototype shows the artist's face on the inside, it suggests using a bigger image on the front cover to better showcase the artist. Overall, the key information is ensuring the digipak includes essential details about the music, artist, and production to effectively promote the album release.
A digipak is an elaborated CD cover with at least four panels that allows for information like the album, artist, and tracklist to be displayed. Extra panels can include images. Advertisements promote digipaks and artists, usually including the digipak image, album/artist name, ratings, and tour dates to inform audiences. The purpose of a digipak is to project the artist's image, package and sell the CD, and market the album through logos and thumbnails. Advertisements aim to project the artist image, provide information on availability, and promote release dates and tours.
This promotional poster uses size, font styles, and imagery to emphasize important information and create an appealing design. The artist's name is the largest text to highlight their importance. The main image takes up most of the space to promote the album. Inclusion of the record label and websites provide legitimacy. Overall, the poster utilizes visual elements effectively to catch the audience's attention and promote the product.
The document provides conventions for CD advertising, noting that the artist name and album name should be prominently displayed in distinctive fonts or colors to catch a buyer's attention. The main image will likely be from the album artwork and act as the focal point, while logos help establish brand recognition. Websites for the artist and label should be included to allow fans to learn more and find tour information, and the release date lets potential buyers know when the album can be purchased.
The document provides conventions for CD advertising, noting that the artist name and album name should be prominently displayed in distinctive fonts or colors to catch a buyer's attention. The main image will likely be from the album artwork and serve as the focal point, while logos help establish brand recognition. Websites for the artist and label should be included to allow fans to learn more and find tour information, and the release date lets potential buyers know when the album can be purchased.
The album artwork uses vibrant colors like yellow, red, green and blue that help recognize the blues/western genre and appeal to audiences. The simple photography implies the artist's simplicity but gets attention without exaggeration. Wavy text links to the nautical theme of a beach by the sea. Neutral colors of green and brown portray the earthy yet powerful genre. One Hot Minute's red color and different artwork represent the band's change with the new guitarist. An iconic photo illustrates the artist's status and iconic music to enhance audiences buying the greatest hits album.
The document discusses key features of advertisements, including prominently featuring the name of the product or artist being promoted. It also notes that advertisements typically include images of the product or artist, as well as other relevant details like release dates or prices. Reviews and ratings from critics are also sometimes included to help persuade customers. The document then focuses on a specific advertisement for Lady Gaga's album, noting the bold images and monochrome color scheme stand out from other artists. The two different album cover images show her versatility and alternative style. The target audience could include those who see themselves as different, as well as fans of various ages and genres who may see Lady Gaga as inspiring.
The document discusses key features of advertisements, including prominently featuring the name of the product or artist being promoted. It also notes that advertisements typically include images of the product or artist, as well as other relevant details like release dates or prices. Reviews and ratings from critics are also sometimes included to help persuade customers. The document then focuses on a specific advertisement for Lady Gaga's album, noting the bold images and monochrome color scheme stand out from other artists. It discusses elements like her distinctive dress and the inclusion of alternative album covers. The target audience is suggested to be diverse, including those who see Gaga as a role model for being different and standing out.
This magazine advert challenges conventions of typical indie magazine ads. It shows the artist from both sides rather than a midshot, considering themselves "different." It also includes the record label in the corner, which is uncommon but shows the artist is not mainstream. While it follows some codes like the artist name in largest font and soft colors, it strives to help audiences relate to the artist through less conventional visuals and information.
The document discusses plans for creating brand identity across a magazine advertisement and CD cover for an artist. [1] Key elements that will be consistent across both materials include using a red, white, and black color scheme and bold serif font for the artist's name. [2] Images of the artist will be used to create a cohesive visual identity and relate the two pieces. [3] Layouts will be simple with full-page images to effectively portray the artist's genre of music.
The document discusses conventions for pop-rock digipaks and album advertisements. It analyzes several existing products to identify common features and their positioning. These include images of the artist, album/song titles, track lists, copyright information, and contact details. The document considers how to apply these conventions to the design of a digipak and advertisement for a fictional pop-rock band. Feedback from surveys confirmed that using similar visual elements and color schemes across the products clearly links them and establishes the band's identity.
The document analyzes conventions used in pop-rock digipaks and album advertisements. It examines positioning and frequency of elements like images, artist/album names, tracklists, and more. It notes which conventions will be used in the author's ancillary tasks based on this research. Key links between the designed digipak and advertisement include using the same image, color scheme, font, and elements to create continuity and instantly connect the products. Audience feedback confirmed this approach matches their expectations based on conventions. The tasks successfully link through visuals, themes of self-discovery reflected in tracklists, and costume continuity in images and music video.
Our media product uses and develops many conventions of real album covers and packaging. For the front cover, we linked the image to the album name and used selective coloring and contrasts in tones similarly to real covers. The back cover includes typical elements like a tracklist, barcode, and credits in bright colors as most pop covers do. However, we also challenge conventions by making the main image darker and grainier rather than clear. The inlays similarly feature plain photos of the artist with little text, sharing themes with the front and back covers. The magazine ad contains basic album information but also includes social media addresses to reach digital audiences. Overall, our product draws from real conventions but also challenges expectations in some ways.
The document discusses the use of conventions in creating a promotional package for an artist that includes a music video, album digipak, and magazine advertisement. It describes how the creator referred to common conventions like lip syncing in music videos and using the artist's face in the digipak and advertisement to make the materials more recognizable and appealing to audiences. The creator also discusses how conventions were developed, like using bright colors in the digipak and including tour dates in the advertisement. Overall, the document explains how following and developing conventions helped promote the artist in a familiar, professional way.
A digipak is a type of cardboard packaging with an inner plastic holder used for CDs and DVDs. It benefits artists by promoting their brand and career through visual design elements and branding that help the product stand out and appeal to intended audiences. Consumers can better understand the genre and artist based on digipak conventions and style. Digipaks are predominantly used as a marketing tool since they allow consumers to purchase and display collector's items that build brand loyalty.
Here is a draft magazine advertisement for the CD covers:
[IMAGE OF VARIOUS CD COVERS STYLIZED TOGETHER]
Discover the Art of Album Covers
Explore how album covers convey genre and represent artists across styles of music. From punk to pop, hip hop to R&B, covers set expectations through visual cues.
- Imagery and fonts signal the genre's conventions and aesthetic. Punk bands favor gritty photos and handwritten text while pop stars flaunt glamour shots.
- Color palettes and compositional elements like close-ups or full body shots reflect the vibe. Dark, desaturated tones for rock versus bright pops of color for dance music.
1. In what ways does your media product use, develop or challenge forms
and conventions of real media products?
2. A way in which something is usually done, especially within a particular area or activity.
Drum & Bass Conventions:
High tempo
Quick cuts
Range of camera shots
Jump cuts
Image matches beat
Full Narrative
Urban theme
Mise-en-scene
Hoodies
Tracksuit
Masks (Theme of identity)
4. Computer Generated Images (CGI):
With the use of computer generated images like in The
Prodigy Warriors Dance the use of technology could be
fully utilised in attempt to gain full marks.
Lip Synchronisation:
Lip synching is a main convention of any form of music
video. The use of quick cuts and lip synching is very
effective in Chase & Status Pieces as it matches the beat
with each cut. This aspect is missing from our own video.
Artist Performances:
Combination of performance and narrative is a common
convention of music videos. Although we aimed for a
full narrative, aspects of performance could have
improved it in some areas.
5. Artist name
Album name
Image of artist
Release date
Use of brand image
Artist logos
Record company
Websites - Artist + record company
Key features of album
Reviews + Rating
6. Best reviews used to
emphasise how good the artist
and album is.
Artist name in biggest writing to attract
audience eye and promote the band.
Presents used to prevent confusion
Image of the product being between artist and album name.
promoted (Digipak) to allow
customers to easily recognise
it. Artist main tour dates to
provide fans information where
and when they will perform.
Release date to inform the
customers when the digipak is
released in bigger, bolder Album title in bigger, bolder
writing as it is more important. writing to make it stand out
and promote the album title.
Highlighting the key
feature of the product.
Record label logo to show they
Barcode that the target support this artist and generally
audience can scan in order promote the reputation of the
to receive access to more artist.
Artist website to encourage Artist website to encourage
information about the artist
users to visit for more users to visit for more
and album.
information. information.
9. Comparing our advert to that of Pendulum, there are obvious similarities with the artist name being the convention that
stands out most. For example with the promotional sentence the artist name is significantly larger. As well as the key
features and the promotional sentence, our adverts share the convention of telling the audience where they can purchase
the product although we only have a recognisable iTunes icon whereas Pendulum have a number of distributors due to
being a bigger, more successful artist in the drum & bass market.
10. When comparing our advert to that of Chase & Status No More Idols, there were a few similarities between the two in
terms of conventions of a promotional advert. To begin with, they included reviews from magazines to emphasise to their
audience how good the album is. Also, Chase & Status have included tour dates/locations to not only promote the album
but their live performances. These aspects are also found on our product, making it seem more legitimate and professional
that our product shares conventions with real media products of the leading artists of our genre.
11. Name of artist
Name of album/single
Pictures of artist
Artist information Vocalist, Guitarist etc.
Track list
Bar code
Record label
Copyright
Consistent house style - font, colours etc.
Spine - featuring artist + album/single name.
12. Record label logo to show they Artist name / band logo on
Album title on front cover so
support this artist and generally Track list which is a front cover to inform the
that all the audience can see
promote the reputation of the key element of a audience of the artist of
when the product is on the
artist. digipak to inform the the digipak. Inclusion of
shelf is the most important
audience of the song presents to prevent
information written in
content. confusion between album
Barcode that the target audience can boldest/red writing to be
and artist.
scan in order to receive access to more more appealing.
information about the artist and
album. Extra panel of image used I n
advert to keep to the urban
theme of the digipak.
Barcode that is used by stores to Spine of the digipak with the album and
scan the product in to the artist name written on still in the same
system and give the digipak a house style as rest of the digipak. Makes
unique value. the digipak easy to identify when stacked
sideways on a shelf.
Website provided for
audience find additional
information about the artist Disc tray which is a key
regarding tour dates, news feature expected from an
and downloadable content. album to hold the disc.
Free discount code provided
to buy merchandise only
available with the purchase
of the digipak.
Message from the artist to Continuous image from 3
Social networking accounts the fans to attempt to panels is a common feature
where fans can follow and keep connect with their audience. in some digipaks. This also
up to date competitions and highlights our urban theme
give aways would also be by having city streets.
provided.
14. Consistent house style
underwater theme which is
appropriate to album title.
Artist name in biggest writing to attract
audience eye and promote the band. Presents
used to prevent confusion between artist and
album name.
Album title in bigger, bolder writing to
make it stand out and promote the
album title.
Spine of the digipak with the album and
artist name written on still in the same
house style as rest of the digipak. Makes
the digipak easy to identify when stacked
sideways on a shelf.
Track list which is a
key element of a
digipak to inform the
audience of the song
content.
Barcode that the target
audience can scan in order
to receive access to more
information about the artist
and album.
15. In comparison to Chase & Status No More Idols our digipak shares a number of conventions that are expected
from the audience. The main similarity between these two albums are that the most important information such as
the artist name and album name stand out from the toned down house style with the use of bold writing and bright
colours. This aspect would make our product more eye catching for our target audience making it more appealing
for them to purchase.
16. In comparison to Pendulum Immersion, our digipak shares a few similarities in terms of conventions of a digipak.
With the key features such as bar code, album title and artist name being the basic expectations, our digipak shares
the copyright laws and record company logos and consistency of the house style along the spine with Pendulums
album. This shows that we have produced a professional piece of work with close attention being paid to detail.
17. As shown in this presentation, the use of conventions
and expectations were a highly important guide to
creating products with a professional feel.
With the comparisons I have provided with our
products and leading artists of our genre, there are a
number of noticeable similarities. However with our
masks in our music video for example, the process of
considering conventions and challenging them to
adhere to your own unique product is vital to building
your own brand image.