This is an answer to the evaluation question number one, titled "In what ways does your media product use, develop or challenge forms and conventions of real media products?"
The students created a digipak for a band following conventions they researched. They used consistent fonts and colors, with band members wearing similar outfits incorporating one color. The digipak had contrasting colors and images of the band playing instruments to portray an indie aesthetic. It also included typical elements like logos, barcodes and copyright notices, following the layout of an existing album.
The document discusses how the media product reflects conventions of real indie bands and challenges some conventions. It analyzed bands like Arcade Fire, Two Door Cinema Club, OneRepublic, and Bastille to identify conventions around dark narratives, live performances, and ambiguous imagery in posters and albums. The media product uses a black and white image with colored text on the poster to reflect indie color schemes while providing a binary opposition to the dark lyrics with a happy color. The magazine ad uses a screenshot from the music video, as Bastille does, while also including a recognizable icon like OneRepublic. Feedback helped improve the video by incorporating preferences around color and narrative. Overall, the document examines how the media product develops conventions from real bands while also challenging
The document discusses the design choices made for promotional materials for the band Jungle Doctors and their album "Open Up". It describes using the same fonts, colors, and an image from the album's digipak cover on a magazine advertisement to clearly link the two products. Audience feedback was considered when choosing the font for the album title. Social media logos were included to direct people to the band's online pages. Quotes and web links were also used consistently across formats to promote the band further.
The document discusses how a media product about the indie rock band "The Jungle Doctors" uses and develops conventions of the indie rock genre. It analyzes the music video created, discussing how it features common conventions like a focus on the band's performance, authentic instrumentation, and simple narrative sequences. The document also summarizes how other aspects like the digipak, magazine advertisements, and influences from other indie rock music videos help situate the media product within the genre.
Evaluation question 1: In what way does your media project use, develop or ch...ajatuchband
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The document discusses the conventions of music videos, print advertisements, and digipacks in the indie folk genre. It analyzes the student's media products in relation to these conventions. Specifically, it identifies that the student's music video follows Goodwin's theory of linking the lyrics and visuals. It also uses conventions like black and white footage, scenic shots, relaxed clothing, and narratives focused on love stories. For the CD cover and magazine ad, it applies additional conventions like using the same image and including information about reviews and formats. The digipack photographs challenge Barthes' theory by using mug shot-style images to represent the consequences of adultery described in the song.
The student produced a music video, digipack, and magazine advert for an indie band as a class project. They researched conventions of indie music videos such as relaxed clothing, varied settings, and still or energetic performances. The music video incorporated these conventions through costumes, locations, and small movements. Feedback noted the video could have been brighter and included a storyline. The print products linked through shared design elements and were generally well received, though some found the text hard to read. Various software programs were used effectively in production and editing.
The group created a promotional package for the band Arctic Monkeys that included a magazine advertisement, music video, and digipack. The music video focuses more on the girl in the song "Arabella" than the lead singer, challenging conventions. Shots of the band are in black and white to match the original video. Lighting, costumes, and camerawork were chosen to fit indie music video conventions. The advertisement and digipack use dark colors and simple designs that represent the indie rock genre. Some inconsistencies exist, like high key lighting in the digipack, but overall the package uses synergy across products to represent the band and genre.
The document summarizes the creative process behind a music video created for the song "Late" by the band Jungle Doctors. It discusses researching the conventions of the indie/rock genre to guide design decisions. Shots were inspired by other music videos like The Strypes and Jake Bugg. Close-ups of the band and instruments were included to highlight musical ability as is common in indie-rock. Landmarks were featured to establish setting. The narrative fits the carefree lyrics without using common music video techniques like voyeurism atypical of the genre.
The document provides examples of excellent coursework from candidates evaluating their final products for a media studies course. It notes that the examples demonstrate key moments from their own work and others' to support their arguments. They also show excellent use of specialist terminology and references to academic theory. Each presentation was produced with care and genuine critical reflection.
The document discusses a music video created by the author for evaluation purposes. It challenges conventions of typical music videos by being entirely narrative-based rather than performance-based. The author conducted audience feedback through questionnaires given to two classes of media studies students aged 16-18. Feedback was generally positive, though younger students aged 16 enjoyed it less than older students. Females on average enjoyed it more than males. The small sample size limits reliability.
The document discusses conventions for music videos, digipaks, and album posters. It analyzes conventions outlined by Goodwin and Archer for elements that should be included in music videos, such as relating the visuals to the lyrics and song. It discusses how the student's music video incorporated many conventions, such as using a narrative that relates to the song lyrics, but adapted some conventions, like portraying the artist in a negative way to fit the narrative. It also analyzes conventions for digipaks, such as including exclusive content and photos of the artist, and discusses how the student followed conventions by using a similar style to the artist's other albums. Finally, it discusses conventions for album posters, such as including the artist name
The document discusses how a music video, magazine advertisement, and album digipak for a band called The Great Escape uses conventions of real media products to represent the band and suggest their indie music genre. Specifically, it discusses using live performance footage and close-ups of band members to represent the artist in the music video. For the magazine ad and digipak, it discusses using black and white images of the band performing, their instruments, and indie-style clothing to represent the artist and suggest their musical genre. A running black and white theme throughout ties the media products together cohesively.
The document discusses the evaluation of a media production project. It describes how new media technologies were used at different stages of the project. During filming, DSLR cameras and tripods were used to capture footage. Poor camera settings on one camera resulted in low quality shots, but these were incorporated into the final video as point-of-view shots. Photoshop was used to edit images and create artwork for promotional materials. Audience feedback on the video was generally positive and highlighted effective elements like the opening sequence, but also noted areas for improvement such as adding more narrative footage.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear at times and that some scenes seemed repetitive.
- Feedback on ancillary texts like the magazine ad and DVD cover was also positive, praising the professional design and use of consistent visual elements tying the pieces together.
- New media technologies like digital cameras, editing software, and design programs were used throughout the project and helped with construction, research, planning and evaluation.
The document discusses how the media product, a music video for the song "Tertius Bestia", uses and develops conventions of real music videos and the visual kei genre. It incorporates narrative elements and Todorov's theory of equilibrium and disequilibrium to tell a story of a woman undergoing extreme substance abuse. Performance aspects are also included to promote the band. Editing is synchronized to the music's pace and lyrics are subtly linked to the narrative. The poster and digipack created for the band also use visual kei conventions like focusing on the narrative protagonist and incorporating motifs across materials to develop band identity.
The document discusses how the media product uses and develops conventions of real media products. It summarizes how the music video represents the artist through live performance clips, links the visuals and music through meaningful scenes, uses typical busker settings and costumes to portray the musical genre. The digipak and magazine ad also aim to represent the artist and suggest the indie genre through the use of black and white images of the band, typical fonts and layouts, and written content like magazine reviews. Special effects like de-saturating the images create a cohesive black and white theme throughout the promotional package.
Our music video was intended to use conventions of the indie pop genre, such as narrative and performance, which we found in our research of other bands' music videos. We included a narrative between the lead singer and his girlfriend as well as performance scenes of the band. We also styled the band members according to genre conventions of dark clothing. Narrative and outtakes were included to engage the audience and relate to the song's meaning.
The document discusses conventions in the indie music genre and how the creators of a promotional package for a musician followed and subverted conventions. It aimed to appeal to its target 16-30 year old audience by using conventions of existing successful artists like Arctic Monkeys and The 1975 as inspiration for the narrative, costume, and other elements of the music video. However, it also tried to make the package unique by subverting some conventions and developing its own brand identity for the artist through elements like customizing his guitar. Performance shots were included to link back to the narrative and convey the artist's emotions, while also portraying him as a professional musician.
Our music video uses and challenges some conventions of the genre. It uses common camera shots and editing techniques like cutaways that match the lyrics and beat of the song. However, it also uses some unconventional elements like slow motion and transitions between color and black and white. The narrative and performance sections are kept strongly separate, using different costumes and color/black and white to distinguish them, which challenges the norm of tightly linking the two. This is done to emphasize the relatable narrative over the performance, in order to help a new artist build a fanbase by connecting with audiences.
The combination of the main product (a music video) and ancillary tasks (a Digipak, band website, and CD booklet) was effective because they had consistent branding, themes, and aesthetics. The products portrayed the indie rock genre and themes of friendship and adolescence. While some continuity issues arose between the number of characters in different products, the color scheme, fonts, and images unified the package. The music video, Digipak, and other ancillary tasks complemented each other to present a cohesive final product for the target indie rock audience.
The document discusses conventions of the indie rock music genre and how the media product draws from, develops, and challenges these conventions. Key conventions discussed include using close-ups of band members and instruments in music videos to emphasize authenticity and musicianship over visuals. Simplistic designs are also common for album artwork and merchandise. The media product takes inspiration from videos by Circa Waves and Arctic Monkeys but adapts conventions like using locations around London to represent the band's origins. Overall, the media product aims to portray the band as real and passionate about their music while putting their own spin on familiar indie rock conventions.
The document summarizes how the media product challenges and develops conventions of real music videos based on Andrew Goodwin's theories. Key points:
1. The music video matches the editing pace to the music but uses longer shots for calmer parts to match the song's feelings.
2. A narrative format was chosen to represent the song's heartbreak theme over more upbeat styles.
3. Greyscale and slow motion shots signify memories, connecting the visuals to lyrics.
4. Continuity of style, colors, fonts and natural themes across products builds the artist's branding identity.
The document describes the use of various media technologies in planning and constructing a website for a band. WhatsApp was used for communication and organization. Pinterest was used to create mood boards for costumes, hair, makeup, and inspiration for the website design. YouTube provided tutorials for using the website builder Wix, and allowed researching other bands' music videos and styles. The completed website featured photos from a photoshoot edited in Photoshop.
The music video was created in the indie pop genre and uses conventions from that genre such as narrative and band performance. It tells a narrative story of the lead singer and his girlfriend and includes performance scenes of the band as well as humorou outtakes. The band's style and clothing were chosen to match the genre stereotype of skinny jeans and dark clothing. Narrative and performance were used to help audiences connect to the song's meaning and lyrics. The video aims to follow conventions of real music videos in its genre.
The document provides an evaluation of a media studies project creating a music video. It discusses how the music video challenges conventions by using animals (dogs) as the main characters rather than humans, and not including lip syncing or the actual artist. It also summarizes how the accompanying digipak and magazine advertisement were designed to look like conventional real products to effectively advertise the artist and album in a realistic way, while reflecting the artist's abstract style. Research was conducted on common music video conventions to ensure the project conventions in some areas like narrative and editing, while diverging in others.
1) The digipak and advert were designed to promote an indie pop artist's new album and music video about struggling with depression while confined to a wheelchair.
2) The digipak features imagery from the music video and represents the artist's emotions through a dark color filter. It also promotes a charity that appeared in the video.
3) The advert uses a large photo of the famous artist against reviews to draw attention and create interest in the "prestigious" album. It also shares release date and social media details.
4) Both the digipak and advert link to the music video through matching imagery, fonts, and references to elements that drive curiosity about the narrative.
The document provides an evaluation of the process of producing a music video for the song "Saviour" by Rise Against. It discusses the planning, filming, editing, creation of promotional materials, and audience research involved in the project. Challenges included using an unfamiliar camera and manually adjusting focus. The video took a darker approach than the original by depicting a character accidentally killing his girlfriend. Feedback from audience research via surveys informed changes to make the narrative structure and video more engaging.
Case Study of a Music Video Director - Anton CorbijnSam Hopkins
油
Anton Corbijn is a Dutch photographer and music video/film director known for his stark black and white portraits of rock stars over the past 30 years. His photographic style, with high contrast images showing raw emotion rather than glamour, translates directly into his music videos. Notable videos include Joy Division's "Atmosphere" and Nirvana's "Heart Shaped Box". Corbijn also directed the Ian Curtis biopic "Control" and maintains a recognizable visual style across his varied creative works, teaching the importance of personal style without overshadowing the subject.
The document provides examples of excellent coursework from candidates evaluating their final products for a media studies course. It notes that the examples demonstrate key moments from their own work and others' to support their arguments. They also show excellent use of specialist terminology and references to academic theory. Each presentation was produced with care and genuine critical reflection.
The document discusses a music video created by the author for evaluation purposes. It challenges conventions of typical music videos by being entirely narrative-based rather than performance-based. The author conducted audience feedback through questionnaires given to two classes of media studies students aged 16-18. Feedback was generally positive, though younger students aged 16 enjoyed it less than older students. Females on average enjoyed it more than males. The small sample size limits reliability.
The document discusses conventions for music videos, digipaks, and album posters. It analyzes conventions outlined by Goodwin and Archer for elements that should be included in music videos, such as relating the visuals to the lyrics and song. It discusses how the student's music video incorporated many conventions, such as using a narrative that relates to the song lyrics, but adapted some conventions, like portraying the artist in a negative way to fit the narrative. It also analyzes conventions for digipaks, such as including exclusive content and photos of the artist, and discusses how the student followed conventions by using a similar style to the artist's other albums. Finally, it discusses conventions for album posters, such as including the artist name
The document discusses how a music video, magazine advertisement, and album digipak for a band called The Great Escape uses conventions of real media products to represent the band and suggest their indie music genre. Specifically, it discusses using live performance footage and close-ups of band members to represent the artist in the music video. For the magazine ad and digipak, it discusses using black and white images of the band performing, their instruments, and indie-style clothing to represent the artist and suggest their musical genre. A running black and white theme throughout ties the media products together cohesively.
The document discusses the evaluation of a media production project. It describes how new media technologies were used at different stages of the project. During filming, DSLR cameras and tripods were used to capture footage. Poor camera settings on one camera resulted in low quality shots, but these were incorporated into the final video as point-of-view shots. Photoshop was used to edit images and create artwork for promotional materials. Audience feedback on the video was generally positive and highlighted effective elements like the opening sequence, but also noted areas for improvement such as adding more narrative footage.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear at times and that some scenes seemed repetitive.
- Feedback on ancillary texts like the magazine ad and DVD cover was also positive, praising the professional design and use of consistent visual elements tying the pieces together.
- New media technologies like digital cameras, editing software, and design programs were used throughout the project and helped with construction, research, planning and evaluation.
The document discusses how the media product, a music video for the song "Tertius Bestia", uses and develops conventions of real music videos and the visual kei genre. It incorporates narrative elements and Todorov's theory of equilibrium and disequilibrium to tell a story of a woman undergoing extreme substance abuse. Performance aspects are also included to promote the band. Editing is synchronized to the music's pace and lyrics are subtly linked to the narrative. The poster and digipack created for the band also use visual kei conventions like focusing on the narrative protagonist and incorporating motifs across materials to develop band identity.
The document discusses how the media product uses and develops conventions of real media products. It summarizes how the music video represents the artist through live performance clips, links the visuals and music through meaningful scenes, uses typical busker settings and costumes to portray the musical genre. The digipak and magazine ad also aim to represent the artist and suggest the indie genre through the use of black and white images of the band, typical fonts and layouts, and written content like magazine reviews. Special effects like de-saturating the images create a cohesive black and white theme throughout the promotional package.
Our music video was intended to use conventions of the indie pop genre, such as narrative and performance, which we found in our research of other bands' music videos. We included a narrative between the lead singer and his girlfriend as well as performance scenes of the band. We also styled the band members according to genre conventions of dark clothing. Narrative and outtakes were included to engage the audience and relate to the song's meaning.
The document discusses conventions in the indie music genre and how the creators of a promotional package for a musician followed and subverted conventions. It aimed to appeal to its target 16-30 year old audience by using conventions of existing successful artists like Arctic Monkeys and The 1975 as inspiration for the narrative, costume, and other elements of the music video. However, it also tried to make the package unique by subverting some conventions and developing its own brand identity for the artist through elements like customizing his guitar. Performance shots were included to link back to the narrative and convey the artist's emotions, while also portraying him as a professional musician.
Our music video uses and challenges some conventions of the genre. It uses common camera shots and editing techniques like cutaways that match the lyrics and beat of the song. However, it also uses some unconventional elements like slow motion and transitions between color and black and white. The narrative and performance sections are kept strongly separate, using different costumes and color/black and white to distinguish them, which challenges the norm of tightly linking the two. This is done to emphasize the relatable narrative over the performance, in order to help a new artist build a fanbase by connecting with audiences.
The combination of the main product (a music video) and ancillary tasks (a Digipak, band website, and CD booklet) was effective because they had consistent branding, themes, and aesthetics. The products portrayed the indie rock genre and themes of friendship and adolescence. While some continuity issues arose between the number of characters in different products, the color scheme, fonts, and images unified the package. The music video, Digipak, and other ancillary tasks complemented each other to present a cohesive final product for the target indie rock audience.
The document discusses conventions of the indie rock music genre and how the media product draws from, develops, and challenges these conventions. Key conventions discussed include using close-ups of band members and instruments in music videos to emphasize authenticity and musicianship over visuals. Simplistic designs are also common for album artwork and merchandise. The media product takes inspiration from videos by Circa Waves and Arctic Monkeys but adapts conventions like using locations around London to represent the band's origins. Overall, the media product aims to portray the band as real and passionate about their music while putting their own spin on familiar indie rock conventions.
The document summarizes how the media product challenges and develops conventions of real music videos based on Andrew Goodwin's theories. Key points:
1. The music video matches the editing pace to the music but uses longer shots for calmer parts to match the song's feelings.
2. A narrative format was chosen to represent the song's heartbreak theme over more upbeat styles.
3. Greyscale and slow motion shots signify memories, connecting the visuals to lyrics.
4. Continuity of style, colors, fonts and natural themes across products builds the artist's branding identity.
The document describes the use of various media technologies in planning and constructing a website for a band. WhatsApp was used for communication and organization. Pinterest was used to create mood boards for costumes, hair, makeup, and inspiration for the website design. YouTube provided tutorials for using the website builder Wix, and allowed researching other bands' music videos and styles. The completed website featured photos from a photoshoot edited in Photoshop.
The music video was created in the indie pop genre and uses conventions from that genre such as narrative and band performance. It tells a narrative story of the lead singer and his girlfriend and includes performance scenes of the band as well as humorou outtakes. The band's style and clothing were chosen to match the genre stereotype of skinny jeans and dark clothing. Narrative and performance were used to help audiences connect to the song's meaning and lyrics. The video aims to follow conventions of real music videos in its genre.
The document provides an evaluation of a media studies project creating a music video. It discusses how the music video challenges conventions by using animals (dogs) as the main characters rather than humans, and not including lip syncing or the actual artist. It also summarizes how the accompanying digipak and magazine advertisement were designed to look like conventional real products to effectively advertise the artist and album in a realistic way, while reflecting the artist's abstract style. Research was conducted on common music video conventions to ensure the project conventions in some areas like narrative and editing, while diverging in others.
1) The digipak and advert were designed to promote an indie pop artist's new album and music video about struggling with depression while confined to a wheelchair.
2) The digipak features imagery from the music video and represents the artist's emotions through a dark color filter. It also promotes a charity that appeared in the video.
3) The advert uses a large photo of the famous artist against reviews to draw attention and create interest in the "prestigious" album. It also shares release date and social media details.
4) Both the digipak and advert link to the music video through matching imagery, fonts, and references to elements that drive curiosity about the narrative.
The document provides an evaluation of the process of producing a music video for the song "Saviour" by Rise Against. It discusses the planning, filming, editing, creation of promotional materials, and audience research involved in the project. Challenges included using an unfamiliar camera and manually adjusting focus. The video took a darker approach than the original by depicting a character accidentally killing his girlfriend. Feedback from audience research via surveys informed changes to make the narrative structure and video more engaging.
Case Study of a Music Video Director - Anton CorbijnSam Hopkins
油
Anton Corbijn is a Dutch photographer and music video/film director known for his stark black and white portraits of rock stars over the past 30 years. His photographic style, with high contrast images showing raw emotion rather than glamour, translates directly into his music videos. Notable videos include Joy Division's "Atmosphere" and Nirvana's "Heart Shaped Box". Corbijn also directed the Ian Curtis biopic "Control" and maintains a recognizable visual style across his varied creative works, teaching the importance of personal style without overshadowing the subject.
A music video is a short film that accompanies a piece of music to help market and promote music recordings. While music videos date back further, they became prominent in the 1980s with MTV's format centered around them. Music videos use various filmmaking techniques like animation, live action, documentaries, and non-narrative approaches. They can also blend styles or simply film a live performance. Music videos are categorized based on their style, such as performance, narrative, or animation, and use different editing and sound techniques.
Music videos began in the 1920s-1930s as short films promoting songs from musicals. In the 1960s, bands like the Beatles popularized music videos featuring both narrative scenes and live performances. The development of new recording and editing technologies in the 1970s-1980s allowed artists to produce promotional videos more cheaply and helped boost song sales. The launch of MTV in 1981 dedicated entirely to music videos greatly increased their popularity and influence, with many artists owing their success to the network. Today, music videos remain an important way for artists to promote new songs, though they now often feature more provocative imagery and are widely shared online through websites like YouTube.
This document traces the evolution of music videos from the 1920s to the 2010s. It notes that early music films like The Jazz Singer influenced the rise of rock music in musicals in the 1920s. Abstract animator Oskar Fischinger created early musical animations in the 1940s. Elvis Presley and the Beatles produced some of the earliest popular music videos in the 1950s and 60s. Queen's "Bohemian Rhapsody" was one of the first true music videos and most elaborate productions of the 1970s. Michael Jackson and Madonna choreographed highly produced performance videos in the 1980s that helped establish the modern music video format. Avril Lavigne and Rihanna produced defining videos and had
A music video is a short film that accompanies a song, featuring the artist and visually representing the music. While they can tell stories, music videos primarily aim to be memorable and worth repeated viewing. The study session will provide an overview of the origins and evolution of music videos from early experimental films to modern formats and discuss analyzing, pitching, and producing music videos.
This document provides tips for creating a music video project that requires producing a music video, website, and album packaging. It outlines the key steps of planning, shooting, and editing the music video. Tips include storyboarding shots, rehearsing with performers, shooting extra footage, and editing the final product together. Additional guidance is given for setting up the required blog, gathering evidence of the process, and designing the album packaging and website in parallel with the video production rather than as an afterthought.
Here is a potential structure for your response:
1. Describe the key conventions of music videos such as illustrating/amplifying lyrics, relationship between music and visuals, close ups of artists, developing star iconography. Use two examples such as Robert Palmer's "Addicted to Love" and Beyonc辿's "Single Ladies" to illustrate.
2. Explain the techniques of intertextuality used in music videos such as parody, pastiche and homage. Provide an example of each such as Weird Al's parody of "White and Nerdy" or Joanna Newsom's homage to Van Gogh in "Sapokanikan." Discuss why artists use intertextuality to
The document discusses how the media product uses and develops conventions of real media products. It summarizes how the music video represents the artist through live performance clips, links the visuals and music through meaningful scenes, uses typical busker settings and costumes to portray the musical genre. The digipak and magazine ad also aim to represent the artist and suggest the indie genre through the use of black and white images of the band, typical fonts and layouts, and written content like magazine reviews. Special effects like de-saturating the images create a cohesive black and white theme throughout the promotional package.
This document summarizes an album advertisement, digipak, and music video created for a class project.
The album advertisement uses bright colors and images from the music video, challenging conventions by omitting the release date. The digipak features minimalist design and common imagery across products for synergy.
The music video incorporates conventions of the indie pop genre, like filters, trench coats, and lip syncing. It features live performance and closeups of the singer to connect with viewers, as informed by research on successful music video techniques.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear at times and that some scenes seemed repetitive.
- Feedback on ancillary texts like the magazine ad and DVD cover was also positive, praising the professional design and use of consistent visual elements tying the pieces together.
- New media technologies like digital cameras, editing software, and design programs were used throughout the project and helped with construction, research, planning and evaluation.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear and scenes seemed repetitive at times.
- Ancillary texts like the magazine ad and DVD digipak cover incorporated the song/video's rain theme and received positive feedback about their design.
- New media technologies like cameras, editing software, and blogs were used effectively during the project's production and evaluation.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made performances unclear and scenes seemed repetitive at times.
- Ancillary texts like the magazine ad and DVD digipak used consistent branding and were well received, though the DVD cover was noted to have too much empty space.
- New media technologies like cameras, editing software, and design programs were used effectively during the project's production and evaluation.
This document summarizes the key ways in which the media product uses and develops conventions of real music videos and media products. It discusses conventions of music videos such as demonstrating genre characteristics and relationships between lyrics, music, and visuals. It then describes how the media product incorporates these conventions, such as through shots that reference other music videos and the use of close-ups, angles, and imagery that establish the indie/rock genre. Overall, the document conveys how the media product was influenced by real examples but adapted them in an original way.
The document discusses conventions used in various media related to music. It summarizes conventions seen in music videos of different genres like indie and pop. It discusses using conventions like narratives, performances, and relatable settings in indie music videos. It then discusses conventions of digipaks, like close-up artist photos and extras to add value. Magazine ad conventions discussed include linking to other products and providing release details. The document argues its own media uses conventions that appeal to its target indie audience.
- The video uses conventions of the indie genre seen in other bands' music videos through techniques like camera angles, location shots, and casual clothing of the band.
- Feedback noted that some scenes were too dark and repetitive, but overall enjoyed the variety of shots and how the video linked to the song.
- New media like cameras, editing software, and blogs were used to plan, shoot, edit, and reflect on the project.
- The video uses conventions of the indie genre seen in other bands' music videos through techniques like camera angles, location shots, and casual clothing of the band.
- Feedback noted that some scenes were too dark and repetitive, but overall enjoyed the variety of shots and how the video linked to the song.
- New media like cameras, editing software, and blogs were used to plan, shoot, edit, and reflect on the project.
- The document discusses a music video created by the author for the indie band Modern Mafia to promote their song "Rain Dance".
- Research was conducted on conventions of indie music videos including camera angles, locations, lighting, costumes, and editing techniques.
- Feedback was received on the music video which noted some dark lighting that made the band's performance unclear at times and slightly repetitive scenes. Positive feedback praised the variety of shots and how elements linked to the song lyrics.
- Ancillary texts including a magazine ad and DVD case were also created using consistent branding and design informed by research. Feedback found these promotional materials to be effective.
- The document discusses a music video created by the author for the indie band Modern Mafia to promote their song "Rain Dance".
- Research was conducted on conventions of indie music videos including camera angles, locations, lighting, costumes, and editing techniques.
- Feedback was received on the music video which noted some dark lighting that made the band's performance unclear at times and slightly repetitive scenes. Positive feedback praised the variety of shots and how elements linked to the song lyrics.
- Ancillary texts including a magazine ad and DVD case were also created using consistent branding and design informed by research. Feedback found these promotional materials professionally linked the products.
The document discusses the conventions of indie music videos and how the author's media product used and developed these conventions. Some key conventions included balancing performance and narrative shots filmed in separate locations, close-ups of the artist, and aspects of ambiguity. The author's music video originally lacked performance shots but were later added. Performance shots were filmed in a forest while narrative shots were in a city. The video also uses masks to create a sense of abstract confusion, developing conventions in an individual way.
Media final evalaution 1 with screen shotsArifa_Khan
油
The music video uses conventions of indie music videos such as a narrative storyline, scenes of the band playing, and close-ups of band members and instruments. Locations include outdoor urban settings and costumes are casual clothes.
The digipak uses conventions like photos of band members against a nature backdrop, contrasting colors like blue, and a light, casual font style.
The poster displays the band name, album name and song titles, release date, tour dates, record label, and a small album cover image, following conventions to promote the band, album, and upcoming shows.
The document discusses conventions used in Little Comet's music videos and how the media product develops or challenges these conventions. It summarizes that the media product uses conventions like live performance, close-ups of the artist singing, and filming in multiple short locations. However, it also develops these conventions by using longer shots and additional locations. The document also discusses conventions used in Little Comet's editing, use of stock motion, animation relating to lyrics, and color schemes, fonts, and imagery used in digipaks and advertisements. It aims to appropriately use, develop, and challenge conventions from real media products to create a realistic work.
The document discusses conventions used in indie rock music videos. It analyzes conventions seen in other indie rock music videos related to set design, performance, lighting, camera work, costumes, and editing. The document describes how the music video being evaluated incorporates these conventions, such as using a minimalistic set design, angled camera shots, and natural costumes, to develop the image of an authentic indie rock band focused on the music rather than their appearance.
The document discusses how the media product, a music video for the song "Retrospect", uses and develops conventions of the indie music genre. Some key ways include:
1) Using typical indie settings like bedrooms and streets for filming locations due to a low budget.
2) Employing natural, desaturated colors in editing and costumes to fit the indie aesthetic.
3) Telling a narrative story rather than being a performance-based video, while still using common shot types like close-ups to convey emotion.
4) Uploading to YouTube and using social media for promotion, matching how real indie artists distribute their work. Accessories like the album artwork and website maintain consistency in imagery and color
Question 1 in what ways does your media products use develop or challenge for...brookepatrick
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The document discusses how a student's media products for a music video, album advert, and digi-pak follow conventions of real indie rock media while also attempting some challenges. Specifically:
The music video follows conventions such as a live performance, simple storyline and minimalist aesthetic to portray the band as indie. The album advert and digi-pak use clear band names, fonts consistent with the band's style, and listings of songs and extras to provide necessary information to audiences. Some conventions are developed, like adding download options, and some are challenged through additional loyal fan features and subtle variations in design. Overall the projects aim to resemble real indie media products through adherence to typical genres and forms.
The document summarizes how the media product uses and develops conventions of real music magazines, album covers, and music videos. For the magazine advert, it takes influences from album covers by The Beatles and Gorillaz by featuring images of band members facing away from the camera. It also includes the single track to market the album. While it uses common conventions like release date, it challenges conventions by using a star rating system instead of critic quotes. The digipak cover is similar to continue branding and uses bright colors common to indie albums. It challenges omitting the artist/album name. Discs use simple unbroken images tied to video themes. Images on the back develop the scrapbook theme. The music video draws on conventions
We created a music promo package for the song "Arctic Monkeys-Dancing shoes" that included a music video, six panel digipack, and promotional poster. To appeal to our intended indie/rock audience and be successful, we used consistent conventions across all elements including a black and white aesthetic, casual clothing styles, and simple designs. Feedback indicated our package successfully portrayed a commitment to music over glamour by representing the working class experience through both the video's setting and band's plain attire and graphics.
Media final evalaution 1 with screen shotsArifa_Khan
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The document summarizes the conventions used in creating a music video and accompanying promotional materials for an indie band. For the music video, conventions like narrative scenes, band performance scenes, close-ups of band members and instruments, and casual clothing were followed. Outdoor locations were used for narratives while indoor performance scenes had a white background. The digipak and poster designs featured color schemes, photos of band members and nature, fonts that complemented the designs, and key information like the band name, album name, release date, and record label. Conventions from other indie band media were researched and applied to make the designs recognizable to fans of the genre.
Media final evalaution 1 with screen shotsArifa_Khan
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Evaluation Question #1
1. EVALUATION QUESTION #1
In what ways does your media product
use, develop or challenge forms and
conventions of real media products?
Aamna
2. Conventions of Music Videos
(1)
With regards to the conventions of music videos, Andrew Goodwin states that one of
the things that we should look out for in music videos is the relationship between the
lyrics and the visuals. One element within this is Illustration whereby music videos
use a set of images to illustrate the meaning of lyrics and we followed this as in one of
our scenes, the lyric states there are no legible signs and after this, we showed a
scene containing an empty park.
From analysing Ed Sheerans music video Drunk, one of the general conventions
that we found were that in indie music videos, there is usually a singer performing
with a guitar. We decided to use this convention because it represents the passion
behind indie artists and the love that they have for their music. This will attract and
appeal to our target audience as they will appreciate the passion our artist will have
which might make them want to purchase the video/song.
Secondly, a specific convention that Ed Sheeran uses in his video is humour (from
the use of the cat). This is not normally used in indie videos but we liked this idea as
it added a light hearted feel to his video therefore we decided to use this in our video
by making our lead singer pull amusing faces. For this reason, our target audience will
find our video appealing as it will represent a childish feel to our video which they
may find relatable due to the inner childish side they may have.
3. Conventions of Music Videos
(2)
Another general convention that we found was the artist being shown as relatable in
indie music videos. Ed Sheeran did this by the use of his casual clothing which made
him look like a normal teenager. We wanted our target audience to relate to our
video so we used the same type of clothing which teenage girls would wear.
When analysing Kate Nashs video Foundations one of the conventions that we
found was that extravagant items are not used in indie videos. This is because socks
and watches were used to create an effective meaning in this video and we decided to
follow this by using objects such as blocks, and props such as coins (as a part of our
mise en scene). Our target audience will find this appealing as it will create a down to
earth feel to our video which will attract our target audience as they may create a
connection to the artist.
Secondly, one of the conventions specific to her video was that the mise en scene
used involved bright colours such as yellow, blue and others. In our video, we
decided to use the Neapolitan ice cream colours (pink, yellow and brown) and the
clothing of our lead character (yellow tights). The colours used can then create a
brand identity as they were also used in our ancillary texts. Our target audience may
like this idea as from our focus group research we have found that they find these
colours appealing.
4. Conventions of Music Videos (3)
With regards to Florence and The Machines video Cosmic
Love, one of the conventions that she used was the use of effects.
In one of the scenes, a bright light is shown to represent her inner
feelings. Similarly, we used the light from the sun in one of our
scenes but this was natural rather edited therefore we challenged
this type of convention and our target audience will find this
appealing as the authenticity behind the indie genre remains.
5. Conventions of Music Genres (1)
With regards to the conventions of music genres, we learnt about many different
types of genres such as Rock, Pop, RnB and Indie.
The conventions of an indie genre include either an artistic video, performance or
narrative video. We decided to create a video which involves a performance and a
narrative. The conventions of the two involve a band or singer performing and in a
narrative video it would involve a focus on the storyline.
One of the first conventions of an indie genre is that there is a band or singer
performing with props such as a guitar. We included this in our video because not
only is it one of the most important conventions, it represents the authenticity behind
our song.
Secondly, the conventions of an indie genre involve natural settings such as a
field/park and we decided to use this because indie songs usually have a delicate tone
to them (with ours, it is the use of the guitar) which suits settings such as a park.
Therefore extravagant things such as the use of expensive items are not used in an
indie genre. We decided to follow on from this by using objects such as blocks and
coins.
6. Conventions of Music Genres (2)
We decided to also use a narrative as well as a performance in our
video because we felt we could describe the situation and feelings in
our song through visual imagery. We did this as firstly, when we
showed our artist going through the breakup we represented her
feelings by changing the lighting (making a room darker) but to show
that she still had hope, the background used for the performance
scene contained bright colours such as light blue, yellow, pink and
others. This can make our target audience form a connection with
the lyrics.
7. Conventions of a Digipak (1)
From analysing Rihannas Loud digipak, one of the conventions that we
found from digipaks was the use of close ups of the artist. Although Rihannas
album is a pop album and our genre was indie, we have found that the general
conventions can relate to each other. In our digipak, we included a mid shot of
our artist rather than a close up and this exposes the fact that for our indie
genre, we challenged and changed this convention by using a mid shot. The
fact that the scenery behind our artist can be seen will appeal to our target
audience as authenticity is used rather than creating a background from a
green screen.
Additionally, from analysing Gorillaz Demon Days digipak, bold and eye
catching colours were used such as brown, green and burgundy. These
colours are seen to represent an indie genre. Similarly, we used eye catching
colours such as brown, pink and yellow (to represent Neapolitan ice cream
colours). This shows that we followed these conventions, however, it could be
said that these colours are not of an indie genre but more of a pop genre. In
this way, we challenged and subverted the conventions of an indie genre which
our target audience will attract and appeal to as it is something different.
We also got ideas of our font from analysing the Demon Days digipak. In this
digipak the font is simple and plain, representing the reoccurring theme of
authenticity in an indie genre. We decided to use a font which was also simple
so that we followed this theme. We noticed that the font chosen in this digipak
is used throughout it therefore this is another indie genre convention. This is
something we also decided to do in our digipak.
8. Conventions of a Digipak (2)
The back panel of this digipak includes elements such as the record label
logo, barcode, track list, specific images and others. We decided to follow
these conventions by containing these important factors on our digipak. Our
specific images included images from our music video such as the blocks and
the love heart. Our target audience will appeal to this as the information that
they will be curious to find out about (such as the track list) will be easily
available for them on the back panel.
Katy Perrys Teenage Dream digipak was also analysed and from this, we
found that things which contain added value (bonus tracks, remixes, DVDs
etc) are contained in the deluxe editions of digipaks. This is the same for
Gorlliaz and Rihanna, however, we decided to subvert from this convention
and include a sing along CD with our digipak. This was done for the benefit of
our target audience so that if the digipak were to be purchased, money would
be spent on one digipak (which would still contain the added value) rather than
purchasing two digipaks (one being the deluxe edition).
From analysing Loud, Demon Days and Teenage Dream we could see
the importance of having a spine which includes the artists name and the name
of the album. This is a convention of digipaks and we ensured that we did not
forget to include this.
9. Conventions of Magazine Adverts
(1)magazine adverts that we analysed was Mumford and Sons Sigh No More.
One
One of the conventions that we found from analysing this magazine advert is the
natural setting that is used. In the background of the pictures used, each band
member is in a field and the sunlight and sky can be seen. In our magazine
advert, we decided to follow this as one of the pictures we used of our lead singer
contained scenery (trees, leaves and grass) behind it. Another element that we found
from analysing this magazine advert is the vintage font that is used. In our magazine
advert, we tried to portray this as the font we used throughout the advert contains a
vintage element to it. Both of these elements will attract and appeal to our target
audience as it remains true to the indie genre.
Another magazine advert that we analysed was Florence and The Machines
Lungs. One of the conventions that we found from this magazine advert (and the
Mumford and Sons one) is the fact that the website of the artist, the record label
logo and iTunes logo is placed as well as key information such as the hit single. We
made sure that we included this key information on our advert. This will appeal to
and attract our target audience as they will know and be made aware of key
information in an easy way. Props are also used in Florence and The Machines
magazine advert (the model of the lungs). We followed this by using the guitar
(which acts as a prop) in one of our images in our magazine advert. Guitars and
other instruments were also used in the Mumford and Sons magazine advert.
10. Conventions of Magazine Adverts (2)
Additionally, Jessie Js Who You Are magazine advert was also
analysed. One of the specific conventions that we found from this
was the idea of subversion. Jessie J used colours such as black and
gold and these type of colours would normally fit into the rock
genre, yet Jessie Js album was of a pop genre. This allowed us to
know that typical conventions of a genre can be challenged therefore
we decided to apply this to our magazine advert. The background
colours that we used were light pink, yellow and brown and these
colours could be said to be more fitting for a pop genre rather than
an indie genre but we challenged and subverted from this and the
typical indie genre conventions (green, dark brown etc)