A presentation given at the New Media Consortium Conference in Monterey, California on June 12, 2009.
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Experimentation And Artistic Creation
1. Experimentation and
Artistic Creation:
Storytelling and the Digital Media Course
Jeremy Sarachan
Assistant Professor, Communication/Journalism
St. John Fisher College
NMC 2009
3. Introduction to Digital Media
Offered three times to date.
COMM 260 Topics
Digital Media Tools
Cyberculture/Theory
Digital Storytelling
4. Place in curriculum
First course in Digital Media track within
Communication/Journalism major.
Production Elective.
Major Elective for Applied Information
Technology: Communication/
Journalism.
Ful鍖lls a core requirement for all students.
(Perspectives in the Arts)
6. Core Learning Goals
Students will have at their disposal ways of identifying the
cultural assumptions implicit in artistic representations.
Students will discern how design or form in鍖uences
meaning.
Students will be able to analyze a work from a
variety of perspectives. (e.g., creative, formal/aesthetic,
cultural, critical)
Students will produce a creative project.
7. Facebook Pages
Used Blackboard for grades and to post PDFs.
http://tinyurl.com/comm260
Feel free to become a fan during 2009.
8. Theory Integrated into Class
Convey the qualities and value of
digital media.
Digital media offered as an art form.
Article links available on Facebook.
9. Wide Range of Articles
Wired Magazine
Scholarly
Classic
The Work of Art in the Age of Mechanical Reproduction
Computer Lib and Dream Machines
A Rape in Cyberspace; or How an Evil Clown, a Haitian
Trickster Spirit, Two Wizards, and a Cast of Dozens Turned
a Database into a Society
11. Blog Assignment
Fall Semester: personal blog and articles
Spring Semester: articles
Simple grading rubric
http://tinyurl.com/jennaex
Used Wordpress, Blogger or something else.
http://tinyurl.com/netvibesex
12. Wikis
First exploration of digital storytelling
Assignment completed in PBWiki.
Graded on story coherence and participation.
http://tinyurl.com/wikistory
Wikipedia practice/improv
Editing is dif鍖cult for students
Next time, Twitter story
13. Podcasting
Used Garageband.
Fairy Tale Practice
Fall Semester: personal story (enhanced)
Spring Semester: personal story and show
http://tinyurl.com/skydivingjosh
http://tinyurl.com/sisterbecca
http://tinyurl.com/jackiediary
Next Semester: No enhanced podcast. One story and
one Commentary (to introduce political/performance art.)
14. Paper 1: New Media Art
1) Describe the work and discuss its form (considering the technological
requirements, including interactive elements; how it appears or stimulates
the senses; and aesthetic considerations.)
2) Discuss the work in terms of its content:
cultural or political meaning
aesthetic value
creative signi鍖cance.
3) Discuss how the work might be viewed by different cultures.
What cultural assumptions have been made by the artist about the viewer
that would allow the viewer to appreciate/understand the work?
15. Flash
Fall Semester: Animation
Spring Semester: Animation and
Interactive Project
http://tinyurl.com/USmapex
Preferred topic for some students;
others found it dif鍖cult.
Keep it simple. Textbook used.
Provided step-by-step instructions.
16. Second Life: Identity
Second Paper:
1. How could one consider this creation of identity function as a form of
art? Consider creative, cultural, political, and/or formalistic
approaches (include at least two approaches in your paper.)
2. How do these approaches help one's understanding of avatar
creation as personal expression and of Second Life in general?
Students should include both research sources (at least three: scholarly
or popular press) and 2-3 brief interviews with Second Life citizens.
3. How does this analysis help us understand artistic expression in
Second Life?
17. Second Life: Culture
Tour (architecture, religion, and amusement)
Itinerary provided.
Students took photos and wrote about
experiences in blogs.
Birthing Center experience/Rules of Conduct
18. Second Life: Building
Building objects, furniture and dwellings
Some students were hooked.
Our land seemed to be getting smaller.
http://tinyurl.com/comm260SL
(for the SLURL to the NMC rented land)
19. Final Project
You are encouraged (but not required) to produce a work that encourages
collaboration (Web 2.0). You may work in groups of two if the project demands it.
The work must be substantial and worthy of two months effort. You will be graded on
whether the project has/is
1) A 鍖nished quality
2) Artistic in either the aesthetic and/or political sense
3) Interesting
4) Innovative
5) Leaves the user with a lasting impression.
(And the use of quotes con鍖rm that I realize this is vague.)
A paper discussing their project as a form of new media art was also required.
The focus was why was this project important.
Students presented in a small auditorium and Second Life. (Dont do this.)
20. The Projects: Examples
Students created online poster session
(Did you check out my Interactive?)
http://tinyurl.com/podcast1ex (Talk Show)
http://tinyurl.com/podcast2ex (Politics/Sexual Identity)
http://tinyurl.com/鍖ash1ex (Choices/Stop Motion)
http://tinyurl.com/virtualmovement (Flash dance)
http://tinyurl.com/secret鍖ash (Secrets /Flash)
http://tinyurl.com/secretsfb (Secrets/Facebook)
http://tinyurl.com/techlove (TechLove)
Stadium/Lacrosse
21. Interest Level for Each Topic
Extremely or Very interesting or useful
Facebook: 57%
Blogs: 35%
Wikis: 28%
Podcasts: 82%
Flash: 60%
Second Life: 71%
22. Assignment Ratings I
Which were worthwhile (students de鍖ned)?
66% or more of class chose Extremely or Very.
Podcast (both)
Flash (both)
Second Life: Building
Final Project
23. Assignment Ratings II
Which were not worthwhile (students de鍖ned)?
20% or more of class chose
Somewhat or Not Worthwhile.
Blog
Digital Media Art paper
Virtual Worlds paper
24. More time should be spent on...
Flash
...and a new course is coming Spring 2010.
25. Course Corrections
More digital storytelling focus
Twitter instead of wikis
More emphasis on performance in
Podcasting
Flash: Simpler interactivity
Second Life: more use of events
26. Teach this class!
Great 鍖exibility to explore tools.
Allow students to understand the why in
addition to the how.
Recruits students to 鍖eld/department.
27. How to 鍖nd me
Would you like a copy of the survey?
Any questions or comments?
Contact me via Facebook (Jeremy Sarachan)
or at jsarachan@sjfc.edu or in (Jarold
String).