This document discusses F5J electric soaring, a new FAI class for electric RC sailplane competition. F5J aims to provide a level playing field by limiting motor run time to 30 seconds and assigning penalties based on starting altitude. Competitors are free to choose their climb profile and must then rely on thermal soaring. Contests involve man-on-man rounds with shared flight times. Winning requires maximizing airtime while minimizing penalties from altitude. The format is affordable and easy to run, making F5J a fun and accessible electric soaring competition.
3. LMR limited motor rockets
Some early attempts tried to replace winch launch with
electric motor launch (a.k.a. winch in the nose) by
limiting motor run time
The more watts you can pour in, the higher you climb in
those 30 seconds
Extreme importance put on overall efficiency and
powerplant optimization
Quickly led to arms race ~6 kW motors, unobtainium
ESCs and propellers
4. ALES altitude limited
electric soaring
The availability of suitable electronic devices made
limiting the starting altitude possible
Everyone climbs for max 30 seconds to max 200
meters, then the soaring task starts
Level playing field
Affordable: 300-400 W are enough to send a TD ship to
200 meters in 30 seconds
Man-on-man contest format is possible
5. ALES altitude limited
electric soaring
Discussions typically arise around zooming
More of a red herring than a real problem, but it
spurred heated arguments in Europe
6. ALES altitude limited
electric soaring
Score compression is a concern
Potentially worse than F3J
The playing field is too level, altitude limit is usually too
high
Contests tend to become landing contests if the
weather is decent
At a world championship level score compression would
be untenable
7. Enter F5J
In 2010 a proposal surfaced for a new FAI electric
soaring class
Made it into a provisional class, F5J
First contests were held in Europe in 2011
8. FAI F5J
A man-on-man soaring competition
Shared 10-minute working time, spot landing
Launch by electric motor, limited to one climb,
maximum 30 seconds run time
Starting altitude is recorded and used to assign a
penalty to the competitor
9. F5J height penalty
It is the new trick in the F5J rules
The competitor is free to chose how much to climb
during the initial burst
Each meter climbed costs half a point (or 3 points
past 200 meters)
Compare this with F3J: each second spent on tow is
one point not earned, and gives 25 meters, so the
penalty is only 0.04 points per meter!
10. F5J altitude measurement:
how does it work?
Each glider must carry a combination motor runtime
limiter and recording barometric altimeter device
Starting height is recorded as the maximum height
attained between the moment the motor starts, and
10 seconds after the motor stops
This is guaranteed to capture any zoom
11. F5J altimeter/limiter
The device is to be installed in series between the
receiver and the ESC. It stops the motor after 30
seconds and prevents restarts
Various FAI-approved devices exist
13. F5J contest format
A contest includes a variable number (>3) of preliminary
rounds, plus 2 to 4 final (fly-off) rounds
In each round, competitors are divided up in separate
flight groups
Each group is a man-on-man slot: after the sound of
start of 10-minute working time competitors may launch
The models must land before the end of working time in
order to get landing bonus
14. F5J contest format
Landing bonus is less important than in F3J/TD
(max 50 points for landing within 1 meter from spot)
Scores result from flight time + landing bonus
starting height penalty
Scores are normalized to 1000 within each slot, so
that each slot can be compared to the others
15. Typical contest schedule
A 5-minute preparation times precedes a groups working time
During preparation time the competitors proceed to their
assigned launching/landing spots
Competitors power up their models on the ground, this also
initializes the altimeters
Competitors wait for working time to start, while reading the air
and deciding a strategy
After the working time starts, competitors may start their motors
and launch
16. Typical contest schedule
Although not mandatory, in most groups all competitors
launch at the very beginning of the working time
Launch direction is the same for everybody, decided by
the contest director
Timekeepers start their timers when the model is
launched
Once models are airborne, each competitor may choose
which direction to go
17. Typical contest schedule
Competitors count down from 30 seconds, while
reading the air and observing what the other
competitors are doing
Each competitor may stop the motor at any time, or
wait for the limiter to kick in
Strategies during the powered climb may vary: one
can decide to climb fast and shut down, or speed
horizontally with a shallow rate of climb, or any
combination of these
18. Typical contest schedule
Once the motor is stopped, it cant be restarted
After the motor is stopped, a plain thermal duration task must be flown
Since each competitor may choose a different starting height, not all
competitors may be able to complete their working time
When a competitor must land, he must do so within 75 meters of the
assigned landing spot, or the score is zero
The model must land before the end of working time to get a landing
bonus
After landing, but before shutting down the plane, the competitor or
timekeeper must write down the starting height
19. Compared to F3J and TD
Real man-on-man contest, with everybody in a
group flying the same working time just as fun as
F3J!
Much easier to run than F3J: no teams required, just
a timekeeper and/or caller
No team protection necessary
Not always easy to understand how youre doing
height penalty can change things quite a bit
23. Strategy
Its all about air reading, even more so than F3J
Starting height determines not only how long the model can
fall, but also how wide the cone of explorable airmass is
How many thermals per acre can the day produce? what is
the probability of finding one in your explorable airmass?
Is it better to climb or cover ground? if you spot signs of
thermal, go for it and stop low; if its unclear, look at what
other people are doing
30. FAI height measurement
The altimeter must be initialized with the model
laying on the ground
The altimeter will record the maximum height
between the moment the motor is started and 10
seconds after the motor is stopped
The device must be read by the timekeeper for
scoring purposes, via either an internal display or an
external one
34. What is good for F5J?
Virtually anything that is good for ALES or eTD is
suitable for F5J
Just add the recording altimeter
It is a good idea to be light, and be able to carry
ballast
Battery can be recharged at will. Two or even just
one climb out on a single charge is sufficient.
35. My F5J sailplane
Maxa 4 Pro Electro
Same wing I already use for TD/F3J
Electric-ready fuselage AUW 65 oz
3650 KV brushless motor, 5:1 planetary gearbox
Castle Creation Talon 35 ESC, with 5/7A BEC
Aeronaut 14x8 folding propeller
3S 850 mAh LiPo battery, 65 C discharge
39. Performance
Not really a concern in F5J
Just check that youre running within limits
If you can climb to about 250 m in 30 seconds,
youre okay
43. Organizational tasks
Field size determines how many launch/landing spots are
possible (15m/50ft apart from each other)
Number of competitors and of landing spots determines
number of slots per round
One-day or two-day contest, depending on number of
competitors (min 4 prelims + 2 fly-offs)
Launch/landing spots must be marked
Flight matrix must be prepared: can be drawn randomly
and/or adjusted to ensure fairness, no team protection
necessary
44. Technical needs
Audio/visual signals for start of preparation time,
start of working time, 2 minutes to the end of
working time and end of working time
Computer or CD player is necessary. Gliderscore
program helps
Chris Bajorek from SVSS has a portable F5J
system, which includes a big LED display for
working time, wired audio (wireless coming)
45. Do you want to try?
F5J is fun!
Chris Bajorek is promoting a NorCal League,
http://www.rcgroups.com/forums/showthread.php?t=2383385
Don and I already took part in some contests
Chris is looking to expand the circuit beyond Davis, so that it
becomes a real league
Could we run a contest or two in Hollister? that could attract
some pilots from down south
A few batteries or a small generator is all that would be
necessary
Editor's Notes
#3: People have long looked for a way to do F3J-style contests without the complication of winches and towlines for a while
#6: zooming, i.e. using the limiters shortcomings to gain unfair advantage, e.g. by accruing kinetic energy before the limiter can kick in, and convert it into height when the limiter cant do anything
#7: The playing field is too level everyone starts at the same altitude, no optimization is necessary, no tactical short tows
#36: Technically, there is a wingspan limit of 4 m, so were already grazing the limit