The document proposes using an interactive Kinect-based game at shopping center events to raise awareness of fire safety. Players would use motion to navigate through 6 challenge levels in a simulated burning home within 3 minutes. The game could then be released online to generate viral advertising. Locations were identified based on high footfall and typical event restrictions considered.
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Fire kills presentation
2. The Brief
Keep keys to hands
Plan B
Plan escape route
Keep objects out of doorways
Close internal doors
Get out. Stay out.
3. History of Fire Kills
Reduce fire deaths by raising awareness
of fire safety issues
Began in 1999
Pivotal in helping reduce fire deaths by
50%
Focus now on how public can prevent
fire
Mike Larking (08/09) a need to engage
high risk groups in deprived areas
4. History of Campaigns
In total there have been sixteen Fire Kills safety videos, all with different
themes to bring awareness of the risks around the household.
Spec Dolly Fire Kills
Smokey Black Pull Your Finger Out! Now
Habit Backwards Pull Your Finger Out
Frances The Firefly Christmas 2006 Breathe
Feet Fire Kills 2008
Dont Try This At Home Ash 2008
5. Political Influence Upon Fire Kills Campaign
Government spending
- 2009/2010: 贈4m
- 2010/2011: 贈1m
Opportunity for big society
- Prove Commitment
- Promoting Campaigns
In-store events
- Developing customer knowledge
DCLG is handling the initiative in-house,
with 'practical assistance' from the COI. It
hopes the strategy will bolster its advertising,
which has returned after an eight-month
hiatus due to the government's freeze on
marketing.
6. Fire Statistics
While looking at the fire statistics we were able to
find out what were the most important areas in fire
safety.
85% of fire-related deaths to teens and children are
residential fires
Some causes of house fires comes from:
faulty electrical equipment
smoking
children playing with fire
Finding this information helped us find our target
audience.
7. Target Audience
Covers 3 of the 5 high risk areas;
1. Single and middle aged people that drink
and smoke
2. Young people aged 16-24 including
students
3. Deprived single parents/females
14-25 is a particularly socially orientated age group
so are easily contactable whether it be:
physically with an event in shopping centers
Or a game/video virally on Facebook, Youtube
or Twitter
15. Internet Advertising
With the internet
advertising I followed
our campaign theme
of dark colours, which
help illustrate the
seriousness and
importance of the
message.
16. With the banner, I started off with a small fact about fire
deaths to try and bring home the realism of the risk of fires
I went on to show the logo of the advertising campaign
so that our audience knows what the advert is about
Then follow with a question to interact with our audience,
making them think about themselves in context of our
campaign How well do you know your home?
And I finish with where the link takes our audience, which
is to learn the 6 rules for fire safety.
18. Initial Concept Ideas
Web-based game
Video
Audio
Public Event:
3D mapping
Virtual reality simulation
Augmented reality
Interactive bus shelter game
19. Event Idea Development
Augmented reality
3rd person
Captured attention of the public
Unique and could feel personal
Hard to replicate in several locations due to specific
location dynamics & complicities
Couldnt maintain over 4 day event
Kinect Based
More interactive
1st person involvement
Easily replicable & could involve individuals at a faster rate
Isnt inhibited by location dynamics
More target audience specific able to convert into
game following event
Active involvement doesnt include some members of the
public
Consumes a large surface area
21. Microsoft Kinect motion sensor will
detect player
3 minutes to complete
6 stations
1st person
22. Location, Footfall & Restrictions
Bluewater, Kent
Average 28 million guests visit per annum
Liverpool One, Liverpool
Average 29 million guests visit per annum
Trafford Center, Greater Manchester
Average 35 million guests visit per annum
Meadowhall, Sheffield
Average 25 million guests visit per annum
Eldon Square, Newcastle
Average 25 million guests visit per annum
Typical restrictions
the event must not contain any unsuitable information and must be suited for
all people
Noise must be at a reasonable level where it would not cause a disturbance
to normal shoppers
23. Interactive Game Hardware Research
Kinect
3D, Motion and Depth
Sensing
PC
4G RAM Duel Core
Multi-viewer
Split audio/video
Digital Display
6144mmX4224mm
25. Software
Windows SDK Software in which you
can create applications for the Kinect
sensor
Raw sensor streams which allows us
to utilize all of the cameras and the
microphone on the Kinect
Skeletal tracking allows our audience
to play through the game with
physical actions
26. Viral Advertising
Game released as a free mini-game download on Xbox Live
market
YouTube channel
broadcasting videos of the event
Showing individual videos of public
Code to activate their video online
Share on social networking sites with friends