The document discusses architectures for multiplatform game development. It proposes a three layer architecture with platform, core, and physics layers. The platform layer handles platform-specific code, the core layer focuses on game logic and behavior, and the physics layer manages collisions. This ensures consistent behavior by having only one core codebase. It allows rewriting only the platform layer for different platforms. Tests can target the core directly and need only be written once. The approach guarantees behavior consistency, has no framework dependencies, and makes porting efforts clear by separating concerns into layers.