This document discusses Unda Video Messenger, a video messaging startup founded by Naotokui in Silicon Valley. It provides a short biography of Naotokui, who is a researcher in artificial intelligence and musician. It then discusses the history and development of Unda, which began in 2012, received seed funding in 2013, and now has teams in both the US and Japan. Key issues discussed include making video communication less awkward, identifying appropriate use cases, and lessons learned about releasing products early and iterating based on user feedback and metrics.
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FITC Tokyo 2014
1. UNDA VIDEO MESSANGER AND
THE FUTURE OF COMMUNICATION
a tale of a creator founded a startup in silicon valley
NAO TOKUI?
緺岷伏
緺岷伏 @naotokui
2. SHORT BIO
? Researcher of Artificial intelligent
? Musician / DJ / Sound Artist
? Founded Qosmo, inc. 2009. Small collective of coders and artists.?
IT x Music x Art
? Started working on ^unda ̄ video messenger in 2012. ?
Seed funded by a VC in Silicon valley.
? @naotokui / www.naotokui.net
緺岷伏 @naotokui
3. TOPICS
? unda video messenger - ongoing story
!
? Startup 101 for Creators
? Lessons learnt in Silicon Valley
? How to avoid traps creators tend to fall into
緺岷伏 @naotokui
16. UNDA HISTORY
? Oscar (CEO) and I met in 2011. ?
Started working on a prototype in Nov 2012
? May 2013, Got a seed fund from 500 Startups
? June 2013, The first launch!
? Oct 2013, Started Tokyo office
? Now we are a team of 6 people, incl. 4 iOS/Android developers
緺岷伏 @naotokui
17. ORIGINAL UNDA TEAM
C EO
D e si g n e r
?
?
An dro id
C TO / iO S
Jalape?o Sushi
緺岷伏 @naotokui
39. WHICH CAMERA OUR USERS USE
In Mexico
Back Camera
18%
83%
Front-facing Camera
40. WHICH CAMERA OUR USERS USE
In Japan
Front-facing Camera
25%
Back Camera
75%
41. ISSUE #1: AWKWARDNESS
? People tend to feel awkward to talk in front of video camera.
? How can we foster a new social norm?
? People are not used to shooting video.
? Filters and motion sticker might help to mitigate the
awkwardness.
緺岷伏 @naotokui
44. ISSUE #2: USE CASES
? Where is our target users? ?
What kind of use cases we can think of?
? We are not trying to replace text messaging
? Unda is for intimate communication.
? Couples (long-distance relationship)
? Family members.
? For illiterate people in developing countries (20% of population)
緺岷伏 @naotokui
51. DO NOT TRY TO MAKE IT PERFECT
? Don¨t think like ^we cannot beat A with this poor quality ̄ nor
^Their product B is better than ours in terms of degree of
completion ̄
? The question you should ask will be how you can find a niche
nobody has found nor tackled correctly as fast as possible.
? If users like your product even though it has limited feature set
yet, it means you found something unique and valuable.
緺岷伏 @naotokui
53. 3 . B E L I E V E I N MO U R I IC SE A
Y ET
D
方忖が嗔_
http://www.flickr.com/photos/grandmaitre/5846058698/
54. NUMBERS MATTER
? Do not believe your ideas, gut instinct, design esthetics ´ too
much.
? Keep your eyes on metrics.
? Know how users use your product through numbers and reflect
it into next release as fast as possible.
? You don¨t have to be an expert of metrics.
緺岷伏 @naotokui
55. RELEASE ?
AS FAST AS POSSIBLE!
YOUR
ORIGINAL
IDEA
VER 0.1
If your users finally love it,
then try to make it perfect
and scale!!
V
V E R 0 . 2 V E R V0E 3 V E 4 0 .R 0V 6 R 1 . 0
. R0. R E 5 .E
EUREKA!
Get user feedback.
T w e a k y o u r p r o d u c t A S A P.
ITERATE!
56. 1. Do not try to make it perfect!
2. Release as fast as possible!
3. Listen to your customers/users. ?
Keep your eyes on numbers.
緺岷伏 @naotokui