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Northeastern
University
Intramural
Sports
Online Managers Meeting
for Intramural Flag Football
on Carter Field
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
Intramural Flag
Football - Sport
Specific Rules
& Information
All Games Will Be Played on Carter Field/Bubble and Cabot Center
General
Rules
 Minimum of 6 players to avoid a forfeit (7v7 Flag Football)
 Minimum of 5 players to avoid a forfeit (6v6 Flag Football)
 Minimum of 4 players to avoid a forfeit (5v5 Flag Football)
 Minimum of 3 players to avoid a forfeit (4v4 Flag Football)
 Each game will consist of two 20-minute halves
 Mercy Rule:
 If a team is up by 30 points in the second half the game
will stop immediately.
 If a team is up by 19 points with less than 2 minutes in
the game the game will stop immediately.
Required Player
Equipment
 All players must be dressed
appropriately
 Athletic shorts and sweatpants are
allowed, but there must be no pockets of
any kind.
 Pockets with zippers will NOT be
allowed.
General
Play
 A coin toss will be used at the beginning of the game
The winner has the choice of offense, defense, or
side; or they can defer their choice to the second
half
 At the beginning of each half and after each score or
punt, the ball will be placed on the offense’s 20 yd line
 First downs will only be gained at the 40 yd line
 On third down, the offense may elect to punt, which
will give the opposing team the ball at their own 20 yd
line
 Touchdowns are worth 6 points
Following each touchdown, the scoring team may
attempt a try for 1 point from the 3 yd line or 2
points from the near 20 yd line
The Clock
Each game consists of two 20-minute halves
The clock will run continuously in the first half,
stopping only on timeouts or at the referee’s
discretion
In the second half, the clock will stop at the
one-minute warning.
After the one-minute warning, the clock will
stop on all out of bounds, incomplete passes,
touchdowns, turnovers, first downs, penalties,
and timeouts.
Each team is allocated two timeouts per half
They do not carry over
Blocking
Blocking is similar to setting a pick in
basketball
The blocker must keep their hands behind
the back or at the side
The blocker must get to the spot before the
defensive player
Once the blocker has attained position, the
defensive player must avoid contact
The defense may not run through the
offensive blocker
Lead blocking is not allowed
Penalties
Flag Guarding – No player in possession of the ball may
use their upper body or the ball to block a defender’s
reach for their flags
Diving – Diving for flags or yardage is illegal and will
result in a penalty
Players may dive to catch or swat a thrown ball,
but if contact is initiated, a penalty will be called
This is a non-contact league
Any player initiating contact will be called for a
penalty
If a live ball penalty is committed by both teams
during the same play, the penalties will offset, and the
down will be replayed
If a penalty is committed on the defense on a scoring
play for the offense, the offense may elect to enforce
the penalty on the try or the succeeding spot
Penalty
Enforcement
All 10-yard penalties will be enforced as 4
steps
All 5-yard penalties will be enforced as 2
steps
For live ball fouls during a loose ball play, the
basic spot of enforcement will be the previous
spot
For live ball fouls during a running play, the
basic spot of enforcement will be the end of
the run
Fouls will be enforced from the spot of the
foul only when the foul is behind the basic
spot, and it is committed by the offense
Fouls that are simultaneously with the snap
will be enforced from the previous spot
Unsportsmanlike
Conduct
If a player receives 2 UC’s during a game, he or she
will be ejected
If one team accumulates 3 UC’s during a game,
that team will lose by forfeit regardless of the score
A UC will be issued for the following:
Any verbal or non-verbal disrespect shown
towards the officials
Spiking the ball
Any excessive contact deemed unnecessary by
the officials
Taunting or elaborate celebrations
Players will be ejected immediately for tackling an
opponent
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials
 If the team has questions or issues, they
need to direct them through the Captain
to the officials
 Captain may question rule
interpretations but not judgment calls
 Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
Shorts for
Sale at
Squash
Busters
Players may purchase pocket-less shorts at the
SquashBusters 3rd Floor desk for $5 if they do not
have their own.
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!

More Related Content

flagfootballmanagersmeeting.pptx

  • 2. The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. Roles and Duties of Intramural Team Managers  Be responsible for your actions and the actions of all your teammates.  Understand all the relevant intramural policies and rules as found in the Intramural Manager’s Handbook.  Communicate all necessary policies and rules to your teammates.  Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.
  • 4. Player Eligibility  All registered students are eligible to play  Undergraduate, graduate, part-time and law students are all eligible.  Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports.  Players may only play on one team per league per sport per season:  One open and one co-rec team per season.  There may be multiple seasons in each semester.  Club Sport Rules:  Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform.  Ex-Varsity Athletes:  Are required to sit out a year (of any related sport) and each team can only have one such student on their roster
  • 5. Roster Additions  All roster additions must be done online via the IMLeagues platform.  May be completed at any time – including up until the start of a game!  Managers can drop players by emailing nuintramurals@gmail.com  Please note that you may not drop a player who has already played a game for your team.  Players must complete a short online quiz prior to being eligible to play.  All rosters are found online on IMLeagues.
  • 6. The Captain’s Rule  Only the captain may clarify calls with the officials.  If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials.  Each Captain may respectfully question rule interpretations, but not judgment calls.  Judgement calls are at the sole discretion of the presiding match officials.  Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.
  • 7. The Intramural Manager’s Handbook  Can be found online on the Campus Recreation website and on IMLeagues.  Managers must know all relevant policies and communicate them to their team.  Especially important are the policies regarding sportsmanship expectations and ejections.  Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.i mleagues/Images/Schools/Uplo aded/202005/2020526115241.p df  Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.
  • 8. Team Name Policy  It is the responsibility of the team manager to submit an appropriate team name at the time of registration.  A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed.  The team name will be changed until the captain resubmits a new team name that is deemed appropriate.  The full team name policy can be found on page # 3 of the Intramural Manager’s Handbook.
  • 9. Jewelry Policy  Jewelry is not allowed to be worn by any intramural sports participants during a contest.  This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.  Taping of earrings and other jewelry is NOT PERMITTED.  If a player is found to be wearing jewelry during a game, they will be given an unsportsmanlike penalty as it is a safety risk.  There are two exceptions to this rule: spiritual/religious objects and medical items.  Exceptions for spiritual and religious items must be approved by the Center for Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the scheduled contest.
  • 10. The Regular Season  The number of regular season games will vary by sport due to facility availability and the number of registered teams.  For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences.  Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration.  After the schedule is published regular season games will not be rescheduled by team request.
  • 11. Defaulting an IM Game  After the schedule is published regular season games will not be rescheduled by team request.  However, teams that know that they cannot attend a scheduled contest can submit a Default online.  Defaults count as a loss but there is no penalty to the team’s forfeit bond.  Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team.  The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExv YRQm3A
  • 12. Playoffs  At the conclusion of each intramural sports season a single elimination playoff tournament will be held.  The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league.  Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance:  Sportsmanship  Forfeited games  Defaulted games  Head-to-head record  Point differential  If there is still a tie, which ever team registered first will advance.
  • 13. Forfeits  All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration.  Teams will lose $10 for every forfeit.  A team that forfeits will be removed from the league and loss their entire bond.  Unused bonds will be refunded 2-3 weeks after the conclusion of the season.  Game time is forfeit time.  It is recommended that teams show up 15 minutes before game time to avoid a forfeit.
  • 14. Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies:  3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team.  Ejected players must leave the facility within five minutes or their team will forfeit the match.  Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.
  • 15. Review: The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published regular season games will not be rescheduled at a team’s request.
  • 16. Intramural Flag Football - Sport Specific Rules & Information
  • 17. All Games Will Be Played on Carter Field/Bubble and Cabot Center
  • 18. General Rules  Minimum of 6 players to avoid a forfeit (7v7 Flag Football)  Minimum of 5 players to avoid a forfeit (6v6 Flag Football)  Minimum of 4 players to avoid a forfeit (5v5 Flag Football)  Minimum of 3 players to avoid a forfeit (4v4 Flag Football)  Each game will consist of two 20-minute halves  Mercy Rule:  If a team is up by 30 points in the second half the game will stop immediately.  If a team is up by 19 points with less than 2 minutes in the game the game will stop immediately.
  • 19. Required Player Equipment  All players must be dressed appropriately  Athletic shorts and sweatpants are allowed, but there must be no pockets of any kind.  Pockets with zippers will NOT be allowed.
  • 20. General Play  A coin toss will be used at the beginning of the game The winner has the choice of offense, defense, or side; or they can defer their choice to the second half  At the beginning of each half and after each score or punt, the ball will be placed on the offense’s 20 yd line  First downs will only be gained at the 40 yd line  On third down, the offense may elect to punt, which will give the opposing team the ball at their own 20 yd line  Touchdowns are worth 6 points Following each touchdown, the scoring team may attempt a try for 1 point from the 3 yd line or 2 points from the near 20 yd line
  • 21. The Clock Each game consists of two 20-minute halves The clock will run continuously in the first half, stopping only on timeouts or at the referee’s discretion In the second half, the clock will stop at the one-minute warning. After the one-minute warning, the clock will stop on all out of bounds, incomplete passes, touchdowns, turnovers, first downs, penalties, and timeouts. Each team is allocated two timeouts per half They do not carry over
  • 22. Blocking Blocking is similar to setting a pick in basketball The blocker must keep their hands behind the back or at the side The blocker must get to the spot before the defensive player Once the blocker has attained position, the defensive player must avoid contact The defense may not run through the offensive blocker Lead blocking is not allowed
  • 23. Penalties Flag Guarding – No player in possession of the ball may use their upper body or the ball to block a defender’s reach for their flags Diving – Diving for flags or yardage is illegal and will result in a penalty Players may dive to catch or swat a thrown ball, but if contact is initiated, a penalty will be called This is a non-contact league Any player initiating contact will be called for a penalty If a live ball penalty is committed by both teams during the same play, the penalties will offset, and the down will be replayed If a penalty is committed on the defense on a scoring play for the offense, the offense may elect to enforce the penalty on the try or the succeeding spot
  • 24. Penalty Enforcement All 10-yard penalties will be enforced as 4 steps All 5-yard penalties will be enforced as 2 steps For live ball fouls during a loose ball play, the basic spot of enforcement will be the previous spot For live ball fouls during a running play, the basic spot of enforcement will be the end of the run Fouls will be enforced from the spot of the foul only when the foul is behind the basic spot, and it is committed by the offense Fouls that are simultaneously with the snap will be enforced from the previous spot
  • 25. Unsportsmanlike Conduct If a player receives 2 UC’s during a game, he or she will be ejected If one team accumulates 3 UC’s during a game, that team will lose by forfeit regardless of the score A UC will be issued for the following: Any verbal or non-verbal disrespect shown towards the officials Spiking the ball Any excessive contact deemed unnecessary by the officials Taunting or elaborate celebrations Players will be ejected immediately for tackling an opponent
  • 26. The Captain’s Rule  Only the captain may clarify calls with the officials  If the team has questions or issues, they need to direct them through the Captain to the officials  Captain may question rule interpretations but not judgment calls  Players who are not the Captain who argue or question the officials will receive an unsportsmanlike penalty
  • 27. Shorts for Sale at Squash Busters Players may purchase pocket-less shorts at the SquashBusters 3rd Floor desk for $5 if they do not have their own.
  • 28. Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!