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Frame Buffer
Presented by
Asst. Prof. Aparna Joshi
Frame Buffer / Refresh Buffer:
 It is a digital memory where the image is stored as a
matrix of intensity values of pixels.
Or
 The portion of the memory used to hold the pixels is
called frame buffer.
Or
 The Intensity values for all pixels are stored into an
array. It is used to raster-scan display.
A 1024 x 1024 element square raster requires 220 (210 =
1024, 220 = 1024 x 1024) or 1,048,576 memory bits in a
single bit plane
Digital-to-Analog (DAC) Converter
 The frame-buffer is a digital device, while CRT
is an analog device, conversion from a digital
representation to an analog signal must take
place when information is read from the
frame buffer and displayed on the raster CRT
graphics device. This is accomplished by a
digital-to-analog converter (DAC).
 Each pixel in the frame buffer must be
accessed and converted by DAC before it is
visible on the raster CRT.
A Single Bit-Plane Black-and-White Frame
Buffer Raster CRT Graphics Device
N-Bit-Plane Gray Level Frame Buffer
Color or gray levels are incorporated into a frame-buffer raster
graphics device by using additional bit planes. Following Fig.
schematically shows an N-bit-plane gray level frame buffer.
An N Bit Plane Gray Level Frame Buffer with
W-bit Wide Lookup Table
 An increase in the number of available intensity levels is
achieved for a modest increase in required memory by using a
lookup table, as shown in following fig.
 Upon reading the bit-planes in the frame
buffer, the resulting number is used as an
index into lookup table.
 The lookup table must contain 2N entries. Each
entry in the lookup table is W-bit wide. W may
be greater than N. When this occurs, 2W
intensities are available, but only 2N different
intensities are available at one time.
 To get additional intensities, the lookup table
must be changed (reloaded).
Simple 3-Bit Plane Color Frame Buffer
 If there are three primary colors, a simple
color frame buffer is implemented with 3 bit
planes, one for each primary color.
 Each bit plane drives an individual color gun
for each of the three primary colors used in
color video.
 These three primaries (red, green & blue) are
combined at the CRT to yield eight colors, as
shown in table.
Red Green Blue Color
0 0 0 Black
0 0 1 Blue
0 1 0 Green
0 1 1 Cyan
1 0 0 Red
1 0 1 Magenta
1 1 0 Yellow
1 1 1 White
Simple 3-Bit Plane Color Frame Buffer
A 24 Bit-plane Color Frame Buffer
 Additional bit planes can be used for each of
the three color guns.
 A schematic of a multiple-bit-plane color
frame buffer, with 8  bit planes per color, i.e.
a 24-bit-plane frame buffer as shown in fig.
A 24 Bit-plane Color Frame Buffer
Thank You

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Frame buffer

  • 1. Frame Buffer Presented by Asst. Prof. Aparna Joshi
  • 2. Frame Buffer / Refresh Buffer: It is a digital memory where the image is stored as a matrix of intensity values of pixels. Or The portion of the memory used to hold the pixels is called frame buffer. Or The Intensity values for all pixels are stored into an array. It is used to raster-scan display. A 1024 x 1024 element square raster requires 220 (210 = 1024, 220 = 1024 x 1024) or 1,048,576 memory bits in a single bit plane
  • 3. Digital-to-Analog (DAC) Converter The frame-buffer is a digital device, while CRT is an analog device, conversion from a digital representation to an analog signal must take place when information is read from the frame buffer and displayed on the raster CRT graphics device. This is accomplished by a digital-to-analog converter (DAC). Each pixel in the frame buffer must be accessed and converted by DAC before it is visible on the raster CRT.
  • 4. A Single Bit-Plane Black-and-White Frame Buffer Raster CRT Graphics Device
  • 5. N-Bit-Plane Gray Level Frame Buffer Color or gray levels are incorporated into a frame-buffer raster graphics device by using additional bit planes. Following Fig. schematically shows an N-bit-plane gray level frame buffer.
  • 6. An N Bit Plane Gray Level Frame Buffer with W-bit Wide Lookup Table An increase in the number of available intensity levels is achieved for a modest increase in required memory by using a lookup table, as shown in following fig.
  • 7. Upon reading the bit-planes in the frame buffer, the resulting number is used as an index into lookup table. The lookup table must contain 2N entries. Each entry in the lookup table is W-bit wide. W may be greater than N. When this occurs, 2W intensities are available, but only 2N different intensities are available at one time. To get additional intensities, the lookup table must be changed (reloaded).
  • 8. Simple 3-Bit Plane Color Frame Buffer If there are three primary colors, a simple color frame buffer is implemented with 3 bit planes, one for each primary color. Each bit plane drives an individual color gun for each of the three primary colors used in color video. These three primaries (red, green & blue) are combined at the CRT to yield eight colors, as shown in table.
  • 9. Red Green Blue Color 0 0 0 Black 0 0 1 Blue 0 1 0 Green 0 1 1 Cyan 1 0 0 Red 1 0 1 Magenta 1 1 0 Yellow 1 1 1 White
  • 10. Simple 3-Bit Plane Color Frame Buffer
  • 11. A 24 Bit-plane Color Frame Buffer Additional bit planes can be used for each of the three color guns. A schematic of a multiple-bit-plane color frame buffer, with 8 bit planes per color, i.e. a 24-bit-plane frame buffer as shown in fig.
  • 12. A 24 Bit-plane Color Frame Buffer