Higher education, writ large, has a tendency to look for and accept silver bullets, uber-easy and uber-effective solutions to complex and wicked problems, without the necessary scrutiny. Unfortunately, this silver bullet search has taken our collective eyes off more sound approaches to innovative applications of technology. These sound approaches, however, need to be grounded in "first principles" of learning, those foundational and evidenced-based findings that can guide our development of effective instructional environments. What are these first principles, and how can they lead us through the sea of emerging technologies and learner attributes (MOOCs, millennials, multitasking, e-portfolios, flipping, gamification, tablets, social media) to the advancement of learning? Technology can play a pivotal role in fostering student learning. IT/IDT professionals need to take a stand for and against emerging educational approaches based on their knowledge, skills, and expertise, as well as the extant research on learning and technology. There's plenty of rhetoric and noise in today's higher education systems; it's time to move forward proactively in creating instructional environments that focus on student learning, leveraging technologies toward that end through first principles.
OUTCOMES: Learn 3 first principles of learning * Learn a cognitive strategy for applying the first principles * Apply cognitive research in the examination of current silver bullets
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From Silver Bullets to First Principles: Effectively Leveraging Technology in Higher Education
1. From Silver Bullets to First
Principles
Effectively Leveraging Technology in Higher Education
Peter E. Doolittle
Assistant Provost for Teaching and Learning
Executive Director, Center for Instructional Development and Educational Research
Professor, Educational Psychology
Virginia Tech
2. Anticipation Guide
1. Teaching involves presenting students with material
and holding students accountable for learning the
material.
2. Technology allows teachers to teach more
powerfully, more efficiently, and with less effort.
3. In online teaching/learning, students connect with
peers, near and far, to construct knowledge.
Yes? No? What would you
change?
3. Introductory Frame
So¡
a philosopher,
a monk, and
a researcher
walk into my mind¡
David Stearns
Matthieu Ricard
Jessica Chittum
balance
responsibility
student development
9. Introductory Frame
technological
determinism
social
determinism
David Stearns, U of Washington
social-shaping of
technology
techno-optimism ?
techno-pessimism ?
SCOT
Responsibility
technology is
neither good nor
bad, but using it
makes it so
MOOCs v1.0
In 50 years there will only be
10 institutions in the world
delivering education, and
Udacity has a shot at being
one of them.
- Sebastian Thrun
(Udacity)
We found that the majority of
MOOCs scored poorly on
most [learning]
principles¡[but] highly on
organization and presentation
of course material¡although
most MOOCs are well-
packaged, their [learning]
quality is low.
10. Hype, Hope, Rhetoric & Research
technological
trigger
peak of inflated
expectations
Gartner Hype Cycle
trough of
disillusionment
slope of
enlightenment
plateau of
productivity
11. Hype, Hope, Rhetoric & Research
peak of inflated
expectations
Gartner Hype Cycle
slope of
enlightenment
plateau of
productivity
techno-optimism
rhetoric-based
hype
techno-pragmatism
research-based
theory
21. Learning & Meaning
1. Knowledge/meaning is constructed during
experience and reconstructed during recall.
2. Knowledge is organized.
3. When specifics are lost, meaning remains.
4. Cognitive strategies are used to function more
effectively.
5. We can assess the effectiveness of our thinking.
22. What we process
we learn.
Cognitively
Socially
Behaviorally
Affectively
awareness
control
23. Segmentation
The Effects of Segmentation and Personalization on
Superficial and Comprehensive Strategy Instruction
Authors: Doolittle. P. (2010)
Design: 3 min multimedia tutorial or
2.5 hour multimedia tutorial over 4 days
Topic: Historical Inquiry
Variables: Segmentation
Reduces cognitive load, facilitate processing
Publication: Journal of Educational Multimedia and
Hypermedia, 19(2), 5-21
24. Segmentation
The Effects of Segmentation and Personalization on
Superficial and Comprehensive Strategy Instruction
Non-Segmented Segmented
12
10
8
6
4
2
0
Recall
Application
25. Segmentation
Multimedia Learning and Individual Differences: Mediating
the Effects of Working Memory Capacity with Segmentation
Authors: Lusk, D., Evans, A., Jeffery, T. Palmer, K.
Wikstrom, C., & Doolittle, P. (2009)
Design: 11 min multimedia tutorial
Topic: Historical Inquiry
Variables: Segmentation
Low/High Working Memory Capacity
Publication: British Journal of Educational Technology,
40(4), 636-651
26. Working Memory Capacity
? Crucible of Thought
? Stores Immediate Experiences
? Access Long-Term Memory
? Processes Experience and Memory
? Maintains Current Goal for Processing
? (especially in the presence of distraction)
28. Working Memory Capacity
(3 + 7) / 2 = 5 ? Cow
(8 - 3) + 1 = 7 ? Star
Recall the words out loud, in order.
Operation Span Task
(explain directions)
29. Working Memory Capacity
(9 - 6) / 3 = 2 ? Grass
(5 + 3) - 6 = 2 ? Phone
Recall the words out loud, in order.
30. Working Memory Capacity
(7 + 2) + 1 = 9 ? White
(3 + 4) + 2 = 9 ? Cement
Recall the words out loud, in order.
(2 - 0) / 2 = 2 ? Pony
31. Working Memory Capacity
(9 - 2) - 2 = 4 ? System
(1 + 7) / 4 = 2 ? Explore
Recall the words out loud, in order.
(2 + 1) * 3 = 9 ? Lips
(6 - 4) * 3 = 8 ? Wired
(5 + 5) - 6 = 4 ? Spring
32. Segmentation
Multimedia Learning and Individual Differences: Mediating
the Effects of Working Memory Capacity with Segmentation
Authors: Lusk, D., Evans, A., Jeffery, T. Palmer, K.
Wikstrom, C., & Doolittle, P. (2009)
Design: 11 min multimedia tutorial
Topic: Historical Inquiry
Variables: Segmentation
Low/High Working Memory Capacity
Publication: British Journal of Educational Technology,
40(4), 636-651
33. Segmentation
Multimedia Learning and Individual Differences: Mediating
the Effects of Working Memory Capacity with Segmentation
Non-Segmented Segmented
12
10
8
6
4
2
0
Recall
Application
34. Segmentation
Multimedia Learning and Individual Differences: Mediating
the Effects of Working Memory Capacity with Segmentation
Non-Segmented Segmented
12
10
8
6
4
2
0
High WMC
Low WMC
Application
35. Segmentation
Effect of Segmentation and Learner Disposition on Learning in
a Multimedia Instructional Environment
Authors: Doolittle, P., Bryant, L., & Chittum, J. (2014)
Design: 9 min multimedia tutorial
Topic: Historical Inquiry
Variables: Segmentation
1, 7, 14, & 28 segments
Publication: British Journal of Educational Technology
36. Segmentation
Effect of Segmentation and Learner Disposition on Learning
in a Multimedia Instructional Environment
12
10
8
6
4
2
0
1 7 14 28
Application
Recall
37. Segmentation
Effect of Active Segmentation and Processing on Learning in a
Multimedia Instructional Environment
Authors: Doolittle, P. (2015)
Design: 9 min multimedia tutorial
Topic: Historical Inquiry
Variables: Segmentation
Recognition Processing vs Recall Processing
Publication: Submitted
38. Segmentation
Effect of Active Segmentation and Processing on Learning in
a Multimedia Instructional Environment
12
10
8
6
4
2
0
Non-
Segmented
Segmented Segmented
w/Recognition
Processing
Application
Segmented
w/Recall
Processing
39. 3 Questions to Avoid Silver Bullets
1. Where¡¯s the research?
2. Where¡¯s the processing?
41. Multitasking: The Myth
? Tapscott, 1998
? Frand, 2000
? ¡°multitasking way of life¡±
? Prensky , 2001
? ¡°digital natives accustomed to the twitch-speed, multitasking ¡°
Watson, C. E., Terry, K.,& Doolittle, P. (2012). Please read while texting and
driving. In J. Groccia (Ed.), To improve the academy (vol. 31) (pp. 295-310).
Bolton, MA: Anchor.
42. Was Any Research Available?
¡°The greater the number of objects to which our
consciousness is simultaneously extended, the
smaller is the intensity with which it is able to
consider each.¡±
Hamilton, Mansel, & Veitch 1861
43. Students, Professionals,
Multitasking
Group A
Basic Math +
Challenging Video
10
8
6
4
2
Group B
Applied Math +
Challenging Video
Students
Professionals
24 year olds 50 year olds
Negangard, Ozlanski, Pyzoha, & Doolittle (2015)
44. Students, Faculty, Multitasking
Group A
Challenging Video
10
8
6
4
2
Group B
Survey +
Challenging Video
Students
Faculty
19 year olds 44 year olds
500+ 150+
Doolittle, Woodyard, & Chittum (2015)
45. 3 Questions to Avoid Silver Bullets
1. Where¡¯s the research?
2. Where¡¯s the processing?
49. Flipping: Design Beyond Video
Before During
Video Inquiry
content
The ¡°Flip¡±
Moving from
Teacher-Centered
to
Learner-Centered
active
learning
Learning is not magic, it¡¯s by design.
After
Flipped
Three opportunities for students to process¡
50. 3 Questions to Avoid Silver Bullets
1. Where¡¯s the research?
2. Where¡¯s the processing?
3. Where¡¯s the design?
Flipping ? Learning Spaces ? Microcredentialing ? MOOCs
Social Web ? Data Visualization ? Feedback ? Questions
Faculty Development ? Learning at Scale ? Gaming
Learning Analytics ? Apple TV ? 3D Modeling ? Personalizing
Schoology ? VoiceThread ? Respondus ? MobLab ? Artstor
3 questions to
ask at every
session
51. The End
So¡
a philosopher,
a monk, and
a researcher
walk into my mind¡
David Stearns
Matthieu Ricard
Jessica Chittum
the evils of blindly
adopting & advocating
the use of edu tech
balance
responsibility
student development