Enjoy yourself with the find five errors game... (I do know they are there!)
...or use it for inspiration to search information on theories on function, affordances, and use.
For a full list of references or more specific suggestions on what to read, contact me on twitter @cphcharli.
6. Agenda
Who am I
The unambiguous function
Does it have to be useful?
7. Agenda
Who am I
The unambiguous function
Does it have to be useful?
The context of use
8. Agenda
Who am I
The unambiguous function
Does it have to be useful?
The context of use
Not 1:1
9. Agenda
Who am I
The unambiguous function
Does it have to be useful?
The context of use
Not 1:1
Ascribing functions
10. Agenda
Who am I
The unambiguous function
Does it have to be useful?
The context of use
Not 1:1
Ascribing functions
Affordances and other clues
11. Agenda
Who am I
The unambiguous function
Does it have to be useful?
The context of use
Not 1:1
Ascribing functions
Affordances and other clues
The How 岳看
12. Who am I
Charlotte Branth Claussen
Wannabe Techwriter
Technical Writer at Oticon
BA in Art History
MA in Cognitive Semiotics
20. The unambiguous function
a piece of furniture with many family
members gathered in one piece. Here is the
sofa, the coffee table, the floor lamp and the
bookcase in one, coherent form.
(Stelzner 2005)
21. The unambiguous function
Hence, the function becomes less clear, but in
return Hammerstr淡ms piece of furniture
activates a reflection of furniture designs
traditional anchor point, the function.
(Stelzner 2005)
22. The unambiguous function
In this way, it is no longer the primary function,
Hammerstr淡m designs, but on the contrary a
modernistic, one-sided function, she
challenges.
(Stelzner 2005)
23. The unambiguous function
discusses design as an autonomous unity, but
still keeps a certain functionality just another
type than the functionalistic function.
(Stelzner 2005)
24. The unambiguous function
While the modernist design has a clear, explicit
functionality, the radical contemporary design
challenges and discusses the modernistic
naturalized functionality.
(Stelzner 2005)
26. The unambiguous function
It is a chair that radiates the epitome of
function. The form itself becomes the chairs
decoration so that its symbolic values will
absolutely not overshadow its primary
function
(Stelzner 2005)
27. The unambiguous function
I wanted to show the kinship of different pieces
of furniture. For instance, you dont need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be.
(Hammerstr淡m 2005)
28. The unambiguous function
I wanted to show the kinship of different pieces
of furniture. For instance, you dont need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be.
(Hammerstr淡m 2005)
29. The unambiguous function
I wanted to show the kinship of different pieces
of furniture. For instance, you dont need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be.
(Hammerstr淡m 2005)
30. The unambiguous function
I wanted to show the kinship of different pieces
of furniture. For instance, you dont need to be
told that when you buy a floor lamp, it has to
stand next to the armchair. You also know where
to put the coffee table. It is not something you
need to learn. Habits and tradition tell us how is
should be.
(Hammerstr淡m 2005)
55. Ascribing functions
A function can be ascribed if:
We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
56. Ascribing functions
A function can be ascribed if:
We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
We can justify our belief
57. Ascribing functions
A function can be ascribed if:
We believe that the artefact has the physical
capacity to perform the function in order to
complete a use plan
We can justify our belief
A designer has developed the use plan and
selected the artifact for its capacity
58. Ascribing functions
A function can be ascribed if:
We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
We can justify our belief
A designer has developed the use plan and
selected the artifact for its capacity
The designer has passed on the use plan
59. Ascribing functions
A function can be ascribed if:
We believe that the artifact has the physical
capacity to perform the function in order to
complete a use plan
We can justify our belief
A designer has developed the use plan and
selected the artifact for its capacity
The designer has passed on the use plan
60. Ascribing functions
A function can be ascribed if:
We believe that the artifact has ought to have
the physical capacity to perform the function
in order to complete a use plan
We can justify our belief
A designer has developed the use plan and
selected the artifact for its capacity
The designer has passed on the use plan
62. Affordances and other clues
the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill "
(Gibson 1977 )
63. Affordances and other clues
the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill "
(Gibson 1977 )
64. Affordances and other clues
the affordances of the environment are what
it offers the animal, what it provides or
furnishes, either for good or ill "
(Gibson 1977 )
76. The How 岳看
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.
(Vermaas and Houkes 2006:32-33)
77. The How 岳看
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.
(Vermaas and Houkes 2006:32-33)
78. The How 岳看
"For designers it most probably is important to
understand artefacts in terms of functions: in
design methodology, for instance, designing is
often defined as a process that starts with
specific required functions and that ends with a
physical description of an artefact that can
perform these functions.
(Vermaas and Houkes 2006:32-33)
79. The How 岳看
"But for users this understanding may be
unnecessarily full. Users may take artefacts
simply as means for attaining desired ends,
without making the additional step of
expressing this as that artefact have functions."
(Vermaas and Houkes 2006:33)
80. The How 岳看
"But for users this understanding may be
unnecessarily full. Users may take artefacts
simply as means for attaining desired ends,
without making the additional step of
expressing this as that artefact have functions."
(Vermaas and Houkes 2006:33)
#66: We get clues about real, actual possible interactions.
#67: What we see as possibilities of interaction but what are really signals like icons on a desktop
#68: What we see as possibilities of interaction but what are really signals like icons on a desktop. You get feedback though not a directly physical one, like you would If you tried to walk into a chair.
#69: What we see as possibilities of interaction but what are really signals like icons on a desktop. You get feedback though not a directly physical one, like you would If you tried to walk into a chair.
#70: What we see as possibilities of interaction but what are really signals like icons on a desktop. You get feedback though not a directly physical one, like you would If you tried to walk into a chair.
#71: What we see as possibilities of interaction but what are really signals like icons on a desktop. You get feedback though not a directly physical one, like you would If you tried to walk into a chair.
#72: What we see as possibilities of interaction but what are really signals like icons on a desktop. You get feedback though not a directly physical one, like you would If you tried to walk into a chair.
#73: Keyhole is easy to recognize but the fact that the key has to be turned is harder and requires knowledge on convention.
#74: Keyhole is easy to recognize but the fact that the key has to be turned is harder and requires knowledge on convention.
#75: Keyhole is easy to recognize but the fact that the key has to be turned is harder and requires knowledge on convention.
#76: Keyhole is easy to recognize but the fact that the key has to be turned is harder and requires knowledge on convention.