We are all digital story painters, but what will be tomorrow’s canvas? How will devices change? How will consumers have fun? And where, when and how is it best for our brands to speak to them? What does Microsoft have to offer to advertisers with its digital assets, will be presented by Béla E. Papp, director of Advertising & Online for CEE at Microsoft. He will especially underline the Microsoft's vision of advertising and online media future.
1 of 33
Downloaded 23 times
More Related Content
Future Forward: four trends that will change the online world (Béla E. Papp - Microsoft)
1. SOCIA CL
L D
Everyone’s a
MOBIL The New Face of
Storyteller E Fun
IC Screens Contextual
BIG CO
S Disappear World
DATA E
TIV
rtoroz,
Bela
Papp,
Adver4sing
&
Online
CEE
3. one’s a
eller
Creative and Visual Building Identity
Immersive Global Emp
Expression
to zoom,
eract with
ory. Collaborative crowd- Read, create, and Digital is enab
sourcing of news and interact with content – all revolutions wit
interests focused on YOU storytelling
7. L FREEDOM,
L
WERMENT
unisia and Egypt, more than 80% of the usage of Facebook
ng the civil movement and events in early 2011 was “either
aise awareness, share information or organize actions
ted to the movement and events.”
The Dubai School of Government, 2011
9. Skype puts you inside your audience’s intimate
social network
More than
285 MILLION
1
USERS GLOBALLY
2.5 M+ Skype is growing twice as fast as the world’s population.1
USERS in the
2HR08 300 41.5
Slovenia, Croatia,
33%
B
Serbia, Bosnia,
Montenegro
monthly
1 M
time spent1
M
of the total of all global minutes of voice and video
international PSTN and calls in 2010, 3
concurrent users3
Skype-to-Skype calling 50% of which was video
minutes2
11. hroughout the day
evening morning
hat
ok Feed Audio
Calling late afternoon afternoon Screen
12. frequent, long, engaging
versations
Skype Users feel Skype
Over half use Skype
ns last more twice a week personal exp
0min2 than Facebook o
or more1
ting Solutions Brand Survey June-July 2012 2. Skype user research, July 2012, conducted by Ipsos MediaCT on behalf of Microsoft
14. Everywhere, The New Face of
Everyone Fun
Interactive
Entertainmen
ation t
15. ew Face of Fun
verywhere, “Gamifying” Non- Fun with
Playful Le
eryone Game Activities Interactive TV
he #1
category of NUads from Kinect for
The fun of games being
up 26% of Xbox lets you interact Kinect makes
applied to non-game
p downloads and play with an ad interactive and
activities
16. FUN AS A
SOCIAL
MOTIVATOR
more people to use Make stairs for FUN!
?
21. Natural
User
Interface
Screens Disapp
ve Simul
s g
22. ns Disappear
less & Interactive Surfaces
Digital-Physical Blur Humanizing
ected Everywhere
multi- Microsoft’s vision for when
m connected every surface becomes a
to screen Digital and physical The Kinect Eff
experiences worlds come together revolutionizing
29. xtual World
ext is Location Location Technology Works
Personal S
ything Location on Our Behalf
otional
nvironmental
Screens virtua
and surfaces
External Using location and social by the users b
Everyday actions like movements, th
data, apps can connect you
buying coffee become their location,
anytime anywhere with
easier with technology network
information and friends
30. EXT IS
YTHING
Emotional Social
Environmental External