2. 2F U T U R E O F G A M I N G
S? PH?T TRI?N C?A
C?NG NGH? GAME
3. GAME 2D GAME 3D
GAME B?N S?NG
G?C NH?N TH? NH?T GAME VR
Pong (1972) Monster Maze (1981) Wolfenstein 3D (1992) Pokemon Go (2016)
3F U T U R E O F G A M I N G
4. 4F U T U R E O F G A M I N G
2016 GLOBAL GAMES MARKET
5. 2015 ¨C 2019 GLOBAL GAMES MARKET
5F U T U R E O F G A M I N G
6. Trong n?m 2016
58%
S? t?ng tr??ng c?a th? tr??ng
game to¨¤n c?u ??n t? khu v?c
Ch?u ? ¨C Th¨¢i B¨¬nh D??ng
2016 GLOBAL GAMES MARKET
6F U T U R E O F G A M I N G
7. GOOGLE GLASS
? 15/04/2013: ¡°Glass Explorer¡± ???c tr?i nghi?m Google Glass v?i gi¨¢ 1500$
? 15/05/2014: Google Glass ch¨ªnh th?c ra m?t ¨C S?n ph?m k¨ªnh VR ??u ti¨ºn
? Google Glass ???c ?i?u khi?n b?ng gi?ng n¨®i, ch?m ho?c vu?t tr¨ºn ph?n c?m ?ng
? Hi?n t?i, Google Glass c¨® th? nh?n l?nh ?? ch?p h¨¬nh, quay phim, g?i ?i?n, nh?n tin,¡
7F U T U R E O F G A M I N G
9. Oculus's mission is to enable you to experience the
impossible. Their technology opens up the possibility
of completely new kinds of experiences.
Immersive gaming will be the first, and Oculus
already has big plans here that won't be changing
and we hope to accelerate. The Rift is highly
anticipated by the gaming community, and there's a
lot of interest from developers in building for this
platform. We're going to focus on helping Oculus
build out their product and develop partnerships to
support more games. Oculus will continue operating
independently within Facebook to achieve this.¡±
MARK ZU CKERBERG
9F U T U R E O F G A M I N G
10. MICROSOFT HOLOLENS
10F U T U R E O F G A M I N G
MICROSOFT
HOLOLENS
13F U T U R E O F G A M I N G
12. 5 XU H??NG
C?A NG?NH GAME TRONG T??NG LAI
12F U T U R E O F G A M I N G
13. 13
VR ¨C VIRTUAL REALITY
XU H??NG 01
F U T U R E O F G A M I N G
14. ??T 1 T? USD
700 tri?u USD ??n t? trang thi?t
b?, ph?n c¨°n l?i l¨¤ n?i dung
T?P TRUNG V?O VIDEO GAME
2.5 TRI?U THI?T B? VR
10 TRI?U GAME
14F U T U R E O F G A M I N G
15. D? ?O?N C?A GARTNER
TOP 10
c?ng ngh? chi?n l??c n?m 2009
C?NG NGH? M?I NH?N
t?i M? v¨¤ Ch?u ?u
NHI?U NH? ??U T? L?N
86% t??p ?o¨¤n l??n tr¨ºn th? gi?i ?a? ??u t?
v¨¤o ca?c AR/VR startups trong quy? 3
n?m 2016
?NG D?NG R?NG R?I
trong m?i l?nh v?c (nghi¨ºn c?u v¨¤ c?ng
nghi?p, gia?o d?c v¨¤ ?¨¤o t?o, du l?ch, d?ch v?
b?t ??ng s?n, th??ng m?i v¨¤ gi?i tr¨ª,..) v¨¤
ti?m n?ng kinh t?, c?ng nh? t¨ªnh l??ng
d?ng (trong d?n d?ng v¨¤ qu?n s?)
15F U T U R E O F G A M I N G
16. 16F U T U R E O F G A M I N G
2020 VR se? ??t
30 ti? USD
Doanh thu c?a VR
ch? y?u se? ??n t?
games v¨¤ film 3D
10 tri?u
ng??i d¨´ng
Gi¨¢ th¨¤nh re?
ngang v?i ca?c thi?t
b? consoleS? PH?T TRI?N C?A VR
17. Facebook ?a? h?p ta?c v?i Oculus v¨¤ s??n s¨¤ng cho 1 ki? nguy¨ºn m??i, 1 ki? nguy¨ºn c?a
th?i ??i s?? d?ng VR v¨¤ c¨¢c ph?n m?m VR, trong ?o? Games se? chi?m ph?n l?n trong
ca?c ?ng d?ng ??n t? VR.
17F U T U R E O F G A M I N G
21. Open-Source Gaming l¨¤ vi?c c¨¢c nh¨¤ ph¨¢t tri?n c¨® th? s? d?ng c¨¢c m?
ngu?n m?t c¨¢ch t? do nh?t. C¨¢c m? ngu?n m? cho ph¨¦p b?t c? ai
c?ng c¨® th? nghi¨ºn c?u, thay ??i v¨¤ c?i ti?n ph?n m?m (game/app) v¨¤
ph?n ph?i n¨® d??i d?ng ch?a thay ??i ho?c ?a? thay ??i.
21F U T U R E O F G A M I N G
22. 22
? Gi?m chi ph¨ª Hardware
? Ch?t l??ng v¨¤ T¨ªnh an to¨¤n
? M? ngu?n m? se? nhanh ???c s??a ch?a v¨¤
ho¨¤n thi?n
? T¨´y chi?nh, t¨´y bi?n
? C¨¢c nh¨¤ ph¨¢t tri?n c¨® th? t¨´y bi?n c¨¢c m?
ngu?n m? cho ph¨´ h?p v?i m?c ?¨ªch c?a m¨¬nh.
? C¨® th? th? tr??c
? Chi ph¨ª b?n quy?n b?ng 0
? Gi?m chi ph¨ª, th?i gian l¨¤m game
L?I ?CH C?A OPEN-SOURCE GAMING
27F U T U R E O F G A M I N G
24. 24F U T U R E O F G A M I N G
Sharing Communicating
With Other Player
Social Experience
3 ?I?M QUAN TR?NG NH?T C?A SOCIAL
??I V?I M?I GAME/S?N PH?M
25. XU H??NG 04
AR- AUGMENTED REALITY
25F U T U R E O F G A M I N G
26. 26
POKEMON GO
Doanh thu ??t 500 TRI?U USD
trong 2 th¨¢ng ??u ra m?t
??t 20 TRI?U NG??I CH?I
trong 1 ng¨¤y t?i M?, v??t qua
Candy Crush, Draw Something
F U T U R E O F G A M I N G
27. 27
S? PH?T TRI?N C?A AR
AR ???c d? b¨¢o
ph¨¢t tri?n nhanh
h?n VR
?ng d?ng r?ng r?i
ch?m s¨®c s?c kh?e,
thi?t k? s?n ph?m,
gi¨¢o d?c, ??a ?i?m¡
D? d¨¤ng ti?p c??n
th?ng qua smartphone:
k?t n?i internet v¨¤ qua
camera
??t 100 t? USD
doanh thu v¨¤o n?m
2020
F U T U R E O F G A M I N G
29. ? Gi?m chi ph¨ª ??u t? cho ng??i ch?i
? Kh?ng ph? thu?c v¨¤o H? ?i?u h¨¤nh.
? H?n ch? vi?c b?n quy?n, s? d?ng c¨¢c b?n game l?u
? D? d¨¤ng theo d?i: d? d¨¤ng theo d?i c¨¢c tr?n ??u game m¨¤ kh?ng
ph?i c¨¤i ??t
? Ti?t ki?m th?i gian
? Update s?n ph?m nhanh, thu?n ti?n cho ng??i d¨´ng
29F U T U R E O F G A M I N G
L?I TH?
30. ? Chi ph¨ª ??u t? C? s? h? t?ng cho nh¨¤ ph¨¢t h¨¤nh l?n ??c bi?t l¨¤ m¨¢y ch?.
? H?n ch? v? m?t ?? h?a
? ?? tr? (Lag): Do h¨¬nh ?nh trong game ???c render v¨¤ n¨¦n l?i tr¨ºn m¨¢y ch? ?a?m
m?y tr??c khi ???c truy?n l?i t?i thi?t b? c?a ng??i ch?i.
? L??ng b?ng th?ng r?t l??n: Ti¨ºu t?n kho?ng 3 GB b?ng th?ng m?i gi?
30F U T U R E O F G A M I N G
H?N CH?
31. ? Ubitus GameNow
? GameFly Streaming
? Gface
? Kalydo
? LoudPlay
? Leap Computing
? PlayGiga
? PlayKey
? PlayStation Now
? GeForce Now
? Turbo.net
M?T S? CLOUD GAMING SERVICE
HI?N T?I ?ANG HO?T ??NG:
Onlive v¨¤ Gaikai (Sony) hi?n t?i kh?ng c¨°n ho?t ??ng
31F U T U R E O F G A M I N G
32. ??y l¨¤ 1 startup v? k¨ªnh AR cho game, m?t lo?i
k¨ªnh m¨¤ se? t?o ra nh?ng h¨¬nh ?nh 3D
holographic, t?o ra m?t th? gi?i game ¡°th?c
t?i tr?n l?n¡±, ko h?n l¨¤ VR hay AR m¨¤ co? le? no?
l¨¤ s? pha tr?n gi?a AR&VR, d? ki?n tr¨¬nh l¨¤ng
v¨¤o n?m 2017
32F U T U R E O F G A M I N G
33. ? C?ng ty s?n xu?t game VR v¨¤ v?a cho ra m?t SDK
qu?ng ca?o VR cho ph¨¦p c¨¢c nh¨¤ ph¨¢t tri?n game VR
c¨® th? monetize game c?a m¨¬nh.
? Gi?i pha?p n¨¤y khuy?n kh¨ªch ca?c nh¨¤ pha?t tri?n game
t?p trung s?n xu?t game VR ch?t l??ng, thu h¨²t
ng??i d¨´ng v¨¤ mi?n ph¨ª.
? SDK n¨¤y se? gi¨²p ca?c nh¨¤ pha?t tri?n game co? th? mang
l?i ti?n t? qu?ng c¨¢o c?a ca?c th??ng hi?u l?n.
LUCID SIGHT
33F U T U R E O F G A M I N G