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FUTURE OF GAMING
Th¨¢ng 12/2016
1H ? n g N T ¨C C E O V T C I n t e c o m
2F U T U R E O F G A M I N G
S? PH?T TRI?N C?A
C?NG NGH? GAME
GAME 2D GAME 3D
GAME B?N S?NG
G?C NH?N TH? NH?T GAME VR
Pong (1972) Monster Maze (1981) Wolfenstein 3D (1992) Pokemon Go (2016)
3F U T U R E O F G A M I N G
4F U T U R E O F G A M I N G
2016 GLOBAL GAMES MARKET
2015 ¨C 2019 GLOBAL GAMES MARKET
5F U T U R E O F G A M I N G
Trong n?m 2016
58%
S? t?ng tr??ng c?a th? tr??ng
game to¨¤n c?u ??n t? khu v?c
Ch?u ? ¨C Th¨¢i B¨¬nh D??ng
2016 GLOBAL GAMES MARKET
6F U T U R E O F G A M I N G
GOOGLE GLASS
? 15/04/2013: ¡°Glass Explorer¡± ???c tr?i nghi?m Google Glass v?i gi¨¢ 1500$
? 15/05/2014: Google Glass ch¨ªnh th?c ra m?t ¨C S?n ph?m k¨ªnh VR ??u ti¨ºn
? Google Glass ???c ?i?u khi?n b?ng gi?ng n¨®i, ch?m ho?c vu?t tr¨ºn ph?n c?m ?ng
? Hi?n t?i, Google Glass c¨® th? nh?n l?nh ?? ch?p h¨¬nh, quay phim, g?i ?i?n, nh?n tin,¡­
7F U T U R E O F G A M I N G
FACEBOOK
OCULUS
8F U T U R E O F G A M I N G
Oculus's mission is to enable you to experience the
impossible. Their technology opens up the possibility
of completely new kinds of experiences.
Immersive gaming will be the first, and Oculus
already has big plans here that won't be changing
and we hope to accelerate. The Rift is highly
anticipated by the gaming community, and there's a
lot of interest from developers in building for this
platform. We're going to focus on helping Oculus
build out their product and develop partnerships to
support more games. Oculus will continue operating
independently within Facebook to achieve this.¡±
MARK ZU CKERBERG
9F U T U R E O F G A M I N G
MICROSOFT HOLOLENS
10F U T U R E O F G A M I N G
MICROSOFT
HOLOLENS
13F U T U R E O F G A M I N G
11F U T U R E O F G A M I N G
5 XU H??NG
C?A NG?NH GAME TRONG T??NG LAI
12F U T U R E O F G A M I N G
13
VR ¨C VIRTUAL REALITY
XU H??NG 01
F U T U R E O F G A M I N G
??T 1 T? USD
700 tri?u USD ??n t? trang thi?t
b?, ph?n c¨°n l?i l¨¤ n?i dung
T?P TRUNG V?O VIDEO GAME
2.5 TRI?U THI?T B? VR
10 TRI?U GAME
14F U T U R E O F G A M I N G
D? ?O?N C?A GARTNER
TOP 10
c?ng ngh? chi?n l??c n?m 2009
C?NG NGH? M?I NH?N
t?i M? v¨¤ Ch?u ?u
NHI?U NH? ??U T? L?N
86% t??p ?o¨¤n l??n tr¨ºn th? gi?i ?a? ??u t?
v¨¤o ca?c AR/VR startups trong quy? 3
n?m 2016
?NG D?NG R?NG R?I
trong m?i l?nh v?c (nghi¨ºn c?u v¨¤ c?ng
nghi?p, gia?o d?c v¨¤ ?¨¤o t?o, du l?ch, d?ch v?
b?t ??ng s?n, th??ng m?i v¨¤ gi?i tr¨ª,..) v¨¤
ti?m n?ng kinh t?, c?ng nh? t¨ªnh l??ng
d?ng (trong d?n d?ng v¨¤ qu?n s?)
15F U T U R E O F G A M I N G
16F U T U R E O F G A M I N G
2020 VR se? ??t
30 ti? USD
Doanh thu c?a VR
ch? y?u se? ??n t?
games v¨¤ film 3D
10 tri?u
ng??i d¨´ng
Gi¨¢ th¨¤nh re?
ngang v?i ca?c thi?t
b? consoleS? PH?T TRI?N C?A VR
Facebook ?a? h?p ta?c v?i Oculus v¨¤ s??n s¨¤ng cho 1 ki? nguy¨ºn m??i, 1 ki? nguy¨ºn c?a
th?i ??i s?? d?ng VR v¨¤ c¨¢c ph?n m?m VR, trong ?o? Games se? chi?m ph?n l?n trong
ca?c ?ng d?ng ??n t? VR.
17F U T U R E O F G A M I N G
XU H??NG 02
SECONDARY SCREENS FOR GAMING
18F U T U R E O F G A M I N G
W i i U S M A R TG L A S S S O N Y C R O S S - P L AY
19F U T U R E O F G A M I N G
XU H??NG 03
OPEN-SOURCE GAMING
20F U T U R E O F G A M I N G
Open-Source Gaming l¨¤ vi?c c¨¢c nh¨¤ ph¨¢t tri?n c¨® th? s? d?ng c¨¢c m?
ngu?n m?t c¨¢ch t? do nh?t. C¨¢c m? ngu?n m? cho ph¨¦p b?t c? ai
c?ng c¨® th? nghi¨ºn c?u, thay ??i v¨¤ c?i ti?n ph?n m?m (game/app) v¨¤
ph?n ph?i n¨® d??i d?ng ch?a thay ??i ho?c ?a? thay ??i.
21F U T U R E O F G A M I N G
22
? Gi?m chi ph¨ª Hardware
? Ch?t l??ng v¨¤ T¨ªnh an to¨¤n
? M? ngu?n m? se? nhanh ???c s??a ch?a v¨¤
ho¨¤n thi?n
? T¨´y chi?nh, t¨´y bi?n
? C¨¢c nh¨¤ ph¨¢t tri?n c¨® th? t¨´y bi?n c¨¢c m?
ngu?n m? cho ph¨´ h?p v?i m?c ?¨ªch c?a m¨¬nh.
? C¨® th? th? tr??c
? Chi ph¨ª b?n quy?n b?ng 0
? Gi?m chi ph¨ª, th?i gian l¨¤m game
L?I ?CH C?A OPEN-SOURCE GAMING
27F U T U R E O F G A M I N G
23
GROWTH ENGAGEMENT MONETIZATION
3 B??C QU? TR?NH L?M GAME
F U T U R E O F G A M I N G
24F U T U R E O F G A M I N G
Sharing Communicating
With Other Player
Social Experience
3 ?I?M QUAN TR?NG NH?T C?A SOCIAL
??I V?I M?I GAME/S?N PH?M
XU H??NG 04
AR- AUGMENTED REALITY
25F U T U R E O F G A M I N G
26
POKEMON GO
Doanh thu ??t 500 TRI?U USD
trong 2 th¨¢ng ??u ra m?t
??t 20 TRI?U NG??I CH?I
trong 1 ng¨¤y t?i M?, v??t qua
Candy Crush, Draw Something
F U T U R E O F G A M I N G
27
S? PH?T TRI?N C?A AR
AR ???c d? b¨¢o
ph¨¢t tri?n nhanh
h?n VR
?ng d?ng r?ng r?i
ch?m s¨®c s?c kh?e,
thi?t k? s?n ph?m,
gi¨¢o d?c, ??a ?i?m¡­
D? d¨¤ng ti?p c??n
th?ng qua smartphone:
k?t n?i internet v¨¤ qua
camera
??t 100 t? USD
doanh thu v¨¤o n?m
2020
F U T U R E O F G A M I N G
28
XU H??NG 05
CLOUD GAMING
F U T U R E O F G A M I N G
? Gi?m chi ph¨ª ??u t? cho ng??i ch?i
? Kh?ng ph? thu?c v¨¤o H? ?i?u h¨¤nh.
? H?n ch? vi?c b?n quy?n, s? d?ng c¨¢c b?n game l?u
? D? d¨¤ng theo d?i: d? d¨¤ng theo d?i c¨¢c tr?n ??u game m¨¤ kh?ng
ph?i c¨¤i ??t
? Ti?t ki?m th?i gian
? Update s?n ph?m nhanh, thu?n ti?n cho ng??i d¨´ng
29F U T U R E O F G A M I N G
L?I TH?
? Chi ph¨ª ??u t? C? s? h? t?ng cho nh¨¤ ph¨¢t h¨¤nh l?n ??c bi?t l¨¤ m¨¢y ch?.
? H?n ch? v? m?t ?? h?a
? ?? tr? (Lag): Do h¨¬nh ?nh trong game ???c render v¨¤ n¨¦n l?i tr¨ºn m¨¢y ch? ?a?m
m?y tr??c khi ???c truy?n l?i t?i thi?t b? c?a ng??i ch?i.
? L??ng b?ng th?ng r?t l??n: Ti¨ºu t?n kho?ng 3 GB b?ng th?ng m?i gi?
30F U T U R E O F G A M I N G
H?N CH?
? Ubitus GameNow
? GameFly Streaming
? Gface
? Kalydo
? LoudPlay
? Leap Computing
? PlayGiga
? PlayKey
? PlayStation Now
? GeForce Now
? Turbo.net
M?T S? CLOUD GAMING SERVICE
HI?N T?I ?ANG HO?T ??NG:
Onlive v¨¤ Gaikai (Sony) hi?n t?i kh?ng c¨°n ho?t ??ng
31F U T U R E O F G A M I N G
??y l¨¤ 1 startup v? k¨ªnh AR cho game, m?t lo?i
k¨ªnh m¨¤ se? t?o ra nh?ng h¨¬nh ?nh 3D
holographic, t?o ra m?t th? gi?i game ¡°th?c
t?i tr?n l?n¡±, ko h?n l¨¤ VR hay AR m¨¤ co? le? no?
l¨¤ s? pha tr?n gi?a AR&VR, d? ki?n tr¨¬nh l¨¤ng
v¨¤o n?m 2017
32F U T U R E O F G A M I N G
? C?ng ty s?n xu?t game VR v¨¤ v?a cho ra m?t SDK
qu?ng ca?o VR cho ph¨¦p c¨¢c nh¨¤ ph¨¢t tri?n game VR
c¨® th? monetize game c?a m¨¬nh.
? Gi?i pha?p n¨¤y khuy?n kh¨ªch ca?c nh¨¤ pha?t tri?n game
t?p trung s?n xu?t game VR ch?t l??ng, thu h¨²t
ng??i d¨´ng v¨¤ mi?n ph¨ª.
? SDK n¨¤y se? gi¨²p ca?c nh¨¤ pha?t tri?n game co? th? mang
l?i ti?n t? qu?ng c¨¢o c?a ca?c th??ng hi?u l?n.
LUCID SIGHT
33F U T U R E O F G A M I N G
THANK YOU
FOR YOUR ATTENTION!
34F U T U R E O F G A M I N G

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Future of Gaming

  • 1. FUTURE OF GAMING Th¨¢ng 12/2016 1H ? n g N T ¨C C E O V T C I n t e c o m
  • 2. 2F U T U R E O F G A M I N G S? PH?T TRI?N C?A C?NG NGH? GAME
  • 3. GAME 2D GAME 3D GAME B?N S?NG G?C NH?N TH? NH?T GAME VR Pong (1972) Monster Maze (1981) Wolfenstein 3D (1992) Pokemon Go (2016) 3F U T U R E O F G A M I N G
  • 4. 4F U T U R E O F G A M I N G 2016 GLOBAL GAMES MARKET
  • 5. 2015 ¨C 2019 GLOBAL GAMES MARKET 5F U T U R E O F G A M I N G
  • 6. Trong n?m 2016 58% S? t?ng tr??ng c?a th? tr??ng game to¨¤n c?u ??n t? khu v?c Ch?u ? ¨C Th¨¢i B¨¬nh D??ng 2016 GLOBAL GAMES MARKET 6F U T U R E O F G A M I N G
  • 7. GOOGLE GLASS ? 15/04/2013: ¡°Glass Explorer¡± ???c tr?i nghi?m Google Glass v?i gi¨¢ 1500$ ? 15/05/2014: Google Glass ch¨ªnh th?c ra m?t ¨C S?n ph?m k¨ªnh VR ??u ti¨ºn ? Google Glass ???c ?i?u khi?n b?ng gi?ng n¨®i, ch?m ho?c vu?t tr¨ºn ph?n c?m ?ng ? Hi?n t?i, Google Glass c¨® th? nh?n l?nh ?? ch?p h¨¬nh, quay phim, g?i ?i?n, nh?n tin,¡­ 7F U T U R E O F G A M I N G
  • 8. FACEBOOK OCULUS 8F U T U R E O F G A M I N G
  • 9. Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences. Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.¡± MARK ZU CKERBERG 9F U T U R E O F G A M I N G
  • 10. MICROSOFT HOLOLENS 10F U T U R E O F G A M I N G MICROSOFT HOLOLENS 13F U T U R E O F G A M I N G
  • 11. 11F U T U R E O F G A M I N G
  • 12. 5 XU H??NG C?A NG?NH GAME TRONG T??NG LAI 12F U T U R E O F G A M I N G
  • 13. 13 VR ¨C VIRTUAL REALITY XU H??NG 01 F U T U R E O F G A M I N G
  • 14. ??T 1 T? USD 700 tri?u USD ??n t? trang thi?t b?, ph?n c¨°n l?i l¨¤ n?i dung T?P TRUNG V?O VIDEO GAME 2.5 TRI?U THI?T B? VR 10 TRI?U GAME 14F U T U R E O F G A M I N G
  • 15. D? ?O?N C?A GARTNER TOP 10 c?ng ngh? chi?n l??c n?m 2009 C?NG NGH? M?I NH?N t?i M? v¨¤ Ch?u ?u NHI?U NH? ??U T? L?N 86% t??p ?o¨¤n l??n tr¨ºn th? gi?i ?a? ??u t? v¨¤o ca?c AR/VR startups trong quy? 3 n?m 2016 ?NG D?NG R?NG R?I trong m?i l?nh v?c (nghi¨ºn c?u v¨¤ c?ng nghi?p, gia?o d?c v¨¤ ?¨¤o t?o, du l?ch, d?ch v? b?t ??ng s?n, th??ng m?i v¨¤ gi?i tr¨ª,..) v¨¤ ti?m n?ng kinh t?, c?ng nh? t¨ªnh l??ng d?ng (trong d?n d?ng v¨¤ qu?n s?) 15F U T U R E O F G A M I N G
  • 16. 16F U T U R E O F G A M I N G 2020 VR se? ??t 30 ti? USD Doanh thu c?a VR ch? y?u se? ??n t? games v¨¤ film 3D 10 tri?u ng??i d¨´ng Gi¨¢ th¨¤nh re? ngang v?i ca?c thi?t b? consoleS? PH?T TRI?N C?A VR
  • 17. Facebook ?a? h?p ta?c v?i Oculus v¨¤ s??n s¨¤ng cho 1 ki? nguy¨ºn m??i, 1 ki? nguy¨ºn c?a th?i ??i s?? d?ng VR v¨¤ c¨¢c ph?n m?m VR, trong ?o? Games se? chi?m ph?n l?n trong ca?c ?ng d?ng ??n t? VR. 17F U T U R E O F G A M I N G
  • 18. XU H??NG 02 SECONDARY SCREENS FOR GAMING 18F U T U R E O F G A M I N G
  • 19. W i i U S M A R TG L A S S S O N Y C R O S S - P L AY 19F U T U R E O F G A M I N G
  • 20. XU H??NG 03 OPEN-SOURCE GAMING 20F U T U R E O F G A M I N G
  • 21. Open-Source Gaming l¨¤ vi?c c¨¢c nh¨¤ ph¨¢t tri?n c¨® th? s? d?ng c¨¢c m? ngu?n m?t c¨¢ch t? do nh?t. C¨¢c m? ngu?n m? cho ph¨¦p b?t c? ai c?ng c¨® th? nghi¨ºn c?u, thay ??i v¨¤ c?i ti?n ph?n m?m (game/app) v¨¤ ph?n ph?i n¨® d??i d?ng ch?a thay ??i ho?c ?a? thay ??i. 21F U T U R E O F G A M I N G
  • 22. 22 ? Gi?m chi ph¨ª Hardware ? Ch?t l??ng v¨¤ T¨ªnh an to¨¤n ? M? ngu?n m? se? nhanh ???c s??a ch?a v¨¤ ho¨¤n thi?n ? T¨´y chi?nh, t¨´y bi?n ? C¨¢c nh¨¤ ph¨¢t tri?n c¨® th? t¨´y bi?n c¨¢c m? ngu?n m? cho ph¨´ h?p v?i m?c ?¨ªch c?a m¨¬nh. ? C¨® th? th? tr??c ? Chi ph¨ª b?n quy?n b?ng 0 ? Gi?m chi ph¨ª, th?i gian l¨¤m game L?I ?CH C?A OPEN-SOURCE GAMING 27F U T U R E O F G A M I N G
  • 23. 23 GROWTH ENGAGEMENT MONETIZATION 3 B??C QU? TR?NH L?M GAME F U T U R E O F G A M I N G
  • 24. 24F U T U R E O F G A M I N G Sharing Communicating With Other Player Social Experience 3 ?I?M QUAN TR?NG NH?T C?A SOCIAL ??I V?I M?I GAME/S?N PH?M
  • 25. XU H??NG 04 AR- AUGMENTED REALITY 25F U T U R E O F G A M I N G
  • 26. 26 POKEMON GO Doanh thu ??t 500 TRI?U USD trong 2 th¨¢ng ??u ra m?t ??t 20 TRI?U NG??I CH?I trong 1 ng¨¤y t?i M?, v??t qua Candy Crush, Draw Something F U T U R E O F G A M I N G
  • 27. 27 S? PH?T TRI?N C?A AR AR ???c d? b¨¢o ph¨¢t tri?n nhanh h?n VR ?ng d?ng r?ng r?i ch?m s¨®c s?c kh?e, thi?t k? s?n ph?m, gi¨¢o d?c, ??a ?i?m¡­ D? d¨¤ng ti?p c??n th?ng qua smartphone: k?t n?i internet v¨¤ qua camera ??t 100 t? USD doanh thu v¨¤o n?m 2020 F U T U R E O F G A M I N G
  • 28. 28 XU H??NG 05 CLOUD GAMING F U T U R E O F G A M I N G
  • 29. ? Gi?m chi ph¨ª ??u t? cho ng??i ch?i ? Kh?ng ph? thu?c v¨¤o H? ?i?u h¨¤nh. ? H?n ch? vi?c b?n quy?n, s? d?ng c¨¢c b?n game l?u ? D? d¨¤ng theo d?i: d? d¨¤ng theo d?i c¨¢c tr?n ??u game m¨¤ kh?ng ph?i c¨¤i ??t ? Ti?t ki?m th?i gian ? Update s?n ph?m nhanh, thu?n ti?n cho ng??i d¨´ng 29F U T U R E O F G A M I N G L?I TH?
  • 30. ? Chi ph¨ª ??u t? C? s? h? t?ng cho nh¨¤ ph¨¢t h¨¤nh l?n ??c bi?t l¨¤ m¨¢y ch?. ? H?n ch? v? m?t ?? h?a ? ?? tr? (Lag): Do h¨¬nh ?nh trong game ???c render v¨¤ n¨¦n l?i tr¨ºn m¨¢y ch? ?a?m m?y tr??c khi ???c truy?n l?i t?i thi?t b? c?a ng??i ch?i. ? L??ng b?ng th?ng r?t l??n: Ti¨ºu t?n kho?ng 3 GB b?ng th?ng m?i gi? 30F U T U R E O F G A M I N G H?N CH?
  • 31. ? Ubitus GameNow ? GameFly Streaming ? Gface ? Kalydo ? LoudPlay ? Leap Computing ? PlayGiga ? PlayKey ? PlayStation Now ? GeForce Now ? Turbo.net M?T S? CLOUD GAMING SERVICE HI?N T?I ?ANG HO?T ??NG: Onlive v¨¤ Gaikai (Sony) hi?n t?i kh?ng c¨°n ho?t ??ng 31F U T U R E O F G A M I N G
  • 32. ??y l¨¤ 1 startup v? k¨ªnh AR cho game, m?t lo?i k¨ªnh m¨¤ se? t?o ra nh?ng h¨¬nh ?nh 3D holographic, t?o ra m?t th? gi?i game ¡°th?c t?i tr?n l?n¡±, ko h?n l¨¤ VR hay AR m¨¤ co? le? no? l¨¤ s? pha tr?n gi?a AR&VR, d? ki?n tr¨¬nh l¨¤ng v¨¤o n?m 2017 32F U T U R E O F G A M I N G
  • 33. ? C?ng ty s?n xu?t game VR v¨¤ v?a cho ra m?t SDK qu?ng ca?o VR cho ph¨¦p c¨¢c nh¨¤ ph¨¢t tri?n game VR c¨® th? monetize game c?a m¨¬nh. ? Gi?i pha?p n¨¤y khuy?n kh¨ªch ca?c nh¨¤ pha?t tri?n game t?p trung s?n xu?t game VR ch?t l??ng, thu h¨²t ng??i d¨´ng v¨¤ mi?n ph¨ª. ? SDK n¨¤y se? gi¨²p ca?c nh¨¤ pha?t tri?n game co? th? mang l?i ti?n t? qu?ng c¨¢o c?a ca?c th??ng hi?u l?n. LUCID SIGHT 33F U T U R E O F G A M I N G
  • 34. THANK YOU FOR YOUR ATTENTION! 34F U T U R E O F G A M I N G