This document discusses Moore's innovation adoption rate theory, uses and gratification theory, and social learning theory as they relate to technology adoption over time. It notes that technologies like cell phones, televisions, and video games were initially adopted by early adopters but became more mainstream and affordable over time as more people adopted them. The document predicts that in the future, these technologies will become even more integrated into people's daily lives and adopted at younger ages as behaviors are socially learned from parents and environment.