This chapter discusses perceptual and cognitive structure of space, including depth perception and costs of navigation. It covers various depth cues like occlusion, perspective, and shading. The principles of 2.5D design are outlined, which use depth selectively to support goals while ensuring critical information is accessible. Navigation through space has cognitive costs, and different modes of accessing information like traveling or online have different cost profiles. The chapter concludes that depth perception differs from patterns in the image plane and 2.5D design principles account for these differences.
The document discusses the history of development of notebooks and speakers. It then discusses redesigning an unknown topic and provides information about planets, the evolution of rockets, and the first astronaut Armstrong. The document concludes with a section about the conflict between Israel and Palestine, covering its history and beginning, well-known wars, and current situation.
The document compares models of sustainability for free and open source software (FOSS) and open educational resources (OERs). It discusses that FOSS and OERs both support peer review and open standards. However, OERs are not subject to the same market pressures and evolution as FOSS due to lack of market rules in the OER space. The document then analyzes several models of sustainability for FOSS like the cooperative, protection against loss of developers, indirect sales, loss leader, and speculative models and notes which could also be applied to OERs.
Lasagna Alla Bolognese is a type of flat pasta with meat sauce usually layered between. It originated from early recipes in Italy. Fusilli Bucati includes several varieties of curled pasta shapes. It is made with shrimp, oil, salt, pepper, parsley, white wine and milk.
This document discusses information visualization design and different theories about sleep. It mentions possible harms of sleep and compares the time people go to bed. The document is written in Chinese and English and contains graphical symbols.
The document discusses different aspects of Christmas including a day of Christmas routines, a year of Christmas budgeting and shopping trends, when people stopped believing in Santa's existence, and the history of Christmas traditions. It provides information on daily Christmas activities, annual spending habits, childhood beliefs, and the origins of customary celebrations.
McKinsey & Company has advised many forest nations on developing REDD+ plans, but its methodology has fundamental flaws. McKinsey's cost curve systematically downplays environmental impacts of deforestation and fails to address its true drivers. As a result, McKinsey-inspired plans could increase deforestation by promoting industrial activities like logging and plantations. Donor countries should scrutinize McKinsey's influence and ensure REDD+ plans protect forests and respect indigenous rights.
Greenpeace commissioned an infographic to visualize issues with McKinsey's Marginal Abatement Cost curve (MAC), which estimates carbon emission reduction options. The design process involved Greenpeace providing feedback on sketches. The final artwork highlighted three main problems with MAC curves in illustrations above the curve graph, and called out specific underestimated measures in the graph through highlighted columns connected to the illustrations. The visualization was included in a Greenpeace report criticizing MAC curves' influence on carbon policies.
The document summarizes the design process for visualizing the ideas and scenarios produced from a 6-week online role-playing game about the future called Superstruct. The designers mapped over 700 ideas across 7 themes and 5 areas to create a "Map of the Future" visualization. Their goal was to represent the complex network of ideas in a way that told a story and engaged the public in considering possible futures rather than promoting any single solution. They took an abstract-to-concrete approach, arranging the ideas from politics to society. The final map used retro-futuristic collage and imagery to communicate the designers' distance from the future and provide a starting point for discussion about possible worlds to come.