The document discusses game-based learning and proposes using a combination of games to keep students engaged. It suggests using a large multiplayer game like Minecraft as the main classroom game, with smaller mobile games used periodically throughout the year. This would maintain student interest by introducing new hype with each new game. The document provides examples of how Minecraft and geocaching could be modified to incorporate educational objectives and assignments to reinforce classroom learning.
2. The goal of game based learning is to offer
information and skills through a game in order
to keep the students entertained
Through this, students will retain information
and have a better understanding of how it can
be implemented in real life scenarios.
3. Game based learning sounds simple and looks
easy but it is hard to implement.
In order to progress with the game you must
learn and imply your learning.
The student must have trial and error in order
to feel a sense of accomplishment to encourage
learning.
4. The game should have quests and bosses.
The quests should be more focused on teaching
one target and contain varied objectives.
The boss levels should be more difficult
missions where the students have to use the
information they learned in the quests in order
to defeat the boss.
5. Games that have been programmed for
teaching purposes like flight simulators are
called serious games and have already been
implemented into todays society.
There is also off-the-shelf games used for
education like Civilization V for world history
and World of Warcraft for English where
although the games were not intended to be
educational they have the ability to.
6. The main problems with game based learning
are:
Students may not be entertained with the
games
It may take longer to teach with the games
It is hard to put information to a game.
7. The solution to game based learning I would
like to propose is to use a large social off-the-
shelf game as the main game in class like
World of Warcraft or minecraft while also
using smaller games for tablets or smartphones
like geocache, TurfWars, and Fleck.
8. I believe this would work because while using
only one game throughout the year to help
teach, the game will start to lose its initial hype
and begin to die off with the students, who will
start thinking of it more like an assignment
rather than a game.
If you put in other little games throughout the
year then you can keep touching up on your
main game and that way all of the games you
use will have a hype to them making the
students want to play.
9. I would like to see my solution implemented
with a game called Minecraft while using
geocache and possibly other mini games.
The students will be expected to do
assignments on the games as well as real life.
The students will need to have some sort of
mobile device or tablet in order to use apps like
geocache or TurfWars.
10. Minecraft is a game where multiple people may
get on one server at a time and create a world.
Minecraft also has the ability to create a world
with quests and objectives making it extremely
easy to modify the game around a lesson.
Geocache is an app where items, puzzles, or places
may be hidden and plotted on a map with its
location.
Geocaching could be used in many ways to get the
students to learn by searching and thinking to
find, acquire, and earn a geocache.
11. Here is a general idea of what learning with
minecraft looks like except it is on a second
grade level
If second graders can use this game in order to
help their education then anyone will be able to
use this game for game based learning.