21. user
personas
Nina
is
an
ac-ve
girl
who
is
always
on
the
go.
She
enjoys
the
outdoors,
compe--on,
and
wakes
up
early
twice
a
week
to
join
her
school
friends
from
the
running
club.
Nina
would
like
to
have
a
dog,
but
pets
are
not
allowed
in
her
apartment.
A?er
many
years
of
struggling
with
reading,
she
is
now
reading
at
her
grade
level.
Now,
she
is
hooked
to
鍖c-on
novels
about
contemporary
girls
of
her
age.
Nina
plays
tons
of
games
and
reads
some
books
in
her
dads
iPad.
As
a
pre-足
teen,
she
is
now
ready
to
be
an
independent
girl
and
explore
11, Seattle the
world
with
her
friends,
but
her
parents
s-ll
think
she
is
a
liEle
girl.
Ben
is
the
big
clown
of
his
class.
Not
everything
in
Bens
life
is
a
joke,
he
is
an
excellent
student
par-cularly
in
math
and
science.
He
enjoys
playing
games
in
his
moms
iPhone.
Ben
downloads
apps
all
the
-me.
Since
his
parents
are
originally
from
Kenya,
he
has
learned
to
deal
with
di鍖erent
cultures
and
live
in
a
mul-lingual
household.
Unfortunately,
his
parents
are
not
able
to
a鍖ord
taking
the
en-re
family
every
year
to
their
homeland.
So,
Ben
is
always
wondering
about
the
culture,
animals,
and
the
uniqueness
of
his
families
land.
8, Boston
pac+ca,
con鍖den+al
21
22. engagement
play customize
games
builds
autonomy
in
people
and
the
feel
experiment
with
customizing
the
characters
of
command
on
ones
life
or
environment
increase
investment
and
creates
barriers
of
exit
consume relate
digital
media
consump-on
from
watching
explore
rela-onships
with
others
or
look
a?er
videos
to
reading
stories
others;
desire
for
higher
purpose
compete collect
opportunity
to
challenge,
mastery,
and
interested
in
acquiring
and
accumula-ng
accomplishing
(feedback,
leaderboard)
virtual
goods,
points,
badges