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/pacticah/ adj. nahuatl language
                                   to be happy and content

息	
 2013,	
 Pac+ca,	
 LLC	
                                        1
Game Design Elements
jane mcgonigal
Audience
          Platform              Story
Concept                                 Characters




           World                Rules
                   Navigation
CONCEPT
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Lego India Jones
Age Of Empires
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PLATFORM
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AUDIENCE
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user	
 personas	
 
                                        Nina	
 is	
 an	
 ac-ve	
 girl	
 who	
 is	
 always	
 on	
 the	
 go.	
 She	
 enjoys	
 the	
 
                                        outdoors,	
  compe--on,	
  and	
  wakes	
  up	
  early	
  twice	
  a	
  week	
  to	
 
                                        join	
 her	
 school	
 friends	
 from	
 the	
 running	
 club.	
 Nina	
 would	
 like	
 
                                        to	
  have	
  a	
  dog,	
  but	
  pets	
  are	
  not	
  allowed	
  in	
  her	
  apartment.	
 
                                        A?er	
  many	
  years	
  of	
  struggling	
  with	
  reading,	
  she	
  is	
  now	
 
                                        reading	
  at	
  her	
  grade	
  level.	
  Now,	
  she	
  is	
  hooked	
  to	
  鍖c-on	
 
                                        novels	
 about	
 contemporary	
 girls	
 of	
 her	
 age.	
 Nina	
 plays	
 tons	
 
                                        of	
 games	
 and	
 reads	
 some	
 books	
 in	
 her	
 dads	
 iPad.	
 As	
 a	
 pre-足
                                        teen,	
  she	
  is	
  now	
  ready	
  to	
  be	
  an	
  independent	
  girl	
  and	
  explore	
 
        11, Seattle                     the	
  world	
  with	
  her	
  friends,	
  but	
  her	
  parents	
  s-ll	
  think	
  she	
  is	
  a	
 
                                        liEle	
 girl.	
 


                                        Ben	
 is	
 the	
 big	
 clown	
 of	
 his	
 class.	
 Not	
 everything	
 in	
 Bens	
 life	
 is	
 
                                        a	
  joke,	
  he	
  is	
  an	
  excellent	
  student	
  par-cularly	
  in	
  math	
  and	
 
                                        science.	
  He	
  enjoys	
  playing	
  games	
  in	
  his	
  moms	
  iPhone.	
  Ben	
 
                                        downloads	
 apps	
 all	
 the	
 -me.	
 Since	
 his	
 parents	
 are	
 originally	
 
                                        from	
  Kenya,	
  he	
  has	
  learned	
  to	
  deal	
  with	
  di鍖erent	
  cultures	
 
                                        and	
  live	
  in	
  a	
  mul-lingual	
  household.	
  Unfortunately,	
  his	
 
                                        parents	
 are	
 not	
 able	
 to	
 a鍖ord	
 taking	
 the	
 en-re	
 family	
 every	
 
                                        year	
  to	
  their	
  homeland.	
  So,	
  Ben	
  is	
  always	
  wondering	
  about	
 
                                        the	
 culture,	
 animals,	
 and	
 the	
 uniqueness	
 of	
 his	
 families	
 land.	
 
                            8, Boston

pac+ca,	
 con鍖den+al	
                                                                                                                                      21
engagement


play                                                                    customize
games	
 builds	
 autonomy	
 in	
 people	
 and	
 the	
 feel	
    experiment	
 with	
 customizing	
 the	
 characters	
 
of	
 command	
 on	
 ones	
 life	
                                 or	
 environment	
 	
 increase	
 investment	
 and	
 
	
                                                                     creates	
 barriers	
 of	
 exit	
 
	
                                                                     	
 
consume                                                                 relate
digital	
 media	
 consump-on	
 from	
 watching	
                   explore	
 rela-onships	
 with	
 others	
 or	
 look	
 a?er	
 
videos	
 to	
 reading	
 stories	
                                   others;	
 desire	
 for	
 higher	
 purpose	
 
	
                                                                     	
 
	
                                                                     	
 
compete                                                                 collect
opportunity	
 to	
 challenge,	
 mastery,	
 and	
                 interested	
 in	
 acquiring	
 and	
 accumula-ng	
 
accomplishing	
 (feedback,	
 leaderboard)	
                          virtual	
 goods,	
 points,	
 badges
Lego Batman
STORY
CUT THE ROPE
CUT THE ROPE
 CUT THE ROPE
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CHARACTERS
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Pikachu
Oreimo
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PORTAL 2
PORTAL 2
WORLD
ANNO
ANNO
ANNO
ANNO
ANNO
Machinarium
Machinarium
Machinarium
RULES
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Navigation
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ricardo
ricardo@pactica.com!

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Game Design Elements

  • 1. /pacticah/ adj. nahuatl language to be happy and content 息 2013, Pac+ca, LLC 1
  • 4. Audience Platform Story Concept Characters World Rules Navigation
  • 21. user personas Nina is an ac-ve girl who is always on the go. She enjoys the outdoors, compe--on, and wakes up early twice a week to join her school friends from the running club. Nina would like to have a dog, but pets are not allowed in her apartment. A?er many years of struggling with reading, she is now reading at her grade level. Now, she is hooked to 鍖c-on novels about contemporary girls of her age. Nina plays tons of games and reads some books in her dads iPad. As a pre-足 teen, she is now ready to be an independent girl and explore 11, Seattle the world with her friends, but her parents s-ll think she is a liEle girl. Ben is the big clown of his class. Not everything in Bens life is a joke, he is an excellent student par-cularly in math and science. He enjoys playing games in his moms iPhone. Ben downloads apps all the -me. Since his parents are originally from Kenya, he has learned to deal with di鍖erent cultures and live in a mul-lingual household. Unfortunately, his parents are not able to a鍖ord taking the en-re family every year to their homeland. So, Ben is always wondering about the culture, animals, and the uniqueness of his families land. 8, Boston pac+ca, con鍖den+al 21
  • 22. engagement play customize games builds autonomy in people and the feel experiment with customizing the characters of command on ones life or environment increase investment and creates barriers of exit consume relate digital media consump-on from watching explore rela-onships with others or look a?er videos to reading stories others; desire for higher purpose compete collect opportunity to challenge, mastery, and interested in acquiring and accumula-ng accomplishing (feedback, leaderboard) virtual goods, points, badges
  • 24. STORY
  • 26. CUT THE ROPE CUT THE ROPE
  • 41. WORLD
  • 42. ANNO
  • 43. ANNO
  • 44. ANNO
  • 45. ANNO
  • 46. ANNO
  • 50. RULES