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Game Development with



     By Gabriel Grill
LibGDX is ...
 open source
 cross-platform
   Desktop
   Web
   Smartphone
 performant
   JNI Wrapper
   optimised for Davlik VM
 well documented
   Wiki, Forum, Blog, JavaDoc, Demos, Videos, ..
LibGDX has ...
 great tooling
   Particle-, Body-, Fonteditor
   TMX and TWL support
   Texture packer
 backends for
   Jogl, LWJGL, Angle
   SoundTouch, KissFFT
   Mpg123, Tremor
 nightly builds and regular releases
Getting Started - Desktop
1. create Project
2. download and move libGDX to libs/
3. Java Build Path
        gdx.jar, gdx-backend-jogl.jar
        and the corresponding -natives.jar

 public class HelloWorldDesktop {
    public static void main(String[] argv) {
       new JoglApplication(new App(), "Title",
          width, height, false/*Gl 2.0*/);
     }
 }
Application



                          http://libgdx.googlecode.com/svn/wiki/img/application_lifecycle_diagram.png


public class App implements ApplicationListener
{
   public void resume() { }
   public void resize(int width, int height) { }
   public void render(){ }
   public void pause(){ }
   public void dispose(){ }
   public void create(){ }
}
Getting Started - Android
1. create Android Project
2. copy libGDX to libs/
3.       <uses-sdk minSdkVersion="3" targetSdkVersion="8"/>
4.       Java Build Path
          gdx.jar, gdx-backend-android.jar
          Desktop Project
public class HelloWorldAndroid extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        initialize(new App(), false /*Gl 2.0*/);
    }
}
Assets and Input
 File API
   Classpath, File system
   Asset folder data/
 AssetManager
 Texture-, Fixture-, TileAtlas
 Json- and XML Processing
 Polling and event-based Input
 Remote Input, compass and accelerometer
Graphics
 OpenGL ES 1.0, 1.1 and 2.0
 Shaders, Framebuffer Objects, Mipmaps
 Batched and cached sprite rendering
 Particle System, TMX tile map rendering
 2D scene graph with tweening framework
 OBJ and MD5 model loaders
   soon FBX/Collada
 Key-frame and skeletal animation
 Ortographic and perspective camera
Miscellaneous
 Custom Collections, Sorting
 Preferences
 Vector, Matrix and Quaternion classes
 JNI wrapper of box2d
 Shapes, intersection and overlap testing
 Vibrator support
 WAV, MP3 and OGG support
 Playback and recording
 AdWhirl, Admob
 GDX-JNIGEN
Performance
   renders a scene of 32 32 pixel sprites in a grid - 336 sprites
   AndEngine:
     Hero: ~17fps
     Nexus One: ~41fps
   Libgdx:
       Hero: ~51fps
       Nexus One: ~51fps
   Android 1.5 - Hero:
     FloatBuffer.put( float value ): 40.774 secs
     FloatBuffer.put(int index, float value): 42.710 secs
     FloatBuffer.put( float[] values ): 41.109 sec
     IntBuffer.put( int[] values): 12.59 secs
     JNI -> BufferUtils.copy(): 0.14 secs
   Android 2.2 - Nexus One:
       FloatBuffer.put( float value ): 6.876 secs
       FloatBuffer.put(int index, float value): 7.006 secs
       FloatBuffer.put( float[] values ): 6.800 sec
       IntBuffer.put( int[] values): 1.479 secs
       JNI -> BufferUtils.copy(): 0.067 secs
Demos
Now lets see some Code
Sources
 http://code.google.com/p/libgdx/wiki/
 http://code.google.com/p/libgdx-users/wiki/
 http://libgdx.badlogicgames.com/nightlies/docs/api/
 http://www.badlogicgames.com/wordpress/
 http://www.badlogicgames.com/wordpress/?p=816
 http://www.badlogicgames.com/wordpress/?p=904

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Game development with_lib_gdx

  • 1. Game Development with By Gabriel Grill
  • 2. LibGDX is ... open source cross-platform Desktop Web Smartphone performant JNI Wrapper optimised for Davlik VM well documented Wiki, Forum, Blog, JavaDoc, Demos, Videos, ..
  • 3. LibGDX has ... great tooling Particle-, Body-, Fonteditor TMX and TWL support Texture packer backends for Jogl, LWJGL, Angle SoundTouch, KissFFT Mpg123, Tremor nightly builds and regular releases
  • 4. Getting Started - Desktop 1. create Project 2. download and move libGDX to libs/ 3. Java Build Path gdx.jar, gdx-backend-jogl.jar and the corresponding -natives.jar public class HelloWorldDesktop { public static void main(String[] argv) { new JoglApplication(new App(), "Title", width, height, false/*Gl 2.0*/); } }
  • 5. Application http://libgdx.googlecode.com/svn/wiki/img/application_lifecycle_diagram.png public class App implements ApplicationListener { public void resume() { } public void resize(int width, int height) { } public void render(){ } public void pause(){ } public void dispose(){ } public void create(){ } }
  • 6. Getting Started - Android 1. create Android Project 2. copy libGDX to libs/ 3. <uses-sdk minSdkVersion="3" targetSdkVersion="8"/> 4. Java Build Path gdx.jar, gdx-backend-android.jar Desktop Project public class HelloWorldAndroid extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); initialize(new App(), false /*Gl 2.0*/); } }
  • 7. Assets and Input File API Classpath, File system Asset folder data/ AssetManager Texture-, Fixture-, TileAtlas Json- and XML Processing Polling and event-based Input Remote Input, compass and accelerometer
  • 8. Graphics OpenGL ES 1.0, 1.1 and 2.0 Shaders, Framebuffer Objects, Mipmaps Batched and cached sprite rendering Particle System, TMX tile map rendering 2D scene graph with tweening framework OBJ and MD5 model loaders soon FBX/Collada Key-frame and skeletal animation Ortographic and perspective camera
  • 9. Miscellaneous Custom Collections, Sorting Preferences Vector, Matrix and Quaternion classes JNI wrapper of box2d Shapes, intersection and overlap testing Vibrator support WAV, MP3 and OGG support Playback and recording AdWhirl, Admob GDX-JNIGEN
  • 10. Performance renders a scene of 32 32 pixel sprites in a grid - 336 sprites AndEngine: Hero: ~17fps Nexus One: ~41fps Libgdx: Hero: ~51fps Nexus One: ~51fps Android 1.5 - Hero: FloatBuffer.put( float value ): 40.774 secs FloatBuffer.put(int index, float value): 42.710 secs FloatBuffer.put( float[] values ): 41.109 sec IntBuffer.put( int[] values): 12.59 secs JNI -> BufferUtils.copy(): 0.14 secs Android 2.2 - Nexus One: FloatBuffer.put( float value ): 6.876 secs FloatBuffer.put(int index, float value): 7.006 secs FloatBuffer.put( float[] values ): 6.800 sec IntBuffer.put( int[] values): 1.479 secs JNI -> BufferUtils.copy(): 0.067 secs
  • 11. Demos Now lets see some Code
  • 12. Sources http://code.google.com/p/libgdx/wiki/ http://code.google.com/p/libgdx-users/wiki/ http://libgdx.badlogicgames.com/nightlies/docs/api/ http://www.badlogicgames.com/wordpress/ http://www.badlogicgames.com/wordpress/?p=816 http://www.badlogicgames.com/wordpress/?p=904