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Game Monetization Tips &
Techniques
Mochammad Masbuchin
Monday, 13 January 2014
Aula Teknik Informatika ITS Lantai 2
Surabaya
Internet Marketing Dojo
www.dojo.cc
Amplop.in
StupidPie
Numbers...
 70.4Bn Total Revenue
 1.231M Gamers
 18% Mobile
 21% MMO
How to Monetize Game?
Game Monetization Tips & Techniques
1. Paid Games
 Advantages:
 Instant money
 Monetize without coding

 Disadvantages:
 Less attractive to users
 Market is closed in some countries

 Example:
 Minecraft, $250M ( 2012 )
 Angry Birds Space, $2M ( Estimates )
Game Monetization Tips & Techniques
2. Free + Ads
 Advantages:
 Easy install
 Lots of ad network

 Disadvantages:
 Sometimes disturbing and intrusive
 Bad ad network = Bad rating on app store/play store

 Example:
 Tebak gambar, $500-1K/Month ( Estimates )
 Angry Gran Run, $10K/Month ( Estimates )
Game Monetization Tips & Techniques
3. Freemium
 Advantages:
 High income potential
 Easy to promote

 Disadvantages:
 Longer development time

 Example:
 Candy Crush Saga, $600K/DAY ( Estimates )
 Jetpack Joyride, $11,225/day ( Estimates )
Tips #1: Starts with free + ads
 Paid app is only 10% of total revenue
 Faster to enter the market
 Get feedback from the reviews
 See response to market faster
Tips #2: Good Enough is Fine
 Perfectionist can be a bad thing
 No software is perfect
 Faster release, faster bug fix
 Action is more important than thinking :D stop thinking about metrics
before finishing the app.
Tips #3: Prepare update for Freemium version
 If there are lots of installs
 Market responses has been confirmed
 Consumables:
 Swords
 Power Thread

 Unlockables:
 Level,
 Package

 Read: http://www.slideshare.net/inmobi/top-mobile-appmonetization-tactics-you-ought-to-know
Tips #4: Quick Money
 Game development is time consuming, create other apps that can get
you quick money so as not to run out of money, e.g.:
 Create popular apps clone, sell it to marketplace
 Create app template, release it with various title, add ads

 Quick money guarantee our team to survive. Even though its not that
cool :v
 Long term + Short term = $$$
 Separate quick money account with your main account
Quick Money #1: Marketplace
http://www.dojo.cc/go/codecanyon
Quick Money #2: Marketplace
http://www.dojo.cc/go/chupamobile
Quick Money #3: App Template
www.dojo.cc/android-wallpaper-app/
A little secret
 Before angry birds, rovio had made 51 games that... failed
 Dont be afraid to fail, event failed project can become $$$. example:
noobita,
 Even though we cant get $, as long as our app is useful, we can still
get profit. At least we get list. More list = more money.
 On our next meeting we will discuss about App Promotion: Free &
Paid. Including using Facebook to make lots of people install our app
:D
Thank You
Mochammad Masbuchin
buchin@dropsugar.com
08113635376
http://www.dojo.cc

More Related Content

Game Monetization Tips & Techniques

  • 1. Game Monetization Tips & Techniques Mochammad Masbuchin Monday, 13 January 2014 Aula Teknik Informatika ITS Lantai 2 Surabaya
  • 5. Numbers... 70.4Bn Total Revenue 1.231M Gamers 18% Mobile 21% MMO
  • 8. 1. Paid Games Advantages: Instant money Monetize without coding Disadvantages: Less attractive to users Market is closed in some countries Example: Minecraft, $250M ( 2012 ) Angry Birds Space, $2M ( Estimates )
  • 10. 2. Free + Ads Advantages: Easy install Lots of ad network Disadvantages: Sometimes disturbing and intrusive Bad ad network = Bad rating on app store/play store Example: Tebak gambar, $500-1K/Month ( Estimates ) Angry Gran Run, $10K/Month ( Estimates )
  • 12. 3. Freemium Advantages: High income potential Easy to promote Disadvantages: Longer development time Example: Candy Crush Saga, $600K/DAY ( Estimates ) Jetpack Joyride, $11,225/day ( Estimates )
  • 13. Tips #1: Starts with free + ads Paid app is only 10% of total revenue Faster to enter the market Get feedback from the reviews See response to market faster
  • 14. Tips #2: Good Enough is Fine Perfectionist can be a bad thing No software is perfect Faster release, faster bug fix Action is more important than thinking :D stop thinking about metrics before finishing the app.
  • 15. Tips #3: Prepare update for Freemium version If there are lots of installs Market responses has been confirmed Consumables: Swords Power Thread Unlockables: Level, Package Read: http://www.slideshare.net/inmobi/top-mobile-appmonetization-tactics-you-ought-to-know
  • 16. Tips #4: Quick Money Game development is time consuming, create other apps that can get you quick money so as not to run out of money, e.g.: Create popular apps clone, sell it to marketplace Create app template, release it with various title, add ads Quick money guarantee our team to survive. Even though its not that cool :v Long term + Short term = $$$ Separate quick money account with your main account
  • 17. Quick Money #1: Marketplace http://www.dojo.cc/go/codecanyon
  • 18. Quick Money #2: Marketplace http://www.dojo.cc/go/chupamobile
  • 19. Quick Money #3: App Template www.dojo.cc/android-wallpaper-app/
  • 20. A little secret Before angry birds, rovio had made 51 games that... failed Dont be afraid to fail, event failed project can become $$$. example: noobita, Even though we cant get $, as long as our app is useful, we can still get profit. At least we get list. More list = more money. On our next meeting we will discuss about App Promotion: Free & Paid. Including using Facebook to make lots of people install our app :D