Game On is a proposed virtual reality platform that aims to simulate the experience of attending live football matches for fans unable to go to stadiums due to the pandemic. It would use VR technology and 360 degree camera views of Premier League matches to transport users to various locations in the stadium. The platform would also include social features like public and private chat rooms to foster community among users, as well as gamification elements and incentives to drive engagement. Pricing would start at 贈12 for single match access and offer subscriptions for individual teams or all matches. Game On seeks to partner initially with Sky to leverage their broadcast rights and distribute the service on Sky devices and apps.
Next generation technology miami heat-miami american airlines arena %28 mar...Jonathan Unger
油
The document discusses potential future technologies at the Miami American Airlines Arena to improve the fan experience. It describes enhancements to the existing Miami Heat mobile app, including using QR codes for check-in and access, GPS to locate friends and share videos, social media integration, mobile food ordering, and "King Cam" to see games from a player's perspective. The app could also provide real-time parking availability, traffic reports, line wait times at concessions and restrooms, and dynamic ticket pricing updates. The goal is to increase fan engagement, convenience, and provide more entertainment value through cutting-edge technology.
Riot Games Interview presentation Product launch planEdward Hwang
油
Though I failed to get the job as a product manager for SEA region after more than 10 interviews and hundreds of e-mails exchanged over a 6 months period, I still would like to share this slide that helped me get to the very last stage of the interview.
I made the slide within a week between interviews based on the request of the hiring manager to come up with a hypothetically scenario to launch a new product for Riot Games. The idea was to basically understand your skill-set and thinking process. And, of course to have something more solid to initiate a better communication during the interview process.
Anyways, I hope this helps if anyone is interviewing for a similar gaming company.
1) The document proposes redesigning the user interface of the online and in-game aspects of Ingress to improve communication between players and overall gameplay.
2) Ingress is an augmented reality game where players choose a faction and capture real world locations called portals to increase their faction's influence.
3) Players interact both online through Google+ groups and an in-game chat system, and in person when meeting to coordinate capturing portals. The social interactions observed in a local player group showed strategic use of the different communication platforms.
The document discusses Garena Free Fire, a battle royale mobile game. It provides an overview of Free Fire's product, market fit, monetization model, and user metrics. Free Fire started in SEA markets and has since expanded globally. The document also compares Free Fire to other battle royale games and outlines Free Fire's conceptual roadmap, including possibilities to transition from a game to a social platform. Key metrics like monthly active users, paying conversion, and average revenue per user are examined across core and non-core markets over time.
You can read everything about GameZ (Gemji) here. What is GameZ. What become the opportunities if you join us. And how we can collaborate and cooperate to get mutual values.
GameZ is the biggest game community management in Indonesia. With the vision as the Gamer's Home. We want GameZ become the home for all gamers in Indonesia.
Let's collaborate to make the biggest community in Indonesia. Everyone is invited. Start your adventure and make good friends along the way.
GAMEZ, WE SERVE BETTER GAMING EXPERIENCES!
Blizzard Entertainment is a video game company known for popular games like World of Warcraft, Starcraft, Overwatch, and Diablo. This presentation focuses on their massively multiplayer online role-playing game World of Warcraft, their most successful title. Blizzard uses integrated marketing communication strategies including advertising, sales promotions, public relations events like Blizzcon, and social media to engage customers new and old. While still dominating its genre, World of Warcraft faces competition from titles like Elder Scrolls Online, addressed through Blizzard's customer-focused approach to development.
Roblox allows users to create and play 3D games. The document proposes an integrated marketing campaign (IMC) for Roblox to increase sales and player experience. It includes a SWOT analysis, target audience details, customer profile, marketing goals and strategies. The marketing strategies proposed are billboard ads, TV ads, and email marketing to promote Roblox at amusement parks, on TV, and through emails with special offers. The goal is to make Roblox the best company and help players by improving marketing efforts.
The video game market is projected to grow from $58.7 billion in 2011 to $83 billion in 2016, with Asia Pacific being the largest and fastest growing region. Online games and wireless games will be the fastest growing categories, with online games surpassing console games to become the largest category by 2016. Increased broadband penetration and the shift to free-to-play online games is driving online game growth, while improved smartphone and tablet graphics are fueling wireless game expansion. The growth of new platforms is offsetting declines in console and PC games.
Fantasy Sports App Development Company_ A Complete Guide for 2024.pdfJPLoft Solutions
油
Millions worldwide participate in fantasy sports, and their money is rising. The growing demand for this field opens exciting opportunities for investors. Therefore, if you've ever considered betting on a fantasy app Development Company, you're in the right place.
Sund provides live fan engagement solutions using data and media assets to create infotainment experiences on displays at sports venues. This includes displaying real-time player stats, social media, odds, noise levels, and other gamified content to increase sponsor awareness and fan engagement. Sund also offers 360-degree live video streaming to deliver immersive experiences to global audiences.
Electronic Arts' FIFA18 aims to ignite passion for football through authentic gameplay and diverse game modes while connecting players globally. Technologically, it utilizes motion capture to simulate real player movements. Financially, FIFA represents 16% of EA's revenue and their stock price has risen 774% in 5 years. However, EA faces threats from mobile gaming, piracy, and platform changes. To continue growing, EA needs strategies to overcome platform dependence and expand into new areas like virtual reality.
Mobile Augmented Reality games such as Niantics Pokemon GO gave the start to a new concept of gameplay in mobile gaming and made people become familiar with this novel concept.
The Gambling industry is catching the trend of Augmented Reality.
The gaming industry can benefit from the AR, thanks to the personalization and involvement of the players which adds a sense of excitement and appeal to a greater number of customers.
HOW CAN OPERATORS IN THE GAMING INDUSTRY ATTRACT, PLEASE AND KEEP THE PLAYERS THROUGH THE AUGMENTED REALITY?
The Electronic Entertainment Expo, E3, is recognized as North Americas largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase油and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gamings evolution.
The document discusses a documentary by theScore Esports about the development of the Call of Duty franchise from its earliest games to Black Ops 4 in 2018. Over 25 games had been released under the Call of Duty title by that point. The documentary covers changes in development, player base, and third-party esports events involving the franchise. It discusses topics like the introduction of online multiplayer, the creation of esports leagues, exposing CoD to streaming platforms, and the divide between conventional and advanced movement systems.
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
油
This document summarizes current gaming trends and the use of social media by gamers. It finds that gamers are getting older, casual gaming is growing, and games now offer social experiences. Gamers are avid social media users and want customizable, interactive gaming experiences. The use of microtransactions and digital distribution are changing revenue models in the industry. Gaming communities and social features in games are blending gaming and social media.
From Pixels to Profits_ How Fantasy Apps are Revolutionizing the Fan Experien...Keerthi Mindnotix
油
The rise of fantasy apps has completely transformed the way fans experience sports. This article, titled "From Pixels to Profits: How Fantasy Apps are Revolutionizing the Fan Experience", dives into this exciting world, exploring how fantasy apps have gone beyond the realm of mere games and are now creating a new level of engagement and opportunity for sports fans.
Gaming: What do consumers desire from FIFA 18?Target Research
油
I videogiochi sono ormai considerati non pi湛 un semplice passatempo per adolescenti annoiati, ma grazie al livello di sofisticatezza tecnica hanno raggiunto un livello di bellezza tale da essere considerati lottava arte. Ci sono e ci sono stati videogiochi che grazie alla loro capacit di essere avvincenti e appassionanti non solo sono ricordati nellimmaginario collettivo ma hanno fatto viaggiare con la fantasia milioni di persone nel mondo, proprio come un romanzo avvincente.
Based on the audience research:
- Your target audience is primarily younger people aged 16-23. Your game should appeal to this demographic through an engaging story, customizable characters, and gameplay that is fun and not too complex.
- The audience leans slightly more male, but both genders are represented. Be sure to include options to customize both male and female characters.
- Since the audience plays games for a few hours per day, design the game to be engaging enough to hold their attention for extended play sessions.
- They enjoy a variety of genres, including adventure and shooters. Incorporate elements of these popular genres, such as exploration, progression, combat/skill challenges, and narrative/story elements.
Capgemini Report: Why sports tech is a game changerSocial Samosa
油
As per Capgemini Research Institute's report, technology innovation is rapidly improving the at-home viewing experience for sports fans, but the venue experience is yet to catch up.
Revolutionary way to play fantasy sports - enter contests and use your skill and knowledge to select players and in-match performance "Where Winning Isn't Fantasy"
Here are the key points from the interviews:
- Both interviewees enjoy career/story modes in sports games over repetitive gameplay. They want choice and progression.
- Realism is appreciated but not essential, depending on the type of game.
- Good trailers, hype and social media influencers playing the game early can help drive sales.
- An engaging story with twists that progresses as the player does would appeal.
- Ensuring the game has replay value and an online component for social play is important.
My game focusing on a story-driven career mode with choices, progression and some realism elements should appeal to these audiences. Leveraging social media influencers and trailers to generate hype will also
NANOO is a community based platform for all mobile games
- Game developers and publishers can create and operate official game site, community and support center
- Can be used on smartphones, tablets and PCs
- Over 300 mobile games are served through NANOO
The document summarizes an online gaming platform called Game Show League (GSL). GSL allows users to play games when they want, socialize within the gaming community, follow esports events, and participate in tournaments. It discusses GSL's large audience and registered user base. GSL combines a gaming platform and broadcasting studio to satisfy gamers' needs and create new opportunities. It also discusses GSL's partnerships, future growth plans, and monetization strategies to become a successful esports business.
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
油
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
The fantasy sports industry has grown 390% since 2005 and now includes 35 million adults generating $2 billion in annual revenue. 30% of fantasy sports players participate via mobile devices, with 60% accessing real-time fantasy games and stats. LiveHuddle is an app that allows sports fans to make play-by-play predictions while watching live games and compete for real world prizes, engaging users through constant competition over each play and incentivizing social interaction through opportunities to win currency with real value.
The world of football is undergoing a tech-driven revolution, transforming how fans engage with the game. Football Data Feeds, APIs, and Widgets are at the forefront of this evolution, offering a treasure trove of real-time information, insights, and interactive experiences. These innovations are deepening the connection between fans and football, fueling informed fandom, and enriching the viewing experience. Behind it all are Football Data Feed Providers, ensuring data accuracy and up-to-date information. As technology continues to unite football enthusiasts worldwide, it's clear that the beautiful game's bond with its fans is stronger than ever, promising even more exciting possibilities in the future.
DreamFoot is a free online football management game that allows users to manage virtual football teams and leagues. It provides more variety and flexibility than other football management games by allowing users to choose countries, teams, players, tactics, and participate in a high number of matches. The game aims to combine elements of real-world football with exciting gameplay. It has over 13,000 monthly active users and generates around 500-600 in revenue per month through premium accounts and in-game purchases. The founders are seeking 50,000 in investment to improve the user experience and advertising.
The document discusses key details about the global games market including:
- Gamers span all ages but core gamers are typically 18-49 years old.
- There are different types of gamers from core to casual.
- The global games market is expected to grow to $86 billion by 2016.
- YouTube is an important community for gamers to watch gameplay videos.
- Digital downloads are convenient but physical games allow resale and collecting.
This document, "WhatsApp Marketing Strategies for Business Success," explores how to use WhatsApp, a powerful communication tool, to improve your company's marketing effectiveness. It covers effective customer communication techniques, personalized marketing plans, and how to expand brand influence through group and broadcast functions. By implementing these strategies, companies can enhance customer loyalty, increase sales conversion rates, and achieve sustainable business growth.
Getresponse has evolved significantly since its inception as a simple autoresponder over two decades ago. Today, it stands out as a comprehensive all-in-one marketing platform that caters to the needs of businesses at various stages of growth. The Getresponse Autoresponder not only streamlines email automation but also enhances user engagement by allowing for tailored communication strategies.
Users appreciate its intuitive interface, which simplifies the process of setting up email sequences and workflows. With features designed to manage lists effectively and provide insightful analytics, Getresponse empowers marketers to make informed decisions. This review will dissect these essential capabilities, highlighting how they can benefit businesses aiming to optimize their email marketing efforts.
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Fantasy Sports App Development Company_ A Complete Guide for 2024.pdfJPLoft Solutions
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Millions worldwide participate in fantasy sports, and their money is rising. The growing demand for this field opens exciting opportunities for investors. Therefore, if you've ever considered betting on a fantasy app Development Company, you're in the right place.
Sund provides live fan engagement solutions using data and media assets to create infotainment experiences on displays at sports venues. This includes displaying real-time player stats, social media, odds, noise levels, and other gamified content to increase sponsor awareness and fan engagement. Sund also offers 360-degree live video streaming to deliver immersive experiences to global audiences.
Electronic Arts' FIFA18 aims to ignite passion for football through authentic gameplay and diverse game modes while connecting players globally. Technologically, it utilizes motion capture to simulate real player movements. Financially, FIFA represents 16% of EA's revenue and their stock price has risen 774% in 5 years. However, EA faces threats from mobile gaming, piracy, and platform changes. To continue growing, EA needs strategies to overcome platform dependence and expand into new areas like virtual reality.
Mobile Augmented Reality games such as Niantics Pokemon GO gave the start to a new concept of gameplay in mobile gaming and made people become familiar with this novel concept.
The Gambling industry is catching the trend of Augmented Reality.
The gaming industry can benefit from the AR, thanks to the personalization and involvement of the players which adds a sense of excitement and appeal to a greater number of customers.
HOW CAN OPERATORS IN THE GAMING INDUSTRY ATTRACT, PLEASE AND KEEP THE PLAYERS THROUGH THE AUGMENTED REALITY?
The Electronic Entertainment Expo, E3, is recognized as North Americas largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase油and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gamings evolution.
The document discusses a documentary by theScore Esports about the development of the Call of Duty franchise from its earliest games to Black Ops 4 in 2018. Over 25 games had been released under the Call of Duty title by that point. The documentary covers changes in development, player base, and third-party esports events involving the franchise. It discusses topics like the introduction of online multiplayer, the creation of esports leagues, exposing CoD to streaming platforms, and the divide between conventional and advanced movement systems.
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
油
This document summarizes current gaming trends and the use of social media by gamers. It finds that gamers are getting older, casual gaming is growing, and games now offer social experiences. Gamers are avid social media users and want customizable, interactive gaming experiences. The use of microtransactions and digital distribution are changing revenue models in the industry. Gaming communities and social features in games are blending gaming and social media.
From Pixels to Profits_ How Fantasy Apps are Revolutionizing the Fan Experien...Keerthi Mindnotix
油
The rise of fantasy apps has completely transformed the way fans experience sports. This article, titled "From Pixels to Profits: How Fantasy Apps are Revolutionizing the Fan Experience", dives into this exciting world, exploring how fantasy apps have gone beyond the realm of mere games and are now creating a new level of engagement and opportunity for sports fans.
Gaming: What do consumers desire from FIFA 18?Target Research
油
I videogiochi sono ormai considerati non pi湛 un semplice passatempo per adolescenti annoiati, ma grazie al livello di sofisticatezza tecnica hanno raggiunto un livello di bellezza tale da essere considerati lottava arte. Ci sono e ci sono stati videogiochi che grazie alla loro capacit di essere avvincenti e appassionanti non solo sono ricordati nellimmaginario collettivo ma hanno fatto viaggiare con la fantasia milioni di persone nel mondo, proprio come un romanzo avvincente.
Based on the audience research:
- Your target audience is primarily younger people aged 16-23. Your game should appeal to this demographic through an engaging story, customizable characters, and gameplay that is fun and not too complex.
- The audience leans slightly more male, but both genders are represented. Be sure to include options to customize both male and female characters.
- Since the audience plays games for a few hours per day, design the game to be engaging enough to hold their attention for extended play sessions.
- They enjoy a variety of genres, including adventure and shooters. Incorporate elements of these popular genres, such as exploration, progression, combat/skill challenges, and narrative/story elements.
Capgemini Report: Why sports tech is a game changerSocial Samosa
油
As per Capgemini Research Institute's report, technology innovation is rapidly improving the at-home viewing experience for sports fans, but the venue experience is yet to catch up.
Revolutionary way to play fantasy sports - enter contests and use your skill and knowledge to select players and in-match performance "Where Winning Isn't Fantasy"
Here are the key points from the interviews:
- Both interviewees enjoy career/story modes in sports games over repetitive gameplay. They want choice and progression.
- Realism is appreciated but not essential, depending on the type of game.
- Good trailers, hype and social media influencers playing the game early can help drive sales.
- An engaging story with twists that progresses as the player does would appeal.
- Ensuring the game has replay value and an online component for social play is important.
My game focusing on a story-driven career mode with choices, progression and some realism elements should appeal to these audiences. Leveraging social media influencers and trailers to generate hype will also
NANOO is a community based platform for all mobile games
- Game developers and publishers can create and operate official game site, community and support center
- Can be used on smartphones, tablets and PCs
- Over 300 mobile games are served through NANOO
The document summarizes an online gaming platform called Game Show League (GSL). GSL allows users to play games when they want, socialize within the gaming community, follow esports events, and participate in tournaments. It discusses GSL's large audience and registered user base. GSL combines a gaming platform and broadcasting studio to satisfy gamers' needs and create new opportunities. It also discusses GSL's partnerships, future growth plans, and monetization strategies to become a successful esports business.
Way of Kindness: game mechanics applied to service design and engagement mark...Vincent Sider
油
It is about time to create meaning online and encourage people to act kindly to one another. The presentation, built on the shoulders of giants ( see reference) looks at how game mechanics can be applied to service design and engagement marketing to encourage and reward Kindness between people.
NB : I have used some third parties slides to create that presentation . Please kindly contact me for any issue: vsider2@hotmail.fr
The fantasy sports industry has grown 390% since 2005 and now includes 35 million adults generating $2 billion in annual revenue. 30% of fantasy sports players participate via mobile devices, with 60% accessing real-time fantasy games and stats. LiveHuddle is an app that allows sports fans to make play-by-play predictions while watching live games and compete for real world prizes, engaging users through constant competition over each play and incentivizing social interaction through opportunities to win currency with real value.
The world of football is undergoing a tech-driven revolution, transforming how fans engage with the game. Football Data Feeds, APIs, and Widgets are at the forefront of this evolution, offering a treasure trove of real-time information, insights, and interactive experiences. These innovations are deepening the connection between fans and football, fueling informed fandom, and enriching the viewing experience. Behind it all are Football Data Feed Providers, ensuring data accuracy and up-to-date information. As technology continues to unite football enthusiasts worldwide, it's clear that the beautiful game's bond with its fans is stronger than ever, promising even more exciting possibilities in the future.
DreamFoot is a free online football management game that allows users to manage virtual football teams and leagues. It provides more variety and flexibility than other football management games by allowing users to choose countries, teams, players, tactics, and participate in a high number of matches. The game aims to combine elements of real-world football with exciting gameplay. It has over 13,000 monthly active users and generates around 500-600 in revenue per month through premium accounts and in-game purchases. The founders are seeking 50,000 in investment to improve the user experience and advertising.
The document discusses key details about the global games market including:
- Gamers span all ages but core gamers are typically 18-49 years old.
- There are different types of gamers from core to casual.
- The global games market is expected to grow to $86 billion by 2016.
- YouTube is an important community for gamers to watch gameplay videos.
- Digital downloads are convenient but physical games allow resale and collecting.
This document, "WhatsApp Marketing Strategies for Business Success," explores how to use WhatsApp, a powerful communication tool, to improve your company's marketing effectiveness. It covers effective customer communication techniques, personalized marketing plans, and how to expand brand influence through group and broadcast functions. By implementing these strategies, companies can enhance customer loyalty, increase sales conversion rates, and achieve sustainable business growth.
Getresponse has evolved significantly since its inception as a simple autoresponder over two decades ago. Today, it stands out as a comprehensive all-in-one marketing platform that caters to the needs of businesses at various stages of growth. The Getresponse Autoresponder not only streamlines email automation but also enhances user engagement by allowing for tailored communication strategies.
Users appreciate its intuitive interface, which simplifies the process of setting up email sequences and workflows. With features designed to manage lists effectively and provide insightful analytics, Getresponse empowers marketers to make informed decisions. This review will dissect these essential capabilities, highlighting how they can benefit businesses aiming to optimize their email marketing efforts.
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2025 March - High Performing Landing Pages - Greeville HUG.pptxBoundify
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Learn how to create stunning, high-converting landing pages with HubSpots intuitive drag-and-drop editor!
Join us for our next Greenville HUG event where well explore proven strategies and practical tips for designing landing pages that drive action. From layout design to optimizing for mobile and incorporating smart content, youll discover how to make the most of HubSpots tools to elevate your marketing efforts.
Whether youre new to HubSpot or a seasoned user, this event will provide actionable insights to improve your landing pages and boost your conversions!
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Key Elements of a High-Converting Landing Page
HubSpots Drag-and-Drop Editor Overview & Best Practices
Advanced Techniques for High-Converting Pages
Common Mistakes to Avoid
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Marketing professionals
Sales professionals
Business owners
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12 E commerce Marketplaces: Online marketplaces for products and services are experiencing significant growth, in line with the old proverb, Go where your customers are. Major players in this sector, such as Rakuten, Amazon, Alibaba, Walmart, and eBay, are witnessing a surge in popularity. According to research from Be | Shaping the Future (Be STF), global marketplace sales are expected to reach USD $8.8 trillion by 2025, reflecting an impressive compound annual growth rate (CAGR) of 20%.[1] Furthermore, online marketplace sales are poised to enhance the overall growth of online sales, with their share of total online sales projected to increase from 19% in 2020 to 24% by 2025. This trend highlights the vital role that online marketplaces will play in the future of retail. By selling on these marketplaces, brands can enhance visibility, improve the shopping experience for customers, and potentially increase earnings. However, despite the wealth of opportunities available, entering foreign markets remains a considerable challenge for many businesses. The article below provides a detailed overview of top e commerce marketplaces with their pros and cons, making it easier for you to initiate your online selling via these platforms.
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Discover how content marketing can elevate your brands presence, engage your audience, and drive sales. Create impactful content strategies to fuel your brands growth today!
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Greater Mason Area Portal Serving
Mason OH, Deerfield Township OH, Lebanon OH, West Chester Township OH, Symmes Township OH, Landen OH, Loveland OH, Hamilton OH, Fairfield OH, Middletown OH, Montgomery OH, Monroe OH, Springdale OH and Sharonville OH
Welcome to the Greater Mason OH Area Portal, your comprehensive resource for exploring everything our vibrant region has to offer.
Discover local deals, business and real estate listings, and job opportunitiesall in one place. Stay updated on the latest promotions and community offers.
The Mason City Portal website is your go-to resource for exploring everything our city has to offer, from local businesses with exclusive deals to a vibrant real estate market and comprehensive job listings. It's designed to connect residents and visitors alike to the community, ensuring access to the latest promotions, discounts, and opportunities in Mason City.
Uncover Exclusive Deals: Discover the best deals and discounts from local businesses across the region.
Connect with Local Businesses: Explore a diverse selection of businesses offering unique products and services near you.
Explore a Thriving Real Estate Market: Search for your ideal home across Mason and surrounding areas.
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https://www.masonone.us/
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If you're looking to enhance your SEO and conversions, consider EEAT. Showcasing your experience, expertise, authority and trust is vital in helping your stand out against your competitors. During this session we take a look at the steps you can take to ensure you cover all of these elements and maximise your results.
3. Background
Spectator Sports has been one of the worst hit sectors in the UK during Covid-19. There is
still widespread uncertainty regarding when fans will be allowed back in the stadiums espe-
cially in full capacity. Consumer expenditure on spectator sports attendance is dominated by
football, which accounts for around 60% of all spending (Mintel, 2020)
Football clubs have lost 贈700 million during the 19/20 season and continue to lose approx-
imately 贈100 million a month due to the absence of fans. (Mintel, 2020) While fans arent
allowed in stadiums right now they demand to attend live matches still stays strong with fans
willing to take rescheduled tickets over refunds. December 2020 saw the return of 2000 fans
across a few selected stadiums across the UK but recent increase in infections has halted that
for the time being with no guarantee on when they will be able to return.
GAME ON
The proposed product here is a platform called Game On. It is a digital platform that will
use VR (Virtual Reality) technology to create an alternative to physically attending live
football matches by simulating the real experience.
While fans showed enthusiasm to return to stadiums for their love of football, they still
remain sceptical with only 12% adults (Mintel, 2020) stating they are ready to return to
stadiums as soon as they open. Amongst these 25% were 16-24 year olds who are com-
paratively less susceptible to the worst effects of the virus. (Mintel, 2020)
1
Image 1
6. USER SCENARIOS
Charlotte, a tech savvy graphic designer, has been
a fan on and off over the past few years, having
attended live matches twice. She got further in-
vested in football during lockdown and actively
started looking for football content on social me-
dia which made her want to attend a live match
soon.
She is at home watching her teams match while
browsing her phone for upcoming match tickets.
She notices that all tickets are reserved for sea-
son ticket holders for when the stadium reopens,
hence she wont be able to attend a match anytime
soon. She googles third party retailers to check if
they have any tickets for next season but with no
luck. She spots Game On in the search results and
clicks the link out of curiosity.
The link opens the website where shes delighted
to find that Game On has football content that she
hasnt seen on social media. Reading the tagline
piques her interest. She clicks the about page and
FAQs to learn more. Being a technophile, shes
curious to try the platform and remembers that
her partner owns a VR headset, but is apprehen-
sive due to her previous VR experiences. The free
trial offer pops up on the screen and she decides
to sign up to try the technology out.
Ben is an enthusiastic football fan. He tries to
watch as many football matches as possible but a
busy lifestyle limits him from doing so.
Ben is browsing his emails for the second time to
check if hes been selected for the lottery of the
next set of fans who can attend live matches, but
he hasnt been selected.
He wishes that he could have his football content
(news, analysis) and matches consolidated in one
place to make his experience smoother and so he
doesnt miss out any news. While browsing for
football news he comes across Game On. He nav-
igates to the home page and starts reading about
the platform.
He is excited about the prospect of experiencing
live football but hesitant about using new technol-
ogy. He refers to the virtual assistant (VA) with his
queries. The VA promptly answers them and pro-
vides links to purchase the VR headset. He is also
delighted to see the workout classes feature and
ultimately signs up for the free trial. He also sees
the referral program and decides to email links to
his friends to join.
Jeremy is an ardent football fan who never miss-
es a football match. He has never attended a live
match due to expensive tickets.
He discovers Game On through an ad on Twitch.
He is very eager to give it a shot if it means being
closer to the real experience as hes always strug-
gled to find tickets due to the complex ticket struc-
ture.
Since he owns a VR headset he immediately signs
up for the free trial and really enjoys the platform,
especially the game features which really excites
him as a gamer . He misses watching matches at
the pub with his friends so after learning about
the engagement features he gets his friends to sign
up for the free trial so they could watch matches
together.
He is very keen to get a membership but is wor-
ried about the price so he asks his friends if they
want to split the group subscription which is more
economical . Upon discussion they all decide to
sign up for the yearly group subscription.
SCENARIO 1 SCENARIO 2 SCENARIO 3
4
7. PRODUCT
- Camera locations across the stadium to ensure a 360 degree panoramic view (eg: Home &
away bench, left & right goal)
- 8k video streaming (compatible with majority home internet connections)
- Lower processing requirements
- Zoom
- Free position head movement
- 3D object based audio
01
Technical:
- Upon sign up, the user will be able to access the different rooms they can go into in VR mode.
The 2 rooms will be the stadium and the post match analysis room.
- Users will be able to build avatars of themselves which they can use across the platform.
02
Platform:
The app will act as a controller and a keypad while using the platform, for navigation and to
chat with friends and engage with other users.
03
App:
This section will show exclusive content on players, teams and managers. 30% of all fans are
looking to engage through exclusive and behind the scenes content. (IPA, 2020)
The platform will be connected to Game Ons social media accounts and will showcase the fans
of the week on the platform.
04
Content:
With other users:
VR can quickly become an isolated experience hence certain features will aim to mitigate this
issue and increase overall engagement in the platform.
A large part of watching football is the community aspect where the sport has proven to be a
kind of collective aspiration. Being a fan is not just a personal obsession, it is a cultural insti-
tution that draws thousands and connects people. (Guardian, 2020) Almost 77% of VR users
stated that they lack the element of social engagement while using the technology. (Forbes, 2018)
- Public chat rooms for users to engage in various topics about the sport, team, players etc
- Users can also create private chat rooms with their friends
- Users will also be able to chat with friends and strangers during the live matches on the chat
box that will appear on the side of the screen as an optional feature.
- Fan zones for each of the Premier League clubs where users can meet other fans of the team
they support, this will also intensify club rivalry which is a very integral part of watching football
- Users can tap on the player, team or manager during the match, to view all stats related to
them.
With other users:
- Weekly Incentivised Quizzes and Polls for users to earn both virtual and real prizes. Eg: Quiz
prizes can include anything from a discount to their next payment or winning their favourite
teams merchandise.
- Polls will not be incentivised but will be essential in keeping users engaged while gaining valu-
able insights into their behaviour and preferences to keep improving user experience.
- Lucky Draws to win match tickets when stadiums start operating in full capacity.
05
Engagement:
Game On will be available through a website and a mobile app available on IOS and Android. It will initially be available to Sky and NowTv users hence only the Premier League fixtures that Sky Sports broadcasts will be available to
use with the technology. Game On will employ several engagement tactics to gamify the users experience by creating new goals and badges (Burke, 2014) they can earn while using the platform and encourage users to engage even when
matches arent on.
5
8. To enforce the social aspect of Game On, virtual fitness classes will be conducted by various
fitness trainers and sports personalities. Classes will be a mix of paid and unpaid. A group of
friends can also book a private class together.
Intrinsic motivation (IM) refers to engagement in behavior that is inherently satisfying or
enjoyable while Extrinsic motivation (EM) refers to performance of behavior that is funda-
mentally contingent upon the attainment of an outcome that is separable from the action
itself. (Legault, 2016) Game on contains features that culminate both of these features.
The Intrinsic features let users interact with their friends and other like minded people and
reinforce the feeling of community and togetherness which is a very vital aspect of football.
The platform aims to provide emotional satisfaction of not just watching the sport in a new
dimension but, the fitness class feature also motivates users to feel accomplished by doing
an activity especially during lockdown and achieve personal goals and hence a sense of sat-
isfaction even if they are doing it alone. The extrinsic features provide instant gratification
in the form of loyalty points, rewards and lucky draws keep users engaged and motivated to
use the platform.
06
Additional Feature:
6
Image 6
11. PRICING
While Covid-19s long term effects are still unknown, it is expected to reduce consumer expenditure on
spectator sports attendance by 79% in 2020, due to fans being unable to attend rather than unwilling to
spend (Mintel,2020) A profound understanding of the sources of value for customers helps to avoid one
common error in pricing decisions: pricing truly innovative products far too low. (Hinterhuber, 2004)
Single day ticket Season Pass (one club) Season Pass (all matches)
Single
Group
贈12
贈20 贈380 (yearly) 贈600 (yearly)
贈15 (monthly) 贈25 (monthly)
贈130 (yearly) 贈210 (yearly)
- Prices above are all limited to one screen per person and up to four screens for group tickets.
- Extras: For 贈15 a month, an extra screen can be added to the monthly subscription.
Micro- transaction
- Features to customise avatars with paid features, eg: team jersey
- Paid fitness classes with trainers, ex-players (can be booked as individual sessions, or in groups)
- Pub quiz style football and sports quizzes (pay to enter)
Penetration pricing approach will be employed to devise the price ranges. Prices have been conceived consid-
ering stadium ticket prices and broadcaster (Sky, BT) monthly charges. Group prices have been set to provide
a cheaper alternative. Based on the success and market demand of the platform the prices will be revised
accordingly.
There arent any direct competitors as the concept is new. The only competing factor would be stadium
tickets. But since most clubs have a complicated ticket structure, a considerable section of consumers are
alienated due to inaccessible stadium tickets.
Promotions & Loyalty Program:
- Special offer with VR headset retailers, offering free one month subscription.
- 15% discount introductory promotional offer if buying for yearly membership
- 10% student discount
- Collect points for every monthly or yearly subscription to get a discount or special prizes (eg: stadium tickets)
Ticke Type
9
Image 7
Figure 3
13. PARTNERSHIP DISTRIBUTION
- Due to Sky owning the majority of the airing rights, Game On will initially partner
exclusively with Sky (hence only show Premier League fixtures) and will look to expand
this with BT. (Mintel, 2020)
- The UK market is dominated by two sports broadcasters: Sky Sports and BT Sports
with Amazon as an up and coming competitor.
- Sky sports own the majority of the airing rights (4 out of 7 packages) while BT owns
one package and continues to bid for more. (Mintel, 2020)
- 31% sports viewers considers Sky Sports to be the paid sports service that offers the
best value for money. (Mintel, 2020)
Game On is a digital service, physical distribution and shipping costs arent required. The service will be
distributed through the following channels. These channels have been determined based on digital habits
of the target consumer. Game On uses both direct and indirect channels for distribution.
Direct
- Official Website
- Social media- 39% of consumers say their main inspiration for purchases comes from
social networks (PWC, 2017)
- Influencers, Gamers, Youtubers (affiliate links) roughly one in five of Gen Z and mil-
lennial respondents from the US and UK made a purchase inspired by an influencer or
celebrity post on social media (Droesch ,2020)
Indirect:
- Sky and Now TV: Game On will be available to Sky consumers through their Sky or
NowTv subscription devices
- VR headset retailer websites
- Paid articles on blogs and magazines
All the devices that have SKy and Nowtv installed will have Game On available to
download:
Smart TV
IOS and Android app store
Playstation
Roku
11
Image 8
15. INDIVIDUAL & COMMUNITY IMPACTS
Individual
In the UK, football is more than just a sport. Loyal supporters who
have immense passion for the sport are often limited to watching
them at home. In 2019 the Premier League had an average of 14.5
million (Statista, 2019) spectators who attended live matches through-
out the whole season compared to 70% (46.7 million) of the total
UK population who watched these matches on TV. (Premier League,
2019). Watching football is a highly emotional experience. Loyal fans
are dedicated to watching the sport in whichever way possible. While
Game Ons practical goal is to make stadium football accessible, it is
also about rewarding these fans with an experience of the real stadi-
um which is incomparable to watching at home. The various emo-
tions are subjective but the thrill and excitement of watching in the
stadium are the same for all fans.
The growing GenZ population are seemingly getting alienated by
clubs due to unaffordable tickets. 82% of 18 to 24-year-olds find the
cost of tickets an obstacle to attending matches (Critchlow, 2017)
These fans are turning to football games over watching football.
Game On not only provides an affordable alternative but blends the
aspect of football and games by gamifying this unique experience for
the fans to enjoy either individually or with friends.
Community
Football has a vast social value (Conn, 2018) and is a uniting aspect
for several communities in the UK. Research suggests that supporters
prioritise social and community values over the sport itself. (Conn,
2018) VR technology can be alienating and so can be watching foot-
ball alone. Game On is combating both of these with its chat and
community features which will be paramount in reinforcing these val-
ues amongst fans.
Team rivalry in football inculcates both individualistic and group
values. Game Ons club zones will not only re-enforce these feelings
amongst users but also offer a similar experience of watching a match
in a pub.
Upon internationalisation Game On has the potential to make stadi-
um football accessible to fans all over the world irrespective of their
location and strengthen the global community of fans irrespective of
their social and economic backgrounds.
13
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