This document discusses ideas for several different games, including combat games drawing from martial arts, a rugby game that starts a new level with each successful try, an educational game using environmental issues to generate awareness of their cyclic effects, an online persistent world with a morality scale based on player actions, a music-based game where color and motion relate to musical elements like chords and speed of playing, a multiplayer color-based game where players compete or collaborate, an audio-only running game that tracks speed and distance using a phone's GPS to build fitness, and a leaderboard to compare running results online.
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Game presentation
1. Krava maga, aikido, ninjuitsuCombat has been the basis for some great games but often lacks fluidity and depthNinja time
5. Select a single play and see if you can scoreNo forwards Start in own 22Pick your move
6. Agility is KeySide step Hit and roll ShoulderEach successful try starts a new levelWorld cup structureMore points for less passes Points for successful step
8. Cyclic effectsTime based to showcase urgency of issuesSimulated environments respond to users actions See the potential effects of problems such as water pollution
11. Colour relates to ChordFurther down the fret board equals brighter coloursSpeed of picking or strumming dictates pace of motion of the gameMechanics