際際滷

際際滷Share a Scribd company logo
Krava maga, aikido, ninjuitsuCombat has been the basis for some great games but often lacks fluidity and depthNinja time
Dynamicand organic development Skills, abilities and attributes are not staticMultiple skill pathsLearn by fighting
Game presentation
Try timeRugby Set piece Tackled = Fail
Select a single play and see if you can scoreNo forwards Start in own 22Pick your move
Agility is KeySide step Hit and roll ShoulderEach successful try starts a new levelWorld cup structureMore points for less passes Points for successful step
EnvironmentalEducational GameUse real time environmental issues to generate awareness
Cyclic effectsTime based to showcase urgency of issuesSimulated environments respond to users actions See the potential effects of problems such as water pollution
Persistent worldOnline persistent worldMorality scale based on actions
More noise = more colourMusic time
Colour relates to ChordFurther down the fret board equals brighter coloursSpeed of picking or strumming dictates pace of motion of the gameMechanics
MultiplayerMultiple players online Compete as different colours Collaborate
Running gameGame to increase running speed and fitnessSimulates being chased or racingEntirely audio based
Use IPhone for tracking Use GPS to track speed and timeDatabase stores results
LeaderboardsCompare results online Gain points by completing levels in faster times or over greater distance

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