This document discusses game-based learning (GBL) and gamification in education. It defines game mechanics as rules and feedback loops intended to produce enjoyable gameplay. Common game mechanics mentioned include points/XP, levels/leveling up, achievements, and quests. The document also discusses concepts like flow, fiero, and affinity groups in gamified classrooms. Characteristics of a gamified classroom mentioned are starting students at level 0 and allowing them to level up to an A through quest-based learning. Different types of games for GBL are also listed such as tabletop, digital, and mobile games.