際際滷

際際滷Share a Scribd company logo
Why We Must Use Games for Good Philip Trippenbach, BBC Current Affairs
油
The Nature of Fun Games are challenges Fun in video games is problem-solving Key game moments are achievements  The process of learning how to solve problems is what makes games fun
Its a drug.
Baghdad Taxi Driver
 Games are not just toys. If you look at how music, television and films have made sense of the complex issues of their times, it makes sense to do that with videogames. - Peter Tamte, Atomic Games President CANCELLED
油
油
The Limitations of Technology Top game genres: racing, shooting and sports All are genres where physics is  everything Current state-of-the-art tech: allows accurate physics modeling & rendering Coincidence? I think  not .
油
simple is beautiful
油
油
油
ARGs: Return of the Text Adventure? Platform-agnostic interactive storytelling Participatory - no audience, but an involved community, with players (90-9-1%) The first web-native form of entertainment
This is where it gets meta.
The Big Question Social media is turning my industry inside out and upside down How do you put journalism into personal communication, when everyones a publisher/broadcaster? How do you make sense of multiple information streams?
油
Experience design. The answer comes from massively multiplayer gaming.
Journalist = Game Master The journalist knows all the rules, and helps the player/user navigate herself through a landscape of information, finding the good bits. The same skills that make good ARG design help create communities and navigate them through factual situations
Principles Build and produce communities Challenge structures provide focus Be platform agnostic Tell stories collaboratively Interact
油
油
Zoom Lens
油
trippenbach.com philip dot trippenbach at gmail dot com

More Related Content

Similar to Games For Good Futuresonic09 (20)

PDF
Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02
Santiago Guillen
PDF
Short course serious_games_almere_2013_v3
Oscar Garcia-Panella
PDF
Playing Together
James Boardwell
PDF
PSFK Future of Gaming Report
PSFK
PPTX
Social wizz rapid fire with guest tom chatfield
Praz Hari
PPT
Swfln Get Your Game On!
Beth Gallaway
PPTX
Learning through Play
Veerle Van Der Sluys
PPT
Motivations for AR Gaming - Presentation at NZ GDC 2004
Trond Nilsen
PDF
Games: More than just fun
Koos de Beer
PDF
CHI 2011 Gamification Workshop
GamificationResearch
PPT
Workshop DDB Magyarorsz叩g
vincevader
PPT
Game Studies Download 3.0
Jane McGonigal
PPT
Social Plays In Networked Gaming
Kate Hancock
PPT
Game Studies Download 2009 - Top 10 Research Findings
Jane McGonigal
PPTX
Learning, Motivation, Play and the X Box Generation
University of Gothenburg
KEY
Gamester Corporate Presentation (En)
Volkan Taban
PDF
Serious Games y Gamification en la Media Dome
Oscar Garcia-Panella
ODP
Serious games and learning in SA
Steve Vosloo
PDF
FreeForm: Reality Invaders
Matthew Guy
Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02
Santiago Guillen
Short course serious_games_almere_2013_v3
Oscar Garcia-Panella
Playing Together
James Boardwell
PSFK Future of Gaming Report
PSFK
Social wizz rapid fire with guest tom chatfield
Praz Hari
Swfln Get Your Game On!
Beth Gallaway
Learning through Play
Veerle Van Der Sluys
Motivations for AR Gaming - Presentation at NZ GDC 2004
Trond Nilsen
Games: More than just fun
Koos de Beer
CHI 2011 Gamification Workshop
GamificationResearch
Workshop DDB Magyarorsz叩g
vincevader
Game Studies Download 3.0
Jane McGonigal
Social Plays In Networked Gaming
Kate Hancock
Game Studies Download 2009 - Top 10 Research Findings
Jane McGonigal
Learning, Motivation, Play and the X Box Generation
University of Gothenburg
Gamester Corporate Presentation (En)
Volkan Taban
Serious Games y Gamification en la Media Dome
Oscar Garcia-Panella
Serious games and learning in SA
Steve Vosloo
FreeForm: Reality Invaders
Matthew Guy

More from Edelman (7)

KEY
Foundations in Networked Journalism
Edelman
KEY
Jouer, communiquer, apprendre
Edelman
KEY
News rewired oct 2011
Edelman
PPSX
BeeBCamp Briefing
Edelman
PPT
Massively Multiplayer Journalism
Edelman
PPT
Just Another Meme Vector
Edelman
PPT
Video Games and Journalism
Edelman
Foundations in Networked Journalism
Edelman
Jouer, communiquer, apprendre
Edelman
News rewired oct 2011
Edelman
BeeBCamp Briefing
Edelman
Massively Multiplayer Journalism
Edelman
Just Another Meme Vector
Edelman
Video Games and Journalism
Edelman
Ad

Recently uploaded (20)

PDF
My Journey from CAD to BIM: A True Underdog Story
Safe Software
PDF
Java 25 and Beyond - A Roadmap of Innovations
Ana-Maria Mihalceanu
PDF
LLM Search Readiness Audit - Dentsu x SEO Square - June 2025.pdf
Nick Samuel
PPTX
MARTSIA: A Tool for Confidential Data Exchange via Public Blockchain - Poster...
Michele Kryston
PPSX
Usergroup - OutSystems Architecture.ppsx
Kurt Vandevelde
PDF
UiPath Agentic AI ile Ak脹ll脹 Otomasyonun Yeni a脹
UiPathCommunity
PDF
Database Benchmarking for Performance Masterclass: Session 2 - Data Modeling ...
ScyllaDB
PDF
Automating the Geo-Referencing of Historic Aerial Photography in Flanders
Safe Software
PDF
Scaling i.MX Applications Processors Native Edge AI with Discrete AI Accele...
Edge AI and Vision Alliance
PDF
How to Visualize the Spatio-Temporal Data Using CesiumJS
SANGHEE SHIN
DOCX
Daily Lesson Log MATATAG ICT TEchnology 8
LOIDAALMAZAN3
PPTX
Enabling the Digital Artisan keynote at ICOCI 2025
Alan Dix
PDF
Quantum AI Discoveries: Fractal Patterns Consciousness and Cyclical Universes
Saikat Basu
PDF
Database Benchmarking for Performance Masterclass: Session 1 - Benchmarking F...
ScyllaDB
PDF
The Future of Product Management in AI ERA.pdf
Alyona Owens
PDF
Enhancing Environmental Monitoring with Real-Time Data Integration: Leveragin...
Safe Software
PPTX
CapCut Pro Crack For PC Latest Version {Fully Unlocked} 2025
pcprocore
PPTX
Practical Applications of AI in Local Government
OnBoard
PDF
MPU+: A Transformative Solution for Next-Gen AI at the Edge, a Presentation...
Edge AI and Vision Alliance
PPTX
reInforce 2025 Lightning Talk - Scott Francis.pptx
ScottFrancis51
My Journey from CAD to BIM: A True Underdog Story
Safe Software
Java 25 and Beyond - A Roadmap of Innovations
Ana-Maria Mihalceanu
LLM Search Readiness Audit - Dentsu x SEO Square - June 2025.pdf
Nick Samuel
MARTSIA: A Tool for Confidential Data Exchange via Public Blockchain - Poster...
Michele Kryston
Usergroup - OutSystems Architecture.ppsx
Kurt Vandevelde
UiPath Agentic AI ile Ak脹ll脹 Otomasyonun Yeni a脹
UiPathCommunity
Database Benchmarking for Performance Masterclass: Session 2 - Data Modeling ...
ScyllaDB
Automating the Geo-Referencing of Historic Aerial Photography in Flanders
Safe Software
Scaling i.MX Applications Processors Native Edge AI with Discrete AI Accele...
Edge AI and Vision Alliance
How to Visualize the Spatio-Temporal Data Using CesiumJS
SANGHEE SHIN
Daily Lesson Log MATATAG ICT TEchnology 8
LOIDAALMAZAN3
Enabling the Digital Artisan keynote at ICOCI 2025
Alan Dix
Quantum AI Discoveries: Fractal Patterns Consciousness and Cyclical Universes
Saikat Basu
Database Benchmarking for Performance Masterclass: Session 1 - Benchmarking F...
ScyllaDB
The Future of Product Management in AI ERA.pdf
Alyona Owens
Enhancing Environmental Monitoring with Real-Time Data Integration: Leveragin...
Safe Software
CapCut Pro Crack For PC Latest Version {Fully Unlocked} 2025
pcprocore
Practical Applications of AI in Local Government
OnBoard
MPU+: A Transformative Solution for Next-Gen AI at the Edge, a Presentation...
Edge AI and Vision Alliance
reInforce 2025 Lightning Talk - Scott Francis.pptx
ScottFrancis51
Ad

Games For Good Futuresonic09

  • 1. Why We Must Use Games for Good Philip Trippenbach, BBC Current Affairs
  • 2.
  • 3. The Nature of Fun Games are challenges Fun in video games is problem-solving Key game moments are achievements The process of learning how to solve problems is what makes games fun
  • 6. Games are not just toys. If you look at how music, television and films have made sense of the complex issues of their times, it makes sense to do that with videogames. - Peter Tamte, Atomic Games President CANCELLED
  • 7.
  • 8.
  • 9. The Limitations of Technology Top game genres: racing, shooting and sports All are genres where physics is everything Current state-of-the-art tech: allows accurate physics modeling & rendering Coincidence? I think not .
  • 10.
  • 12.
  • 13.
  • 14.
  • 15. ARGs: Return of the Text Adventure? Platform-agnostic interactive storytelling Participatory - no audience, but an involved community, with players (90-9-1%) The first web-native form of entertainment
  • 16. This is where it gets meta.
  • 17. The Big Question Social media is turning my industry inside out and upside down How do you put journalism into personal communication, when everyones a publisher/broadcaster? How do you make sense of multiple information streams?
  • 18.
  • 19. Experience design. The answer comes from massively multiplayer gaming.
  • 20. Journalist = Game Master The journalist knows all the rules, and helps the player/user navigate herself through a landscape of information, finding the good bits. The same skills that make good ARG design help create communities and navigate them through factual situations
  • 21. Principles Build and produce communities Challenge structures provide focus Be platform agnostic Tell stories collaboratively Interact
  • 22.
  • 23.
  • 25.
  • 26. trippenbach.com philip dot trippenbach at gmail dot com

Editor's Notes

  • #2: Our panel was tasked with answering the question: How can companies, creative producers and developers prepare for a digital economy? My answer is with video games. This talk is about games in two ways. First, its about games as content new things we can do in digital media, that we couldnt do before the digital era. Games油 should be a major component of that. Its also about games as content management. In the era of the fat data pipe ubiquitous 100mbps connections, or fiber optic direct to your home there will be a LOT of data floating around. I polled the room of about 100 people in the audience, about 20 were tweeting, blogging, or taking digital pictures that they intended to post online. Thats a lot of information. And massively multiplayer games have some lessons for managing that information. But first, games as content.