際際滷

際際滷Share a Scribd company logo
Quantified Self:
Games & Gamification
Boston  June 28, 2013Alan Au
1
Biomedical informatics postdoc
Game industry journalist
Not a fashion/art director
Not a quantified self expert
http://twitter.com/#!/Alan_Au
2
What am I playing?
3
What is this talk about?
Quantified
Self
Games &
Gamification
+ = Games for
Health?
1 2 3
4
Sense
Think
Act
5
Sense
Think
Act
HOW
WHY
6
Theres data everywhere!
7
What is data used for?
 Identity
 Research
 Commerce
 Health
 Curiosity
 Entertainment
 Understanding
 Improvement
8
Quantified Self (QS)
1
9
10
Self-tracking is the cool new thing
 but self-tracking isnt really new.
11
What do people self-track?
 Diet
 Exercise
 Mood
 Sleep habits
 Work habits
 Energy levels
 Personal performance
 Decision-making
 Happiness
 Overall health
12
How do people self-track?
13
Sense
Think
Act
HOW
WHY
14
Why do people self-track?
 How late can I drink coffee and still sleep well?
 Whats contributing to my headaches?
 Am I allergic to my laundry detergent?
 Which type of pollen is making me sneeze?
 Experiment (N=1): Does X cause Y?
15
http://quantifiedself.com/self-experiment/
16
http://quantifiedself.com/conference/San-Francisco-2013/
Quantified Self -> Community
Sense
Think
Act
17
Quantified
Self
Self-
tracking
Self-
discovery
Experiment
(N=1)
18
Quantified
Self
Quantified Self = Self-tracking?
19
Experiment (N=1)
Games & Gamification
2
20
What is a game?
A game is a series of interesting choices.
 Sid Meier
"A game is a system in which players engage in
an artificial conflict, defined by rules, that
results in a quantifiable outcome."
 Katie Salen & Eric Zimmerman
21
Choices -> Quantifiable outcome
22
Interesting choices = Engagement
Flow Channel States from "The Art of Game Design" by Jesse Schell
23
Sense
Think
Act
24
Games
Goals &
outcomes
Understand
rules
Gameplay
engagement
25
Games
Games for Health (maybe?)
3
26
The future of health?
27
Both QS and games utilize data
28
Can games support Quantified Self?
 QS is about personalized experiments
 Few games enable personalized experiments
 QS is about community and lifestyle
 Many games promote community and lifestyle
 Maybe no, maybe yes
29
Self-tracking  Game
30
Self-tracking  Quantified Self
31
QS + Games = Games for Health?
 Games are entertaining
 Entertainment drives engagement
 Engagement generates data
 Data make tracking easier
 Tracking informs outcomes
 Are those outcomes meaningful to health?
32
Sense
Think
Act
33
Games for
Health
Implications for health
Sense = Outcomes, metrics, goals, rewards
Think = Knowledge, understanding
Act = Behavior, activity, intervention
34
Healthy
outcomes
Healthy
knowledge
Healthy
behavior
35
Games for
Health
Were back where we started
Quantified
Self
Games &
Gamification
+ = Games for
Health?
1 2 3
36
 but with greater understanding.
Self-
Discovery
Choices &
Rewards
+ = Healthy
Outcomes?
1 2 3
37
Thank you!
Ben Sawyer
Beth Bryant
Games for Health 2013
Additional information
 http://quantifiedself.com/
 http://social-qs.net/sqs/
 http://digitaltrends.com/gaming/game-on-the-two-trends-driving-
wearable-fitness/
 http://guardian.co.uk/technology/2013/mar/27/nike-fuelband-
google-glass-quantified-self
 http://techcrunch.com/2012/03/24/worlds-a-game/
 http://techland.time.com/2013/03/11/south-by-southwest-sxsw-
quantified-self/
 http://theregister.co.uk/2013/03/29/feature_the_quantified_self/
 http://venturebeat.com/tag/quantified-self/
39

More Related Content

Games for Health 2013 - Quantified Self: Games & Gamification

Editor's Notes

  • #5: find more appropriate overlays
  • #8: Weather?
  • #12: Quantified self is the grassroots movement organized around the principal of personal biometric data gathering and analysis. This nascent movement has grown in both size and influence over the years as people have become more interested in health but also in novel systems and services for measuring all sorts of biometric data and behavioral activity.
  • #37: find more appropriate overlays
  • #38: find more appropriate overlays