This document discusses how games and gamification can support the Quantified Self movement. The Quantified Self involves self-tracking one's personal data in order to gain self-knowledge and enable experimentation. While self-tracking is not new, the Quantified Self community shares data and learns from self-experiments. Games are engaging due to interesting choices and quantifiable outcomes. Both games and Quantified Self utilize personal data, so games could potentially support the Quantified Self by facilitating personalized experiments, promoting community, and influencing lifestyle and behavior changes. This may lead to meaningful health outcomes if the games drive engagement that generates useful self-tracking data and informs healthy knowledge and actions.
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Games for Health 2013 - Quantified Self: Games & Gamification
12. What do people self-track?
Diet
Exercise
Mood
Sleep habits
Work habits
Energy levels
Personal performance
Decision-making
Happiness
Overall health
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15. Why do people self-track?
How late can I drink coffee and still sleep well?
Whats contributing to my headaches?
Am I allergic to my laundry detergent?
Which type of pollen is making me sneeze?
Experiment (N=1): Does X cause Y?
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http://quantifiedself.com/self-experiment/
21. What is a game?
A game is a series of interesting choices.
Sid Meier
"A game is a system in which players engage in
an artificial conflict, defined by rules, that
results in a quantifiable outcome."
Katie Salen & Eric Zimmerman
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29. Can games support Quantified Self?
QS is about personalized experiments
Few games enable personalized experiments
QS is about community and lifestyle
Many games promote community and lifestyle
Maybe no, maybe yes
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32. QS + Games = Games for Health?
Games are entertaining
Entertainment drives engagement
Engagement generates data
Data make tracking easier
Tracking informs outcomes
Are those outcomes meaningful to health?
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#12: Quantified self is the grassroots movement organized around the principal of personal biometric data gathering and analysis. This nascent movement has grown in both size and influence over the years as people have become more interested in health but also in novel systems and services for measuring all sorts of biometric data and behavioral activity.