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GAM
IFICATION
AND
CLASSROOM
2.0
LESSONS
FROM
THE
UK
CRIM
INAL JUSTICE
SYSTEM
1
Online Information
Conference
London, November 2011
WHAT A DIFFERENCE A YEAR MAKES
2
Tough on crime,
tough on the causes of crime
Education, education, education
University numbers up, youth crime
down
Youth crime up, university places down
 why?
INTRODUCING NETWORK POLITICS
Consideration of the UK Riots
Consideration of Trolling Abuses
Consideration of Information Poverty
3
Network Politics is an emerging field discussing networks and politics. It
investigates the role in which electronic and traditional social networks are used
and misused
WHY AND WHAT NOW?
CAUSES OF CRIME
Lack of opportunity
Lack of
understanding
Lack of relevance
Restricted
aspiration
Restricted choices
Restricted
expression
BEING THOUGH ON CRIME
Reduce crime
opportunities
Understand victim POV
Use relevant
sentences
Restore aspirations
Restrict criminal
choices
Monitor expression
4
GAMIFICATION
Gamification is using elements of gameplay typically seen in video games to
encourage participation in websites such as online communities.
5
6
CLASSROOM 2.0
Classroom 2.0 is a type of e-learning programme where learners from any school or
household can access lessons via their computers and mobile devices and have
the instruction tailed to them, including ability and interests.
APPROACHES TO TACKLING MISBEHAVIOUR
CRIMINAL JUSTICE SYSTEM
Fixed-penalty
notices
ASBOs
Dispersal Orders
Detention (BotP)
PERSUASIVE GAMIFICATION SYSTEMS
Recommender
Systems
Behaviour Contracts
Temporary
Bans/Warnings
Displacement Room
7
8
DIGITAL CLASSROOM OF TOMORROW
The Digital Classroom of Tomorrow is a type of e-learning programme where
learners from any school or household can access lessons via their computers
and mobile devices and have the instruction tailed to them, including ability and
interests.
GENRES OF E-LEARNING PLATFORMS
Genre is a concept well established in media studies. It helps clarify the different
categories of a particular media.
9
TROLLERS
COMMUNITY BONDERS OR BOTHERERS?
CONSTRUCTIVE
(POSTS KUDOS)
Flirts
Trolls
MHBFY Jenny
Ripper
Wizard
DISRUPTIVE
(POSTS FLAMES)
Snerts
Big Men
E-venger
Chatroom Bob
Iconoclast
10
ANY QUESTIONS?
 Network Politics
 Gamification
 Classroom 2.0
 Digital Classroom of Tomorrow
 Trolling, Trolls and Trollers
 Genres of E-Learning
 Tackling Misbehaviour
11

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Gamification and Classroom 2.0 - Lessons from the Criminal Justice System

  • 2. WHAT A DIFFERENCE A YEAR MAKES 2 Tough on crime, tough on the causes of crime Education, education, education University numbers up, youth crime down Youth crime up, university places down why?
  • 3. INTRODUCING NETWORK POLITICS Consideration of the UK Riots Consideration of Trolling Abuses Consideration of Information Poverty 3 Network Politics is an emerging field discussing networks and politics. It investigates the role in which electronic and traditional social networks are used and misused
  • 4. WHY AND WHAT NOW? CAUSES OF CRIME Lack of opportunity Lack of understanding Lack of relevance Restricted aspiration Restricted choices Restricted expression BEING THOUGH ON CRIME Reduce crime opportunities Understand victim POV Use relevant sentences Restore aspirations Restrict criminal choices Monitor expression 4
  • 5. GAMIFICATION Gamification is using elements of gameplay typically seen in video games to encourage participation in websites such as online communities. 5
  • 6. 6 CLASSROOM 2.0 Classroom 2.0 is a type of e-learning programme where learners from any school or household can access lessons via their computers and mobile devices and have the instruction tailed to them, including ability and interests.
  • 7. APPROACHES TO TACKLING MISBEHAVIOUR CRIMINAL JUSTICE SYSTEM Fixed-penalty notices ASBOs Dispersal Orders Detention (BotP) PERSUASIVE GAMIFICATION SYSTEMS Recommender Systems Behaviour Contracts Temporary Bans/Warnings Displacement Room 7
  • 8. 8 DIGITAL CLASSROOM OF TOMORROW The Digital Classroom of Tomorrow is a type of e-learning programme where learners from any school or household can access lessons via their computers and mobile devices and have the instruction tailed to them, including ability and interests.
  • 9. GENRES OF E-LEARNING PLATFORMS Genre is a concept well established in media studies. It helps clarify the different categories of a particular media. 9
  • 10. TROLLERS COMMUNITY BONDERS OR BOTHERERS? CONSTRUCTIVE (POSTS KUDOS) Flirts Trolls MHBFY Jenny Ripper Wizard DISRUPTIVE (POSTS FLAMES) Snerts Big Men E-venger Chatroom Bob Iconoclast 10
  • 11. ANY QUESTIONS? Network Politics Gamification Classroom 2.0 Digital Classroom of Tomorrow Trolling, Trolls and Trollers Genres of E-Learning Tackling Misbehaviour 11