This document discusses lessons from the UK criminal justice system regarding gamification and classroom 2.0. It covers network politics, the causes of crime, being tough on crime, gamification, classroom 2.0, approaches to tackling misbehavior, digital classrooms of tomorrow, genres of e-learning platforms, and trolling behaviors. The document provides information on these topics over 11 pages with headings and subheadings.
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Gamification and Classroom 2.0 - Lessons from the Criminal Justice System
2. WHAT A DIFFERENCE A YEAR MAKES
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Tough on crime,
tough on the causes of crime
Education, education, education
University numbers up, youth crime
down
Youth crime up, university places down
why?
3. INTRODUCING NETWORK POLITICS
Consideration of the UK Riots
Consideration of Trolling Abuses
Consideration of Information Poverty
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Network Politics is an emerging field discussing networks and politics. It
investigates the role in which electronic and traditional social networks are used
and misused
4. WHY AND WHAT NOW?
CAUSES OF CRIME
Lack of opportunity
Lack of
understanding
Lack of relevance
Restricted
aspiration
Restricted choices
Restricted
expression
BEING THOUGH ON CRIME
Reduce crime
opportunities
Understand victim POV
Use relevant
sentences
Restore aspirations
Restrict criminal
choices
Monitor expression
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5. GAMIFICATION
Gamification is using elements of gameplay typically seen in video games to
encourage participation in websites such as online communities.
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6. 6
CLASSROOM 2.0
Classroom 2.0 is a type of e-learning programme where learners from any school or
household can access lessons via their computers and mobile devices and have
the instruction tailed to them, including ability and interests.
7. APPROACHES TO TACKLING MISBEHAVIOUR
CRIMINAL JUSTICE SYSTEM
Fixed-penalty
notices
ASBOs
Dispersal Orders
Detention (BotP)
PERSUASIVE GAMIFICATION SYSTEMS
Recommender
Systems
Behaviour Contracts
Temporary
Bans/Warnings
Displacement Room
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8. 8
DIGITAL CLASSROOM OF TOMORROW
The Digital Classroom of Tomorrow is a type of e-learning programme where
learners from any school or household can access lessons via their computers
and mobile devices and have the instruction tailed to them, including ability and
interests.
9. GENRES OF E-LEARNING PLATFORMS
Genre is a concept well established in media studies. It helps clarify the different
categories of a particular media.
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10. TROLLERS
COMMUNITY BONDERS OR BOTHERERS?
CONSTRUCTIVE
(POSTS KUDOS)
Flirts
Trolls
MHBFY Jenny
Ripper
Wizard
DISRUPTIVE
(POSTS FLAMES)
Snerts
Big Men
E-venger
Chatroom Bob
Iconoclast
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11. ANY QUESTIONS?
Network Politics
Gamification
Classroom 2.0
Digital Classroom of Tomorrow
Trolling, Trolls and Trollers
Genres of E-Learning
Tackling Misbehaviour
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