Presentation about gamification for English language teaching by Deborah Healey and Kai Liu from Oregon Teachers of English to Speakers of Other Languages (ORTESOL) Conference, Oct 12, 2013. Includes links to the companion website.
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Gamification in ELT for ORTESOL 2013
1. Gamification: Hype or
Useful Teacher Tool?
Deborah Healey
American English Institute/Dept. of Linguistics,
University of Oregon
Kai Liu
Dept. of Linguistics, University of Oregon
sites.google.com/site/gamificationforelteachers/
2. Agenda
Brief intro to gamification
What is it?
Game mechanics
Try it yourself stations; classroom
applications
Debrief
息 2013 D. Healey, dhealey@uoregon.edu
4. Classroom activities
Well talk about gamifying these later
Responding to questions about a 10-minute
video clip
Memorizing vocabulary for a weekly quiz
Highlighting the transition words in a reading
Doing a workbook exercise about the past
tense
Doing a presentation about a favorite vacation
Writing a compare/contrast paragraph.
息 2013 D. Healey, dhealey@uoregon.edu
5. Whats a game?
A system with rules, some sort of
challenge, feedback of some sort,
interaction, fun, and often with an
emotional response.
(from many authors)
息 2013 D. Healey, dhealey@uoregon.edu
6. Gamification??
Gamification is adding elements of
games and gaming to regular activities
that we may not normally think of as
games.
Business
Training
Education
息 2013 D. Healey, dhealey@uoregon.edu
7. Kapp, 2012: Elements
Game mechanics points, levels, and
badges (PBL), scoring, time constraints
Game thinking competition,
cooperation, exploration, storytelling
Aesthetics a visually or otherwise
interesting environment that creates a
different feel to the activity (pp.9-11)
息 2013 D. Healey, dhealey@uoregon.edu
8. Why do we care?
Demographics
Digital natives
Engagement
Extrinsic => intrinsic motivation
Its our world
息 2013 D. Healey, dhealey@uoregon.edu
9. Teachers use these
Cascading Information Theory
breaking up information into bits
Curriculum in teaching
Achievements where learners have
accomplished something relative to others
Achievers Im better than others
Community Collaboration working together
to solve a problem or do a task.
Group work in teaching
Socializers
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
10. More that we use now
Points giving numerical value for
actions
Grades in teaching
Loss Aversion avoiding punishment
Grading, often
Behavioral Momentum the
tendency to keep doing something
Fun Once, Fun Always classroom routines
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
11. What we could add
Countdown having only a certain
amount of time to do something
Homework, tests, activities
Levels more points = more rewards
Start at 0 and add points to grades
Quests give activities a larger focus
Check this later: Penny Arcade video
www.penny-arcade.com/patv/episode/gamifying-education
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
12. What we could add
Progression gradual success,
made visible
Chart of reading speed, other
Ownership control of something
Publishing, learner choices
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
13. Try it - stations
Explanation see the handout
息 2013 D. Healey, dhealey@uoregon.edu
14. Project/task-based learning
Blissful productivity joy in work
Discovery/Exploration
Explorers
Epic meaning doing something big
Projects outside the classroom, audience
Quests/Challenges overcoming
obstacles
Virality working with others
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
15. Debrief
What did you do? What do you think?
息 2013 D. Healey, dhealey@uoregon.edu