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Gamification: Hype or
Useful Teacher Tool?
Deborah Healey
American English Institute/Dept. of Linguistics,
University of Oregon
Kai Liu
Dept. of Linguistics, University of Oregon
sites.google.com/site/gamificationforelteachers/
Agenda
 Brief intro to gamification
 What is it?
 Game mechanics
 Try it yourself  stations; classroom
applications
 Debrief
息 2013 D. Healey, dhealey@uoregon.edu
Games vs. gamification
Theyre not the same
息 2013 D. Healey, dhealey@uoregon.edu
Classroom activities
Well talk about gamifying these later
 Responding to questions about a 10-minute
video clip
 Memorizing vocabulary for a weekly quiz
 Highlighting the transition words in a reading
 Doing a workbook exercise about the past
tense
 Doing a presentation about a favorite vacation
 Writing a compare/contrast paragraph.
息 2013 D. Healey, dhealey@uoregon.edu
Whats a game?
 A system with rules, some sort of
challenge, feedback of some sort,
interaction, fun, and often with an
emotional response.
(from many authors)
息 2013 D. Healey, dhealey@uoregon.edu
Gamification??
 Gamification is adding elements of
games and gaming to regular activities
that we may not normally think of as
games.
 Business
 Training
 Education
息 2013 D. Healey, dhealey@uoregon.edu
Kapp, 2012: Elements
 Game mechanics points, levels, and
badges (PBL), scoring, time constraints
 Game thinking  competition,
cooperation, exploration, storytelling
 Aesthetics  a visually or otherwise
interesting environment that creates a
different feel to the activity (pp.9-11)
息 2013 D. Healey, dhealey@uoregon.edu
Why do we care?
 Demographics
 Digital natives
 Engagement
 Extrinsic => intrinsic motivation
 Its our world
息 2013 D. Healey, dhealey@uoregon.edu
Teachers use these
 Cascading Information Theory 
breaking up information into bits
 Curriculum in teaching
 Achievements  where learners have
accomplished something relative to others
 Achievers  Im better than others
 Community Collaboration  working together
to solve a problem or do a task.
 Group work in teaching
 Socializers
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
More that we use now
 Points  giving numerical value for
actions
 Grades in teaching
 Loss Aversion  avoiding punishment
 Grading, often
 Behavioral Momentum  the
tendency to keep doing something
 Fun Once, Fun Always  classroom routines
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
What we could add
 Countdown having only a certain
amount of time to do something
 Homework, tests, activities
 Levels  more points = more rewards
 Start at 0 and add points to grades
 Quests  give activities a larger focus
 Check this later: Penny Arcade video
www.penny-arcade.com/patv/episode/gamifying-education
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
What we could add
 Progression  gradual success,
made visible
 Chart of reading speed, other
 Ownership control of something
 Publishing, learner choices
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
Try it - stations
Explanation  see the handout
息 2013 D. Healey, dhealey@uoregon.edu
Project/task-based learning
 Blissful productivity  joy in work
 Discovery/Exploration
 Explorers
 Epic meaning  doing something big
 Projects outside the classroom, audience
 Quests/Challenges  overcoming
obstacles
 Virality  working with others
Images from http://www.gamification.org/wiki/Game_Mechanics
息 2013 D. Healey, dhealey@uoregon.edu
Debrief
 What did you do? What do you think?
息 2013 D. Healey, dhealey@uoregon.edu
Q&A
Thanks!
sites.google.com/site/gamificationforelteachers/
dhealey@uoregon.edu
http://www.deborahhealey.com
kliu4@uoregon.edu
息 2013 D. Healey, dhealey@uoregon.edu

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Gamification in ELT for ORTESOL 2013

  • 1. Gamification: Hype or Useful Teacher Tool? Deborah Healey American English Institute/Dept. of Linguistics, University of Oregon Kai Liu Dept. of Linguistics, University of Oregon sites.google.com/site/gamificationforelteachers/
  • 2. Agenda Brief intro to gamification What is it? Game mechanics Try it yourself stations; classroom applications Debrief 息 2013 D. Healey, dhealey@uoregon.edu
  • 3. Games vs. gamification Theyre not the same 息 2013 D. Healey, dhealey@uoregon.edu
  • 4. Classroom activities Well talk about gamifying these later Responding to questions about a 10-minute video clip Memorizing vocabulary for a weekly quiz Highlighting the transition words in a reading Doing a workbook exercise about the past tense Doing a presentation about a favorite vacation Writing a compare/contrast paragraph. 息 2013 D. Healey, dhealey@uoregon.edu
  • 5. Whats a game? A system with rules, some sort of challenge, feedback of some sort, interaction, fun, and often with an emotional response. (from many authors) 息 2013 D. Healey, dhealey@uoregon.edu
  • 6. Gamification?? Gamification is adding elements of games and gaming to regular activities that we may not normally think of as games. Business Training Education 息 2013 D. Healey, dhealey@uoregon.edu
  • 7. Kapp, 2012: Elements Game mechanics points, levels, and badges (PBL), scoring, time constraints Game thinking competition, cooperation, exploration, storytelling Aesthetics a visually or otherwise interesting environment that creates a different feel to the activity (pp.9-11) 息 2013 D. Healey, dhealey@uoregon.edu
  • 8. Why do we care? Demographics Digital natives Engagement Extrinsic => intrinsic motivation Its our world 息 2013 D. Healey, dhealey@uoregon.edu
  • 9. Teachers use these Cascading Information Theory breaking up information into bits Curriculum in teaching Achievements where learners have accomplished something relative to others Achievers Im better than others Community Collaboration working together to solve a problem or do a task. Group work in teaching Socializers Images from http://www.gamification.org/wiki/Game_Mechanics 息 2013 D. Healey, dhealey@uoregon.edu
  • 10. More that we use now Points giving numerical value for actions Grades in teaching Loss Aversion avoiding punishment Grading, often Behavioral Momentum the tendency to keep doing something Fun Once, Fun Always classroom routines Images from http://www.gamification.org/wiki/Game_Mechanics 息 2013 D. Healey, dhealey@uoregon.edu
  • 11. What we could add Countdown having only a certain amount of time to do something Homework, tests, activities Levels more points = more rewards Start at 0 and add points to grades Quests give activities a larger focus Check this later: Penny Arcade video www.penny-arcade.com/patv/episode/gamifying-education Images from http://www.gamification.org/wiki/Game_Mechanics 息 2013 D. Healey, dhealey@uoregon.edu
  • 12. What we could add Progression gradual success, made visible Chart of reading speed, other Ownership control of something Publishing, learner choices Images from http://www.gamification.org/wiki/Game_Mechanics 息 2013 D. Healey, dhealey@uoregon.edu
  • 13. Try it - stations Explanation see the handout 息 2013 D. Healey, dhealey@uoregon.edu
  • 14. Project/task-based learning Blissful productivity joy in work Discovery/Exploration Explorers Epic meaning doing something big Projects outside the classroom, audience Quests/Challenges overcoming obstacles Virality working with others Images from http://www.gamification.org/wiki/Game_Mechanics 息 2013 D. Healey, dhealey@uoregon.edu
  • 15. Debrief What did you do? What do you think? 息 2013 D. Healey, dhealey@uoregon.edu