This document proposes a solution called Cause Corps to help volunteers and volunteering organizations. It suggests:
1) A reputation-based points system to track volunteer impact in two areas - causes and work types.
2) A progress bar system to guide new users and reward their learning and involvement.
3) A two-way rating system for volunteers and organizations to provide accountability and feedback.
4) Social features like leaderboards and groups to connect volunteers with similar interests.
The goal is to better match volunteers' skills and motivations, measure impact, and increase engagement through gamification.
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2. Potential Volunteers
Want to trust that their efforts are well-spent.
Metricising impact
1. Choose the manner in which they contribute
2. Maximise impact to their personal causes
3. Get a sense & record of achievement; feel like they moved the bar
Accountability
4. Find the best organisations that match their cause and work style
Increasing learnability
5. Makes entry level experience clear and accessible
6. Provide background information, event on-boarding and feedback
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3. Volunteering Organisations
Want an easy, low-cost way to manage volunteers.
Metricising impact
Prove the organisations efficacy to their cause
Have a user-originated measure of effectiveness
Accountability
Want appropriately skilled and motivated volunteers
Want a way to reward volunteers
Increasing learnability
Leverage an existing community of volunteers
Automate management of events and people
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4. Solution
Cause Corps.
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A website for volunteers to find volunteering initiatives that match the causes they care about and the
way that they want to work. A way to crowd-review volunteering organisations.
!
A place for organisations to post events and find reputable volunteers. A service to reduce the cost/
augment ability to of provide a rewarding volunteering experience.
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A system for mutually tracking the impact of both parties toward their shared causes.
5. Player Types Involved
Initially caters for Explorers and Achievers.
Design focus at launch is on thesingle player experience, highlighting types
of activities volunteers can do from home before moving to bigger
commitments
Helps to solve empty bar problem
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Subsequently then builds on Socialisers, leveraging data gathered to match them.
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6. Game mechanics
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Increasing learnability
The sign up wizard has a simple XP system represented as a progress bar.
Volunteers: encourages new-to-site to explore available events; through to volunteering
for their first event
Organisations: encourages new-to-site to post an event; through to creating a profile page
about their organisation
7. Game mechanics
Metricising impact & accountability - Explorers & Achievers (first)
Upon completing an event, both the user and the organisation rate each other via an online
feedback form.
A reputation point is then added to both the below categories
Causes, such as environmental, animals, health, et al.
Work Type, such as work @ home, manual work, face-to-face, et al.
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Both users and organisations can see their overall reputation as made up by these two categories.
8. Your%work%types%
Examples
The website lists the users top three
causes and work types.
Face7to7face"
O鍖ce"Work"
Other"
Animals"
Human"Rights"
Do"@"Home"
Children"
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Later functionality would provide drilldown charting.
Other"
0"
5"
10"
15"
20"
25"
30"
35"
Your%causes%
Children"
Human"Rights"
Other"
Do"@"Home"
O鍖ce"Work"
Animals"
FaceAtoAface"
Other"
0"
5"
10"
15"
20"
25"
30"
35"
9. Game mechanics
Metricising impact & accountability - Achievers (later)
Award badges for progress within each cause and each work type
Badge awarded at increasing scale, (e.g. 1, 3, 5, 8, 15, 25 reputation points in category)
Miscellaneous badges e.g. based on overall frequency, overall number, streaks
10. !
Game mechanics
!
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Social aspects
News/event feeds
Personalised pages
Follow organisations
Suggest volunteers to each other based on: similar badges, causes, work types, locations
Create specialised leaderboards for:
each cause
each work type
each cause/work type combination
and further refine/filter the leaderboard by geographical area as the user base scales
11. Cause Corps: Summary
Metricising impact
Reputation-based point system on two vectors - cause and work type
Increasing Learnability
Progress bar/XP system for new-to-site users to direct behaviour and reward progress
Accountability
Creating a two-way system of ratings allows volunteers to hold organisations accountable; and vice
versa.
Organisations can see how many people rated them positively/negatively for a given event, but not
who exactly.
Socialising those with the same causes and work styles
Social mid-game, comparing oneself to others in similar categories
End game
Volunteers above a certain level are invited to start creating their own causes and running them
13. User Actions
Phase 1: Learn: Sign up/Learning to Use
Explore the possibilities; commit to signing up for the first event
Phase 2: Build reputation
Build experience, status, reputation; against your causes and work types.
Phase 3: Participate
Compare, share, get involved in the community
Phase 4: Create
Create own volunteering causes and events.