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Problem Gaming vs. Gambling:
Can they be treated together?
Patrick Prax
Assistant Professor, Department of
Game Design, Uppsala University
patrick.prax@speldesign.uu.se
1
2
Gaming and Gambling at DiGRA
 Lootboxes
 from the perspectives of legislative frameworks
 a typology that focusses on the interaction of
money (buying boxes and selling content)
 Questions of defining gaming and gambling (in
regulatory institutions and theory)
 I am exploring this question from the
perspective of the consequences for the
problematic users.
3
4
Aim
 Comparing the results and practices of the
treatment of problem gaming and gambling
with each other
 relevant information for both the theoretical
discussion of these concepts
 and the policy for their treatment.
5
6
7
8
http://www.nordicom.gu.se/
sv/publikationer/whats-
problem-problem-gaming
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10
11
12
13
14
Reality of Treatment in Sweden
 Mixed in treatment in Sweden because of lack
of funding and infra-structure for gaming so
far
 In Uppsala gamers are thrown in to the groups
of the gamblers without even seeing it as an
issue
 In Goteborg gamers did join the gambler
groups over periods
15
16
17
Differences - Similarities
Chasing losses and
making it all good
again
Dispelling Gambler卒s
fallacy
Consequences after
stopping vastly different
(life phases)
18
Both can be seen as
consequences,
escapism, symptoms of
other, underlying
problems (self esteem
and expectations on
self)
Practitioner: I dont think we should mix gaming
and gambling but the organizations in
Gothenburg and in Sweden do it. The risk is that
the treatment becomes a copy of that for
gambling. You know, people know how one of
them works but if we get a 16-year-old and tell
him you have to completely stop playing! we
will lose him. Its a big part of culture. A youth
culture that is. I think that [asking them to stop
gaming completely] makes many scared.
19
Gamblers have to stop gambling -
Gamers need to start living
20
Aim
 Comparing the results and practices of the
treatment of problem gaming and gambling
with each other
 relevant information for both the theoretical
discussion of these concepts
 and the policy for their treatment.
21
22
Gaming vs Gambling DiGRA 2018 Patrick Prax
Problem Gaming vs. Gambling:
Can they be treated together?
Patrick Prax
Assistant Professor, Department of
Game Design, Uppsala University
patrick.prax@speldesign.uu.se
24

More Related Content

Gaming vs Gambling DiGRA 2018 Patrick Prax

  • 1. Problem Gaming vs. Gambling: Can they be treated together? Patrick Prax Assistant Professor, Department of Game Design, Uppsala University patrick.prax@speldesign.uu.se 1
  • 2. 2
  • 3. Gaming and Gambling at DiGRA Lootboxes from the perspectives of legislative frameworks a typology that focusses on the interaction of money (buying boxes and selling content) Questions of defining gaming and gambling (in regulatory institutions and theory) I am exploring this question from the perspective of the consequences for the problematic users. 3
  • 4. 4
  • 5. Aim Comparing the results and practices of the treatment of problem gaming and gambling with each other relevant information for both the theoretical discussion of these concepts and the policy for their treatment. 5
  • 6. 6
  • 7. 7
  • 8. 8
  • 10. 10
  • 11. 11
  • 12. 12
  • 13. 13
  • 14. 14
  • 15. Reality of Treatment in Sweden Mixed in treatment in Sweden because of lack of funding and infra-structure for gaming so far In Uppsala gamers are thrown in to the groups of the gamblers without even seeing it as an issue In Goteborg gamers did join the gambler groups over periods 15
  • 16. 16
  • 17. 17
  • 18. Differences - Similarities Chasing losses and making it all good again Dispelling Gambler卒s fallacy Consequences after stopping vastly different (life phases) 18 Both can be seen as consequences, escapism, symptoms of other, underlying problems (self esteem and expectations on self)
  • 19. Practitioner: I dont think we should mix gaming and gambling but the organizations in Gothenburg and in Sweden do it. The risk is that the treatment becomes a copy of that for gambling. You know, people know how one of them works but if we get a 16-year-old and tell him you have to completely stop playing! we will lose him. Its a big part of culture. A youth culture that is. I think that [asking them to stop gaming completely] makes many scared. 19
  • 20. Gamblers have to stop gambling - Gamers need to start living 20
  • 21. Aim Comparing the results and practices of the treatment of problem gaming and gambling with each other relevant information for both the theoretical discussion of these concepts and the policy for their treatment. 21
  • 22. 22
  • 24. Problem Gaming vs. Gambling: Can they be treated together? Patrick Prax Assistant Professor, Department of Game Design, Uppsala University patrick.prax@speldesign.uu.se 24