This document discusses getting started with affective interaction design, which aims to intentionally design experiences that cater to users' emotional states and elicit emotional responses. It outlines MOO's first steps in this area, including conducting an affective audit to understand where they stand currently. The document also describes how MOO used the Self-Assessment Manikin (SAM) tool to measure users' self-reported pleasure, arousal, and dominance levels during experiences. They gained insights about both positive and negative aspects, and learned that measuring emotions is just a starting point that requires further exploration of impacts and a multi-dimensional approach.
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Getting emotional: MOO's first steps with affective interaction
3. “Although many of us may
think of ourselves as thinking
creatures that feel,
biologically we are feeling
creatures that think”
- Jill BolteTaylor
Credit: steevithak
8. Affective interaction:The intentional design of
experiences that cater for emotional states, and are
capable of eliciting personal emotional responses.
9. Step 1: Where do we stand?
Let’s do an affective audit