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Getting on board with REFGetting on board with REF
requirements:requirements:
games for early careergames for early career
researchersresearchers
Alison McNab
University of Huddersfield
@alisonmcnab / @hudlib
Outline
鐃 Introduction
鐃 Overview of research games,
gamification and the Vitae
Researcher Development
Framework (RDF)
鐃 Mapping games to the RDF
鐃 Mind the (RDF) gaps!
鐃 Feedback from group work
鐃 Conclusion / action planning
2
3
https://www.vitae.ac.uk/researchers-professional-development/about-the-vitae-researcher-development-framework
The Vitae Researcher
Development Framework
4
Why play games in HE?
鐃 Research involves play
鐃 An active learning technique
鐃 Provides a range of sensory
stimulation to aid memory
formation
鐃 Offers a break from screens!
鐃 An opportunity to bring researchers
together
鐃 Do you need to give permission to 5
Research games
See: http
://bit.ly/ResearchGames
鐃The Game of Open Access
鐃The Impact Game
鐃Open Access Escape Room
鐃The Publishing Trap
6
Mapping games to the RDF
鐃 Use the Factsheets map the games
to the RDF
鐃 How might you incorporate these
games in lesson planning at your
workplace?
7
Mind the (RDF) gaps!
鐃 Which RDF sub-domains dont have
games or activities mapped to them?
鐃 Does your service offer existing
activities / training which might fill
the gaps?
鐃 Is there a research game that you
might develop?
8
Feedback and issues
9
Further reading
鐃 Sundsb淡, K. (2019). Open Access Escape Room: the key to
OA engagement?. Insights, 32(1), 8.
鐃 Vitae Vitae Researcher Development Framework
鐃 Walsh, A. (2018) Giving permission to play in Higher
Education. In: 4th International Conference on Higher
Education Advances. Editorial Universitat Polit竪cnica
de Val竪ncia, pp. 329-336.
鐃 Walsh, A. (2018). The librarians' book on teaching
through games and play. Tallinn, Harju Maakond:
Innovative Libraries.
鐃 Walsh, Andrew (2015) Playful Information Literacy: play
and information literacy in Higher Education. Nordic
Journal of Information Literacy in Higher Education,
7 (1). pp. 80-94.
鐃 Whitton, N. and Moseley, A. (2019), Playful Learning:
events and activities to engage adults, London:
Routledge
10
11
Thanks!
Any questions?
You can find me at
鐃@AlisonMcNab
鐃A.McNab@hud.ac.uk
鐃http://bit.ly/Research
Games
Photo credits: Alison McNab, Chris Morrison & Jane
Secker, Laura Palmer, Georgina Parsons and Katrine
Sundsb淡
12
Game of Open Access The Impact Game
Open Access Escape Room The Publishing Trap

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Getting on board with REF requirements: games for early career researchers

  • 1. Getting on board with REFGetting on board with REF requirements:requirements: games for early careergames for early career researchersresearchers Alison McNab University of Huddersfield @alisonmcnab / @hudlib
  • 2. Outline 鐃 Introduction 鐃 Overview of research games, gamification and the Vitae Researcher Development Framework (RDF) 鐃 Mapping games to the RDF 鐃 Mind the (RDF) gaps! 鐃 Feedback from group work 鐃 Conclusion / action planning 2
  • 4. 4
  • 5. Why play games in HE? 鐃 Research involves play 鐃 An active learning technique 鐃 Provides a range of sensory stimulation to aid memory formation 鐃 Offers a break from screens! 鐃 An opportunity to bring researchers together 鐃 Do you need to give permission to 5
  • 6. Research games See: http ://bit.ly/ResearchGames 鐃The Game of Open Access 鐃The Impact Game 鐃Open Access Escape Room 鐃The Publishing Trap 6
  • 7. Mapping games to the RDF 鐃 Use the Factsheets map the games to the RDF 鐃 How might you incorporate these games in lesson planning at your workplace? 7
  • 8. Mind the (RDF) gaps! 鐃 Which RDF sub-domains dont have games or activities mapped to them? 鐃 Does your service offer existing activities / training which might fill the gaps? 鐃 Is there a research game that you might develop? 8
  • 10. Further reading 鐃 Sundsb淡, K. (2019). Open Access Escape Room: the key to OA engagement?. Insights, 32(1), 8. 鐃 Vitae Vitae Researcher Development Framework 鐃 Walsh, A. (2018) Giving permission to play in Higher Education. In: 4th International Conference on Higher Education Advances. Editorial Universitat Polit竪cnica de Val竪ncia, pp. 329-336. 鐃 Walsh, A. (2018). The librarians' book on teaching through games and play. Tallinn, Harju Maakond: Innovative Libraries. 鐃 Walsh, Andrew (2015) Playful Information Literacy: play and information literacy in Higher Education. Nordic Journal of Information Literacy in Higher Education, 7 (1). pp. 80-94. 鐃 Whitton, N. and Moseley, A. (2019), Playful Learning: events and activities to engage adults, London: Routledge 10
  • 11. 11 Thanks! Any questions? You can find me at 鐃@AlisonMcNab 鐃A.McNab@hud.ac.uk 鐃http://bit.ly/Research Games Photo credits: Alison McNab, Chris Morrison & Jane Secker, Laura Palmer, Georgina Parsons and Katrine Sundsb淡
  • 12. 12 Game of Open Access The Impact Game Open Access Escape Room The Publishing Trap