A growing number of card and board games have been developed to enable early career researchers (ECRs) to engage with key concepts or elements of the research lifecycle. These games vary in complexity, the time needed to play them, and the required preparation time. However, most are free or low-cost and thus valuable for academic libraries seeking to engage with early career researchers, either to introduce or reinforce understanding of a topic, often as part of a training session.
This workshop will introduce delegates to a range of physical games related to research and publishing, review these in relation to the Vitae Researcher Development Framework (RDF), and consider the potential of these games (and others yet to be devised) in supporting researchers in their own library setting.
際際滷s from a workshop given at the ARLG Spring Conference 2019 at the University of Teeside, Darlington campus on 3 June 2019. An accompanying Wakelet witrh links to research & publishing games is available: http://bit.ly/ResearchGames
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Getting on board with REF requirements: games for early career researchers
1. Getting on board with REFGetting on board with REF
requirements:requirements:
games for early careergames for early career
researchersresearchers
Alison McNab
University of Huddersfield
@alisonmcnab / @hudlib
2. Outline
鐃 Introduction
鐃 Overview of research games,
gamification and the Vitae
Researcher Development
Framework (RDF)
鐃 Mapping games to the RDF
鐃 Mind the (RDF) gaps!
鐃 Feedback from group work
鐃 Conclusion / action planning
2
5. Why play games in HE?
鐃 Research involves play
鐃 An active learning technique
鐃 Provides a range of sensory
stimulation to aid memory
formation
鐃 Offers a break from screens!
鐃 An opportunity to bring researchers
together
鐃 Do you need to give permission to 5
7. Mapping games to the RDF
鐃 Use the Factsheets map the games
to the RDF
鐃 How might you incorporate these
games in lesson planning at your
workplace?
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8. Mind the (RDF) gaps!
鐃 Which RDF sub-domains dont have
games or activities mapped to them?
鐃 Does your service offer existing
activities / training which might fill
the gaps?
鐃 Is there a research game that you
might develop?
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10. Further reading
鐃 Sundsb淡, K. (2019). Open Access Escape Room: the key to
OA engagement?. Insights, 32(1), 8.
鐃 Vitae Vitae Researcher Development Framework
鐃 Walsh, A. (2018) Giving permission to play in Higher
Education. In: 4th International Conference on Higher
Education Advances. Editorial Universitat Polit竪cnica
de Val竪ncia, pp. 329-336.
鐃 Walsh, A. (2018). The librarians' book on teaching
through games and play. Tallinn, Harju Maakond:
Innovative Libraries.
鐃 Walsh, Andrew (2015) Playful Information Literacy: play
and information literacy in Higher Education. Nordic
Journal of Information Literacy in Higher Education,
7 (1). pp. 80-94.
鐃 Whitton, N. and Moseley, A. (2019), Playful Learning:
events and activities to engage adults, London:
Routledge
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Thanks!
Any questions?
You can find me at
鐃@AlisonMcNab
鐃A.McNab@hud.ac.uk
鐃http://bit.ly/Research
Games
Photo credits: Alison McNab, Chris Morrison & Jane
Secker, Laura Palmer, Georgina Parsons and Katrine
Sundsb淡
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Game of Open Access The Impact Game
Open Access Escape Room The Publishing Trap