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GoalSPEC:
a Goal Specification Language
supporting
Adaptivity and Evolution
L. Sabatucci, P. Ribino, C. Lodato,
S. Lopes, and M. Cossentino
Outline
 Motivation
 The Proposed Approach
 A Goal Specification Language: GoalSPEC

 Examples

EMAS'13 - GoalSPEC - M. Cossentino

2
Motivation
 Introducing adaptation in workflow designed using BPMN

 Conventional (rigid) workflow does not satisfy the needs in many
scenarios
 What changes
 Scenarios change continously
 Way people work changes
 People change
 Workload is often unpredictable
 What is constant
 Skills
 The business analysist knows BPMN and does not want to study a new
language/paradigm (agents)
 Each worker is able to perform some duties and not some others

EMAS'13 - GoalSPEC - M. Cossentino

3
The Proposed Approach

EMAS'13 - GoalSPEC - M. Cossentino

4
The proposed approach
 Focussing on goals pursued by the workflow
 The workflow specification in BPMN has to be translated into a goal
oriented specification
 Assumptions:
 Each workflow pursues a goal
 Each task in the workflow pursues a subgoal of the workflow goal

 Letting agents find the best way to achieve goals when changes
occur
 Agents are someway generic
 They have some capacities
 the knowledge they can achieve some state of the world by using capacity
implementations available in the execution environment
 They are able to access and control available implementations of their
capacities

 They commit to goal of the workflow (that means they carry on related
tasks) if the goal outcome correspond to the state of the world
achieved by one of the capacities owned by the agent
EMAS'13 - GoalSPEC - M. Cossentino

5
Self-Adapting Workflows:
our Receipt
 Distributed system with decentralized control
 Software Agents
 able to reason on the expected behavior
 aware of their capacities and consequences
 dynamic commitment to system goals

 Business Goals and Rules may be injected into the system
at run-time

 The system (re-)organizes itself according to the published
business goals
For these aims, we NEED a goal specification language
EMAS'13 - GoalSPEC - M. Cossentino

6
Impact: Revisiting the lifecycle of Business
Process Evolution
models

revises

Business
Analyst

Busine
ss
Expert

automatic
translates into

GoalSPEC
injection

worker

injection

interacts
commits to
analyzes

Running MAS

EMAS'13 - GoalSPEC - M. Cossentino

analyzes

analyzes

commits to
analyzes

7
The Adopted Agent Architecture
GOALS

Goal 3

Goal 2

Goal 1

Goal n

(design time
and
runtime)

Agents
Agent1

Agent2

Agent2
(GUI)
(GUI)

Environment

Resources
(databases, )

Web Service

Web Service

Business
Analyst

Workflow
User
8
GoalSPEC
GoalSPEC
 Many Human-Oriented Languages exist to specify Goals
(i*, Tropos, Kaos)
 Responding to the need for modeling goals at design time
 KAOS may also support runtime interpretation of goals but
it is too complex for non-skilled workflow analysts

 GoalSPEC is a communication language between
humans and agents:
 Can be automatically generated from a BPMN workflow
representation
 But also manually revised by business experts
 It can be automatically interpreted by Software Agents
EMAS'13 - GoalSPEC - M. Cossentino

10
Key Features of GoalSPEC
 It allows to express functional requirements
 It is grounded on an ontological description of the problem
domain
 Ontology elements are used to specify the expected results of
a goal

 It allows to introduce points of flexibility in the specification of
goals

EMAS'13 - GoalSPEC - M. Cossentino

11
Anatomy of a Goal in GoalSPEC
 The goal specification sentence in GoalSPEC:
When: Triggering
Condition

Who: the actor
e.g. The System,
agentA,

WHEN <something happens> <actor>
SHALL ADDRESS <a desired state>
What: Desired
State

 GoalSPEC considers two categories of actors:
 The SYSTEM considered as a whole (the goal will be
pursued by an agent or a group of agents)
 Human ROLES that participate to the workflow
EMAS'13 - GoalSPEC - M. Cossentino

12
WHEN <something happens> THE SYSTEM
SHALL ADDRESS <a desired state>

 This Goal is assigned to the software system
 The clause WHEN <something happens> requires the
candidate agent will activate some perceptions
 The clause ADDRESS <a desired state> requires the
candidate agent will (generally speaking) need both
actuators and monitors (perception capabilities)
 The Actuator to achieve the desired state
 The Monitor to check if actuator has been successful

 Otherwise, when a goal is assigned to a human
role, system is only responsible for:
 Interacting with the human to verify goal satisfaction
or

 Autonomously monitoring satisfaction
EMAS'13 - GoalSPEC - M. Cossentino

13
WHEN available(document) THE SYSTEM
SHALL ADDRESS classified(document,Category)

 We use descriptive logics for triggering conditions and desired
states.

 The agent can commit to a specific goal only if
 It owns a capacity to check if the belief is true:

is available(document) true?
 It owns the capacity to lead the world to the desired state:
classified(document,Category)
 where Category is grounded
 (for instance Category==invoice)

EMAS'13 - GoalSPEC - M. Cossentino

14
Work in Progress:
Degrees of freedom
 Adaptation demands some degree of freedom
 Agents can exploit this degree of freedom in their decision
process, according to the current context they are facing

 GoalSPEC proposes FUZZY modifiers to relax requirements
constraints
WHEN available(document) THE SYSTEM
SHALL ADDRESS classified(document,Category)
AS SOON AS POSSIBLE
WHEN cassified(document,invoice) and delay(document,Delay)
and Delay IS CLOSE TO 1 week THE SYSTEM SHALL ADDRESS
*In place of IS CLOSE TO 1 week it is also possible to use
AFTER/BEFORE 1 week
EMAS'13 - GoalSPEC - M. Cossentino

15
Examples
Example: BPMN

EMAS'13 - GoalSPEC - M. Cossentino

17
BPMN  XML  GoalSPEC

<serviceTask completionQuantity="1" id="_9 name="Classify>
<incoming>_10</incoming>
<outgoing>_17</outgoing>
<ioSpecification>
<dataInput id="Din_9_7" isCollection="false"/>
<dataOutput id="Dout_9_12" isCollection="false"/>
<inputSet>
<dataInputRefs>Din_9_7</dataInputRefs>
</inputSet>
<outputSet>
<dataOutputRefs>Dout_9_12</dataOutputRefs>
</outputSet>
</ioSpecification>
<dataInputAssociation id="_14">
<sourceRef>_7</sourceRef>
<targetRef>Din_9_7</targetRef>
</dataInputAssociation>
<dataOutputAssociation id="_4">
<sourceRef>Dout_9_12</sourceRef>
<targetRef>_12</targetRef>
</dataOutputAssociation>
</serviceTask>

WHEN received(Doc) and WHEN unclassified(Doc) THE SYSTEM SHALL ADDRESS clas
EMAS'13 - GoalSPEC - M. Cossentino

18
A more sophisticated example
WHEN refined(Doc) THE SYSTEM SHALL
ADDRESS
( accepted(Doc) and approved(Doc) )
or rejected(Doc)
or incomplete(Doc)

EMAS'13 - GoalSPEC - M. Cossentino

19
Conclusions
 GoalSPEC supports adaptation
 GoalSPEC syntax aims at increasing the agent freedom of degree in
choosing how/when to address the desired state
 GOALs defines only the desired state,
 it is up to the agent intelligence to find the best plan to achieve the
desired state, according to the current execution context

 GoalSPEC supports evolution
 GOALs are defined at design time but also at run-time and then
injected into the system
 agents will change their behavior according to the current set of
available goals

 This mechanism makes the whole system highly configurable and
able to follow evolving users needs.

EMAS'13 - GoalSPEC - M. Cossentino

20
Thanks for your
attention
Any question?

cossentino@pa.icar.cnr.it

More Related Content

GoalSPEC - An Introduction

  • 1. GoalSPEC: a Goal Specification Language supporting Adaptivity and Evolution L. Sabatucci, P. Ribino, C. Lodato, S. Lopes, and M. Cossentino
  • 2. Outline Motivation The Proposed Approach A Goal Specification Language: GoalSPEC Examples EMAS'13 - GoalSPEC - M. Cossentino 2
  • 3. Motivation Introducing adaptation in workflow designed using BPMN Conventional (rigid) workflow does not satisfy the needs in many scenarios What changes Scenarios change continously Way people work changes People change Workload is often unpredictable What is constant Skills The business analysist knows BPMN and does not want to study a new language/paradigm (agents) Each worker is able to perform some duties and not some others EMAS'13 - GoalSPEC - M. Cossentino 3
  • 4. The Proposed Approach EMAS'13 - GoalSPEC - M. Cossentino 4
  • 5. The proposed approach Focussing on goals pursued by the workflow The workflow specification in BPMN has to be translated into a goal oriented specification Assumptions: Each workflow pursues a goal Each task in the workflow pursues a subgoal of the workflow goal Letting agents find the best way to achieve goals when changes occur Agents are someway generic They have some capacities the knowledge they can achieve some state of the world by using capacity implementations available in the execution environment They are able to access and control available implementations of their capacities They commit to goal of the workflow (that means they carry on related tasks) if the goal outcome correspond to the state of the world achieved by one of the capacities owned by the agent EMAS'13 - GoalSPEC - M. Cossentino 5
  • 6. Self-Adapting Workflows: our Receipt Distributed system with decentralized control Software Agents able to reason on the expected behavior aware of their capacities and consequences dynamic commitment to system goals Business Goals and Rules may be injected into the system at run-time The system (re-)organizes itself according to the published business goals For these aims, we NEED a goal specification language EMAS'13 - GoalSPEC - M. Cossentino 6
  • 7. Impact: Revisiting the lifecycle of Business Process Evolution models revises Business Analyst Busine ss Expert automatic translates into GoalSPEC injection worker injection interacts commits to analyzes Running MAS EMAS'13 - GoalSPEC - M. Cossentino analyzes analyzes commits to analyzes 7
  • 8. The Adopted Agent Architecture GOALS Goal 3 Goal 2 Goal 1 Goal n (design time and runtime) Agents Agent1 Agent2 Agent2 (GUI) (GUI) Environment Resources (databases, ) Web Service Web Service Business Analyst Workflow User 8
  • 10. GoalSPEC Many Human-Oriented Languages exist to specify Goals (i*, Tropos, Kaos) Responding to the need for modeling goals at design time KAOS may also support runtime interpretation of goals but it is too complex for non-skilled workflow analysts GoalSPEC is a communication language between humans and agents: Can be automatically generated from a BPMN workflow representation But also manually revised by business experts It can be automatically interpreted by Software Agents EMAS'13 - GoalSPEC - M. Cossentino 10
  • 11. Key Features of GoalSPEC It allows to express functional requirements It is grounded on an ontological description of the problem domain Ontology elements are used to specify the expected results of a goal It allows to introduce points of flexibility in the specification of goals EMAS'13 - GoalSPEC - M. Cossentino 11
  • 12. Anatomy of a Goal in GoalSPEC The goal specification sentence in GoalSPEC: When: Triggering Condition Who: the actor e.g. The System, agentA, WHEN <something happens> <actor> SHALL ADDRESS <a desired state> What: Desired State GoalSPEC considers two categories of actors: The SYSTEM considered as a whole (the goal will be pursued by an agent or a group of agents) Human ROLES that participate to the workflow EMAS'13 - GoalSPEC - M. Cossentino 12
  • 13. WHEN <something happens> THE SYSTEM SHALL ADDRESS <a desired state> This Goal is assigned to the software system The clause WHEN <something happens> requires the candidate agent will activate some perceptions The clause ADDRESS <a desired state> requires the candidate agent will (generally speaking) need both actuators and monitors (perception capabilities) The Actuator to achieve the desired state The Monitor to check if actuator has been successful Otherwise, when a goal is assigned to a human role, system is only responsible for: Interacting with the human to verify goal satisfaction or Autonomously monitoring satisfaction EMAS'13 - GoalSPEC - M. Cossentino 13
  • 14. WHEN available(document) THE SYSTEM SHALL ADDRESS classified(document,Category) We use descriptive logics for triggering conditions and desired states. The agent can commit to a specific goal only if It owns a capacity to check if the belief is true: is available(document) true? It owns the capacity to lead the world to the desired state: classified(document,Category) where Category is grounded (for instance Category==invoice) EMAS'13 - GoalSPEC - M. Cossentino 14
  • 15. Work in Progress: Degrees of freedom Adaptation demands some degree of freedom Agents can exploit this degree of freedom in their decision process, according to the current context they are facing GoalSPEC proposes FUZZY modifiers to relax requirements constraints WHEN available(document) THE SYSTEM SHALL ADDRESS classified(document,Category) AS SOON AS POSSIBLE WHEN cassified(document,invoice) and delay(document,Delay) and Delay IS CLOSE TO 1 week THE SYSTEM SHALL ADDRESS *In place of IS CLOSE TO 1 week it is also possible to use AFTER/BEFORE 1 week EMAS'13 - GoalSPEC - M. Cossentino 15
  • 17. Example: BPMN EMAS'13 - GoalSPEC - M. Cossentino 17
  • 18. BPMN XML GoalSPEC <serviceTask completionQuantity="1" id="_9 name="Classify> <incoming>_10</incoming> <outgoing>_17</outgoing> <ioSpecification> <dataInput id="Din_9_7" isCollection="false"/> <dataOutput id="Dout_9_12" isCollection="false"/> <inputSet> <dataInputRefs>Din_9_7</dataInputRefs> </inputSet> <outputSet> <dataOutputRefs>Dout_9_12</dataOutputRefs> </outputSet> </ioSpecification> <dataInputAssociation id="_14"> <sourceRef>_7</sourceRef> <targetRef>Din_9_7</targetRef> </dataInputAssociation> <dataOutputAssociation id="_4"> <sourceRef>Dout_9_12</sourceRef> <targetRef>_12</targetRef> </dataOutputAssociation> </serviceTask> WHEN received(Doc) and WHEN unclassified(Doc) THE SYSTEM SHALL ADDRESS clas EMAS'13 - GoalSPEC - M. Cossentino 18
  • 19. A more sophisticated example WHEN refined(Doc) THE SYSTEM SHALL ADDRESS ( accepted(Doc) and approved(Doc) ) or rejected(Doc) or incomplete(Doc) EMAS'13 - GoalSPEC - M. Cossentino 19
  • 20. Conclusions GoalSPEC supports adaptation GoalSPEC syntax aims at increasing the agent freedom of degree in choosing how/when to address the desired state GOALs defines only the desired state, it is up to the agent intelligence to find the best plan to achieve the desired state, according to the current execution context GoalSPEC supports evolution GOALs are defined at design time but also at run-time and then injected into the system agents will change their behavior according to the current set of available goals This mechanism makes the whole system highly configurable and able to follow evolving users needs. EMAS'13 - GoalSPEC - M. Cossentino 20
  • 21. Thanks for your attention Any question? cossentino@pa.icar.cnr.it

Editor's Notes

  • #18: NOTE LUCA:BPMN 竪unanotazionegrafica per la definizione di flussi di lavoro. OMG ha definito un meta-modello per la sintassi del linguaggio e di conseguenzauno schema XML per la rappresentazionesia del modellochedeidettagligrafici.In questoesempioabbiamo TASK (in verde e contrassegnati da unostereotipografico: bustabianca = task per la ricezione di messaggi, Bustanera = task per linvio dimessaggi,ingranaggi = task per attivare un Service, tabella = task che segue delleregole definite dallutenteomino = task eseguitomanualmentePoi ci sonoi DATAOBJECT (con ilsimbolo del documento, cherappresentanooggetti con unostatomessotraparentesiquadre)
  • #19: La porzione di XML riportatamostra la descrizione di un TASK&lt;incoming&gt; e &lt;outcoming&gt; contengono un riferimentoai sequence-flow (freccie) in ingresso e in uscita&lt;ioSpecificaion&gt; eplicitaidatichevengonoconsumati e prodotti dal task&lt;dataInputAssociation&gt; definiscequaliDATAOBJECT sonoassociati al task