This project has been submitted to the Microsoft Imagine Cup 2008 competition and was awarded the 2nd place. This presentation was the first round concept proposal.
Eco Events PR Group helps event planners reduce their carbon footprint and promote their green efforts through strategic social media campaigns and community initiatives like tree planting. They measure emissions, implement reduction tactics, and pitch green stories to media to increase attendance and encourage participation in local greening activities. This gives attendees a sense of accomplishment while supporting the community and ensuring they return in future years.
She may represent different things to the singer within a single day, such as a face he can't forget or the price he has to pay. She is a complex person who can seem happy in a crowd but have private, proud eyes that no one sees when she cries. Ultimately, she is the meaning of the singer's life and the reason he survives - wherever she goes, he has to be there.
Este documento presenta un proyecto educativo sobre la gesti¨®n de residuos s¨®lidos urbanos. El proyecto contiene cinco bloques con informaci¨®n sobre definiciones, tipos y clasificaci¨®n de residuos, gesti¨®n de residuos s¨®lidos urbanos, normativa sobre residuos, y gesti¨®n de residuos en la Comunidad de Madrid. Tambi¨¦n incluye actividades para el alumno, una evaluaci¨®n y recursos anexos. El objetivo es mostrar a los estudiantes uno de los problemas ambientales m¨¢s importantes, los residuos s¨®lidos urbanos, y promover su gesti¨®n sosten
El documento menciona varios lugares notables de Venezuela, incluyendo la capital Caracas, el Pico Bol¨ªvar como el punto m¨¢s alto del pa¨ªs, y varios parques nacionales y playas populares como Hato Santa Mar¨ªa, Canaima, La Guaira, y Los Roques.
The document is a newsletter from Hugo Elementary School about an upcoming Family Night event. It discusses the school's current unit on farms and wheat production in Kansas. During Family Night, students and their families will make corn bread together and eat it. The newsletter includes a corn bread recipe and invites families to attend on October 9th to participate in activities and eat the bread.
Pink Ribbon Girls (PRG) is a support group for young breast cancer survivors founded in 2001 in Cincinnati, Ohio by Tracie Metzger and Dawn Harvey. PRG aims to educate and inspire others by encouraging survivors to share their experiences of living beyond breast cancer. It has grown to over 300 members who support each other through online forums and events while also raising awareness in their community.
This session is recommended for anyone interested in building real-time streaming applications using AWS. In this session, you will get a deep understanding of how data can be ingested by Amazon Kinesis and made available for real-time analysis and processing. We¡¯ll also show how you can leverage the Kinesis client to make your applications highly available and fault tolerant. We¡¯ll explore various design considerations in implementing real-time solutions and explain key concepts against the backdrop of an actual use case. Finally, we¡¯ll situate stream processing in the broader context of your big data applications.
The document provides tips and strategies for improving public speaking skills, including analyzing the audience, developing speech content and structure, managing stage fright, and delivering speeches with effective vocal variety, eye contact, gestures and facial expressions. It discusses analyzing the audience to understand their experiences and perspectives in order to connect emotionally with them. It also recommends practicing speeches through various techniques like recording drafts, mirror practice, and interacting with others.
Presentation to first year students of Columbia University's GSB on February 18, 2008 that covers some common advertising pitfalls, brand building principles, and ESPN case studies. Make sure you click the middle of the slides for hyperlinks to videos. (Mostly in full image slides)
Pete Brown - AIS - Real World Siverlight Dev Camp DCPsychlist1972
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This document summarizes the development of the Carbon Calculator project using Silverlight from May to July 2007. Key aspects include:
- The project was jointly sponsored by Microsoft and Applied Information Sciences to create a carbon calculator for Conservation International.
- Silverlight 1.1 and SharePoint 2007 were used to create an engaging carbon calculator application integrated with Virtual Earth and multimedia.
- UserControls were used for each screen to allow separate development and easy maintenance between designers and developers.
- Challenges included working with the early version of Silverlight which lacked many features, but the process provided valuable learning for future Rich Internet Applications.
This document provides instructions for a 4th grade science WebQuest on helping the environment. Students will conduct research on pollution and its effects, calculate their ecological footprint, and design a community clean-up project. They will take on roles as researchers, project coordinators, or flyer designers. The goal is for students to understand the causes and effects of pollution and recruit others to make lifestyle changes to help the planet.
This document is a WebQuest for 4th grade students about helping the environment. It instructs students to research pollution and its effects, calculate their ecological footprint, and design a community clean-up project. Students work in groups to investigate solutions, coordinate a project, and create promotional materials. The goal is for students to understand human impacts on the planet and recruit others to help address pollution.
This document is a WebQuest for 4th grade students about helping the environment. It instructs students to research pollution and its effects, calculate their ecological footprint, and design a community clean-up project. Students work in groups to investigate solutions, coordinate a project, and create promotional materials. The goal is for students to understand human impacts on the planet and recruit others to help address pollution.
Together: An app to foster community for young urbanitesCori Faklaris
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Presentation for a UX design and development project authored by myself, Melissa Dryer and Joe Dara for H541 Interaction Design Practice, Fall 2015, in the graduate program in Human-Computer Interaction at Indiana University-Purdue University Indianapolis.
El documento menciona varios lugares notables de Venezuela, incluyendo la capital Caracas, el Pico Bol¨ªvar como el punto m¨¢s alto del pa¨ªs, y varios parques nacionales y playas populares como Hato Santa Mar¨ªa, Canaima, La Guaira, y Los Roques.
The document is a newsletter from Hugo Elementary School about an upcoming Family Night event. It discusses the school's current unit on farms and wheat production in Kansas. During Family Night, students and their families will make corn bread together and eat it. The newsletter includes a corn bread recipe and invites families to attend on October 9th to participate in activities and eat the bread.
Pink Ribbon Girls (PRG) is a support group for young breast cancer survivors founded in 2001 in Cincinnati, Ohio by Tracie Metzger and Dawn Harvey. PRG aims to educate and inspire others by encouraging survivors to share their experiences of living beyond breast cancer. It has grown to over 300 members who support each other through online forums and events while also raising awareness in their community.
This session is recommended for anyone interested in building real-time streaming applications using AWS. In this session, you will get a deep understanding of how data can be ingested by Amazon Kinesis and made available for real-time analysis and processing. We¡¯ll also show how you can leverage the Kinesis client to make your applications highly available and fault tolerant. We¡¯ll explore various design considerations in implementing real-time solutions and explain key concepts against the backdrop of an actual use case. Finally, we¡¯ll situate stream processing in the broader context of your big data applications.
The document provides tips and strategies for improving public speaking skills, including analyzing the audience, developing speech content and structure, managing stage fright, and delivering speeches with effective vocal variety, eye contact, gestures and facial expressions. It discusses analyzing the audience to understand their experiences and perspectives in order to connect emotionally with them. It also recommends practicing speeches through various techniques like recording drafts, mirror practice, and interacting with others.
Presentation to first year students of Columbia University's GSB on February 18, 2008 that covers some common advertising pitfalls, brand building principles, and ESPN case studies. Make sure you click the middle of the slides for hyperlinks to videos. (Mostly in full image slides)
Pete Brown - AIS - Real World Siverlight Dev Camp DCPsychlist1972
?
This document summarizes the development of the Carbon Calculator project using Silverlight from May to July 2007. Key aspects include:
- The project was jointly sponsored by Microsoft and Applied Information Sciences to create a carbon calculator for Conservation International.
- Silverlight 1.1 and SharePoint 2007 were used to create an engaging carbon calculator application integrated with Virtual Earth and multimedia.
- UserControls were used for each screen to allow separate development and easy maintenance between designers and developers.
- Challenges included working with the early version of Silverlight which lacked many features, but the process provided valuable learning for future Rich Internet Applications.
This document provides instructions for a 4th grade science WebQuest on helping the environment. Students will conduct research on pollution and its effects, calculate their ecological footprint, and design a community clean-up project. They will take on roles as researchers, project coordinators, or flyer designers. The goal is for students to understand the causes and effects of pollution and recruit others to make lifestyle changes to help the planet.
This document is a WebQuest for 4th grade students about helping the environment. It instructs students to research pollution and its effects, calculate their ecological footprint, and design a community clean-up project. Students work in groups to investigate solutions, coordinate a project, and create promotional materials. The goal is for students to understand human impacts on the planet and recruit others to help address pollution.
This document is a WebQuest for 4th grade students about helping the environment. It instructs students to research pollution and its effects, calculate their ecological footprint, and design a community clean-up project. Students work in groups to investigate solutions, coordinate a project, and create promotional materials. The goal is for students to understand human impacts on the planet and recruit others to help address pollution.
Together: An app to foster community for young urbanitesCori Faklaris
?
Presentation for a UX design and development project authored by myself, Melissa Dryer and Joe Dara for H541 Interaction Design Practice, Fall 2015, in the graduate program in Human-Computer Interaction at Indiana University-Purdue University Indianapolis.
The document proposes a mobile application called Think Clean, Act Green (TCAG) to promote environmentally friendly behaviors. TCAG would allow users to get tips on green living, find nearby recycling centers and outdoor activities, donate to environmental causes, and redeem recycling codes for rewards. The goal is to increase local recycling and recycling awareness worldwide, encourage use of parks and trails, and promote sustainable products, helping communities and ultimately the whole world develop better recycling habits and a greener planet.
The team tested an early prototype of their "Green Challenge" board game with families and experts. Based on feedback, they decided to modify the online platform to provide environmental facts and measurements rather than competition. They will finalize the prototype by redesigning the game board and reaching out to environmental partners. The team then outlined plans to commercialize the game by launching a classroom version in schools to generate interest, followed by sales of family versions in local and chain stores. Revenue will come from selling multiple classroom and family versions, as well as editions focused on water, energy, and recycling.
The document outlines a concept for a Facebook contest hosted by GreeNET to encourage interest in green careers among youth aged 10-18. Participants will submit short texts or scenarios linking environmental education to green jobs. The best submission will win a Samsung tablet, and the next three placements will each receive a USB stick with GreeNET materials. The contest will run from February 16th to April 12th 2015 on the GreeNET Facebook page, with jury voting to select winners from April 13th to 30th. The winners will be announced on May 1st.
The document describes a mobile app called "Green Living Apps" created for Android devices. The app aims to educate users about products that have positive or negative environmental impacts and how to live more sustainably. It uses interactive motion graphics and infographics to convey information on topics like lighting, appliances, solar power, and more in an entertaining way. The app development process is discussed, including the main menu, information pages, comparison tools, and addressing bugs during development. Future plans include adding more topics, developing games, and creating an iOS version.
1) The document describes the process of designing a mobile application to help parents find family-friendly activities. It involved early ideation, research, creating user personas and scenarios, wireframing, and prototyping.
2) User interviews found that parents are interested in local activities that teach environmental values but need help finding affordable options. Non-profits saw value in using an app to promote their programs.
3) Personas like Angela, a single mom, and scenarios showed different family needs around budget, location, and child interests to guide the app design. The goal was to make sustainable activities accessible to diverse families.
The Only Metric That Matters
By Josh Elman, Partner at Greylock Partners
Tune into Josh Elman's keynote for the Branchout 2017 stage, and see if you're paying attention to the only mobile growth metric that truly matters.
Selecting Apps for Developmentally Appropriate Use in Early LearningGail Lovely
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PowerPoint slides by Gail Lovely for a webinar on 10/16/2013. Focus is on selecting apps for very young learners with a critical eye for Developmentally Appropriate use.
Brightfind world usability day 2016 full deck finalBrightfind
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This document provides 40 tips for user experience design and research. Some key tips include:
- Conduct user research first before developing products to understand user needs.
- Test websites using only the keyboard to ensure full accessibility.
- Add ARIA attributes like aria-live and aria-atomic to dynamically updating content.
- Navigate every product with a screen reader to catch accessibility issues.
- Consider usability for all types of users including those with mobility or cognitive impairments.
- Continually test with users and get feedback to improve products based on real user needs.
The tips cover a wide range of topics from research methods, accessibility, interface design, and more.
Using Google Drawing, students can create summaries, diagrams, study cards, and thinking maps to demonstrate their understanding of science concepts. Their work can be compiled into an iBook and shared digitally. Google Drawing allows for creativity and collaboration while reinforcing important skills. As students gain experience, they can modify and redefine projects, such as creating augmented reality content or stop motion videos.
This was a joint presentation made by Futures Without Violence and Ideas in Digital (iiD) at YTH Live 2015 in San Francisco on April 27th, 2015. Eleanor Davis (Futures) and Lance Shields (iiD) shared our new mobile-social app which engages teenagers with positive challenges to teach healthy relationship skills. The Respect app is currently under development and will play a key role in the non-profit teen campaign ThatsNotCool.com
The Only Metric That Matters by a Partner at Greylock PartnersProduct School
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Product Management Event Held at the Product Conference in San Francisco.
Josh discussed how to figure out what products really matter and what metrics you can use to define how to do product development. The main goal for any product manager is to create a product that people wan to use. To get there you need to know what metric to follow. He revealed what the only metric that matters is.
The Baltimore Orchard Project (BOP) is a project of Civic Works which strengthens communities through planting and cultivating orchards, teaching citizens to be long-term stewards, and sharing the harvest among neighbors.
With the idea of a potential mobile app in mind, BOP partnered with the University of Baltimore¡¯s Interaction Design and Information Architecture program to engage in several user research and user experience design activities including: creating personas, developing heuristics and conducting an in-depth user/statistical report, usability testing/ field work, wireframing, paper prototypes, tech Prototypes (Axure), information architecture and a competitive analysis.
The document discusses the University of San Diego's e-waste recycling program. It began in 2011 as a student-founded initiative to address the growing problem of e-waste. Since then, the program has collected nearly 200,000 pounds of e-waste, providing a free drop-off location for the local community. While initially operating at a loss, the program aims to become financially sustainable by increasing collection volumes and exploring resale opportunities for reusable electronics.
The document discusses the University of San Diego's e-waste recycling program. It began in 2011 as a way to address the growing problem of e-waste and provide environmental education. Since then, the program has collected nearly 200,000 pounds of e-waste, helping to keep hazardous materials out of landfills while generating revenue through resale of usable items. The program provides hands-on learning for students and helps promote sustainability on campus and in the local community.
Summer in the School Garden: A Resource for Working with Volunteers to Maintain your School Garden
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For more information, Please see websites below:
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Organic Edible Schoolyards & Gardening with Children
http://scribd.com/doc/239851214
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Double Food Production from your School Garden with Organic Tech
http://scribd.com/doc/239851079
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Free School Gardening Art Posters
http://scribd.com/doc/239851159`
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Companion Planting Increases Food Production from School Gardens
http://scribd.com/doc/239851159
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Healthy Foods Dramatically Improves Student Academic Success
http://scribd.com/doc/239851348
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City Chickens for your Organic School Garden
http://scribd.com/doc/239850440
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Simple Square Foot Gardening for Schools - Teacher Guide
http://scribd.com/doc/239851110
The Looking Glass is an audiovisual interactive installation that responds to individuals by creating an altered representation of users. Participants enter a dark room with a fibre optic wall, which is activated by the movement and projects a distorted silhouette of the participants through the individual glowing strands of fibre optics. Any sound emitted by the user will be echoed and cause the projections to change colour based on volume. The installation allows participants to develop an awareness of an alternative self, which encourages interaction and reflection. It explores the line between the digital and physical using fibre optic.
This document describes a Pong-inspired interactive art installation called Pong Sketch Two Project. Users can interact with a digitally projected bouncing ball using their full body motions, which are tracked via video camera. Their silhouettes and the ball are projected on a screen. Users can pass the ball back and forth or trap it in different ways. The installation aims to create an engaging interactive experience through whole-body gestures without restrictions of wires or hardware.
Droog is a design studio located on Granville Island known for its unique products that tell stories about themes like memories and craftsmanship. They take a human approach to design that combines different elements into new forms. Some of their products include an artificial bonsai tree and a lamp made from milk bottles. Droog's designs are the result of bringing together a team with diverse perspectives to ask the right questions and develop creative design concepts.
This document presents a design proposal for a Droog store located on Granville Island in Vancouver. The proposal includes background on the client and site, as well as sections outlining the design process, idea, cross sections of the interior and exterior, views of the urban spaces, store interiors and exteriors from the west and east sides, and how the design relates to and integrates with Granville Island as a whole. References are also included.
The document describes a proposed wearable computing shirt called "Activo" that would react to a runner's movements during fundraising runs. It would have an LED display sewn into the shirt in the shape of the organization's logo. A sensor in the shoe would detect steps and send that data to an Arduino board that controls the LED lights. As the runner moves more, more LED lights would illuminate, providing feedback on their progress and motivating them to continue running. The shirt is intended to both draw awareness to the cause and encourage the wearer through making their contributions visible.
A 2 minutes presentation regarding to the design concepts for BC Hydro Innovation Challenge...
The challenge question is "How to foster an energy conservation culture in British Columbia?"
Looking to revolutionize agriculture with cutting-edge technology? Our Smart Farming Technology Pitch Deck is designed to help you present your innovative ideas with clarity and impact! ?
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Crown Freak Of Philos Shirt Crown Freak Of Philos ShirtTeeFusion
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Are you a fan of philosophy, royalty, and all things unique? The Crown Freak of Philos shirt is more than just a piece of clothing¡ªit's a bold fashion statement that combines intellect, power, and individuality. Whether you¡¯re a deep thinker, a literature enthusiast, or simply love standout graphic tees, this shirt is perfect for you!
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What is 3D Visualization? A Simple Guide for BeginnersZealous Services
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Explore how 3D visualization transforms ideas into reality ¡ª from architectural designs to product concepts. This guide dives into its wide-ranging applications, essential tools, and step-by-step processes, making it easy for both beginners and professionals to master. Whether you¡¯re creating immersive environments, crafting product prototypes, or enhancing customer experiences, 3D visualization bridges the gap between imagination and execution. Perfect for designers, marketers, and innovators alike ¡ª discover how this powerful technology brings your concepts to life with stunning precision and creativity. Let¡¯s step into the future of design!
Blog Link: https://www.zealousxr.com/blog/what-is-3d-visualization-beginners-guide
Our 3D Works: https://www.zealousxr.com/our-3d-works
UNIPAWS: Making Web3 More Human
Transforming complex blockchain experiences into intuitive, high-converting interfaces that drive measurable results.
? Who We Are:
We're a strategic UI/UX design studio specializing in making Web3 and crypto products accessible, engaging, and conversion-focused.
? Our Services:
? Product Design ¡ª Blending innovation with functionality
? Web Design ¡ª Strategic visual systems that engage users
? Design Systems ¡ª Consistent visual language for efficiency
? MidJourney Art ¡ª AI-driven visuals for modern interfaces
? Motion Design ¡ª Animations that enhance product storytelling
? Featured Projects:
? CYBRO ¡ª AI-powered DeFi platform with 50K+ users
? Roketo ¡ª Gamified mini-app with 300K+ users in first month
? BlastUP ¡ª Launchpad driving $26M+ daily trading volume
? Pawthereum ¡ª Charity platform facilitating $480K+ in donations
? DOGEN ¡ª Memecoin UX with 133% price increase by phase 5
Our 4-step process ensures we transform complex Web3 mechanics into intuitive, accessible experiences that deliver measurable business results.
In this presentation, we explore effective strategies for mastering signage in various industries. From design principles to placement techniques, we cover everything you need to know to create impactful, attention-grabbing signage that resonates with your target audience. Whether you're looking to enhance visibility, improve branding, or drive customer engagement, this guide will provide key insights and practical tips to elevate your signage strategy and ensure long-term success.
Direct License file Link Below? https://up-community.net/dl/
Nitro PDF Pro Crack is a reliable and multi-functional PDF tool that allows you to generate and edit PDFs and digital documents.
Nature Inspired Innovation : Designing The Future Using Lessons From The Pastjejchudley
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In an era dominated by technological revolution, design thinking's impact on economic and cultural success is undeniable.
However, its focus on 'designing for the user' often neglects the broader real-world implications of the complex systems within which the things we design are used.
In this talk, we will advocate for embracing evolutionary and ecological theories as a toolkit for understanding and designing for our dynamic and interconnected world.
By exploring questions about innovation speed, efficiency, and societal impacts through this lens, attendees will gain insights into enhancing UX design, fostering creative problem-solving, and developing impactful, innovative solutions.
From this presentation you will learn:
- How a better understanding of natural biological systems will help to improve their design practice
- The importance of considering the context of how and where your designs will be used
- How to think about your work in different ways that will enable them to take different approaches to problem solving
- How to adopt systems thinking approaches to help you design more impactful, innovative and effective design solutions.
The Business Administration Presentation provides a comprehensive exploration of the core concepts, functions, and importance of business administration in modern organizations. It highlights the key principles of managing business operations, strategic decision-making, and organizational leadership, offering a clear understanding of how businesses operate and thrive in competitive markets.
3. Design Goal Foster a global conservation ethic and culture that leads to the public choosing to make a permanent reduction in electricity intensity. Develop approaches and strategies that are holistic and targeted to specific audience (aged from 18 to 30) to help them raise the awareness of energy conservation. Establish a context of why energy conservation is important, which can lead individuals to make permanent behavioral changes at work, school and home. Provide the public a pleasant and engaging experience of sharing information and concerns regarding to environment protection.
4. Why Facebook? Facebook is one of the most popular social networking tool with access to over 63 million active users. This popular and powerful communication tool is able to help us to develop approaches that are holistic and targeted to our specific user group(students and young professionals). The friend-orientated nature of Facebook can help in both disseminating the application and also motivate people in its continued use. Facebook has over 55,000 regional, work-related, collegiate, and high school networks. The networks in Facebook provide a workable infrastructure to establish energy comparisons between networks. Facebook functions as a portal that provides visitors with various functions and features through a single point of access, rather than having to browse through various websites.
5. Existing Products Before embarking on designing GreeNet, we conducted a survey of existing green social networking tools. We were surprised that there were very little application available to the public. One of the available tools, Green Gift, is a Facebook application but is limited only to sending virtual gifts to a user¡¯s friends, which may not have any impact on the user¡¯s behavior. Other available applications on Facebook mainly provide a source of entertainment for the user and are lacking a connection with the real world. Our concept differs from the existing applications as it uses real world data from electrical providers and allows friends and networks to compare the amount of actual energy being consumed.
7. Concept Development In this stage of the design process, we discussed several design concepts and ideas, identified target users, listed tasks and use scenarios. We have also interviewed some Facebook users to understand their lifestyle and listen to their concerns about the design concept.
8. Target Users / Personas Profiles: University students and young professionals (aged from 18 to 30) who use Facebook to contact friends and share information. Some of them just started to use Facebook, but some are frequent Facebook users. They are usually busy at school or work and they spend a lot of time using the Internet. They feel concerned about the environment and willing to take some actions, but they also feel that they do not know enough about it. Goals: Use the GreeNet application on Facebook to view their networks¡¯ energy consumption and make comparisons with their friends¡¯. To know the most environmental-friendly organizations in the world. To read news, articles, view images, comics or videos regarding to environmental issues and sustainable technologies. To gain different ¡° Green points ¡± to exceed their friends¡¯ and grow the GreeNet garden .
10. Paper Prototype The paper prototype was made of paper and post-it notes. The interface was drawn by hand. Some essential colors were applied using color pencils, which provide the user a general look and feel to the interface.
11. Usability Test The usability test involved 5 participants who were guided through several tasks using the paper prototype, such as navigating through the power consumption charts and building their GreeNet garden . Along with these tasks, we asked the participants to complete a survey and summarized the funding into usability categories.
12. Observation Table Usability Criteria Performance Measurements Clear Pass (CP) Mid-Pass (MP) Fail (F) Clear Pass was given when the performance was clearly done without any problems; Mid Pass was given if the participants needed time to figure out how to accomplish the task or made mistakes before accomplishing the task; Fail was given when the participants were not able to accomplish the task. By having the three-level performance measurements, we were able to clearly see the areas of improvements needed in the interface design. Learnability Visibility Feedback Mapping Affordance Evaluation
13. Design Iteration & High-fidelity Prototype By gaining feedback from the users, we have created a high-fidelity prototype using Adobe Illustrator and Macromedia Flash.
15. Jin is an university student. She lives in Vancouver, British Columbia, Canada. She uses Facebook frequently to contact her friends. Today, Jin logs in to her Facebook account after school.
16. As she opens her Facebook Profile page, she sees her recent added GreeNet application widget and starts to navigate.
17. She sees the comparison of electricity consumption data among her friends in different networks and she is happy to see her school¡¯s electricity consumption in this month is the lowest among all her friends She could use the change skin buttons to choose different plants in her GreeNet garden.
18. She mouse-overs to the garden status chart on the right bottom corner. The 4 essential elements (sunshine, loving care, water, chlorophyll) represent 4 aspects to grow a nice GreeNet garden . Jin has 80 points of the sun element by purchasing and receiving green gifts from the Green Market . The Sun icon represents the amount of green gifts the user has received and purchased.
19. The heart icon represents the participation of the Green Quiz . Jin notices she has very few points from the love element, so she decided to take the Green Quiz later. The Heart icon represents the user¡¯s performance on the Green Quiz , where they could learn correct ways to protect the environment.
20. Jin has 97 points by posting interesting articles, pictures, comics or videos regarding to environment and advanced sustainable technology inventions. The Water icon represents the amount of participation in GreeNet home page
21. Jin has 68 points of the green leaf elements, which indicates the popularity of her posted items. The Leaf icon represents the popularity of the user¡¯s posted items in GreeNet .
22. Jin decided to go to the Green Quiz page to earn more points for the love element of her garden.
23. The Green Quiz page is a place where you can test your knowledge on energy conservation and learn about how to save energy in their daily life. Jin picks an answer and clicks on Submit Answer. This area could be used to display images of the most popular posted items from the GreeNet home page when there is no answer needs be displayed here.
24. As the right answer was chosen, she gets 3 points in the love element. She is also able to see how her friends do on their Green Quiz questions. The ¡°Green Experts¡± lists the friends who have the highest points. She clicks on Next Question. Next Question
25. She chooses an answer that she thinks is right and clicks Submit Answer . This area could be used to display images of the most popular posted items from the home page.
26. The answer is wrong, but she still gets 1 point for participation. In the Answer box, it not only shows the correct answer, but also tells the user the reason behind it. After answering several more questions, she gets more points and decides to go to My GreeNet page to see her garden. Next Question
27. As she gained more points in the love element, the plant in her GreeNet garden has grown bigger. At the same time, she is able to see her friends¡¯ green status as well as the green gifts she has received from her friends. She clicks on Green Market.
28. In this page, Jin is able to purchase ¡° green gifts ¡±,(real environmental friendly products) for herself or her friends. She views the top 3 popular green gifts.
29. The second gift in the list is the CFL light bulb which consumes up to 75% less energy.
30. She moves the mouse to one of the arrows to view more green gifts.
31. She can also read about each gift and learn how each of them can change our life.
32. As Christmas is coming soon, the Green Gift Ideas give Jin some nice gift suggestions for her and her friends to ¡°go green¡± this Christmas.
34. The GreeNet home page is a space where users can share concerns or opinions on environmental topics and view daily tips of how to become ¡°greener¡±. The user is able to share photos, video, comics, news and other information related to environment protection. Rankings of the top 10 lowest average electricity consumption organizations in the world . The information is real data provided by the local electrical providers. This information would be generated by different organizations in the world. It would also foster a competitive atmosphere and motivation on saving energy.
35. The basic Facebook features such as The Wall, Discussion Board are also included in this page for people to share concerns.
36. Jin logs out from Facebook and wants to tell her mother the Green Gifts she saw on GreeNet .
37. Future work Our future work will involve further usability testing with our current, flash-based, prototype. The results of the tests will inform the next stage of the design process, where we will develop a functional user-interface for our application created using Silverlight, Expression Studio.
38. Conclusion Through our user-focused design process, we have created GreeNet to be not only an informative interactive system, but also an interface that engages our audience into participating in a culture of energy conservation.