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The guilty couch potato
Leonard Reinecke, U. Mainz; Tilo Hartmann & Allison Eden, VU University Amsterdam
Media and well-being: A mixed relationship
 Positive
 Stress recovery (Reinecke, 2009a, 2009b, Reinecke, Klatt, & Kramer, 2011)
 Satisfaction of intrinsic needs (Tamborini et al., 2010, 2011; Reinecke et al. 2012)
 Negative
 General TV use on happiness (Robinson & Martin, 2008)
 Relaxing during use, not after (Kubey &Csikszentmihalyi, 1990)
 Goal conflict
 The volitional state of media user may affect the appraisal of media use
 In ego-depleted individuals, feelings of guilt regarding media use may reduce the
recovery effect of entertaining media
 Media use interpreted as procrastination (Kubey &Csikszentmihalyi, 1990)
 Feeling guilty for using media to recover
 Less likely to benefit from positive factors of media use
Participants
 471 respondents who had
1. worked and
2. played video games (n = 262)or watched TV (n = 209) the day before
 Recruited at a German video games website, two universities in Germany and one
university in Switzerland
 61.8 percent male, Mage= 25.1 years
Measures
 Ego depletion scale (Ciarocco, Twenge, Muraven, & Tice, 2007; 留 = .941)
 Procrastination (Tuckman, 1991; 留 = .910)
 Guilt (Marschall, Saftner & Tangney, 1994; 留 = .927)
 Recovery (Sonnentag & Fritz, 2007; 留 = .818)
 Vitality (ADACL, Thayer, 1989, 留 = .912)
 Enjoyment (2 items, 留 = .893)
The guilty couch potato
Leonard Reinecke, U. Mainz, Tilo Hartmann & Allison Eden, VU University Amsterdam
Results: Two-Group Path Model
TV (n = 209)
Ego-Depletion
Procrastination
Guilt
Recovery
Experience
Enjoyment
Vitality
.20
.56
-.22-.19
.36
.13.25
Ego-Depletion
Procrastination
Guilt
Recovery
Experience
Enjoyment
Vitality
.26
.58
-.21-.11 (ns)
.29
.15.15
Video Games (n = 262)
族(14) = 28.95, p < .05; CMIN/df = 2.07, CFI = .965, RMSEA = .048, SRMR = .053
The results demonstrate a paradoxical situation:
 Ego-depleted individuals have high need for recovery
 Are less able to benefit from entertaining media to provide that recovery
 Due to negative appraisal of their own behavior
Limitations:
 Sample structure
 Retrospective responses
 Cross-sectional data
Current studies:
 Ego depletion and the selection of emotionally and cognitively challenging media
 Long term self-regulation and media selection in new environments
 Media use and well-being: An experience sampling method
The guilty couch potato
Leonard Reinecke, U. Mainz, Tilo Hartmann & Allison Eden, VU University Amsterdam
Many thanks for your attention!
Leonard Reinecke
Johannes Gutenberg University of Mainz, Germany
Tilo Hartmann & Allison Eden
VU University Amsterdam
Contact: a.l.eden@vu.nl

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Guilty Couch Potato: The role of negative emotions in recovery through media use

  • 1. The guilty couch potato Leonard Reinecke, U. Mainz; Tilo Hartmann & Allison Eden, VU University Amsterdam Media and well-being: A mixed relationship Positive Stress recovery (Reinecke, 2009a, 2009b, Reinecke, Klatt, & Kramer, 2011) Satisfaction of intrinsic needs (Tamborini et al., 2010, 2011; Reinecke et al. 2012) Negative General TV use on happiness (Robinson & Martin, 2008) Relaxing during use, not after (Kubey &Csikszentmihalyi, 1990) Goal conflict The volitional state of media user may affect the appraisal of media use In ego-depleted individuals, feelings of guilt regarding media use may reduce the recovery effect of entertaining media Media use interpreted as procrastination (Kubey &Csikszentmihalyi, 1990) Feeling guilty for using media to recover Less likely to benefit from positive factors of media use
  • 2. Participants 471 respondents who had 1. worked and 2. played video games (n = 262)or watched TV (n = 209) the day before Recruited at a German video games website, two universities in Germany and one university in Switzerland 61.8 percent male, Mage= 25.1 years Measures Ego depletion scale (Ciarocco, Twenge, Muraven, & Tice, 2007; 留 = .941) Procrastination (Tuckman, 1991; 留 = .910) Guilt (Marschall, Saftner & Tangney, 1994; 留 = .927) Recovery (Sonnentag & Fritz, 2007; 留 = .818) Vitality (ADACL, Thayer, 1989, 留 = .912) Enjoyment (2 items, 留 = .893) The guilty couch potato Leonard Reinecke, U. Mainz, Tilo Hartmann & Allison Eden, VU University Amsterdam
  • 3. Results: Two-Group Path Model TV (n = 209) Ego-Depletion Procrastination Guilt Recovery Experience Enjoyment Vitality .20 .56 -.22-.19 .36 .13.25 Ego-Depletion Procrastination Guilt Recovery Experience Enjoyment Vitality .26 .58 -.21-.11 (ns) .29 .15.15 Video Games (n = 262) 族(14) = 28.95, p < .05; CMIN/df = 2.07, CFI = .965, RMSEA = .048, SRMR = .053
  • 4. The results demonstrate a paradoxical situation: Ego-depleted individuals have high need for recovery Are less able to benefit from entertaining media to provide that recovery Due to negative appraisal of their own behavior Limitations: Sample structure Retrospective responses Cross-sectional data Current studies: Ego depletion and the selection of emotionally and cognitively challenging media Long term self-regulation and media selection in new environments Media use and well-being: An experience sampling method The guilty couch potato Leonard Reinecke, U. Mainz, Tilo Hartmann & Allison Eden, VU University Amsterdam
  • 5. Many thanks for your attention! Leonard Reinecke Johannes Gutenberg University of Mainz, Germany Tilo Hartmann & Allison Eden VU University Amsterdam Contact: a.l.eden@vu.nl